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Electric armor strikes out on both accounts, so my SS/electric just PvE's (at which he is still very, very good).
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ELA isn't even that great in pve when compared to all of the other sets, which is why so many people are asking for a major overhaul and "Buff" to ELA in all venues of gameplay. -
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Pretty Pretty please !!!!!!
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I don't care much for a Broad Sword Brute. I mean, they'd go nice with the look of Shields, sure, but personally, I think they'd be pretty much garbage on a Brute due to our muuuuuch lower damage modifier and reliance on Fury generation. But that's my personal opinion, and I wouldn't be sure about this until I had the chance to actually test it.
I'd still want Claws first. -
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Now that you mention Electric Armor, how is it for Brutes in PvP nowadays?
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Absolute and utter garbage. -
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Working on my First Arachnos Widow, currently at level 27 and I am finding that she goes through endurance like a drunken sailor on leave. I have experienced this before with my other toons about the same stage/levels so, I would normally get Stamina and Conserve Power (if available) asap. It does seem though on the melee attacks that she can plow through her end in one complete attack and then I find myself sitting to recharge or popping down some End Inspirations.
With that being said, I am waiting to get Stamina and then thinking about Elude which says it does help end recovery but once it wears off will also zap you of your endurance. I do know that on a few of the melee attacks, I might have to also slot some end reducers to help in addition to adding Elude. Any other suggestions out there would be helpful.
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But you have CONDITIONING as your inherent!!!! What's the problem!?!
...lol Conditioning as an inherent...it needs a slight buff....obviously... -
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Yea, I know, it's bullcarp, only Blasters should be able to 3-shot people from range. Dom's definately need nurfed into next Tuesday yo.....
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Believe what you want, but I'm not one to call for nerfs...however, I also don't believe any AT should be able to 3 shot anyone. It doesn't make for fun, balanced PvP.
You can choose to ignore it, but eventually the devs have recognized imbalances like this and corrected them. Usually their 'corrections' have gone too far the other way. Hopefully that won't be the case for Dom's, but we'll see.
There is a reason there are 10x the number of Dom's floating around zone PvP these days...you can say that they aren't broken, but play-testing with a number of friends and a few hours in zone (playing as one, and against several) suggests otherwise.
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SoilentGreen, you've been around this game FAR too long to be as blind as you're being.
Anytime there are new changes or new "toys" for any AT, there is suddenly a HUGE explosion of them in zones. ANY TIME. It doesn't matter what AT it is. As long as it's a "buff" and not a "nerf" people will come in droves to test and try the changes. If they like the changes, some will stay, but after a couple months, you'll see that many don't. Only the die-hards stay.
There are still JUST as many Stalkers in zone as there are Doms, the reason you are feeling that there are a ton of Doms in zone, is because of a few simple reasons:
Firstly, there are "more" people willing to try them out in pvp right now, thanks to the recent buff and their whined about success.
Secondly, the other half of the players out there...you can't see...because they're Stalkers. So the 8 Dominators you see rolling the zone...looks like alot. Mostly because before, you'd rome the zone and see "maybe" a couple Brutes and a random Corruptor, meanwhile the rest of the red-side was stealthcapped. So sure, it appears as though there are a ton of Dominators, at least alot more than you'd see than before.
Thirdly, there are exactly 2-AT's that do good in zone pvp red-side now. Prior to i15, there was only 1. Those two AT's are now the Stalker and the Dominator, a very well built and very well played Corruptor can make an honorable mention, but that's about it. So...if those are currently the only two good pvp AT's...and one of those AT's sits at stealthcap...who do you expect you'll SEE in zones? Dominators. On top of this, these two AT's happen to synergize very well together in pvp, thus, making their abilities even stronger, but there's nothing wrong with teaming right? Blasters and Empaths do it all the time.
Also, you say that you don't believe that any AT should be able to "3-shot" anyone, yet Blasters have had this "overwhelming" damage advantage over all other AT's from the start. What say you there? Maybe Blasters should be nerfed hmm? Overwhelming "ranged" damage, on top of great survivability. Seems a bit much if you ask me.
Furthermore, Dominators still suffer from being extremely squishy. A half [censored] "simple" spike will destroy most Dominators before they have time to react. They "may" get into Hibern00b in time, but that's just a free kill within the next 30 seconds when they emerge, so they've only prolonged their demise anyways. I know this, from being on both sides of the coin here. I've absolutely wrecked doms with quick spikes while on my Blasters, and I've been absolutely wrecked by Blasters while on my Doms, so I don't see the huge problem here.
Dom's will soon have their damage brought down somewhat, I think it would behoove everyone to hold their tongues, really think about what's going on, and cast judgment "after" the nerfs in the next patch. -
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Biggest thing Conditioning does is amplify the effectiveness of the Numina, Regen Tissue, and Miracle uniques (since they are a percentage based off your base regen or recovery, the higher base means they do more for you). Conditioning, unlike most other inherents, isn't just "another power" - it's actually part of the base AT stats.
That being said, even with Conditioning + Stamina, my Night Widow runs out of endurance fairly quickly if I use Spin and Eviscerate a lot.
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Personally...I think Conditioning could be "bumped up" a few points to make it more useful/noticeable as our inherent. To me, it's been one of the [u]most useless[u] inherents I've had on ANY AT, both red and blueside.
Yes, I even find a Defenders "Vigilance" and Peacebringers "Cosmic Balance" way more useful than our "Conditioning." The actual in-game impact experience difference that Conditioning has on my SoA's in-game...is barely noticeable, and thanks to the numerous and several toggles that SoA's end up running, it's boost is simply drowned out entirely.
It was a sorry excuse of a "last minute" inherent in the first place. Originally, when SoA's first came out, they were to simply just "naturally" have very "slighty" increased regen/recovery rates (mostly to offset the huge dependency on "toggles"), however, beta testers started to ask "well...what's the SoA inherent?!? All other AT's have an inherent, even Khelds!" to which the dev's pretty much said..."uhm...well, we gave them 'slightly' higher regen/recovery...uh...that's the inherent...we guess". However, testers didn't buy this, and the dev's scrambled to "hastily" come up with an SoA "inherent icon" and name. Thus, the "quick fix" band-aid was applied, and Conditioning was born, and the community was "pacified." However, I for one, am no longer pacified. Give us some REAL conditioning stats already.
I think Conditioning could use some "conditioning." I'd like to see it's stats increased some, and really make it useful to us. Sure, it helps now, but it wasn't until severe IO slotting and Accolades that I was able to run all my toggles while attacking, without having to worry about my end bar bottoming out within 1 spawn, and lets not even get into how weak I feel the regeneration part is.
Basically, I'd like our inherent buffed. It's total weaksauce when compared to others. -
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Have you seen any whine threads about Darth Ronin lately?
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LOL...actually, he's busy taking advantage of being uber-buffed with his 4 accounts and 3 shotting things with his newly-buffed Dom. Hold + Snipe + Blast and anything but a tank is in serious trouble. His 'Lift' is doing something in the area of 300 pts. of damage in SC.
I like that Dom's got buffed, but it's no coincidence that you see swarms of them now in zone PvP...just like Widows in previous issues. Can't help but think there might be further adjustments than what was already discussed.
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Yea, I know, it's bullcarp, only Blasters should be able to 3-shot people from range. Dom's definately need nurfed into next Tuesday yo.
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Ah! that you did, I thought I saw something similar recently
I would definetly like to see Sonic Siphon buffed to a cone, perhaps with the cost of losing a bit of -res? (maybe making it stackable for a few seconds with 3 recharges?)
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I absolutely [u]DO NOT[u] like the idea of Sonic Siphon being turned into a "cone". Not at all. Especially at the cost of -res and recharge rate. Horrid idea with those changes.
Not only no, but heck no. I didn't like the idea for Corrs, and I definately don't like the idea for Defenders. If you want to change something, change Disruption Field, Sonic Repulsion(<---especially that one), or Liquefy. Don't touch Sonic Siphon, it's a damn fine power for what level you get it and what it does. -
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30 seconds can pretty much get me across any map if the speed is maxed. There are some exceptions, of course.
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Uhm...there are a TON of exceptions. 30 seconds is not enough to get you fully accross "many" maps, even at flight cap, and then what happens when you have to zone and complete the last leg of the trip?
Furthermore, you ask what's the "point" of building for +flightspeed if you cap it out so easily. And I ask you the same thing...whats the point? Since Flight Speed is so easy to cap, why not SAVE those slots for use somewhere else? Or focus on enhancing OTHER areas of your character OTHER than movement speed? Hell, seems like a "good thing" if you ask me, you don't have to waste as many slots on travel. -
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OK, so global shouldn't work. IO sets seem to be the only way 'round. It's not supposed to work, but they can reduce it's recharge, but no way to make it perma.
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What part of "it's a fixed recharge rate and it cannot be altered in any way" don't you get?
You cannot affect the refresh time of SoW, AT ALL. Period. No way around it. -
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ETA: That's with no regen sets or anything yet.
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Uhm...not to derail, but what do you mean by "ETA"? I don't think you're using it in the right context.
ETA means: Estimated Time of Arrival, and that's a pretty standard abbreviation. -
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Single target, I'll be mind/nrg takes the crown. AoE, yeah, it's Fire/Psi, still.
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Nah, I'd put my money on Fire/Energy or Fire/Fire for single target damage king. -
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All i have to say is WOW! This combo goes together so well. All the kb is great for keeping foes off of you and putting enemies on their back for your imps. Im enjoying this build so much, im actually soloing missions, lol.
I decided to make it a perma dom and now i se why people go perma, it's a totally different game when perma. You feel sooo powerful.
Is there anyone else that feels the same way about this build?
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Yup, I've had alot of fun with this combo.
In fact, I had one to lvl 50 about 2 years ago on an old account that I've since retired, and loved it then. Thanks to the new dominator changes, I've recently re-rolled him on one of my existing accounts just to have it again lol and I love it just as much! Fun combo, though you do have to be wise with KB when teaming -
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so many complains....
and i wish they fixed placate.....:/
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Me too.
And a Stalker never scares me on my Heroes. There are literally a TON of ways to keep yourself from being a Stalker victim. Anytime you end up dying ala Stalker, its because of "one" of only "two" things: 1.) You're a total nub -or- (2.) You made a mistake. And for either of those, you can't complain that you got killed. Why? Because anyone can make a mistake and get themselves killed, and nubs should expect it.
FF'rs and Stormies can effectively neuter most Stalkers in zone pvp. Just having 2 FF'rs in a zone, will dang near eliminate Stalker AS threat by almost 90%, and this doesn't account for the dozens of other methods which can easily be employed by someone in order to prevent AS kills by Stalkers.
I'll reiterate something I've been saying in several threads now, Stalkers are no more a threat than ANY AT out there. If they are really threatening you enough that you feel the need to cry about it and that they are somehow "overpowered", then [u]you[u] need to start seriously looking at how you pvp and find where [u]you[u] are doing something wrong. When you find what you're doing wrong (and what has been going wrong for you) you will cut down the amount of times you're AS killed by random Stalkers greatly. Sure, it will still happen every once in awhile, but that's as it should be. You should never be "100% proof" versus anyone in this game.
This is not directed at anyone, this is just me enlightening those reading this thread. Me? I can't wait for Heroes to finally get Stalkers! I think the pvp will become even more interesting than it currently is, for BOTH sides (since Vills will have access to Blasters too) -
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The combos is whats messing me up. Doing a full combo in reg. play is awesome, but when it comes to pvp, you dont have the time or hps to stand there and deal out a full combo. Its hard enough just to get AS off on anyone in pvp alone, so whatever you take practice hitting and running...
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In PvP, you'll basically just be using the "Empower" combo, which isn't exactly all that hard to pull off in the first place. It's the basic Stalker combo anyways. BU+AS+Placate(empower)+Vengeful Slice isn't all that bad in damage actually, even in pvp, since "damage type" hardly matters there anymore, and thanks to the "+20% Dmg" from Empower, Vengeful Slice hits a tad bit harder than with just Build Up.
If you're feeling "lucky" you can follow that combo up with 1KC. You can BU+AS+Placate(empower)+1KC, which (50% of the time) if hidden will crit and then do almost as much damage as a "[u]fully critting[u]" Thunderstrike, only in DoT. So that's one thing to at least "consider" if you've gone the Dual Blades route already and you're looking for better PvP performance. Don't forget, that 1KC also has a 10ft range on it, which makes the "follow-up" attack after Placate just a "tad" bit easier, since you don't have to get quite as close as other Stalkers would. -
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Also what helps Bane dps is the 2 pets they get, and the -res increases their damage as well.
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I do think that the "pets" that the Bane has access to "should" be included into all damage figures as well as "mitigation" figures. It can be hard to do this calculation, but I think they should be added to the results to make them complete. -
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I'm not sure if it's a bug, but Break Frees are no longer working in PvP zones. Pop a BF and check your Combat Attributes in zone vs. out of zone if you want to double check.
They worked for sure in i12, and in i13/14 holds were short enough you didn't need them. But with holds buffed in i15, you need them again...only now--they just don't do anything.
If this is not a bug, it's unplayable. Any time you encounter a dom (alot since the i15 dom buffs!) you get perma-held and then instantly sliced to ribbons by the accompanying stalker mob.
This might be OK 1v1, but it's almost never 1v1 in zone. You get held by one guy, and 5 other guys are going to beat the crap out of you. If you can't get out of it with a BF, there's no point even entering the zone...the first dom you see, it's game over.
No BF's = Unplayable.
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Seriously...don't single out Dominators, there are Controllers who can pull this tactic just as well with a couple Blasters aiding them. -
Hey all, I'm working the late shift tonight at work and a question popped into my head that just won't give up. For some reason I can't recall how much both Siphon Power and Fulcrum Shift "buff" you and "debuff" the target by (maybe I'm really tired...lol) and I have don't have my numbers here at work. If someone could help me out quick, that'd be great, so I can stop pulling out my hair lol
I just wanna know how much each of those two powers will [u]buff[u] your damage by, as well as how much each of those powers will [u]debuff[u] your opponents damage by, and for how long. I appreciate the quick help guys -
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LOW RESISTS?
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Yes. Low Resists. No one stuttered.
ELA's resists in pvp are garbage. -
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Fair enough, I guess I overreacted.
I suppose even if he was 'spotting', it's not even that bad. It's almost certainly tougher to fight 2 vills than a vill+a hero spotter.
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Btw, if you tweak your build some, I'm sure you'll have no problems stomping the Brute's face in. Blasters do pretty well against them actually. -
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Running Shadow Meld and then MoG gives a */Regen/Ghost stalker ~30 seconds of scrap time doesn't it?
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Not really, but sorta, maybe against someone who only uses SO's, has a bad build, and isn't the best pilot of their toon. Otherwise, both MoG and SM, simply make great "escape" tools and "set-up-an-AS" Tools. -
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Why don't they work? K correction, why doesn't mine work...with just SO's slotted.
I'd post a build but Mids got corrupted once on my comp and has never been able to be reinstalled.
I've got the essentials for a typical PvP build, SS/SJ/Leadership/Phase
I'm lvl 39 so I've got my 9 plus all the other essential ela powers minus whichever one grants the +Rech.
I'm really feeling six kinds of squishy. Rescuing a scientist from 4 arachnoids is a chore, and that's in my 9.
I've got whatever the t1 attack is, looks like Jab. Focus, Eviscerate, AS, and BU from Clawls. My attack chain is constant, there is no real down time.
So now there's the background on the toon I've built. My dilemma is getting wrecked by Psi/ Blasters in about....4-5 shots that arrive in 1-2 seconds since they have a delay. I'm running at about 42% or so more res to Psi with DR, is the set really this squishy on stalkers. I've run an elec brute and it seems way more sturdier, granted yes he's a brute so he should be able to bear the brunt of the damage without getting wrecked. But my stalker is just dying inordinately fast. Any ideas?
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Yes, the set REALLY is that bad.
It's hands down the WORST secondary set a Stalker could roll for PvE -OR- PvP. No question. ELA, in it's current form, is total garbage, even on a Brute. Stalkers get hit with a double whammy thanks to their extremely low HP, so all that meager +res doesn't have much "meat" behind it, which means your green bar drops REALLY fast.
Go take a trip to the Brute boards, they're discussing the problems with ELA all the time, and suggesting fixes. The dev's won't hear it for about another 2 years though, so Don't hold your breath
To the poster who "just" built his ELA...re-roll immediately, I've never played a more crappy secondary. -
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That's why I would prefer something else other than EM if I'm building a PvE team
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So far, my most favorite Stalker primary for "pvE" has been Elec Melee, HANDS DOWN.
It has some pretty dang sweet AoE mixed in with some good old fashioned "Stalker Single Target" thrown in, all on top of some pretty fun visual effects (L.Rod, I'm lookin at you heh). Thankfully...ElecMelee is also pretty sweet in PvP too lol, so it's win/win for me -
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my main goal in creating the character wasn't to drain. And I wouldn't use tb and emp at the same time, tb and sc can drain a whole bar themselves.
Not a fan of kin either. Like I said it's not my main priority, just seeing what I can do with the powersets I've already chosen.
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The problem with relying on TB for end drain (even if that's not your ultimate goal) is that it's not up very often, so in alot of cases, it won't be ready when you really need it. -
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I'm not sure I'd take a /shield in PvP. The defense is pitiful compared to the to-hit buffs you'll be facing.
With that said, dark would be the more viable option to round out the lack of a heal in /shield, although if you're looking for insane damage, a saturated SS/Shield is looking at around +500% damage.
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The problem is....you'll never have THAT many Heroes around you and be alive long enough to use it heh