What's the best Blaster farmer?
Fire/MM and Fire/Fire are probably some of the best.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
almost on topic:
... the first thing that popped into my head when reading the title is 'Malta make pretty good Blaster farmers'
on topic:
I wall farm Cim with an archery blaster with a lot of range. It's not the 2-3 minutes to cap map tickets in an ambush farm of my ss/fire brute, of course, but it is fun to recreate the ending to 300 and blot the sky out with arrows.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I farm with my Fire/MM/Mace, can ticket cap an ambush map between 2:30 and 3 minutes (including load times). I also farm Council for purples. Softcapped in s/l and the build is under 200 million. The future build is Fire/MM/Mu still softcapped in s/l, adding electric fences for a 3rd AOE, and 43% s/l resist. The only hindrance to the build is the price at 11 billion, but hey 90% of my time in game is spent on the character.
DP/MM is the best hands down!!
Fire/Fire/Mace, Spiritual Core Paragon + Ageless Core Epiphany, no purps
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Hothead: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(50)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(21), EndRdx-I(23)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(45)
Level 6: Rain of Fire -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), Posi-Dmg/Rchg(46), EndRdx-I(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(31)
Level 20: Blazing Aura -- Erad-Acc/Rchg(A), Erad-Dmg(27), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(36)
Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(45)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(31)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(45)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Inferno -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(43)
Level 38: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(3), P'Shift-End%(31)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;689;1378;HEX;| |78DA6553DB6E1251143DC345848285026DE9552E2D050A96E8BBA6B5A49A36A1ADF| |1CDD4B14C6012323301AA6DD5C46FF0411FB4DE7EC1EBBFE80F78A9FA5EEDB867AF| |438B6112CEDAB3EF6B31676DF76A5088479785125A6AAAEDF6D6229D1DAD15B8A16| |D370CB369D6F77C2B66A7A1A9359F102221C35B1BAA51D76AA58ADED25092EC4636| |772CCB6C75105A530DDDDA69AA1DDD3422D78C86D6D28C4EA96B04AAA6D92C6D5A9| |A560BB2B9AAA9966ED407BB2F35ADD56EE85688DF2B7ABDD1A16862D9D2B74BDD71| |6BEAB633C6B1F74669C33CFDAE88EE63BBC52B82B2F0BC06BC603873C070F734CF2| |BE03A8BF420D2CFBD6128A2AAFC9261914E4556296FD9157887F4F70CE18F0CB14F| |0CC349865D3ADDB2CA7DE4E2C81F86F37F01C7009B61DE492E8B25CAF7CA2AEF07E| |C8E59A318328A21454C2E62568AFE2A1FAF682BBE0278018629E297117F5CE1DD63| |0CCBE41BC02465E019ED1015C1E70C69AA09C99AD017DE2EFF99619F7C83B266103| |561D454C817917B47A0EC10941D82B231283B0665A7A0EC7D3AA398E48D7EA34693| |62EC2B43F207E010B0CFE9E97B0C7B74C6E5AC38944D43D93494CD40D9CC7FCA468| |8D50866B946A0C42C94980D3344292121C925406EEA80E101F9C6F913B0DDE35873| |E23B006BCE63CD98CF39B98398C488157A99965FE634A865519A43691EA50F29232| |539A5B07706D466412D0B6A5950CB8393A3C78CEC3E53E51617D6011B804D86A3B0| |107392FB1C16CB817B0EDC15DABC20372FD4586537B94AD25572849B141E722DC83| |60B6853469B32DA4C784EEE9710B7B94DD2D3BD3DB69DEF0DDBF488853E4FB9CF73| |B1CF73A9CFB3DAEBF1B34455CFC9AD150A2E833F7C7225EDC3008515192E72F8D7A| |94B516E3221D77582ACF8D99B3CC7C9BF4F5D2EE5094F743D66987ACAB01EA55312| |AF069C9EB06FF5D86A8F7DA7C7FE07B1F8F6B4| |-------------------------------------------------------------------|
I have two Blasters that I can farm with. Not ambush farms mind you, but any map with a little room between spawns. Alpha slot only so far. Both are S/L capped.
Rad/MM, no purples, Spiritual 45%, all 4 att boosting accolades. Perma Haste and Perma Drain, no nuke, all PBAOE and the 2 Cones. A stealth proc in sprint so I can always get the drain off in each new spawn. Both cones hit really hard and are great on confined maps, or as finishers if you can line up multiple goons. Also I open with the cones on the wall in Cim. All lined up for you . Farmed the wall even before perma Haste. Arch/Energy for the Boost range. Needs an outdoor or any roomy map for proper range. Perma Haste, all 4 accolades, 45% Spiritual. 1 purple in Rain of Arrows. RoA -> queue Fistful (with boosted range it covers a huge area too, and will strike at almost the same time as the RoA hits. Follow with Explosive and then 2nd Fistful or Blazing as needed. Very easy famer on proper map. The Rad/MM paid for all my builds till my Stone Fire got nasty. The Arch/E I made for fun. Now I just made a couple of Fire farmers, a tank and a brute. They are just so much more efficient. The Rad/MM can farm in tight maps with the Perma Drain, but it can get dicey, esp. if mezzed. Carry plenty of break free. Jak PS: assume all know to Aim + BuildUp at each spawn too. Love that perma haste. |
I am very glad to see somebody else paying rad/mental love - Rad/Mental/Ice is my only blaster, I eventually plan to respec into a new Rad/Mental/Force build that I've made it works wonderfully having soft capped defense to s/l and having a resistance shield... in addition to PFF... A Friend of mine runs a Fire/Mental/Force that I helped him build and he said 10 Drain Psyche's then PFF might as well be hibernate but you can move! heh anyways, this is how i play mine....
I can run +4x8 ambush farms on my rad/mental as long as I do not get mezz'd, the beauty of Rad/Mental is the attack chain...keep in mind....my blaster is my 2nd most expensive character on my account it would cost a fortune these days considering I do have 5 sets of purples and a gladiators armor proc ( which tbh is unnecessary ) but by taking musculature radial alpha it's given me a +DMG, +End Mod, +Def Debuff, +Immobilize, +To Hit Debuff, and +Run Speed effects....
Obviously most of this is kinda blah but the +DMG, +End Mod, & +Def Debuff are win for this build....
1) Irradiate with 8 damage procs ( 2 -res procs is win the Achilles Heel and the Fury of the Gladiator)
2) Drain Psyche (only once every 30 seconds when its up)
3) Psychic Shock-wave ( I've got Armageddons in mine but I believe oblits would work as well)
4) Neutron Bomb ( 1 -res proc Achilles Heel, and 5 Ragnarok's the Chance for KD is nice to eliminate the running effect caused by irradiate )
--The running from Irradiate is my only complaint but in the front loaded/ambush missions it does not make much a difference due to the fact that you've always got more than 16 people around you so if you don't kill them in 2 attack chains ( always alternate Aim/BU for a perma damage boost ) the people t hat manage to run away will be replaced by the mobs standing around you...
Fire/Mental is win, but on a Rad I've got 3 damaging powers where as Fire has 2 (Rain of Fire would be the third, however I find the animation time to be lethal...) I've seen Elec/Mentals work as well using End Drain as their survivability damaging w/ Ball Lightning, Short Circuit, and Psychic Shockwave...
Fire/Fire's have worked...
I think that a Rad/Fire and/or an Elec/Fire would work but it would take some magic as far as the endurance goes...
I am very glad to see somebody else paying rad/mental love - Rad/Mental/Ice is my only blaster
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Ageless & Consume alleviate the endurance issues of Fire/Fire or Rad/Fire, but you can't ignore the blue bar altogether like a Mental with Drain Psyche would and Mental will exemp better because of it. Hot Feet is just too expensive to run and it scares targets away, but Blazing Aura and the PBAOEs work well. I like Fire/Fire more for the pure damage and because I can hit Aim + BU + Inferno whenever I get the urge to watch big orange numbers fly.
Here's how to farm with a Blaster:
1) You don't need lots of defense sets. You don't need lots of damage bonus sets. All you need is an inspiration tray.
2) Before you start the farm, have enough purples to cap defense. The rest don't matter, reds, orange, yellow, whatever.
3) Set map for x8 players. Enter the map.
4) Eat the whole inspiration tray. Purples, reds, oranges, whatever, just EAT IT.
5) You'll notice that inspirations drop freakishly fast. Eat them as they drop. Purples, reds, oranges, whatever, just Keep EATING THEM. Your status bar should look like a Christmas tree non-stop with all the icons everywhere. And greens will quickly heal any damage you may take.
If your purples will wear off soon and more aren't dropping: You'll notice that while you cannot eat an inspiration in the middle of an attack animation, however you can combine them into something else without interrupting your attacks. So when you have a longish animation running, make a purple or red. This takes some quick mouse dexterity, I suggest Minesweeper if you need better mouse skillz.
Delete awakens as they drop. You can delete inspirations during an attack animation as well, so take advantage of this to dump them without taking away time.
6) Keep moving. Keep killing. Keep eating inspirations.
7) Kill the whole map in record time. Laugh at all the "purists" who thing using inspirations is cheating.
Here's something that can trip you up however: While blasters do nice damage when there's tons of reds going, they do not have an aggro aura. Some enemies will just run away, making it harder to AoE everything to death quickly. If this is the case, go round up a new group, then use terrain to force them to concentrate their numbers in a small location. When the runners return, they'll have to join the group instead of attacking you from far away.
The Bacon Compels You.
Delete awakens as they drop. You can delete inspirations during an attack animation as well, so take advantage of this to dump them without taking away time. |
If your gonna spend the time and money to create a build to farm I would rather be able to farm anything then one specific AE mission.
But if anyone has taken the time to read some of the forums you can see you can farm yourself without vengeance with one aoe attack and hand grenade temp.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Is there a macro or a bind to delete insps? I find playing around with the mouse for that slows me down.
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Its the 5th post from the top of the start of the thread.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
If Vengeance makes you a farm toon then I can make a farm toon out of anything. Heck I have a petless mastermind that is farming 1/8 setting and I'm not fully slotted with IOs yet and I'm solo.
If your gonna spend the time and money to create a build to farm I would rather be able to farm anything then one specific AE mission. But if anyone has taken the time to read some of the forums you can see you can farm yourself without vengeance with one aoe attack and hand grenade temp. |
Vengeance doesn't MAKE you a farm toon, having Vengeance makes any farm toon BETTER. Just because something has Vengeance doesn't mean it has the powersets for farming. Optimization is key for farming. Go roll a MA/SR and go farm with it, have fun. I'll keep playing my SS/FA who dominates everything...and has vengeance, because he is optimized.
The level 1-3 farms are great...for limited sets...and till lvl 20ish. An SS/FA farming a lowbie is still going to be faster. A DP/MM blaster using vengeance can farm at a higher level and tons faster then a petless MM, you are talking crazy haha
Having a petless MM is probably one of the dumbest things you can do in this game regarding optimization. Your toon is beyond gimped. You're talking about people taking vengeance which adds substantial Def and Dam for one power slot, enough to Softcap an SS/FA to S/L or F/C if he wants? LOL.
There's no way you're serious, you trolling?
"PvP Messiah"
Eh, I don't think having Vengeance will necessarily make you more optimized. It certainly doesn't hurt, but if you're already damage capped and softcapped, it's not doing anything for you.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
If Vengeance makes you a farm toon then I can make a farm toon out of anything. Heck I have a petless mastermind that is farming 1/8 setting and I'm not fully slotted with IOs yet and I'm solo.
If your gonna spend the time and money to create a build to farm I would rather be able to farm anything then one specific AE mission. But if anyone has taken the time to read some of the forums you can see you can farm yourself without vengeance with one aoe attack and hand grenade temp. |
Vengeance doesn't MAKE you a farm toon, having Vengeance makes any farm toon BETTER. Just because something has Vengeance doesn't mean it has the powersets for farming. Optimization is key for farming. Go roll a MA/SR and go farm with it, have fun. I'll keep playing my SS/FA who dominates everything...and has vengeance, because he is optimized.
The level 1-3 farms are great...for limited sets...and till lvl 20ish. An SS/FA farming a lowbie is still going to be faster. A DP/MM blaster using vengeance can farm at a higher level and tons faster then a petless MM, you are talking crazy haha Having a petless MM is probably one of the dumbest things you can do in this game regarding optimization. Your toon is beyond gimped. You're talking about people taking vengeance which adds substantial Def and Dam for one power slot, enough to Softcap an SS/FA to S/L or F/C if he wants? LOL. There's no way you're serious, you trolling? |
With your one line response of GTFO.. I guess that is how you start every conversation with a stranger you provoke them with an insult or a challenge and see how they react ?
All I am saying or defending is if vengeance is what makes a DP MM a farmer then I can farm with any toon that has 1 or 2 AOE attacks and vengeance. All I need is one player who is willing to be vengeance bait and play dead. Now I don't know how good that might be for you.
I know the one time I decided to give out free farms to people for 2 nights I ended up feeling like an American tourist in a 3rd world country where the kids won't leave you alone trying to sell you a stick of gum. For the next few weeks any time I would log on I would get someone asking for a farm or donating my services for him and his buddy. Nutshell very pushy players trying to dictate how to spend my game time.
As for the mastermind..
Your comment about being the dumbest idea shows me how narrow minded your thinking is and how limited your game play is.
Several points I want to bring up.
1. I have 15 level 50s all IO'ed and just about all can farm. I have a several of 30s and 40s toons. I only have 1 level 50 scrapper. NONE of my other 50s are Tanks, Brutes or Dominators. None of my 50 toons have purple sets. So since I can farm with many of my toons any missions, not just an AE mission.
What more do I really need ? I mean really I have at least, at a minimum 8 toons that can farm 4/8 settings and none of them have any fire or FOTHM builds you see running around. So what more do I really need in this game ?
2. I have 2 bases, one hero and one villain. Both maxed out with storage and all the storage, 3 of which are IO storage bins are also filled with assorted IOs. I have about 5 sets of 4 Kinetic Combat sets that are just sitting there for years. Just in case I want to do something.
3. Let me make a correction with the petless mastermind comment. I do have the last pet with one upgrade.I wanted the Ice sword for the look.
I just soloed 1/8 Crey fire farm at level 48 with a 1 pet mastermind. Mind you the pet dies pretty darn fast at times as I cannot keep him near me because of the AI. And its only 48 with no Alpha incarnate and not defense capped yet.
So my simple point is I am farming 1/8 with a petless mastermind that you said is : "one of the dumbest things you can do in this game regarding optimization. Your toon is beyond gimped"
So it shows you really don't have a clue.
There are players that can't solo 2/4 setting, but I am farming with my gimped toon go figure.
If you want to farm some specific special AE mission with Vengeance by all means do. And I will farm any mission I want with my gimped 1 pet mastermind. But I will disagree that any build that requires vengeance to be able to farm is the best farming blaster toon.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I'm Trolling ??
With your one line response of GTFO.. I guess that is how you start every conversation with a stranger you provoke them with an insult or a challenge and see how they react ? All I am saying or defending is if vengeance is what makes a DP MM a farmer then I can farm with any toon that has 1 or 2 AOE attacks and vengeance. All I need is one player who is willing to be vengeance bait and play dead. Now I don't know how good that might be for you. I know the one time I decided to give out free farms to people for 2 nights I ended up feeling like an American tourist in a 3rd world country where the kids won't leave you alone trying to sell you a stick of gum. For the next few weeks any time I would log on I would get someone asking for a farm or donating my services for him and his buddy. Nutshell very pushy players trying to dictate how to spend my game time. As for the mastermind.. Your comment about being the dumbest idea shows me how narrow minded your thinking is and how limited your game play is. Several points I want to bring up. 1. I have 15 level 50s all IO'ed and just about all can farm. I have a several of 30s and 40s toons. I only have 1 level 50 scrapper. NONE of my other 50s are Tanks, Brutes or Dominators. None of my 50 toons have purple sets. So since I can farm with many of my toons any missions, not just an AE mission. What more do I really need ? I mean really I have at least, at a minimum 8 toons that can farm 4/8 settings and none of them have any fire or FOTHM builds you see running around. So what more do I really need in this game ? 2. I have 2 bases, one hero and one villain. Both maxed out with storage and all the storage, 3 of which are IO storage bins are also filled with assorted IOs. I have about 5 sets of 4 Kinetic Combat sets that are just sitting there for years. Just in case I want to do something. 3. Let me make a correction with the petless mastermind comment. I do have the last pet with one upgrade.I wanted the Ice sword for the look. I just soloed 1/8 Crey fire farm at level 48 with a 1 pet mastermind. Mind you the pet dies pretty darn fast at times as I cannot keep him near me because of the AI. And its only 48 with no Alpha incarnate and not defense capped yet. So my simple point is I am farming 1/8 with a petless mastermind that you said is : "one of the dumbest things you can do in this game regarding optimization. Your toon is beyond gimped" So it shows you really don't have a clue. There are players that can't solo 2/4 setting, but I am farming with my gimped toon go figure. If you want to farm some specific special AE mission with Vengeance by all means do. And I will farm any mission I want with my gimped 1 pet mastermind. But I will disagree that any build that requires vengeance to be able to farm is the best farming blaster toon. |
A ss/fire brute can hit 50 and probably do 4/8 in 4-5 mins with SO's. So if it takes any archtype longer wouldnt that be gimp?
When we talk about best farmer we mean fastest, hardest setting, solo/power leveling people. Powerleveling people for money is where vengeance comes in, you have less inspirations and harder mobs. No one cares if you want to spend 30mins in a 1/8 ae mission and call it farming. Go do the rikti pylon challenge with your one pet mastermind.
3. Let me make a correction with the petless mastermind comment. I do have the last pet with one upgrade.I wanted the Ice sword for the look.
I just soloed 1/8 Crey fire farm at level 48 with a 1 pet mastermind. Mind you the pet dies pretty darn fast at times as I cannot keep him near me because of the AI. And its only 48 with no Alpha incarnate and not defense capped yet. So my simple point is I am farming 1/8 with a petless mastermind that you said is : "one of the dumbest things you can do in this game regarding optimization. Your toon is beyond gimped" So it shows you really don't have a clue. There are players that can't solo 2/4 setting, but I am farming with my gimped toon go figure. If you want to farm some specific special AE mission with Vengeance by all means do. And I will farm any mission I want with my gimped 1 pet mastermind. But I will disagree that any build that requires vengeance to be able to farm is the best farming blaster toon. |
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Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Aimed Shot -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 1: Ring of Fire -- Dmg-I(A)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 12: Explosive Arrow -- FrcFbk-Rechg%(A), Posi-Acc/Dmg(40), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(19)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(19)
Level 20: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(21), EndRdx-I(23), EndRdx-I(23)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(29), S'fstPrt-ResDam/Def+(29)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 28: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50)
Level 30: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31)
Level 32: Rain of Arrows -- Posi-Dam%(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Hot Feet -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), EndRdx-I(39), EndRdx-I(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)
[url="http://teenage-kid.deviantart.com/"]My Da page![/url]
Virtue
Ninja-Bee- 50 Ninja/Dark MM
Aqurian Draconum- 50 Archery/Fire Blaster
Korrawi- 50 Super Strength/Invulnerability Tank Plus many others!
Here's the thing, blasters can farm but they aren't the best, not because they can't do the damage but because of survivability, a couple hits lucky or otherwise from a boss can take you down even with DP up, however it is possible to farm with them and I farmed all weekend on mine. To farm easily on a regular map you want 2 AoEs that are up every spawn, this means Archery, DP, Assault Rifle, Fire, Rad, Electric, and Energy all could work although some are slightly better than others (Crashless Nukes may give the edge to the others).
AE however is a different story, if you're running an ambush farm you want an AoE chain as best possible /MM again makes this easier and DP helps keep you up. Fire and Rad are your best bets but Rad gives you more attacks so a chain is easier to put together. On my Fire/MM I have an issue finding time to eat inspirations because I'm always hitting a power it seems.
If you're making a blaster just to farm, don't, make a brute don't invest much in it and have fun. If you're looking for a blaster you can play outside of the farms, want to invest around 200m in it and play then Fire or Rad would be your best bets.
As an aside I can't play Brutes outside of AE and I only use them for it. So I soft capped my blaster in s/l/nrg and range have near perma DP and spent the weekend farming for purples and soloing a hero's hero arc where I took down all the AVs solo, with set bonuses and the incarnate abilities blasters can do pretty much anything.
If your pet dies fast, how are you proving your point? My 8 yr brother probably cant solo 2/4, does that make me look better if i say that?
A ss/fire brute can hit 50 and probably do 4/8 in 4-5 mins with SO's. So if it takes any archtype longer wouldnt that be gimp? When we talk about best farmer we mean fastest, hardest setting, solo/power leveling people. Powerleveling people for money is where vengeance comes in, you have less inspirations and harder mobs. No one cares if you want to spend 30mins in a 1/8 ae mission and call it farming. Go do the rikti pylon challenge with your one pet mastermind. |
My point is if DP MM is the best farmer because of vengeance, I disagree.
As for the MM comment it was made for a comparison issue and I further cleared it up to show you how wrong you can be about toons or at least thinking what might a viable toon. At level 50 I am doing 3/8 crey fire farm with him. Again its not your SS Fire brute speed. But for me it wasn't made to farm anyways. I use the farm as a gauge to test the toons durability. But the toon is no worse off then the Tank or Brute that is not defense capped. Or the energy blaster that charges in for the Nova Blast and then wonders why he died from the retaliation attacks.
Again that point was to say that best has many variables. I don't think that best is fastest if your limited to being the fastest in just one thing and in just one place and on top of that you need certain things to take place ( EG a player to die ) for all that stuff to work.
To me the best is anything that can meet the ends in a reasonable amount of time for you, without having outside assistance and being able to accomplish this under many different circumstances.
Vengeance is a good power and it can turn the tides sometimes. But farming wise its a kludge and a one trick pony. I don't think relying on something like is your best choice.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
A 1 pet MM is gimped whether you like it or not and killing things slowly isn't what I would call farming.
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Slowly is subjective as I mentioned about you completing a TF that a team would take 1/2 the time to complete. But again I have been on a team of 8 that could not complete those task forces as well. So in those perspectives your toon kicks butt when 8 players couldn't do it.
If I can clear out any reasonable mission set to 3/8 with no deaths or even minimal deaths ( stuff does happen sometimes ) by pulling 2 groups at a time or obtaining the ticket cap in AE mission, I think I completed the task.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
My simple question is do you know if this person was using vengeance ? Because many of the so called farming DP MM use vengeance. If so, then I personally would not call it a farm toon since any AT with a free slot can pick up vengeance and max out defenses. Otherwise I find it very unlikely since DP MM is very limited power set wise to obtain any sufficient defenses beyond maybe range defense cap.
Again unless this was some sort of damage type specific mob that the player was highly resistant to or had sufficient defenses against. EG going villain and picking up Scorpion shield and running a S/L Farm.
Personally I have about 6 to 8 solo farming toons which I can farm with on a setting of 4/8 with no purple sets. One of which is a AR Device which as many know is a highly resisted damage type and yet another Archery Trick Arrow defender which I really never heard anything great about in the past, so I am amazed I just never read any farming specs about the set. The rest of my farming toons are various Traps toons from all the arch types that can use traps. So I can and do farm with my Robot Traps Mastermind. I have no brutes, scrappers or tanks. Heck I have a petless DS Traps mastermind I think I can farm with.
If you need a power and someone else on your team I don't really consider it a farm toon. Again with vengeance ( which is what I suspect ) anyone can create a farm toon. Regardless of how well Drain Psyche is it's never going to recharge that fast that you can constantly use it to recover the damage that gets in with minimal defenses against a mission setting of 4/8.
On top of all of this just add in T4 Alpha and that makes a big difference.
"PvP Messiah"