sturm375

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  1. Mrs. Phantom Stranger? Mrs. Specter?
  2. Strongly disagree, hated the puffball form on my PB. Love the new non-puffball form of Lightform. Then again I play a human only PB so I disliked the shape changing aspect anyway.

    Still, devs should know that there are people out here that love that change.
  3. sturm375

    solo tanker help

    My best solo tanker is a fire/fire/pyre. Simply put Fire Armor has plenty of survivability for most if not all solo play even with SOs. Some settings you can even go +0/+6ish and jump into a bunch of mobs, walk away, come back and they are all down.

    Do not underestimate the power of fire armor with healing flames on auto-fire. I soloed this guy almost all the way to 50, and still use him for solo farming. With the IOs I have put into him, he's probably more survivable than a generic IO'd Inv tank. I know I have made certain scrappers jealous over my PBAoEs. He literally is like a mini-blaster nuke going off much more reliably and more often, and able to survive it.

    If I were to design one today I might go WP/Fire. WP is great for endurance, just keeps going and going with just SOs.
  4. I beg to differ with those snubbing Voyager. I loved that show, in fact thought it was the best of the Star Trek Series. IMnotsoHO DS9 was Star Trek's attempt to bring in a more modern audience hungry for more violence. Hated DS9 for that almost as much as I disliked Enterprise. But that's just me.
  5. sturm375

    New Memory Leak?

    I do have the launcher to auto-exit after launch, and auto-updates are turned off.

    Quote:
    Originally Posted by sturm375 View Post
    I am seeing a similar problem with CoH lately. No crashes, but very noticeable lag/slowdown. I loose animation, powers appear recharged but aren't. Jump from position to position. This happens no matter what the server load is like, and stops if I quit to desktop and re-launch the game. Is there some way to track a memory leak?


    System info:

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at October 3, 2011 16:30 (-06:00)
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 03/04/10 19:04:54 Ver: 08.00.15
    Central Processor: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (8 CPUs), ~2.8GHz
    Memory: 12288MB
    .Net Memory Report: 10186MB out of 12279MB available
    Page File: 22289MB (2266MB currently in use)
    C Drive: (OCZ-AGIL ITY2 SCSI Disk Device) 51262MB out of 114370MB (44%) free
    D Drive: (WDC WD2001FASS-00U0B0 ATA Device) 1110479MB out of 1907726MB (58%) free
    I Drive: (INTEL SS DSA2M160G2GC SCSI Disk Device) 75490MB out of 152624MB (49%) free
    J Drive: (WDC WD2001FASS-00U0B0 ATA Device) 1888789MB out of 1907726MB (99%) free
    E Drive: (Optiarc DVD RW AD-7260S ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7601.17514 (64-bit version)

    Display Notes: No problems found.

    No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 580
    Manufacturer / Chip: NVIDIA / GeForce GTX 580
    Video Memory: 4063 MB
    Driver Version: 8.17.12.8026
    Driver Date: 8/3/2011 5:50:00 AM
    Driver Language: English

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 580
    Manufacturer / Chip: NVIDIA / GeForce GTX 580
    Video Memory: 4063 MB
    Driver Version: 8.17.12.8026
    Driver Date: 8/3/2011 5:50:00 AM
    Driver Language: English

    Sound Device Description: Speakers (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6585
    Driver Date: 6/6/2009 2:42:04 AM

    Sound Device Description: SPDIF Interface (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6585
    Driver Date: 6/6/2009 2:42:04 AM

    Sound Device Description: Digital Output (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6585
    Driver Date: 6/6/2009 2:42:04 AM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: P6T7 WS SUPERCOMPUTER
    Motherboard Version: Rev 1.xx
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 03/04/10 19:04:54 Ver: 08.00.15
    BIOS Version: 030410 - 20100304
    BIOS Release: 20100304000000.000000+000


    Registry Information for Current User
    Resolution: 1920x1200
    3D Resolution: 1920x1200 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: Very High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: 4x
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: Medium quality
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: Medium?


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: No
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.297
    Music Sound Volume: 0.244

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 1.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 216015 bytes/second
    Current Game Version: 1950.201102230015.1
    Installation Directory: I:\Games\City of Heroes\City of Heroes

    Mod files in the Data directory
    .\texture_library\MAPS\city has 2 files
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\NewPlayerTutorial has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 40 files
    .\texture_library\P_MAPS has 2 files
    .\texture_library\V_MAPS\City has 2 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files
  6. sturm375

    New Memory Leak?

    I am seeing a similar problem with CoH lately. No crashes, but very noticeable lag/slowdown. I loose animation, powers appear recharged but aren't. Jump from position to position. This happens no matter what the server load is like, and stops if I quit to desktop and re-launch the game. Is there some way to track a memory leak?


    System info:

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at October 3, 2011 16:30 (-06:00)
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 03/04/10 19:04:54 Ver: 08.00.15
    Central Processor: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (8 CPUs), ~2.8GHz
    Memory: 12288MB
    .Net Memory Report: 10186MB out of 12279MB available
    Page File: 22289MB (2266MB currently in use)
    C Drive: (OCZ-AGIL ITY2 SCSI Disk Device) 51262MB out of 114370MB (44%) free
    D Drive: (WDC WD2001FASS-00U0B0 ATA Device) 1110479MB out of 1907726MB (58%) free
    I Drive: (INTEL SS DSA2M160G2GC SCSI Disk Device) 75490MB out of 152624MB (49%) free
    J Drive: (WDC WD2001FASS-00U0B0 ATA Device) 1888789MB out of 1907726MB (99%) free
    E Drive: (Optiarc DVD RW AD-7260S ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7601.17514 (64-bit version)

    Display Notes: No problems found.

    No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 580
    Manufacturer / Chip: NVIDIA / GeForce GTX 580
    Video Memory: 4063 MB
    Driver Version: 8.17.12.8026
    Driver Date: 8/3/2011 5:50:00 AM
    Driver Language: English

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 580
    Manufacturer / Chip: NVIDIA / GeForce GTX 580
    Video Memory: 4063 MB
    Driver Version: 8.17.12.8026
    Driver Date: 8/3/2011 5:50:00 AM
    Driver Language: English

    Sound Device Description: Speakers (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6585
    Driver Date: 6/6/2009 2:42:04 AM

    Sound Device Description: SPDIF Interface (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6585
    Driver Date: 6/6/2009 2:42:04 AM

    Sound Device Description: Digital Output (SoundMAX Integrated Digital HD Audio)
    Driver File: ADIHdAud.sys
    Driver Version: 6.10.0002.6585
    Driver Date: 6/6/2009 2:42:04 AM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: P6T7 WS SUPERCOMPUTER
    Motherboard Version: Rev 1.xx
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 03/04/10 19:04:54 Ver: 08.00.15
    BIOS Version: 030410 - 20100304
    BIOS Release: 20100304000000.000000+000


    Registry Information for Current User
    Resolution: 1920x1200
    3D Resolution: 1920x1200 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: Very High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: 4x
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: Medium quality
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: Medium?


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: No
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.297
    Music Sound Volume: 0.244

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 1.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 216015 bytes/second
    Current Game Version: 1950.201102230015.1
    Installation Directory: I:\Games\City of Heroes\City of Heroes

    Mod files in the Data directory
    .\texture_library\MAPS\city has 2 files
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\NewPlayerTutorial has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 40 files
    .\texture_library\P_MAPS has 2 files
    .\texture_library\V_MAPS\City has 2 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files
  7. Quote:
    Originally Posted by Calash View Post
    Bruising sounds interesting. I did not notice it when playing last night, but I was running flashbacks to the new low level missions. Does it have much of an impact?

    I like the health increase too. Need to check out my WP tank and see how it impacts his max health now.

    On a side note: I missed this game SO much
    I have found that on a tight team, against a hard target (AV or such) it can make a difference. Keep in mind that it's only on the Tier1 attack.

    Example: Was in an ITF, full team, but we wound up with that Nictus that heals like a god. Got all but my Fire/Fire/Pyre tank and a stalker (only meleers on the team), we managed to take it down with only a few buffs from the rest of the team. That's the mob that has the range of Hami, and any PC in range fuels it's healing. I could almost maintain by myself, required a bit more damage to take it down thus the need for the stalker.
  8. Quote:
    Originally Posted by EvilGeko View Post
    Light form had a new effect. It's now an aura instead of a form change.
    Wow, nice, I may actually play my Human PB again, been stuck at 42 for ages.
  9. I think a lot of the "haters" don't fully understand what Smallville was about. It was never about Superman, it was about Clark Kent's learning experiances leading up to becoming a superMAN.

    The writers all said this wasn't so much an ending as a hand off to the future of the canon. With that in mind, the perceived lack of action in the series as a whole, the finale in specific is true to the vision of what Smallville is/was.

    I for one loved the finale, loved the series as a whole. Sure there were some real duds, and some dud seasons, but as a whole, great series for a Superman geek like myself.

    Final thought, wonder if they could get 10 seasons following the adventures of Bruce Wayne prior to him becoming Batman?
  10. God I am glad I haven't played at all since i20 dropped, I just knew the rewards would be borked. I hate grind fests, and am hateing CoH more and more every day. Actually dread logging in anymore cause of all the work necessary to "advance."
  11. Quote:
    Originally Posted by Ghost_Machine_NA View Post
    Two words.

    Radiation Armor.
    only if we get Rad Melee too!
  12. Quote:
    Originally Posted by dave_p View Post
    Out of curiosity, how's your tank do against Incarnate content? If not in beta, then say the clocks in Tin Mage, or if you tackle all 4 AVs at once at the end (Neuron, Bobcat, 2 Warwalkers)? My softcapped Fire tank gets chewed up pretty badly esp at that last fight (and yeah, I finally "get" to use my T9), but my Stony snoozes through like always.
    Did the Tin Mage TF, with my fire/fire/pyre tank, nearly snoozed through the final fight. The only deaths on my team were squishies that though they were melee and got caught in an AoE. Can't save stupid.

    btw, my Fire tank does not have near the investment that Severe's tank has, but is at least as tough as a fully SO'd Inv tank, probably more. No purple sets at all, but decent high end IO sets.
  13. Quote:
    Originally Posted by StratoNexus View Post
    It's possible what this means is that with a 10,000% res to KB you won't get KB'd but will get KD'd. Just thinking out loud cause what Arcanaville said does not jive with what Castle said.
  14. Quote:
    Originally Posted by StratoNexus View Post
    10,000% resistance to KB does give you immunity to all resistible KB. You could totally remove the KB protection in status protection armors and still not be KBd, except by unresistible KB.

    KB resistance is a straight up resist. If you had 100% resistance, the KB mag would be reduced by 100%, in other words, it would be zero, no matter how high it started at. The fact that the armors have such high resistance is overkill, anything above 100% is really a waste.

    KB protection is useful vs. unresistible KB, although most of that contains a mag over the protection the armors give, so they still get pushed a little bit, but the protection lowers the mag some at least.
    I am sorry, but I am 99.999% sure you are wrong sir. Castle posted many years ago on the difference between status res v. status prot. It was clear you cannot be immune to a status effect with resistance alone. You cannot reduce a status effect to 0 with res alone.
  15. Quote:
    Originally Posted by AnElfCalledMack View Post
    I though mez resistance used the recharge formula? MezTime = BaseDuration / (1 + MezResistance), with the resistance expressed as a percentage. Also, the powers with KB resist usually give 10,000% resistance. For some reason, just 1000% resistane to repel, though...

    I'm not sure how that interacts with KB, with its resistance applying to magnitude, but if the formula is similar, then it should reduce your magnitude by a factor of 101. If you can get your KB power up to Mag 203, you should knock down that Big Dog. Unfortunately, I think players can't realistically get KB much above Mag 50, so it's still not really worth trying.
    10,000% Resistance does not give you immunity to KB. It only reduces the mag of the KB. Most status protection armors have both Mag and Resistance to KB, thus are nearly immune to KB. Those that don't rely on IOs and powers like Combat Jumping which if I am not mistaken do not have resistance, and thus will from time to time get KB'd by PvE Mobs.

    I do not know the equation, and truthfully there may be more than one for different status effects, but the above poster is probably pretty accurate. I know that a status effect is first reduced by any resistance, then the Mag Protection takes over. This is why a Fake Nem with a Mag 19.8ish KB can't KB a tank with Unyielding (Mag 12ish KB Protection). However a Fire tank with 3x KB Protection IOs (total mag 12 KB Protection) will get KB'd.

    Interesting side note, while not common, KB does stack. If multiple sources of KB hit at the same time (with in the same server tick I assume) all that KB stacks, and you do get KBd, even with Granite and Rooted on. Seen it, in person. I believe it was a Portal Corp mission with energy blast robots on an 8 man team, I tanked 1.5 full spawns, got KBd.
  16. Quote:
    Originally Posted by MrLiberty View Post
    Fire/SS/Pyre is best for it.
    There's an awful lot of Smashing Res on Mobs out there, which is why Fire gets my vote, plus the synergy (damn corporate speak) of Fire/Fire/Pyre and FE+BU.
  17. sturm375

    Shield weakness?

    I'd have to add the following 2 possible weaknesses depending on you play style:

    Clicky Status protection. I'd love to have a toggle, but alas. The good is that it stays up even if for some reason you run out of endo (more on that later). The bad is that if you are used to auto-fireing something like Hasten, you have to choose Hasten or Status Protection. Also before SOs you are going to have a hard time overlapping the status protection, not to mention the possiblity of slows preventing overlap.

    Endo: In my opinion, SD is very end heavy. Maybe my perception but all my SD toons (Tanks and Scrappers) have endo issues.

    One last thing, purely cosmetic, and I am not sure it even is a problem anymore, haven't heard if they fixed it yet. Flyposes, with most SD toggles you can't use fly poses.
  18. Fire/Fire/Pyre tank

    Going from Uncommon to Rare Cardiac: WOW!!!11!!!111!!!

    Going from Rare to Very Rare: meh.

    YMMV

    Getting the Very Rare is like 4-5 times the WORK (and I mean that word) as getting the Rare. Much less benefit in comparison.
  19. From past experience, 1 +end proc is somewhat noticeable, if you can fit 2 into a build in passives, makes a nice difference, very noticeable. I will look into that. Thanks for the suggestions.
  20. I dusted off my Inv/EM tank the other day and find him to be far from what he used to be. Shelved him after the animation change to ET. My main problem is soloing. I remember him being much better, in fact I pretty much soloed him to 50 prior to the animation change. Now it takes forever to take down a boss. Any help? Oh, and I am not looking to spend a ton of influence on him. Cheap sets or power choice suggestions welcome, expensive sets....meh he's not worth it.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    i19 IP: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- EndRdx-I(A), ResDam-I(3), ResDam-I(3), ResDam-I(5)
    Level 1: Barrage -- Acc-I(A), Acc-I(43), Dmg-I(43), Dmg-I(45)
    Level 2: Dull Pain -- Heal-I(A), Heal-I(25), Heal-I(27), RechRdx-I(29), RechRdx-I(31), RechRdx-I(31)
    Level 4: Bone Smasher -- Acc-I(A), Acc-I(5), Dmg-I(13), Dmg-I(15), Dmg-I(17), EndRdx-I(34)
    Level 6: Fly -- EndRdx-I(A)
    Level 8: Unyielding -- EndRdx-I(A), ResDam-I(9), ResDam-I(9), ResDam-I(11)
    Level 10: Taunt -- Taunt-I(A), Range-I(42)
    Level 12: Boxing -- Acc-I(A)
    Level 14: Resist Energies -- ResDam-I(A), ResDam-I(15), S'fstPrt-ResDam/Def+(34)
    Level 16: Tough -- EndRdx-I(A), ResDam-I(17), ResDam-I(21), ResDam-I(23)
    Level 18: Invincibility -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(21)
    Level 20: Weave -- EndRdx-I(A), DefBuff-I(45), DefBuff-I(46), DefBuff-I(46)
    Level 22: Resist Physical Damage -- ResDam-I(A), ResDam-I(23), ResDam-I(34)
    Level 24: Resist Elements -- ResDam-I(A), ResDam-I(25)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(40)
    Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29)
    Level 30: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(37)
    Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(42), ResDam-I(42), ResDam-I(46)
    Level 35: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
    Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(48)
    Level 47: Energy Torrent -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(50), Dmg-I(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(11), Heal-I(13)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  21. Pro-Tip: Don't go against Severe on this one. Fire/Fire is the AoE champ. I consider mine to be like a Tactical nuke compared to an ICBM of a Blaster. I am up more often than a Blaster's Nuke, theirs is more powerful burst.
  22. Quote:
    Originally Posted by Fiery_Redeemer View Post
    Here’s a sad little anecdote. No facts, just a story and an opinion.

    I’ve done EverQuest before CoH. I did a few other MMOs as well, but basically, EQ was my longest. I never liked raiding. I did it as a means to an end = to get gear to solo or group with friends easier. I like easy. So shoot me. Thing is, more and more, the other MMOs focused a lot (not everything, but a lot) on raiding.

    When I complained on the boards on the heavy use of resources to raid, all I got (ignoring the posts that directly insulted me) was “This is a raiding MMO. It’s always been the focus. Gear / Challenge / Key / etc… locked content. Deal.” So I dealt. I left some MMOs. I stayed with EQ (that really wasn’t that different), really because my IRL friends played it. It wasn’t that different than the rest.

    For EQ, and other MMOs, it was other people’s turn.

    Then I heard of CoH. Very easy. Very casual friendly. Negligible end game. From the START. Hundreds of solo arcs. 1 or 2 handfuls of end game TF. Awesome.

    Finally it was my turn.

    An MMO designed for people like me. An Easy Button, and I have no shame saying I enjoy it that way. RL friends can play with me, np. But, if they aren’t around, I can still enjoy solo content, and NEW content was essentially solo focused. You can team, it was more fun to team, but you didn’t have to.

    Then came complaints of wanting “challenge” and “end game” content. I tried to be gracious, and did quite a few posts, if people bother searching, to give others their due, but, really, it was somewhat disingenuous. Now, there’s all this focus on tougher, challenge, end game, and, if I go “But, CoH was always casual, easy, and solo / small group focused.”, “always” no longer counts. Now “it’s about time” that there’s end game.

    I guess I don’t get a turn after all, sigh.

    I will admit I’m bitter about the years of other MMOs where “It’s always been this way” was a repeated way to shut people like me up. “Go quit. Go play a single player RPG.” came fast and furious at me. I’m not mad, but I am sad that I feel, well, that my little oasis of easy casual MMO… got invaded. Sorry for the harsh words, but that’s how I feel.

    Also, people often will reply = well, just don’t do the new content. I probably won’t, actually, but if you think about it, the focus on end game means less focus on solo / small group. The following is an EXAMPLE. For the love of God, please don’t correct the numbers, it’s an illustrative point. I’m no programmer, but my wife is in business so I have a tiny touch of knowledge.

    Made up numbers follows.

    CoH has only enough money for 4 arc makers. They each can make 1 arc per issue. (I’m making this up, obviously). Until recently, all 4 did 1 easy story arc per issue. I therefore got 4 new arcs to play every 4-6 months.

    Now we focus on end-game. I do believe it’s unlikely, for most companies, that if the game is receding, or at least treading water, they’d hire a new hire to change the direction of the company (but I will give the example anyways, later). So now, 2 of the people do easy arcs, and 2 of the people do end-game. I now only get 2 arcs I want to play per issue. Sure, I haven’t LOST any of the old stuff, but the thing is, what I’m looking forward to… is lesser. Less goodies for me per issue, by 2 out of 4 to be precise in that made up example.

    This causes more people like me to leave, and more people that like end game to arrive and subscribe. The CoH population shifts. This causes more need for more end game. Ergo, we’ll soon be at 1 easy and 3 end game arcs per issue. I’m not going to pretend it’ll ever get to 0 for the easy / casuals. Even EverQuest threw the odd bone at casual people.

    But this now changes the face of the game. I was laughed… LAUGHED out of the EQ forums when I suggested Time Vs Reward instead of Risk Vs Reward (that latter which I hate). CoH has Time Vs Reward, and I do believe one of the Devs made it a catchphrase (I want to say Positron but I’m not sure).

    And now, RvR is starting it’s way in, and TvR is starting on it’s way out. Never completely, but the flavour has changed. And though, bluntly, TvR / easy / whatever you want to call it was here first, it’s starting to become about challenge. So, challenge seekers have most if not all of the other MMOs, but us casuals couldn’t be allowed to keep CoH? I can’t change “your” MMOs but you can change “mine”. Sigh. And based how I was treated as a last class citizen for “daring” to like easy on the EQ boards, well, it sucks that again, I see “challenge” rearing its ugly head.

    Sure, the old content won’t go poof. No I won’t quit. But why here? Why CoH? Why did end game emphasis have to come here? Sure there was end game before, but like PvP, Bases, etc… it was very evidently tacked on as a “We have those things, check. Now lets forget about them.”

    Precedent / vision / flavour / almost everything in CoH had the easy button. Which is good cuz I’m not a good player. You should have seen me stress out when I had to Tank in the Reichman arc (I do team and TF once in a while, so I can keep an eye on the horizon and not obsolete myself out of the game). My chest actually pounded when someone actually suggest a “Master of…” (yeah, cuz I want to be responsible for ruining everyone’s evening for dying and ruining their shot at a badge…sure I do… argh… sweats starting).

    So, hopefully, this doesn’t come across as an attack. If it does, I apologize. But I am saddened that CoH couldn’t stay as the little fish, swimming slowly, in the little pond, and that, instead, there’s more (not all, but more) resources diverted to end game, instead of keeping it at 95% (ish) to the easy/casual, as it always has been… till now.

    Wish the “that was then, this is now” crew of these boards had been with me on the EQ boards. Would’ve been nice to have support. Anyhow, off to bed. Night all. Thanks for listening.

    Addendum = Argh. I almost forgot I said I’d give an example about a new hire. So yeah, there’s 4 people each making a casual arc. Say there’s money to hire a new person, and that’s the person that’s doing all the new end game (say). Well, again, that introduces a flux in the game. The game has always been about easy / solo. Look at the number of flashbacks vs the number of TF. This now creates an expectation and a need for even more content, rather than “we don’t do that here”.

    So, you have this new money for a new hire. Well, instead of 4 casual / 1 end game (assuming the end game is the new guy), make it 5 casual arcs per issue, players get even more content in the flavour of the game and this stays a casual game. As it’s always been. Sure there’s Hamidon, STF, LRSF (as of CoV), but that’s no where near the amount of exposure as end game has been given now. Getting 5 people on casual arcs… lets CoH keep it’s identity as opposed to being yet another goal = "high end group" intensive MMO. I’ve been seeking an MMO when people “can” group, but not “must” group for a while. And I’ve gotten it, with Issues i.e. new content with CoH, but now, it’s less so.

    Since there’s only so much resource to go around, X more hours going to end game is exactly X less hours that goes to casual. Anyways, there’s the example. (and I use terms like casual and end game rather loosely, being ESL, but I hope you can find the meaning in all the above verbiage) Pillow time for real now…
    One hundred thousand million times this. Amen brother!
  23. Also to note, especially for Stone tanks, damage from an IO proc is NOT modified by the -dmg from granite. From my own usage I found that procs GREATLY enhance a low damage power/AT. I put them in Stone Cages in my earth trollers, and love love love them in mud pots.
  24. Quote:
    Originally Posted by Napalm1 View Post
    they use to give you an idea when they would do patches and updates. now they dont even bother to tell you what they did after its done. I cant imagine they would think its a good idea to drop the servers mid day on a saturday, but nothing developers do ever suprises me. Hopefully they will fix something this time without breaking 5 other things like the past year or so worth of patches.. makes me think theres alot of budget cutbacks at the ole developers place. :P cause the workmanship is dropping month by month... really really cant figure out why the servers are down at 2pm on a saturday lol guess ill have to blow the dust off my WoW account til CoH wants to be useable again. shame.
    Meh, I had plans to finally run some TFs today. Darn RL work and family kept me from them since i19 launched. This downtime really screwed me over, and think I'll just stick to single player games for a while. They at least run on my schedule.
  25. Quote:
    Originally Posted by BiohazardZero View Post
    To all my fellow Stone tanks and brutes out there, I beg the question: Should granite be able to jump? Conceptually, it seems silly to prevent them from doing so unless Rooted is on. Understandably, they would have a penalty to jump speed and height, but without the ability to jump, minor bumps in terrain become a real problem sometimes. Stone tanks should not be required to pick up Teleport to be able to function. When fully IO'd my stone build averages at 28 mph with just Granite on, but without the ability to jump, I'm still severely limited in my ability to navigate rough terrain.

    So what are your thoughts on letting Granite jump? Of course, Rooted will still root you to the ground, but without it, even being able to jump a few feet off the ground would help tremendously. When compared to other Tanker primaries, Invul can become equally tanky but with exponentially higher mobility. The recharge, damage, and movement penalties should be plenty.
    I'd have to agree, put a -jump penalty on granite, but why turn it off? Then of course this game has a loooooooong record of disregarding concept in favor of numbers.