The Hard Cap of Flight
There's a limit on all the travel powers. There's a limit on all buffs. See Limits on ParagonWiki for more information.
FYI, Flight + Jump Pack will put you to the flight speed cap. Also, the cap scales with your level.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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[ QUOTE ]
There's a limit on all the travel powers. There's a limit on all buffs. See Limits on ParagonWiki for more information.
FYI, Flight + Jump Pack will put you to the flight speed cap. Also, the cap scales with your level.
[/ QUOTE ]
I know, but it seems silly with all those IOs and powers that promise to boost you. I'm just asking why.
So you have multiple different paths to get there?
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
One reason is a debuff buffer.
Another reason has to do with balance between Flight>SJ>SS>Teleport movement rates. But I'm not going to get into that, if you spent a minute and searched, you'll find a thread with the exact same concerns that will give you all the information you'll ever need but probably refuse to accept.
Blue: ~Knockback Squad on Guardian~
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So you have multiple different paths to get there?
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Hello Arbiter. The point is that no one can be the best. It's relatively easy for everyone to be the same and at cap.
Am I wrong?
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So you have multiple different paths to get there?
[/ QUOTE ]
Hello Arbiter. The point is that no one can be the best. It's relatively easy for everyone to be the same and at cap.
Am I wrong?
[/ QUOTE ]
This makes about as much sense as a coheed and cambria lyric...
edit:
As to the original question:
They recently buffed the base speed of Flight and Hover, which made enhancements more effective, which makes it easier to get to the cap. I sitll have Swift on all of my fliers since i need it to get to stamina anyway, but a single fly IO in swift and two in Fly is enough to get tot he cap now, it may even be 1 in each but I don't have the desire to respec to find that out.
edit 2:
redundant phrase is redundant.
The general limit on travel powers is the time it takes a packet to get from the server to your screen.
The super speed cap is basically close the the physical limit for a remotely accessed game can achieve.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
[ QUOTE ]
[ QUOTE ]
So you have multiple different paths to get there?
[/ QUOTE ]
Hello Arbiter. The point is that no one can be the best. It's relatively easy for everyone to be the same and at cap.
Am I wrong?
[/ QUOTE ]Who in the what now?
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So you have multiple different paths to get there?
[/ QUOTE ]
Hello Arbiter. The point is that no one can be the best. It's relatively easy for everyone to be the same and at cap.
Am I wrong?
[/ QUOTE ]Who in the what now?
[/ QUOTE ]
What I'm asking is if there's a point to try and be fast.
Because either way, almost all movements will be the same.
I'm just pointing out that it's too bad a guy willing to slot all the extra speed he can, gets nothing out of them.
This brings up a question for me about speed for travel powers. If, hypothetically, you were to use Enh, and Set bonuses, and powers to go well above the cap of any travel power, then were slowed by a debuff, would the "extra" speed enhancement above the cap have an effect?
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Yes, you'd have a cushion before you were actually slowed.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
[ QUOTE ]
Alright.
So I wanted to be a really fast flier, and I was playing with some power combinations. Without listing all the numbers, I'll just tell you something many of you already know: There's a hard cap for flight speed. At least there is for me.
It's 58.63 mph.
But in truth, I've wasted some of my power choices.
I have swift, flight, power boost, and a jump pack, a movement bonus because of IO sets; all these add WAY over the cap. But it doesn't matter; I can only go 58.63 mph.
My question is: WHY?
It's so easy to hit the flight cap without extra powers and IO set bonuses that they are redundant. Is there any reason why the hard cap is needed? If I were to buy Winter's Gift (universal travel) and get the movement bonus...it would be useless.
At this point, I'm looking at respeccing just to get rid of slots that will never benefit me.
[/ QUOTE ]
I remember one of the devs explaining the servers can only handle so much speed. Fly is chews up more server processing than Super Speed, and thus slower.
(I tried to track down the dev post, but no luck)
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
[ QUOTE ]
[ QUOTE ]
Alright.
So I wanted to be a really fast flier, and I was playing with some power combinations. Without listing all the numbers, I'll just tell you something many of you already know: There's a hard cap for flight speed. At least there is for me.
It's 58.63 mph.
But in truth, I've wasted some of my power choices.
I have swift, flight, power boost, and a jump pack, a movement bonus because of IO sets; all these add WAY over the cap. But it doesn't matter; I can only go 58.63 mph.
My question is: WHY?
It's so easy to hit the flight cap without extra powers and IO set bonuses that they are redundant. Is there any reason why the hard cap is needed? If I were to buy Winter's Gift (universal travel) and get the movement bonus...it would be useless.
At this point, I'm looking at respeccing just to get rid of slots that will never benefit me.
[/ QUOTE ]
I remember one of the devs explaining the servers can only handle so much speed. Fly is chews up more server processing than Super Speed, and thus slower.
(I tried to track down the dev post, but no luck)
[/ QUOTE ]
That's alright. Your answer is the best I've received. Basically, the servers can't handle it. That's all I needed to know.
Too bad, but oh well, nothing can be done about it.
Hey everyone. I'm doing some testing on Flight max speed.
Right now, I'm testing a lvl 50 defender.
I replaced all his flight slots with endurance reductions IOs.
His Swift slots were replaced with running increase IOs.
At this point in time, he has no bonuses EXCEPT for a 4% movement speed bonus granted from a Thunderstrike IO set.
His Flying Speed is 48.24 MPH.
When Jump Pack is activated, he reaches max speed of 58.63 MPH
This is with almost no bonuses. I'm going to continue looking at Flight Max speeds to see if the Swift power can be basically ignored from this point on.
I had an alt with a unused second build, so I built up up with FLY, but without SWIFT.
This toon had NO io's.
With FLY (unslotted) AND the JUMP PACK, he reached maximum flight speed.
I slotted him with 2 lvl 40 IOs and he hit the hard cap.
So here's my question.
How do we get HOVER to the speed cap? I think everyone would appreciate that.
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Activate the GVE jump pack

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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So here's my question.
How do we get HOVER to the speed cap? I think everyone would appreciate that.
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Read the title, my friend.
Although, I just found out on a lvl 38 toon I have, that it's extremely easy to get near the cap with swift, hover and a jump pack.
I doubt it would take too much. The Jump pack is the key.
The Jump Pack will put you to the cap pretty much on its own... but the jump pack is limited to 30 seconds of usage at a time (with no global +recharge, it's up only 1/5th the time).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
[ QUOTE ]
The Jump Pack will put you to the cap pretty much on its own... but the jump pack is limited to 30 seconds of usage at a time (with no global +recharge, it's up only 1/5th the time).
[/ QUOTE ]
You said there was no global recharge. Does that mean, even if I set up some IO sets that reduce recharge time, the jump pack will NOT get their benefits?
The GVE pack is affected by +recharge.
So hasten, set bonuses and the like bring it back faster and increase the %uptime.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
[ QUOTE ]
[ QUOTE ]
The Jump Pack will put you to the cap pretty much on its own... but the jump pack is limited to 30 seconds of usage at a time (with no global +recharge, it's up only 1/5th the time).
[/ QUOTE ]
You said there was no global recharge. Does that mean, even if I set up some IO sets that reduce recharge time, the jump pack will NOT get their benefits?
[/ QUOTE ]No, I was saying that if you didn't have global recharge, that's how often it'd be up... because with Hasten/set bonuses/etc, it'd be up more often (but I gotta question your sanity if you're building a +recharge build in the hopes of getting the GVE Jump Pack up as much as possible ).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The Jump Pack will put you to the cap pretty much on its own... but the jump pack is limited to 30 seconds of usage at a time (with no global +recharge, it's up only 1/5th the time).
[/ QUOTE ]
You said there was no global recharge. Does that mean, even if I set up some IO sets that reduce recharge time, the jump pack will NOT get their benefits?
[/ QUOTE ]No, I was saying that if you didn't have global recharge, that's how often it'd be up... because with Hasten/set bonuses/etc, it'd be up more often (but I gotta question your sanity if you're building a +recharge build in the hopes of getting the GVE Jump Pack up as much as possible ).
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No, it's not that.
It's just that now I question the importance of buying FLIGHT and SWIFT when I can pretty much max out with hover and a jump pack.
30 seconds can pretty much get me across any map if the speed is maxed. There are some exceptions, of course.
And in PvP, it's not really important. Once you fight, your movement is surpressed.
All thet travel powers are questionable. Sprint works quite well for me on multiple characters, not to mention the ready availability of Zero-G and Raptor Packs.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Alright.
So I wanted to be a really fast flier, and I was playing with some power combinations. Without listing all the numbers, I'll just tell you something many of you already know: There's a hard cap for flight speed. At least there is for me.
It's 58.63 mph.
But in truth, I've wasted some of my power choices.
I have swift, flight, power boost, and a jump pack, a movement bonus because of IO sets; all these add WAY over the cap. But it doesn't matter; I can only go 58.63 mph.
My question is: WHY?
It's so easy to hit the flight cap without extra powers and IO set bonuses that they are redundant. Is there any reason why the hard cap is needed? If I were to buy Winter's Gift (universal travel) and get the movement bonus...it would be useless.
At this point, I'm looking at respeccing just to get rid of slots that will never benefit me.