What's the best Blaster farmer?


Atomic_Toy_Guy

 

Posted

I saw a DP/MM blaster farm like craaaaaaaaaaaaaaaaaaaaazy the other day. Is that the best combo for a blaster farmer?


 

Posted

pretty sure fire is the king, but not sure. I always assumed DP did poor damage like AR, but DP has alot of cones iirc and alot of room for damage procs

MM is good for farming and fire manip


perma jump is ---> /up 1

 

Posted

Its DP/MM is the best not fire have never seen a fire Blaster farm before


 

Posted

Fire would be fine, but rain of fire is no hail of bullets and bullet rain and fireball are pretty much equivalent for farming purposes. You're also probably not going to be using your cone unless you know something most farmers don't.

DP/MM and Arch/MM are definitely my picks. I have a sneaking suspicion archery comes ahead in ideal circumstances - rain of arrows can hit more targets than hail of bullets and is up more often. Bullet rain is much better than explosive arrow but explosive arrow is still fine.

You could even make a case for rad/MM. Irradiate is very good and neutron bomb is, again, fine. I personally would use one of the weapon sets instead but I'd imagine radiation would be the next best thing.


 

Posted

Quote:
Originally Posted by Dz131 View Post
I saw a DP/MM blaster farm like craaaaaaaaaaaaaaaaaaaaazy the other day. Is that the best combo for a blaster farmer?
I'm just wondering. You said you seen a DP MM farm, I can only assume you were part of the team ? So I would guess that this person was farming you, correct.

My simple question is do you know if this person was using vengeance ? Because many of the so called farming DP MM use vengeance. If so, then I personally would not call it a farm toon since any AT with a free slot can pick up vengeance and max out defenses. Otherwise I find it very unlikely since DP MM is very limited power set wise to obtain any sufficient defenses beyond maybe range defense cap.

Again unless this was some sort of damage type specific mob that the player was highly resistant to or had sufficient defenses against. EG going villain and picking up Scorpion shield and running a S/L Farm.

Personally I have about 6 to 8 solo farming toons which I can farm with on a setting of 4/8 with no purple sets. One of which is a AR Device which as many know is a highly resisted damage type and yet another Archery Trick Arrow defender which I really never heard anything great about in the past, so I am amazed I just never read any farming specs about the set. The rest of my farming toons are various Traps toons from all the arch types that can use traps. So I can and do farm with my Robot Traps Mastermind. I have no brutes, scrappers or tanks. Heck I have a petless DS Traps mastermind I think I can farm with.

If you need a power and someone else on your team I don't really consider it a farm toon. Again with vengeance ( which is what I suspect ) anyone can create a farm toon. Regardless of how well Drain Psyche is it's never going to recharge that fast that you can constantly use it to recover the damage that gets in with minimal defenses against a mission setting of 4/8.

On top of all of this just add in T4 Alpha and that makes a big difference.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I'm just wondering. You said you seen a DP MM farm, I can only assume you were part of the team ? So I would guess that this person was farming you, correct.

My simple question is do you know if this person was using vengeance ? Because many of the so called farming DP MM use vengeance. If so, then I personally would not call it a farm toon since any AT with a free slot can pick up vengeance and max out defenses. Otherwise I find it very unlikely since DP MM is very limited power set wise to obtain any sufficient defenses beyond maybe range defense cap.

Again unless this was some sort of damage type specific mob that the player was highly resistant to or had sufficient defenses against. EG going villain and picking up Scorpion shield and running a S/L Farm.

Personally I have about 6 to 8 solo farming toons which I can farm with on a setting of 4/8 with no purple sets. One of which is a AR Device which as many know is a highly resisted damage type and yet another Archery Trick Arrow defender which I really never heard anything great about in the past, so I am amazed I just never read any farming specs about the set. The rest of my farming toons are various Traps toons from all the arch types that can use traps. So I can and do farm with my Robot Traps Mastermind. I have no brutes, scrappers or tanks. Heck I have a petless DS Traps mastermind I think I can farm with.

If you need a power and someone else on your team I don't really consider it a farm toon. Again with vengeance ( which is what I suspect ) anyone can create a farm toon. Regardless of how well Drain Psyche is it's never going to recharge that fast that you can constantly use it to recover the damage that gets in with minimal defenses against a mission setting of 4/8.

On top of all of this just add in T4 Alpha and that makes a big difference.
It was a 54x8 S/L ambush farm. I have no idea if it he had vengence. But it remember it being pretty fast.


 

Posted

Haha, "Blasters can't farm! Why, they'd need specific pool powers and expensive enhancements!" You're so right, plainguy, that's completely unthinkable.


 

Posted

I farm with my dp/mm blaster @54x8 with bosses without veng. I run "Thug Farm" in AE in less than 4 mins. With PERMA DRAIN PSYCHE u can farm easily.


 

Posted

My vote would be for Archery / Energy /w lots of ranged defense and boost range its really hard to die.


 

Posted

Quote:
Originally Posted by DualPistolsCHICK View Post
I farm with my dp/mm blaster @54x8 with bosses without veng. I run "Thug Farm" in AE in less than 4 mins. With PERMA DRAIN PSYCHE u can farm easily.
I would be curious in seeing your build if you get a chance.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Haha, "Blasters can't farm! Why, they'd need specific pool powers and expensive enhancements!" You're so right, plainguy, that's completely unthinkable.
learn to read

I said I farm with my AR Device.

I said I don't think that DP / MM can cover what is needed with the set bonuses without using the kludge of vengeance.

If you have such a build by all means post it. I played around with several builds around MM and I could not find one that fit in well without not having vengeance.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
learn to read

I said I farm with my AR Device.

I said I don't think that DP / MM can cover what is needed with the set bonuses without using the kludge of vengeance.

If you have such a build by all means post it. I played around with several builds around MM and I could not find one that fit in well without not having vengeance.
Don't use it personally. Don't know if it'd work for sure. But here you go. Add on Spiritual to perma Drain Psyche

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares
  • (A) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (17) Decimation - Chance of Build Up
  • (19) Decimation - Accuracy/Damage/Recharge
Level 1: Subdual
  • (A) Empty
Level 2: Fire Ball
  • (A) Ragnarok - Damage
  • (3) Ragnarok - Damage/Recharge
  • (3) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (15) Ragnarok - Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)
Level 4: Mind Probe
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (11) Javelin Volley - Chance of Damage(Lethal)
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 12: Aim
  • (A) Recharge Reduction IO
Level 14: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Concentration
  • (A) Recharge Reduction IO
Level 18: Blaze
  • (A) Apocalypse - Damage/Recharge
  • (25) Apocalypse - Accuracy/Damage/Recharge
  • (27) Apocalypse - Accuracy/Recharge
  • (27) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Chance of Damage(Negative)
Level 20: Drain Psyche
  • (A) Panacea - Heal
  • (21) Panacea - Heal/Endurance
  • (21) Panacea - Endurance/Recharge
  • (23) Panacea - Hea/Recharge
  • (23) Panacea - Heal/Endurance/Recharge
  • (25) Recharge Reduction IO
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (34) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
Level 26: Fire Blast
  • (A) Empty
Level 28: World of Confusion
  • (A) Coercive Persuasion - Confused/Recharge
  • (29) Coercive Persuasion - Accuracy/Confused/Recharge
  • (29) Coercive Persuasion - Accuracy/Recharge
  • (31) Coercive Persuasion - Confused/Endurance
  • (31) Coercive Persuasion - Contagious Confusion
  • (31) Fury of the Gladiator - Chance for Res Debuff
Level 30: Fire Breath
  • (A) Empty
Level 32: Super Speed
  • (A) Empty
Level 35: Scare
  • (A) Glimpse of the Abyss - Endurance/Fear
  • (36) Glimpse of the Abyss - Accuracy/Endurance
  • (36) Glimpse of the Abyss - Fear/Range
  • (36) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 38: Psychic Shockwave
  • (A) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Endurance
  • (42) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
Level 44: Web Envelope
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Immobilize/Endurance
  • (46) Gravitational Anchor - Chance for Hold
Level 47: [Empty]
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Quote:
Originally Posted by DualPistolsCHICK
I farm with my dp/mm blaster @54x8 with bosses without veng. I run "Thug Farm" in AE in less than 4 mins. With PERMA DRAIN PSYCHE u can farm easily.
Quote:
Originally Posted by Atomic_Toy_Guy View Post
I would be curious in seeing your build if you get a chance.
me too


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Quote:
Originally Posted by Dz131 View Post
I saw a DP/MM blaster farm like craaaaaaaaaaaaaaaaaaaaazy the other day. Is that the best combo for a blaster farmer?
In my opinion it would be any AoE damage build with high defenses. A good squishy farmer is one that rarely gets hit

From my own personal experience a DP/Fire is a GREAT farmer. I have one around level 30 and I can three shot a group of minions with AoE's & one small red or so. I can't imagine how strong it would be with the nuke.

Also these would be really good:
  • Fire/Fire: The Intense AoE damage would be able to wreck large groups, especially with the Mace mastery AoE imob so they cant run.
  • DP or Fire/Mental: World of confusion? What farmer wouldn't be strong with an PBAoE confusion toggle, stack on high defense and you're insanely strong! not to mention Drain Psyche
  • Arch/ or AR/: low recharge crashless nukes can level big mobs, and some prema-builds can bring down the recharge to almost spam it (exaggeration, but u get my point)


 

Posted

Quote:

Originally Posted by DualPistolsCHICK
I farm with my dp/mm blaster @54x8 with bosses without veng. I run "Thug Farm" in AE in less than 4 mins. With PERMA DRAIN PSYCHE u can farm easily.

Quote:
Originally Posted by Atomic_Toy_Guy
I would be curious in seeing your build if you get a chance.


Quote:
Originally Posted by Big_Soto View Post
me too
When I get home I create the build that DPC is talking about. It involved picking up Scorpion shield and just picking up some S/L defense sets. Your gonna be picking up your standard tough and weave possibly maneuvers along with maybe slotting some kinetic combat IOs. The perma part will probably require some purple IO sets or an incarnate.

I know it sounds vague, but its really not hard to create. But in my honest opinion you would be better off getting another set that is positionally capped for Range or Melee possibly this way you would not be limited to a specific S/L Farm. You could then farm just about any mission with standard mobs ( Freakshow, CoTs, Etc ). Mobs like Longbow and Malta and even carnies sometimes can be a real issue running 4/8. There are just TOO MANY holds and debuffs messing you up.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

top farming blaster archer/fire seriously.


 

Posted

Of course a blaster can farm. But you might find that once you build your farming toon, you'll see that you still pale in comparison to some of the boring, overdone farmers. Mainly because those everyboy's-got-one types are the most efficient.

You're going to take aggro. So you'll need defense. Ranged. You'll limit yourself to open areas so you don't get your camera screwed with by the ceiling. And you will need to have a dead body handy, because you will want Vengeance.

I've seen a DP/MM farm. Even with Vengeance she was struggling.

I personally'd think that rad/mm would work better for the -res. If I had to pick a ranged farmer, I'd probably start working the Mids on a crab.


 

Posted

Quote:
Originally Posted by plainguy View Post
Quote:
Originally Posted by DualPistolsCHICK
I farm with my dp/mm blaster @54x8 with bosses without veng. I run "Thug Farm" in AE in less than 4 mins. With PERMA DRAIN PSYCHE u can farm easily.

Quote:
Originally Posted by Atomic_Toy_Guy
I would be curious in seeing your build if you get a chance.




When I get home I create the build that DPC is talking about. It involved picking up Scorpion shield and just picking up some S/L defense sets. Your gonna be picking up your standard tough and weave possibly maneuvers along with maybe slotting some kinetic combat IOs. The perma part will probably require some purple IO sets or an incarnate.

I know it sounds vague, but its really not hard to create. But in my honest opinion you would be better off getting another set that is positionally capped for Range or Melee possibly this way you would not be limited to a specific S/L Farm. You could then farm just about any mission with standard mobs ( Freakshow, CoTs, Etc ). Mobs like Longbow and Malta and even carnies sometimes can be a real issue running 4/8. There are just TOO MANY holds and debuffs messing you up.
yes you must be fully incarnated with 5 sets of purples and 5 lotgs


 

Posted

Quote:
Originally Posted by DualPistolsCHICK View Post
yes you must be fully incarnated with 5 sets of purples and 5 lotgs
S/L capped.
No purples sets
.7 seconds short of perma Drain Psyche
Spiritual Core Paragon only

You could swap in a purple set in Pistol and a Purple set in Bullet Rain and be .1 seconds off Perma.

If you placed a Gladiators PvP IO +3 Defense in Tough you could take out several slots in Tactics.

Again this took me about 20 minutes to do and it was just slapped together. If I spent several days looking and reworking it I could get something a bit better going. You have 2 powers slots available for your choice and one IO slot available.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols
  • (A) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (50) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 1: Subdual
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (25) Enfeebled Operation - Immobilize/Range
  • (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (27) Enfeebled Operation - Accuracy/Immobilize
Level 2: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (3) Positron's Blast - Damage/Endurance
  • (3) Positron's Blast - Damage/Recharge
  • (5) Positron's Blast - Damage/Range
  • (5) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Dual Wield
  • (A) Devastation - Accuracy/Damage
  • (50) Devastation - Damage/Endurance
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance
Level 12: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 20: Drain Psyche
  • (A) Numina's Convalescence - Heal/Recharge
  • (21) Recharge Reduction IO
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Performance Shifter - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Recharge
  • (45) Recharge Reduction IO
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 28: World of Confusion
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Assault
  • (A) Endurance Reduction IO
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Super Speed
  • (A) Celerity - +Stealth
Level 47: [Empty]
Level 49: [Empty]
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 17.7% Defense(Smashing)
  • 17.7% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 23% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 80% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 45% Enhancement(Accuracy)
  • 5% FlySpeed
  • 108.4 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 6.6%
  • 12.5% (0.21 End/sec) Recovery
  • 64% (3.21 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed




Code:
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I have two Blasters that I can farm with. Not ambush farms mind you, but any map with a little room between spawns. Alpha slot only so far. Both are S/L capped.

Rad/MM, no purples, Spiritual 45%, all 4 att boosting accolades. Perma Haste and Perma Drain, no nuke, all PBAOE and the 2 Cones. A stealth proc in sprint so I can always get the drain off in each new spawn. Both cones hit really hard and are great on confined maps, or as finishers if you can line up multiple goons. Also I open with the cones on the wall in Cim. All lined up for you . Farmed the wall even before perma Haste.

Arch/Energy for the Boost range. Needs an outdoor or any roomy map for proper range. Perma Haste, all 4 accolades, 45% Spiritual. 1 purple in Rain of Arrows. RoA -> queue Fistful (with boosted range it covers a huge area too, and will strike at almost the same time as the RoA hits. Follow with Explosive and then 2nd Fistful or Blazing as needed. Very easy famer on proper map.

The Rad/MM paid for all my builds till my Stone Fire got nasty. The Arch/E I made for fun. Now I just made a couple of Fire farmers, a tank and a brute. They are just so much more efficient.

The Rad/MM can farm in tight maps with the Perma Drain, but it can get dicey, esp. if mezzed. Carry plenty of break free.

Jak

PS: assume all know to Aim + BuildUp at each spawn too. Love that perma haste.


 

Posted

Quote:
Originally Posted by JakHammer View Post
I have two Blasters that I can farm with. Not ambush farms mind you, but any map with a little room between spawns. Alpha slot only so far. Both are S/L capped.

Rad/MM, no purples, Spiritual 45%, all 4 att boosting accolades. Perma Haste and Perma Drain, no nuke, all PBAOE and the 2 Cones. A stealth proc in sprint so I can always get the drain off in each new spawn. Both cones hit really hard and are great on confined maps, or as finishers if you can line up multiple goons. Also I open with the cones on the wall in Cim. All lined up for you . Farmed the wall even before perma Haste.

Arch/Energy for the Boost range. Needs an outdoor or any roomy map for proper range. Perma Haste, all 4 accolades, 45% Spiritual. 1 purple in Rain of Arrows. RoA -> queue Fistful (with boosted range it covers a huge area too, and will strike at almost the same time as the RoA hits. Follow with Explosive and then 2nd Fistful or Blazing as needed. Very easy famer on proper map.

The Rad/MM paid for all my builds till my Stone Fire got nasty. The Arch/E I made for fun. Now I just made a couple of Fire farmers, a tank and a brute. They are just so much more efficient.

The Rad/MM can farm in tight maps with the Perma Drain, but it can get dicey, esp. if mezzed. Carry plenty of break free.

Jak

PS: assume all know to Aim + BuildUp at each spawn too. Love that perma haste.
I have a Arch/EM but went range cap instead. I use a jet pack atm and for example the Crey fire farm I go to the elevator area and attack while flying near the first elevator tube in first person view. I eat some oranges to boost my resistances and have aid self so I can power boost and aid self when needed for a nice heal.


Again the difference is with Range defense cap as many know ( or should know ) as long as I am ranged I have the benefit of being protected from 7 damage types instead of 2.

Being just capped to S/L yes your capped to a common damage type but your limited to farming AE for S/L specific missions. Where as on my Arch/EM I can farm cave missions if needed. Not the best choice I know but its possible.

I would forgo a specific damage type over a positional any day even if I lost some recharge on key power. Only because I have more options now. If they got rid of AE farming tomorrow I could still farm some other standard radio mission. During Battle maiden fight I was able to fly up high enough that the blue light would not affect me, it appears to have a ceiling limit and I could still attack all the mobs down below..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

When I first started playing 21 months ago BotZ was still at full power for Ranged Defense and Ranged Def builds were all the rage.

I wound up going with the S/L Def because I could not afford the insane prices that BotZ was commanding back then. I have been glad ever since that I did. I have found S/L cap to be very robust, as so many attacks carry a Smashing or Lethal component, and thus are treated as an S/L attack and defended by the soft capped defense. So you get very good all around protection. And you get protection when not at range which happens a lot in general play with all the indoor, cave, and what have you complex maps. Zevatron was my goto guy for all missions, not just farming.

Since the BotZ nerf the Ranged vs Smash/Lethal debate has been rehashed many, many times. My vote for the Smash/Lethal approach is from a positive experience so far, and the fact that every time I try to do a Ranged build now days, it just seems to compare unfavorably with the same Alt doing Smash/Lethal. YMMV.

I do have one Defender going ranged because Hurricane, Lightning Storm and, if needed, Tornado will keep things at range pretty much guaranteed.

Jak