You probably don't need the Cardiac Ultra-Rare
Yeah, but what the heck. For something labelled "Very Rare", it's not very hard to get.
It'll be about 1.4% extra smashing/lethal resistance for an electric tank with tough
That's actually quite a bit, it frees up maybe a bit more than one slot of overslotting on Charged Armor...
so extra end AND a free slot...
meh still might not be worth it, If we had anything else to do what notices and shards right now.
The cake is a lie! The cake is a lie!
i already have to 45% very rare slotted.its worth getting and before anyone says you cant have it. there was a bug on the kahn tf where it awarded 2 notices on tuesday and weds. so dont bother saying it. tons of us already have it and its still worth having
and yes i got another 1% s/l resistance added in once it went to the very rare. now my fire tank is up to 86.51% s/l resistance..im getting close to that cap!
Case in point A Capped Res Fire Tanker is pretty uber in itself
Main: Praetor Imperium Elec/SS/Mu
So jealous of the cash some people have. I'd love to get Grey Pilgrim to 86% res to s/l, but I'll be happy with almost 77% after I get the cardiac rare on him. He's already quite tough at just rare levels. Heck, Lady Grey and ITF were noticeably easier with just the uncommon slotted.
I'm sure I'll be wishing for more when we hit more incarnate trials, but that's the way it's going to be.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Is this a worthy use of the Cardiac Ultra-Rare?
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Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Yea.. my shield/ss tank has the cardiac ultra rare alpha slot..
=D |
I figured the earliest anyone would have the Ultra Rare would be tomorrow, after the 4th WST was up and running. Seeing as you need 4 Notices to make it happen.
@Rylas
Kill 'em all. Let XP sort 'em out.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
If the 33% Endurance Reduction solved all your endurance problems, then you're probably fine stopping at Rare.
Sure, if you want Fear, Intangibility, or Sleep Duration, and more than 10% range, go for the Ultra-rare, but it's not really necessary for resistance. The difference between a rare and ultra-rare for an Invulnerability tanker is about .6% resist Energy/Negative Energy/Fire/Cold/Toxic. It's 1.6% for Stone tanks in Granite, so that might be worth it to you. 1.3% Smashing/Lethal for Dark Tanks with Tough, 1.4% Psi. For most builds, that extra 1% isn't doing altogether too much. |
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender
GUH???? I gotta ask....how did you get 86.51% s/l resistance on a FA Tank?
|
For the record (again), a s/l res capped ele is damned tough
The cake is a lie! The cake is a lie!
I want the 45% end reduction and also the damage resistance for my Inv tank.
|
With just the 33%, I'm considering picking up Focused Accuracy just to make more of a dent in my endurance bar.
And I didn't say that it was worthless. I admit that there are some builds that it's quite nice on. But my Invulnerability tanker isn't helped significantly by the extra resistance the ultra-rare offers. If it was more inconvenient to make the ultra-rare, I wouldn't bother.
Run Dark/Dark or Dark/Mace or Dark/Kin. You'd be surprised how fast you eat endurance. I'm slotting the Ultra-Rare 45% End/20% Range+Resist Alpha.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
An Offensive Guide to Ice Melee
You need the 45% Endurance Reduction?
With just the 33%, I'm considering picking up Focused Accuracy just to make more of a dent in my endurance bar. And I didn't say that it was worthless. I admit that there are some builds that it's quite nice on. But my Invulnerability tanker isn't helped significantly by the extra resistance the ultra-rare offers. If it was more inconvenient to make the ultra-rare, I wouldn't bother. |
To be honest the 33% is fine and for rare and very rare boosts I'm really interested in the extra damage resistance.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
As a Elec/SS/Mu Tanker with the Ultra-Rare, let me mention this.
I can still bottum my End Bar out.
So yes.. that 45% end Reduction was a big help.
As to the S/L res... I wonder as well at the slotting to get a FA to 86%.
I have the purple IO Shield wall +3% Res, and Ultra-Rare Cardaic Alpha.
S/L: 88.49%
*was capped but I just swapped around some stuff and I lost a bit of S/L*
Main: Praetor Imperium Elec/SS/Mu
As a Elec/SS/Mu Tanker with the Ultra-Rare, let me mention this.
I can still bottum my End Bar out. So yes.. that 45% end Reduction was a big help. As to the S/L res... I wonder as well at the slotting to get a FA to 86%. I have the purple IO Shield wall +3% Res, and Ultra-Rare Cardaic Alpha. S/L: 88.49% *was capped but I just swapped around some stuff and I lost a bit of S/L* |
Still, going from 70% ish S/L resistance to 83% ish (The cheap/easy stuff: Rare cardiac, one Air Burst set and 6 level 50 res IOs) has already made quite a noticeable difference on survivability.
Fire/Fire/Pyre tank
Going from Uncommon to Rare Cardiac: WOW!!!11!!!111!!!
Going from Rare to Very Rare: meh.
YMMV
Getting the Very Rare is like 4-5 times the WORK (and I mean that word) as getting the Rare. Much less benefit in comparison.
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Going from Uncommon to Rare Cardiac: WOW!!!11!!!111!!!
Going from Rare to Very Rare: meh. |
Nothing -> Common: Huge leap in performance, esp for things like Cardiac.
Uncommon -> Rare: Level shift. Again, huge leap.
Rare -> Ultra Rare: Marginal step up in performance. I'm only getting these, because... well what else am I going to do w/my 50s while waiting for more Incarnate slots to open up?
An Offensive Guide to Ice Melee
If you slot the cardiac ultra rare, 6 level 50 res IOs in fire shield/tough (cardiac takes care of their endurance use just fine) and the PvP +3% res, you get 86% res on FA. Add in two PvP melee sets and an Air Burst in your epic AoE blast, and you can get to the 90% cap. That PvP stuff is quite expensive, though, so for me it's more of an long-term goal :-)
Still, going from 70% ish S/L resistance to 83% ish (The cheap/easy stuff: Rare cardiac, one Air Burst set and 6 level 50 res IOs) has already made quite a noticeable difference on survivability. |
Impressive, to say the least. I wouldn't worry much about pushing past the 86% mark. Cost vs return starts to get very deminishing thier. 86% + Healing Flames makes that a Very durable Fire Tanker.
Whats your Def look like?
Main: Praetor Imperium Elec/SS/Mu
If the 33% Endurance Reduction solved all your endurance problems, then you're probably fine stopping at Rare.
Sure, if you want Fear, Intangibility, or Sleep Duration, and more than 10% range, go for the Ultra-rare, but it's not really necessary for resistance.
The difference between a rare and ultra-rare for an Invulnerability tanker is about .6% resist Energy/Negative Energy/Fire/Cold/Toxic. It's 1.6% for Stone tanks in Granite, so that might be worth it to you. 1.3% Smashing/Lethal for Dark Tanks with Tough, 1.4% Psi.
For most builds, that extra 1% isn't doing altogether too much.