New Server new tank Elec/SS


Hindenburg

 

Posted

Hi all as I seem to be spending a lot of time on Freedom at the mo thought I would roll a tank here and give Elec a go. I have had a go at the build following some advice from untoldheros guide (which is very help full to new elec players). Went for softcap to S/L with about 32% def to E/N. Would love to squezze in a bit more rechage for perma hasten and Energise but not sure I can with out lose S/L softcap. Any thoughts or advice would be great.
Thanks.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Big Fellah: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Lightning Field
  • (A) Eradication - Damage
  • (11) Eradication - Accuracy/Damage/Recharge
  • (13) Eradication - Accuracy/Damage/Endurance/Recharge
  • (15) Cleaving Blow - Accuracy/Damage
  • (15) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Damage/Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (40) HamiO:Nucleolus Exposure
Level 6: Conductive Shield
  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Grounded
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Boxing
  • (A) Smashing Haymaker - Accuracy/Damage
  • (34) Smashing Haymaker - Damage/Endurance
  • (45) Smashing Haymaker - Damage/Recharge
  • (45) Smashing Haymaker - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance
Level 28: Power Sink
  • (A) Mocking Beratement - Taunt
  • (37) Mocking Beratement - Taunt/Recharge/Range
  • (39) Mocking Beratement - Taunt/Recharge
  • (40) Mocking Beratement - Accuracy/Recharge
Level 30: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (36) Rectified Reticle - To Hit Buff/Recharge
Level 32: Power Surge
  • (A) Aegis - Psionic/Status Resistance
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 38: Foot Stomp
  • (A) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (46) Force Feedback - Chance for +Recharge
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Ring of Fire
  • (A) Empty
Level 47: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Recharge
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 50: Cardiac Core Paragon
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO


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Posted

I could def remove the slots from CJ. 2 of those 3 slots could go on Power Sink for another 7.5% recharge. And maybe the last slot on Manuevers to regain the 9% Acc?

You could take a slot from Jab, and slot 5 Absolute Amazements in Boxing if you wanted..that would drop you below 45% tho..

ooh, i just noticed you have a Glad armor proc in yer build..yer not really gonna use one are you?
that might change things.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!


perma jump is ---> /up 1

 

Posted

You really do not need the aegis psionic res on it but other then that it is going to be a expensive build.


 

Posted

Thanks for the advice Hindenburg, yes will be using the Glad proc may take me a while to buy one but will put 2 bil bid in now should have it by the time he hits 50. Cash and cost are not really an issue got around 20 (can push to 25) bil put asside for the tank, and most of the parts I already have in my SG store which is awalys nice.


 

Posted

Only reason I droped the Psi Res proc in there is it was an empty slot and I thought 3% more psi protection why not. I hope I do not need to use the t9 power as I hate the crashes.


 

Posted

Quote:
Originally Posted by MrWallace View Post
Only reason I droped the Psi Res proc in there is it was an empty slot and I thought 3% more psi protection why not. I hope I do not need to use the t9 power as I hate the crashes.
It is like Unstoppable for inv tanks, and your last resort button. If u see it dropping and there is still baddies around move out of the way.


 

Posted

Power surge is better than unstoppable. Dont run away, run towards... U let of a e.m.p when it crashes. Also you do know that your capable of softcapping your s/l/e/ne defences at that cost. I prefer to softcap defense rather than perma haste and energize. The hard capped energy resist is nice, but still not enough to mitigate preatorians. I was running maria jenkins arc at x4 lvls last night and I was still getting my green bar dropped by 25%. Im about 8 seconds from perma but its enough with softcapped def.


I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!

 

Posted

Great advice on how to use PS tis seving me well. Decided on a slight variation of the build above by using Patron pull to give me Darkest night to help push me closer to the nrg def cap. Seems to be working as he is having a fairly easy ride in the trials. Anyhow here is build version 6 (current build) let me know what you think.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Big Fellah (vil powers): Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Lightning Field
  • (A) Eradication - Damage
  • (11) Eradication - Accuracy/Damage/Recharge
  • (13) Eradication - Accuracy/Damage/Endurance/Recharge
  • (15) Cleaving Blow - Accuracy/Damage
  • (15) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Damage/Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (40) HamiO:Nucleolus Exposure
Level 6: Conductive Shield
  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Grounded
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Boxing
  • (A) Smashing Haymaker - Accuracy/Damage
  • (34) Smashing Haymaker - Damage/Endurance
  • (45) Smashing Haymaker - Damage/Recharge
  • (45) Smashing Haymaker - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
Level 26: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance
Level 28: Power Sink
  • (A) Mocking Beratement - Taunt
  • (37) Mocking Beratement - Taunt/Recharge/Range
  • (39) Mocking Beratement - Taunt/Recharge
  • (40) Mocking Beratement - Accuracy/Recharge
Level 30: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (36) Rectified Reticle - To Hit Buff/Recharge
Level 32: Power Surge
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 38: Foot Stomp
  • (A) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (46) Force Feedback - Chance for +Recharge
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Darkest Night
  • (A) HamiO:Enzyme Exposure
Level 47: Dark Obliteration
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Recharge
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 50: Cardiac Core Paragon
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO


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Posted

Had another tinker (yes I know it will cost more), dropped a little bit of E/N def but gained almost hard capped S/L and some more damage recharge and accuracy. Think this is about as good as I can get it with out loseing either damage or the S/L softcap. Anymore advice or comments would be great. Thanks for all the help so far

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Big Fellah (vil powers): Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Lightning Field
  • (A) Obliteration - Chance for Smashing Damage
  • (11) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 4: Haymaker
  • (A) Hecatomb - Chance of Damage(Negative)
  • (5) Hecatomb - Damage/Endurance
  • (7) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
Level 6: Conductive Shield
  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (43) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 14: Grounded
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
Level 26: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance
Level 28: Power Sink
  • (A) Mocking Beratement - Taunt
  • (37) Mocking Beratement - Taunt/Recharge/Range
  • (39) Mocking Beratement - Taunt/Recharge
  • (40) Mocking Beratement - Accuracy/Recharge
Level 30: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (36) Rectified Reticle - To Hit Buff/Recharge
Level 32: Power Surge
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 38: Foot Stomp
  • (A) Armageddon - Damage/Endurance
  • (39) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (46) Force Feedback - Chance for +Recharge
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Darkest Night
  • (A) HamiO:Enzyme Exposure
Level 47: Dark Obliteration
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Recharge
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 50: Cardiac Core Paragon
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Ageless Core Epiphany
Level 50: Reactive Core Flawless Interface
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO


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Posted

Ok I looked at it and you have darkest night active, when you do you will be out of end in no time at all. Me personally I would not use the Purples, yes they look good but they have no end red but 1 which will eat up your end fast, and are expensive to get in the first place, unless you already have them.


 

Posted

Do you not think the endredux from perma energize and the end drain from Power Sink would not balance that out? I have most of the Purples and cash really is not probs, what elese can you do with inf but spend it or give it away?