DP/MM/Ice build


DarkDyon

 

Posted

Hi blaster pros

I just came back recently and decided to roll a new main to get all that rust off. I tried different things such as Doms, def, controllers etc. Basically anything that wasn't a Brute/tank or scrapper since this is what I spent of my time before leaving.

I fell in love with my blaster and decided he was the chosen one. I'm lvl 43 at the moment and started to look at I/O builds. I'm not really good at it yet since this is a game mechanic that is new to me. My game time is pretty limited so I have to be honest, I didn't take the time to learn how to work with mid's yet. I took a look at a couple of build but am still unsure what I should go for.

I have 800 million inf to spend and want a build that would make me more survivable. The build is DP/MM/Ice since I do not want to go on the red side to get the scorpion ppp. Any help you guys can provide me would be greatly appreciated. Thanks.


 

Posted

If you dont mind the look of Ice Armor you might take it and try to stack as much Sm/Leth defense as possible. Kinetic Combats are an easy way to do this, but too expensive imo. plenty of other ways to get sm/leth def tho.

example build

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

soft cap example: Level 48 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Dual Wield

  • (A) Empty
Level 1: Subdual
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (5) Enfeebled Operation - Accuracy/Immobilize
Level 2: Empty Clips
  • (A) Empty
Level 4: Telekinetic Thrust
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Empty
Level 10: Psychic Scream
  • (A) Empty
Level 12: Assault
  • (A) Empty
Level 14: Hasten
  • (A) Empty
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 18: Concentration
  • (A) Rectified Reticle - To Hit Buff
  • (19) Rectified Reticle - To Hit Buff/Recharge
Level 20: Executioner's Shot
  • (A) Empty
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Weave
  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (31) Empty
Level 30: Drain Psyche
  • (A) Empty
Level 32: Piercing Rounds
  • (A) Empty
Level 35: Hail of Bullets
  • (A) Empty
Level 38: Super Jump
  • (A) Empty
Level 41: Flash Freeze
  • (A) Empty
Level 44: Frozen Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (46) Empty
Level 47: Hoarfrost
  • (A) Empty
Level 49: Hibernate
  • (A) Empty
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Knockdown Bonus
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition

you don't have to soft cap your build. If you drop the Kinetic Combats you'd be sitting around 30% to sm/leth and you could simple pop a Luck inspiration to be back at soft cap.

example 2 sm/leth and ranged defense at 30%

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

soft cap example: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Dual Wield
  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge
Level 1: Subdual
  • (A) Accuracy IO
Level 2: Empty Clips
  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (5) Empty
  • (5) Empty
Level 4: Mind Probe
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Empty
  • (17) Empty
  • (37) Empty
  • (37) Empty
  • (39) Empty
  • (39) Empty
Level 10: Psychic Scream
  • (A) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty
  • (37) Empty
Level 12: Assault
  • (A) Empty
Level 14: Hasten
  • (A) Empty
  • (27) Empty
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 18: Concentration
  • (A) Rectified Reticle - To Hit Buff
  • (19) Rectified Reticle - To Hit Buff/Recharge
Level 20: Executioner's Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Empty
  • (50) Empty
Level 28: Weave
  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (31) Red Fortune - Endurance
Level 30: Drain Psyche
  • (A) Touch of the Nictus - Healing
  • (33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (33) Touch of the Nictus - Accuracy/Healing
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
Level 32: Piercing Rounds
  • (A) Empty
  • (40) Empty
  • (42) Empty
  • (42) Empty
  • (42) Empty
Level 35: Hail of Bullets
  • (A) Empty
  • (43) Empty
  • (43) Empty
  • (43) Empty
  • (46) Empty
Level 38: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Flash Freeze
  • (A) Empty
Level 44: Frozen Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 47: Hoarfrost
  • (A) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty
  • (50) Empty
Level 49: Hibernate
  • (A) Empty
  • (50) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
  • (7) Empty
  • (19) Empty
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition


perma jump is ---> /up 1

 

Posted

Here's my intended build for what its worth...since i dont like ice cosmetically i went with force mastery...but i'll prolly respec if i work out a build that works the way i want it too...atm the build below is 34.6% to ranged...as at least in my experience with this blaster...its the only damage that outright kills me. Now you might wonder "why not softcap it?" well...1. thats really hard for the powers i have and 2. its called a luck...not a big deal...especially since i would lessen the effectiveness of my attacks by doing so...and i'd rather have more recharge and close to softcapped defenses than softcapped defenses and no recharge...at least with this blasters playstyle:P
but i digress...enjoy and feel free to comment


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!


Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Acc-I(A)
Level 2: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 16: Boxing -- Acc-I(A)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 20: Drain Psyche -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(27), Efficacy-EndMod/Rchg(29), Nictus-Heal(29), Nictus-Heal/HP/Regen/Rchg(31), Nictus-Acc/EndRdx/Rchg(33)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx(50)
Level 24: Weave -- LkGmblr-Rchg+(A), GftotA-Def(33), GftotA-Def/EndRdx(33)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 30: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Amaze-ToHitDeb%(43)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx(45)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod(45)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition



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50's
Zoomazoom - Energy/Fire Blaster. Pyrul - Fire/Kin Controller. Vampir Lord - Kat/Regen Scrapper. Righteous Fox - SD/Mace Tanker. Strikeforce Oz - SD/SS Tanker. Paragons Green Beret - Arch/EM Blaster. Galaxium Omega - Invul/EM Tanker.

 

Posted

Thanks for the builds guys. That gave me some good ideas and it is obvious I will have to shed more than the 800 million I originally planned for. I will look into the force mastery EPP and play with it a little bit. I,ll keep this thread updated with my final build in the future.