The Hard Cap of Flight


Brawlnstein

 

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So here's my question.

How do we get HOVER to the speed cap? I think everyone would appreciate that.

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My Kin/Elec gets there with 3 slotted Hover, 2 slotted Swift and Siphon Speed slotted with Pacing of the Turtle.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

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So you have multiple different paths to get there?

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Hello Arbiter. The point is that no one can be the best. It's relatively easy for everyone to be the same and at cap.

Am I wrong?

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This makes about as much sense as a coheed and cambria lyric...


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Hmm, thinks back to his Rockband days, "Like jesus played martyr..." yep makes sense. I guess you were agreeing?


 

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30 seconds can pretty much get me across any map if the speed is maxed. There are some exceptions, of course.


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Uhm...there are a TON of exceptions. 30 seconds is not enough to get you fully accross "many" maps, even at flight cap, and then what happens when you have to zone and complete the last leg of the trip?


Furthermore, you ask what's the "point" of building for +flightspeed if you cap it out so easily. And I ask you the same thing...whats the point? Since Flight Speed is so easy to cap, why not SAVE those slots for use somewhere else? Or focus on enhancing OTHER areas of your character OTHER than movement speed? Hell, seems like a "good thing" if you ask me, you don't have to waste as many slots on travel.


 

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what happens when you have to zone and complete the last leg of the trip?

[/ QUOTE ]If you zone before the Jump Pack times out, the 30s timer is refreshed


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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30 seconds can pretty much get me across any map if the speed is maxed. There are some exceptions, of course.


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Uhm...there are a TON of exceptions. 30 seconds is not enough to get you fully accross "many" maps, even at flight cap, and then what happens when you have to zone and complete the last leg of the trip?


Furthermore, you ask what's the "point" of building for +flightspeed if you cap it out so easily. And I ask you the same thing...whats the point? Since Flight Speed is so easy to cap, why not SAVE those slots for use somewhere else? Or focus on enhancing OTHER areas of your character OTHER than movement speed? Hell, seems like a "good thing" if you ask me, you don't have to waste as many slots on travel.

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I see your point, but the whole original grip was that I wanted to build a faster than average flier. Now, I've learned from tmy own tests and the other forum-goers here that it's extremely easy to hit flight cap (on average), even with hover (if you try).

I guess what it turns out to mean is...the average flier IS at cap and there is no faster-than-average flier.


 

Posted

SJ and Super Speed basically hit the caps with a single enhancement slotted just as an FYI.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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They recently buffed the base speed of Flight and Hover, which made enhancements more effective, which makes it easier to get to the cap. I sitll have Swift on all of my fliers since i need it to get to stamina anyway, but a single fly IO in swift and two in Fly is enough to get tot he cap now, it may even be 1 in each but I don't have the desire to respec to find that out.

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Is that so? Hmm. May have to fiddle with mids and see if I can get Fly capped on my Brute with just the base slot. She's Electric Armor, so has Lightning Reflexes in addition to Swift and Set Bonuses. Not that I need the extra slot for anything else, but why not try, eh?

Edit: Nope, no good. Best I can do without sacrificing other set bonuses for more than my current 15% Flight Boost appears to be 52.4 mph. On the other hand, it looks like I can swap out the 50 Flight IOs from Swift and Lightning Reflexes for Run Speed IOs, beat the Flight Cap with only two slots in Fly by 0.2 mph, and have a 33.6 mph run speed without Sprint even running (40.8 mph with a 50 EndRed IO in Swift, 43.8 mph with a 50 Run Speed IO). Not too shabby, when my damage relies so heavily on getting to the next spawn before Fury can decay too much.


@Eisenzahn
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