Better Soloing with Inv/EM?


AnElfCalledMack

 

Posted

I dusted off my Inv/EM tank the other day and find him to be far from what he used to be. Shelved him after the animation change to ET. My main problem is soloing. I remember him being much better, in fact I pretty much soloed him to 50 prior to the animation change. Now it takes forever to take down a boss. Any help? Oh, and I am not looking to spend a ton of influence on him. Cheap sets or power choice suggestions welcome, expensive sets....meh he's not worth it.

Hero Plan by Mids' Hero Designer 1.91
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i19 IP: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- EndRdx-I(A), ResDam-I(3), ResDam-I(3), ResDam-I(5)
Level 1: Barrage -- Acc-I(A), Acc-I(43), Dmg-I(43), Dmg-I(45)
Level 2: Dull Pain -- Heal-I(A), Heal-I(25), Heal-I(27), RechRdx-I(29), RechRdx-I(31), RechRdx-I(31)
Level 4: Bone Smasher -- Acc-I(A), Acc-I(5), Dmg-I(13), Dmg-I(15), Dmg-I(17), EndRdx-I(34)
Level 6: Fly -- EndRdx-I(A)
Level 8: Unyielding -- EndRdx-I(A), ResDam-I(9), ResDam-I(9), ResDam-I(11)
Level 10: Taunt -- Taunt-I(A), Range-I(42)
Level 12: Boxing -- Acc-I(A)
Level 14: Resist Energies -- ResDam-I(A), ResDam-I(15), S'fstPrt-ResDam/Def+(34)
Level 16: Tough -- EndRdx-I(A), ResDam-I(17), ResDam-I(21), ResDam-I(23)
Level 18: Invincibility -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(21)
Level 20: Weave -- EndRdx-I(A), DefBuff-I(45), DefBuff-I(46), DefBuff-I(46)
Level 22: Resist Physical Damage -- ResDam-I(A), ResDam-I(23), ResDam-I(34)
Level 24: Resist Elements -- ResDam-I(A), ResDam-I(25)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(40)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 30: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(37)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(42), ResDam-I(42), ResDam-I(46)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(48)
Level 47: Energy Torrent -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(50), Dmg-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(11), Heal-I(13)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)



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Posted

Well, taking what you have and modifying with cheap in mind, here's what I came up with. It shouldn't be too expensive. You can get the two Perf.Shifter +End in a few short days of Tips via HVMerits.

It's not the best build ever, but it should be very functional.

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Posted

Quote:
Originally Posted by Caulderone View Post
Well, taking what you have and modifying with cheap in mind, here's what I came up with. It shouldn't be too expensive. You can get the two Perf.Shifter +End in a few short days of Tips via HVMerits.
I have a question about this, which may be better addressed in its own thread, but I'll start here:

If I understand correctly, the Performance Shifter +End procs +10% End on a 20% chance. Which works out, in the long run, to about +2%/second.
However, a straight SO +End slotted into one of the Endurance Recovery powers produces a bonus (depending on the power) closer to 5-10%/second - Is that right?

If so, why would anyone slot the proc, except in an EndRec Capped situation?

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
I have a question about this, which may be better addressed in its own thread, but I'll start here:

If I understand correctly, the Performance Shifter +End procs +10% End on a 20% chance. Which works out, in the long run, to about +2%/second.
However, a straight SO +End slotted into one of the Endurance Recovery powers produces a bonus (depending on the power) closer to 5-10%/second - Is that right?

If so, why would anyone slot the proc, except in an EndRec Capped situation?
huh, never thought of that, but i just made that change on a couple builds lol, thxs for bringin that up.


 

Posted

Perf.Shifter +End works out to 0.2 end/sec (in a passive like Stamina).

In Stamina, a single Level 50 IO adds 0.177 end/sec (before ED kicks in).


 

Posted

Quote:
Originally Posted by Fireheart View Post
I have a question about this, which may be better addressed in its own thread, but I'll start here:

If I understand correctly, the Performance Shifter +End procs +10% End on a 20% chance. Which works out, in the long run, to about +2%/second.
However, a straight SO +End slotted into one of the Endurance Recovery powers produces a bonus (depending on the power) closer to 5-10%/second - Is that right?

If so, why would anyone slot the proc, except in an EndRec Capped situation?

Be Well!
Fireheart
The Chance for +End procs can't be debuffed. While it's not reliable, if you're facing heavy -Recovery debuffs, a lucky Performance Shifter proc can give you another attack or two before your toggles drop, and that can easily be the difference between dropping that Sapper or Mu before you bottom out or not. Same goes for T9 or nuke crashes - if the proc fires as the crash hits, you can just take it easy for a bit, rather than straight-up dropping.

Also, the first two EndMod IOs might give a bigger boost, but the third is comprehensively outclassed by the proc.


 

Posted

From past experience, 1 +end proc is somewhat noticeable, if you can fit 2 into a build in passives, makes a nice difference, very noticeable. I will look into that. Thanks for the suggestions.


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Posted

Quote:
Originally Posted by Caulderone View Post
Perf.Shifter +End works out to 0.2 end/sec (in a passive like Stamina).

In Stamina, a single Level 50 IO adds 0.177 end/sec (before ED kicks in).
Quote:
Originally Posted by AnElfCalledMack View Post
The Chance for +End procs can't be debuffed. While it's not reliable, if you're facing heavy -Recovery debuffs, a lucky Performance Shifter proc can give you another attack or two before your toggles drop, and that can easily be the difference between dropping that Sapper or Mu before you bottom out or not. Same goes for T9 or nuke crashes - if the proc fires as the crash hits, you can just take it easy for a bit, rather than straight-up dropping.

Also, the first two EndMod IOs might give a bigger boost, but the third is comprehensively outclassed by the proc.
Quote:
Originally Posted by sturm375 View Post
From past experience, 1 +end proc is somewhat noticeable, if you can fit 2 into a build in passives, makes a nice difference, very noticeable. I will look into that. Thanks for the suggestions.
Right, the same things were pointed out when I posted to 'Player Questions'
Quote:
Originally Posted by firespray View Post
The performance shifter proc gives a 20% chance for +10% endurance every 10 seconds. If you have 100 endurance (i.e. no + max endurance buffs) then that works out to 0.2 end/second on average.
So I was clearly looking at the wrong numbers and I'd also misplaced my decimal-point.

Upshot is Two SO+ enhancements in Stamina, or Fast Recovery beats the Proc, but one does not. Of course, if you have two slots, a plain enhancement Plus the proc is even better! So, it looks like the Performance Shifter +End belongs in every build, as often as possible.

Which explains its Popularity!

Be Well!
Fireheart