Matt_chew

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  1. Wanted to thank you for the build! Very helpful. I did drop the Glad Armor because i had planned on just making a fairly cheap build because he was just gonna be a every now and then toon. But i kept the Kin Combats (i had thought against it at first lol) because i bid on them and got them all lol and working on the Erad's. So its gonna be a great build in my mind. Excellent stats on def and res still and thanks on the attacking/endur prob. And thanks for the rearranging idea, moved stuff around juuuust in case lol never know. Thanks again for your help.
  2. So I wanted to try to new Titan Weapons (and made it into a theme soley because of the look of the TW first sword lol) but I paired it up with Invul cause I have heard (and occationally loooked and payed attention to) that invul overall is great for tanking purposes and i love tanking and moderate dmg dealing (funnest in my opinion). So this is what i come up with on and invul build and I think it would hold quite a bit and turn out to be a fun build and toon to run. Changes and suggestions always welcome thanks

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    7th Fantasy: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3)
    Level 1: Defensive Sweep -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(7), Sciroc-Acc/Rchg:50(17)
    Level 2: Temp Invulnerability -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(9)
    Level 4: Crushing Blow -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(13), Mako-Dmg/EndRdx:50(15), Mako-Acc/Dmg:50(15)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Rchg:50(19), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(21)
    Level 8: Unyielding -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(23)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27), Mocking-Acc/Rchg:50(29)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 18: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(33)
    Level 20: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 22: Follow Through -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(36)
    Level 24: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
    Level 28: Rend Armor -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg:50(39)
    Level 30: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:50(40)
    Level 32: Kick -- Empty(A)
    Level 35: Whirling Smash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(50)
    Level 38: Arc of Destruction -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(45)
    Level 41: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), S'fstPrt-ResDam/Def+:30(46)
    Level 44: Unstoppable -- Aegis-ResDam/Rchg:50(A), RechRdx-I:50(48)
    Level 47: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(48), GSFC-ToHit/Rchg/EndRdx:50(48)
    Level 49: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(13)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Cardiac Total Radial Revamp
    Level 50: Paralytic Total Core Conversion
    Level 50: Ageless Partial Core Invocation
    ------------



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  3. idk if this will help at all (cause i didnt go with soul) but i run this currently and absolutly love it.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    New Fire Joe (+def): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Acc/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Dmg/EndRdx:50(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
    Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
    Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
    Level 6: Boxing -- Empty(A)
    Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
    Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), S'fstPrt-ResKB:30(21)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
    Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
    Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
    Level 32: Temperature Protection -- S'fstPrt-ResKB:30(A)
    Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
    Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Partial Core Conversion
    Level 50: Musculature Total Core Revamp
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), Numna-Heal/EndRdx:50(39)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40)



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  4. forgot data chunk

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    7th Fantasy: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3)
    Level 1: Defensive Sweep -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(7), Sciroc-Acc/Rchg:50(17)
    Level 2: Temp Invulnerability -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(9)
    Level 4: Crushing Blow -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(13), Mako-Dmg/EndRdx:50(15), Mako-Acc/Dmg:50(15)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Rchg:50(19), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(21)
    Level 8: Unyielding -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(23)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27), Mocking-Acc/Rchg:50(29)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 18: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(33)
    Level 20: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 22: Follow Through -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(36)
    Level 24: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
    Level 28: Rend Armor -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg:50(39)
    Level 30: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:50(40)
    Level 32: Kick -- Empty(A)
    Level 35: Whirling Smash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(50)
    Level 38: Arc of Destruction -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(45)
    Level 41: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), S'fstPrt-ResDam/Def+:30(46)
    Level 44: Unstoppable -- Aegis-ResDam/Rchg:50(A), RechRdx-I:50(48)
    Level 47: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(48), GSFC-ToHit/Rchg/EndRdx:50(48)
    Level 49: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Cardiac Total Radial Revamp
    Level 50: Paralytic Total Core Conversion
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(13)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum



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  5. Made some more changes. Little more def, but i feel lost one where the smashing def is higher than the lethal def. Shaved off a couple second of hasten (like 8 sec i think).

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    7th Fantasy: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3)
    Level 1: Defensive Sweep -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(7), Sciroc-Acc/Rchg:50(17)
    Level 2: Temp Invulnerability -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(9)
    Level 4: Crushing Blow -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(13), Mako-Dmg/EndRdx:50(15), Mako-Acc/Dmg:50(15)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Rchg:50(19), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(21)
    Level 8: Unyielding -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(23)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27), Mocking-Acc/Rchg:50(29)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 18: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(33)
    Level 20: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 22: Follow Through -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(36)
    Level 24: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
    Level 28: Rend Armor -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg:50(39)
    Level 30: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:50(40)
    Level 32: Kick -- Empty(A)
    Level 35: Whirling Smash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(50)
    Level 38: Arc of Destruction -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(45)
    Level 41: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), S'fstPrt-ResDam/Def+:30(46)
    Level 44: Unstoppable -- Aegis-ResDam/Rchg:50(A), RechRdx-I:50(48)
    Level 47: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(48), GSFC-ToHit/Rchg/EndRdx:50(48)
    Level 49: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Cardiac Total Radial Revamp
    Level 50: Paralytic Total Core Conversion
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(13)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum



    always open to tweaks or complete changes. Thanks
  6. Wanted to check out the new TW set and through in invul with it cause i have seen it always seem like a good set to hold up. So this was my first run through of throwing together a build. Just looking for tips and/or changes. Want him to be an actual tank and hold up but still deal decent dmg.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    7th Fantasy: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(3)
    Level 1: Defensive Sweep -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(7)
    Level 2: Temp Invulnerability -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(9)
    Level 4: Crushing Blow -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg:50(15), Mako-Dmg/EndRdx:50(15)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Rchg:50(17), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(19)
    Level 8: Unyielding -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(23)
    Level 10: Taunt -- Zinger-Dam%:50(A), Zinger-Taunt/Rng:50(23), Zinger-Taunt/Rchg:50(25), Zinger-Acc/Rchg:50(25)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
    Level 18: Resist Energies -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(31), TtmC'tng-ResDam/Rchg:50(31)
    Level 20: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
    Level 22: Follow Through -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
    Level 24: Invincibility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def:50(37), RedFtn-EndRdx:50(37)
    Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(39)
    Level 28: Rend Armor -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(39), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(40)
    Level 30: Resist Elements -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(42), TtmC'tng-ResDam/Rchg:50(42)
    Level 32: Kick -- Empty(A)
    Level 35: Whirling Smash -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(43)
    Level 38: Arc of Destruction -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
    Level 41: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(46), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48)
    Level 44: Unstoppable -- ImpArm-ResDam/Rchg:40(A), RechRdx-I:50(48)
    Level 47: Focused Accuracy -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(50), GSFC-ToHit/Rchg/EndRdx:50(50)
    Level 49: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Cardiac Total Radial Revamp
    Level 50: Paralytic Total Radial Conversion
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(13)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum



    Thanks for looking it over
  7. So this is the build i think im going to go off of. Almost got him to 50 so really hoping it will work out lol

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Specter Flame: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), HO:Centri(5), HO:Centri(7)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(7), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Acc/KB(11), KinCrsh-Rchg/KB(11)
    Level 2: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), HO:Centri(15), HO:Centri(17)
    Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(23), AdjTgt-ToHit/EndRdx(23), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 8: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(31), Krma-ResKB(31)
    Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(31), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/EndRdx/Rchg(33)
    Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
    Level 16: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), Krma-ResKB(36)
    Level 18: Blaze -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(36), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37), HO:Centri(37), HO:Centri(39)
    Level 20: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(39), SprngFt-EndRdx/Jump(39)
    Level 22: Phase Shift -- RechRdx-I(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(40), Krma-ResKB(40), Krma-Def/Rchg(40), Ksmt-ToHit+(42)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-ToHit/Rchg(43), AdjTgt-EndRdx/Rchg(43), GSFC-Build%(43)
    Level 28: Blazing Bolt -- Mantic-Dmg/EndRdx(A), Mantic-Acc/Dmg(45), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(45), Mantic-Dmg/EndRdx/Rchg(46)
    Level 30: Power Boost -- RechRdx-I(A)
    Level 32: Acrobatics -- KBDist-I(A), EndRdx-I(46)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Vengeance -- Rec'dRet-Pcptn(A), Krma-ResKB(46), Dct'dW-Rchg(48)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
    Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(50), Aegis-ResDam/EndRdx(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Total Core Revamp
    Level 50: Reactive Total Radial Conversion
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Acc(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21)
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    If Boost Range isn't perma, make it perma. Outranging people is an /Energy blaster's specialty. If you have Perma Boost Range, you will outrange anything but another /Energy blaster, so you will end up having an advantage over a lot of other ranged characters.
    Ah, ok makes sense. But it is, it has a 21 sec recharge so good to go lol. So, note to self kinda keep boost range on auto then?
    Here's my newest updated build.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Specter Flame: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), HO:Centri(5), HO:Centri(48)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(7), KinCrsh-Dmg/EndRdx/KB(7), KinCrsh-Rechg/EndRdx(9), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(11)
    Level 2: Fire Blast -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(11), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), HO:Centri(15), HO:Centri(15)
    Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(17), AdjTgt-ToHit/EndRdx(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 8: Super Speed -- QckFt-EndRdx/RunSpd(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(43)
    Level 10: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(43), Krma-ResKB(43)
    Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(23), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx(25), AdjTgt-ToHit/EndRdx/Rchg(27)
    Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
    Level 16: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(45), Krma-ResKB(46)
    Level 18: Blaze -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), HO:Centri(37), HO:Centri(40)
    Level 20: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(39), SprngFt-EndRdx/Jump(39)
    Level 22: Phase Shift -- RechRdx-I(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(34), Krma-ResKB(40), Krma-Def/Rchg(40), Ksmt-ToHit+(46)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-EndRdx/Rchg(31), Rec'dRet-Pcptn(31)
    Level 28: Blazing Bolt -- Mantic-Dam%(A), Mantic-Acc/Dmg(31), Mantic-Acc/ActRdx/Rng(33), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(33)
    Level 30: Power Boost -- RechRdx-I(A)
    Level 32: Acrobatics -- KBDist-I(A), EndRdx-I(48)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(50), HO:Nucle(50)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
    Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Total Core Revamp
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(39), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(48)

    (^ credit to Psyrene) lol
  9. Quote:
    Originally Posted by BattleWraith View Post
    I have TF five slotted with hecatombs and by god it's worth it just for the hilarity/nostalgia value of killing someone with it. Besides, how many stalkers are still running around that can competently AS? Don't be hata!
    Lol, well i dropped Veg (cause i really dont think i will ever use it in PvP), still above 41 KB proc and then put 2 hecatombs for the recov bonus. So, looking at this build im not seeing any other ways to improve it, any tips on PvP'n though would be great lol
  10. Ok nvm, i just looked it up and the history was 1 1 1 and 1m 1m. sooo nvm lol i think i can handle that
  11. D: wow, n0ice lol. Gots a question though, how much are those HO's? O and i heard def is pretty much useless in PvP, right? (and figured 11% would do a whole lota nuthin anyway) So, Steadfast 3% def scrapped that cause i didnt need the +hp from its bonus b/c im still at hp cap with the accolades. (This is on the second build) But, i likes it (from what i see). Thinking it will be a little cheaper, just a little more work to get the Accolades.
  12. Made more changes. Higher dmg, and got leadership for the extra buffs (extra percep to come in handy to see those with stealth and stealth IO's) Kept up a 43 pt KB proc still.
    Here it is

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Firnrgy PvP (Dmg mods): Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg(5), Decim-Build%(5)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(11)
    Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Apoc-Dam%(15)
    Level 4: Energy Punch -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(21), Mako-Acc/Dmg(21)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(23), Rec'dRet-Pcptn(25)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), EndRdx-I(29), Ksmt-ToHit+(29), Krma-ResKB(31)
    Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), RechRdx-I(31)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(33), EndRdx-I(33)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(34)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(34), EndRdx-I(34)
    Level 20: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(36), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Dmg/EndRdx(37)
    Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(37)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(37)
    Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(40)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(40)
    Level 30: Tactics -- EndRdx-I(A), EndRdx-I(40), GSFC-Build%(42)
    Level 32: Kick -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Rchg/KB(42), KinCrsh-Dmg/KB(42), KinCrsh-Dmg/EndRdx/KB(43)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(43)
    Level 38: Total Focus -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(43), T'Death-Acc/Dmg(45), T'Death-Dmg/EndRdx(45)
    Level 41: Tough -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-End/Res(46), GA-Res/Rech/End(46)
    Level 44: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/EndRdx(46), P'ngTtl-Acc/Slow(48), P'ngTtl-Rng/Slow(48), EndRdx-I(48)
    Level 47: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(50), RechRdx-I(50)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    Level 50: Reactive Total Radial Conversion
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Rchg(19)
  13. Ok made some changes based on ^ ideas. Got him crankin out some dmg now. Running the 3 leadership powers now, but it kinda worries me that my net endur is only 1 :/ (just carry blues to make up for it?) And is running snow storm worth it? In area or in 1v1?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Firnrgy PvP (Dmg mods): Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg(5), Decim-Build%(5)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(11)
    Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Apoc-Dam%(15)
    Level 4: Energy Punch -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(21), Mako-Acc/Dmg(21)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(23), Rec'dRet-Pcptn(25)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), EndRdx-I(29), Ksmt-ToHit+(29), Krma-ResKB(31)
    Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), RechRdx-I(31)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(33), EndRdx-I(33)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(34)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(34), EndRdx-I(34)
    Level 20: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(36), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Dmg/EndRdx(37)
    Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(37)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(37)
    Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(40)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(40)
    Level 30: Tactics -- EndRdx-I(A), EndRdx-I(40), GSFC-Build%(42)
    Level 32: Kick -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Rchg/KB(42), KinCrsh-Dmg/KB(42), KinCrsh-Dmg/EndRdx/KB(43)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(43)
    Level 38: Total Focus -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(43), T'Death-Acc/Dmg(45), T'Death-Dmg/EndRdx(45)
    Level 41: Tough -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-End/Res(46), GA-Res/Rech/End(46)
    Level 44: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/EndRdx(46), P'ngTtl-Acc/Slow(48), P'ngTtl-Rng/Slow(48), EndRdx-I(48)
    Level 47: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(50), RechRdx-I(50)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    Level 50: Reactive Total Radial Conversion
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Rchg(19)
  14. Ok, scrapped the ice. So fire is doing like an average of 50 to 100 pts more. Got 43 pts of KB proc. Also hit health cap (with hoarfrost though, which only has 30 sec downtime). O and i side question, is the 45.5 pts of KB in Power Thrust enough to work? Thinking it would come in handy if someone did get close and would buy me a little time.
    (Made some changes )

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Firnrgy PvP: Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Decim-Build%(7)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(11)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(15), Apoc-Dam%(17)
    Level 4: Energy Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23), Rec'dRet-Pcptn(23)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 10: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(27), Krma-ResKB(29)
    Level 12: Aim -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(31), EndRdx-I(31)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(50)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(33), EndRdx-I(33)
    Level 20: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), Dmg-I(50)
    Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(36)
    Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(36)
    Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(39)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(39)
    Level 30: Phase Shift -- RechRdx-I(A)
    Level 32: Kick -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Rchg/KB(46), KinCrsh-Dmg/KB(46), KinCrsh-Dmg/EndRdx/KB(46)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx(42)
    Level 41: Tough -- S'fstPrt-ResKB(A), ResDam-I(42), ResDam-I(42), EndRdx-I(43)
    Level 44: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/EndRdx(45), P'ngTtl-Acc/Slow(45), P'ngTtl-Rng/Slow(45)
    Level 47: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(48), RechRdx-I(48)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    Level 50: Spiritual Total Core Revamp
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(48)
  15. Ok, scrapped the ice. So fire is doing like an average of 50 to 100 pts more. Got 43 pts of KB proc. Also hit health cap (with hoarfrost though, which only has 30 sec downtime). O and i side question, is the 45.5 pts of KB in Power Thrust enough to work? Thinking it would come in handy if someone did get close and would buy me a little time.
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Firnrgy PvP: Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Decim-Build%(7)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(11)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(15), Apoc-Dam%(17)
    Level 4: Energy Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23), Rec'dRet-Pcptn(23)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 10: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(27), Krma-ResKB(29)
    Level 12: Aim -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(31), EndRdx-I(31)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(50)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(33), EndRdx-I(33)
    Level 20: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), Dmg-I(50)
    Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(36)
    Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(36)
    Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(39)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(39)
    Level 30: Phase Shift -- RechRdx-I(A)
    Level 32: Kick -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Rchg/KB(46), KinCrsh-Dmg/KB(46), KinCrsh-Dmg/EndRdx/KB(46)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx(42)
    Level 41: Tough -- S'fstPrt-ResKB(A), ResDam-I(42), ResDam-I(42), EndRdx-I(43)
    Level 44: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/EndRdx(45), P'ngTtl-Acc/Slow(45), P'ngTtl-Rng/Slow(45)
    Level 47: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(48), RechRdx-I(48)
    Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
    Level 50: Spiritual Total Core Revamp
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(48)
  16. I put this together and i really have no experience in PvP so i dont know how well it will actually work. Cause i have like half PvP and got wrecked by ranged toons, so my thought process on this guy is that he has good dmg + the -speed and -recharge as long as i can stay back a little i can actually get some kills lol. So, any help is appreciated

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    PvP Blater: Level 50 Natural Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Apoc-Dam%(7)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(43), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(48)
    Level 2: Energy Punch -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(7), Stpfy-Acc/EndRdx(9), Stpfy-Stun/Rng(9), Stpfy-Acc/Stun/Rchg(11)
    Level 4: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 6: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(40), Decim-Build%(48)
    Level 8: Aim -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(34)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(17)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 18: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Hold%(25)
    Level 20: Aid Other -- Empty(A)
    Level 22: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal(29), IntRdx-I(42)
    Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
    Level 26: Boxing -- Dsrnt-I(A)
    Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResKB(31)
    Level 30: Bitter Freeze Ray -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(34), GladNet-Rchg/Hold(36), GladNet-EndRdx/Rchg/Hold(37), GladNet-Acc/EndRdx/Rchg/Hold(37), GladNet-Dam%(37)
    Level 32: Stun -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(34)
    Level 35: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(36), EndRdx-I(48)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(40)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), Krma-ResKB(50)
    Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(45), S'fstPrt-ResKB(50)
    Level 47: Force of Nature -- S'fstPrt-ResKB(A)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 50: Spiritual Total Core Revamp
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
  17. Have been trying to build a toon for PvP. Would probably mainly be used for Zone like in RV, but would like if it would work in 1v1 too. I wasnt too good at building Dom's so i tried with a blaster and number wise "I" think it may get some kills but i have very little experience in PvP. So any Power changes or IO changes welcome. Looking for any kind of help for a PvP toon.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    PvP Blater: Level 50 Natural Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Apoc-Dam%(7)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(43), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(48)
    Level 2: Energy Punch -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(7), Stpfy-Acc/EndRdx(9), Stpfy-Stun/Rng(9), Stpfy-Acc/Stun/Rchg(11)
    Level 4: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 6: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(40), Decim-Build%(48)
    Level 8: Aim -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 10: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(34)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(17)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 18: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Hold%(25)
    Level 20: Aid Other -- Empty(A)
    Level 22: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal(29), IntRdx-I(42)
    Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
    Level 26: Boxing -- Dsrnt-I(A)
    Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResKB(31)
    Level 30: Bitter Freeze Ray -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(34), GladNet-Rchg/Hold(36), GladNet-EndRdx/Rchg/Hold(37), GladNet-Acc/EndRdx/Rchg/Hold(37), GladNet-Dam%(37)
    Level 32: Stun -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(34)
    Level 35: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(36), EndRdx-I(48)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(40)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), Krma-ResKB(50)
    Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(45), S'fstPrt-ResKB(50)
    Level 47: Force of Nature -- S'fstPrt-ResKB(A)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 50: Spiritual Total Core Revamp
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
  18. Just about to get my first vill to 50 and my inital plan was just a reg team build that is still pretty built with IO's and everything. But I came up with this (again, no experience in PvP so) and was wondering if Regen in PvP was still worth anything and if KM would be too slow to work out. Any comments, tweaks welcome. Thanks

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Joe-Shadow PvP: Level 50 Magic Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7)
    Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
    Level 4: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
    Level 6: Assassin's Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), Hectmb-Dam%(27)
    Level 8: Fast Healing -- Heal-I(A), Heal-I(29), RgnTis-Regen+(29)
    Level 10: Reconstruction -- Mrcl-Heal(A), Mrcl-Heal/Rchg(31), Mrcl-EndRdx/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), RechRdx-I(33), RechRdx-I(33)
    Level 12: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Super Jump -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(34)
    Level 18: Placate -- RechRdx-I(A), RechRdx-I(34)
    Level 20: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(36), Panac-Heal(37), RechRdx-I(37)
    Level 22: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(39), Mrcl-Heal(39)
    Level 24: Resilience -- ResDam-I(A), ResDam-I(39)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(40), Panac-Heal/Rchg(42), Panac-Heal/EndRedux/Rchg(42), Panac-Heal(42)
    Level 30: Kick -- Empty(A)
    Level 32: Concentrated Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg(43), C'ngImp-Dmg/EndRdx(45), T'Death-Dam%(45)
    Level 35: Tough -- ResDam-I(A), ResDam-I(45), EndRdx-I(46)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(46)
    Level 41: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
    Level 44: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(50)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(50)
    Level 50: Musculature Total Core Revamp
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Heal-I(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(17), EndMod-I(17)
  19. Just about to get my first vill to 50 and my inital plan was just a reg team build that is still pretty built with IO's and everything. But I came up with this (again, no experience in PvP so) and was wondering if Regen in PvP was still worth anything and if KM would be too slow to work out. Any comments, tweaks welcome. Thanks

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Joe-Shadow PvP: Level 50 Magic Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7)
    Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
    Level 4: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
    Level 6: Assassin's Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), Hectmb-Dam%(27)
    Level 8: Fast Healing -- Heal-I(A), Heal-I(29), RgnTis-Regen+(29)
    Level 10: Reconstruction -- Mrcl-Heal(A), Mrcl-Heal/Rchg(31), Mrcl-EndRdx/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), RechRdx-I(33), RechRdx-I(33)
    Level 12: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Super Jump -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(34)
    Level 18: Placate -- RechRdx-I(A), RechRdx-I(34)
    Level 20: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(36), Panac-Heal(37), RechRdx-I(37)
    Level 22: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(39), Mrcl-Heal(39)
    Level 24: Resilience -- ResDam-I(A), ResDam-I(39)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(40), Panac-Heal/Rchg(42), Panac-Heal/EndRedux/Rchg(42), Panac-Heal(42)
    Level 30: Kick -- Empty(A)
    Level 32: Concentrated Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg(43), C'ngImp-Dmg/EndRdx(45), T'Death-Dam%(45)
    Level 35: Tough -- ResDam-I(A), ResDam-I(45), EndRdx-I(46)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(46)
    Level 41: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
    Level 44: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(50)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(50)
    Level 50: Musculature Total Core Revamp
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Heal-I(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(17), EndMod-I(17)
  20. Ok, made a couple changes (for the better i think lol). But added a bit more def, still have quite a bit of rech, only a 3 sec down time (with alpha slot added in but anyways). So, hopefully this will turn out to be fairly effective. Again, any tweaks or ideas on changes, please just add it. Thanks!

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Healthy Kinetics: Level 50 Natural Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
    Level 2: Fast Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
    Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg(19)
    Level 6: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
    Level 8: Assassin's Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27)
    Level 10: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33)
    Level 18: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 20: Placate -- RechRdx-I(A), RechRdx-I(36)
    Level 22: Resilience -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39), FrcFbk-Rechg%(40)
    Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(42), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
    Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46)
    Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46)
    Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
    Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50)
    Level 49: Revive -- RechRdx-I(A)
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15)
  21. So I have never built a regen toon, I dont know how well the regen will make up for lack of def and res so was wondering if this build would turn out well at all. I did my best to take an extra rechage path to get the heals up faster. Would love any changes to be made. Thanks (also open to suggestions on other combination builds for stalkers)

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Healthy Kinetics: Level 50 Natural Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(48), RgnTis-Regen+(50)
    Level 4: Smashing Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/Rchg(7)
    Level 6: Reconstruction -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37)
    Level 8: Assassin's Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(36)
    Level 18: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21)
    Level 20: Placate -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Resilience -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(50)
    Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(33), ImpSkn-ResDam/Rchg(33), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(34), ImpSkn-Status(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Ksmt-ToHit+(36)
    Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48)
    Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48)
    Level 49: Revive -- RechRdx-I(A)
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
  22. Taking all that into consideration, I made this now. I did keep acrobatics casue it has the hold res in it which I kinda like, but other than that I pretty much made all the changes mentioned. Switched out IO's in SG for hold (and endur still cause it is kinda endur heavy w/o it), also switched the IO's in Tesla Cage for hold too instead of endur mod. Picked up the pool power set. O, one thing i started thinking about is what would be the best alpha for this? I looked at the tier two's (just for a good idea for totals) and I seem to think that Nerver is the best to chose (with the extra hold duration). If not, what would be the best?
    But here is what it is thus far

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thunda.Struck (extra Drain Build): Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
    Level 1: Electric Fence -- Thundr-Acc/Dmg:50(A)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11)
    Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/Rchg:50(15)
    Level 6: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), EndMod-I:50(19)
    Level 8: Short Circuit -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(23)
    Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(27)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), Winter-ResSlow:50(29)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
    Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 18: Aim -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
    Level 22: Acrobatics -- EndRdx-I:50(A)
    Level 24: Tesla Cage -- BasGaze-EndRdx/Rchg/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(34), BasGaze-Acc/Hold:30(34), BasGaze-Acc/Rchg:30(36)
    Level 26: Kick -- Empty(A)
    Level 28: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 30: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(39), S'fstPrt-ResDam/Def+:30(40), Aegis-Psi/Status:50(40)
    Level 32: Thunderous Blast -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(42)
    Level 35: Power Sink -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(42), Efficacy-EndMod/Rchg:50(42), Efficacy-EndMod/Acc:50(43)
    Level 38: Shocking Grasp -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(43), BasGaze-Rchg/Hold:30(43), BasGaze-EndRdx/Rchg/Hold:30(45), EndRdx-I:50(45), EndRdx-I:50(45)
    Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46), Ksmt-ToHit+:30(46)
    Level 44: Shocking Bolt -- Lock-EndRdx/Rchg/Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(48), Lock-Acc/Rchg:50(50)
    Level 47: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam:40(48), RctvArm-EndRdx:40(50)
    Level 49: Surge of Power -- RechRdx-I:50(A)
    Level 50: Nerve Core Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(11)
  23. Just made some more changes to ^ that build. So look at this one instead.
    O and some of my logic on this build:
    -Health and Stamina - more regen, dont think it will be a big problem with the bit of def i got and the two endur IO's were better than any other IO's set cause capped bonus' so the IO's got it done just fine.
    (thinking that may be the only big thing that would come up but) Again, i would love feedback on tweeking cause im really not sure the best way to build this guy. Thanks

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thunda.Struck (extra Drain Build): Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
    Level 1: Electric Fence -- Thundr-Acc/Dmg:50(A)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11)
    Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/Rchg:50(15)
    Level 6: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), EndMod-I:50(19)
    Level 8: Short Circuit -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(23)
    Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(27)
    Level 12: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(29)
    Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 18: Aim -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), Winter-ResSlow:50(34)
    Level 24: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(34), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Dmg/EndRdx/Rchg:50(36)
    Level 26: Tesla Cage -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/Acc/Rchg:50(37), Efficacy-Acc/Rchg:50(37)
    Level 28: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
    Level 30: Kick -- Empty(A)
    Level 32: Thunderous Blast -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(42)
    Level 35: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(42)
    Level 38: Power Sink -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(42), Efficacy-EndMod/Rchg:50(43), Efficacy-EndMod/Acc:50(43)
    Level 41: Shocking Grasp -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-Acc/Rchg:50(45), P'Shift-EndMod/Acc:50(45), EndRdx-I:50(45), EndRdx-I:50(46)
    Level 44: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(46), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(48), S'fstPrt-ResDam/Def+:30(48), Aegis-Psi/Status:50(48)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), Ksmt-ToHit+:30(50)
    Level 49: Acrobatics -- EndRdx-I:50(A)
    Level 50: Cardiac Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(11)
  24. Quote:
    Originally Posted by Test_Rat View Post
    This build seems rather strange.

    You are playing an elec blaster without Short Circuit.
    Your electric fences is unlsotted (Its a defiance attack and great -recovery..)
    You take voltaic sentinel very late (without it elecs damage is pitiful single target, and its a 20% defiance boost).

    Honestly what this looks like to me:

    You are trying to shoehorn elec blast into someting it isn't. Why not play a superior primary that does what you want without any strange sacrafices.
    This is my first blaster build (not used to making them) but i did look into some other forums about elec blasters and i kinda see the strengths now in the endur drain area. So i made another build that is more oriented in that direction. See what else can be modified on this build, Thanks

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thunda.Struck (extra Drain Build): Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(33), Decim-Dmg/Rchg:40(37), Decim-Acc/EndRdx/Rchg:40(50), Decim-Acc/Dmg/Rchg:40(50)
    Level 1: Electric Fence -- Thundr-Acc/Dmg:50(A)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
    Level 6: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(37), EndMod-I:50(40)
    Level 8: Short Circuit -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc:50(9), Efficacy-EndMod/Acc/Rchg:50(9), Efficacy-Acc/Rchg:50(37)
    Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(15)
    Level 12: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
    Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
    Level 18: Aim -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), Winter-ResSlow:50(23)
    Level 24: Zapp -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(25), ExtrmM-Acc/ActRdx/Rng:50(25), ExtrmM-Dmg/ActRdx/Rchg:50(36), ExtrmM-Dmg/EndRdx/Rchg:50(36), ExtrmM-Acc/Rng/Rchg:50(36)
    Level 26: Tesla Cage -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(34)
    Level 28: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(34)
    Level 30: Kick -- Empty(A)
    Level 32: Thunderous Blast -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33)
    Level 35: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(50)
    Level 38: Power Sink -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(39), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc:50(39)
    Level 41: Shocking Grasp -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Rchg:50(42), EndRdx-I:50(43), EndRdx-I:50(43)
    Level 44: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), S'fstPrt-ResDam/Def+:30(46), Aegis-Psi/Status:50(46)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), Ksmt-ToHit+:30(48)
    Level 49: Acrobatics -- EndRdx-I:50(A)
    Level 50: Cardiac Core Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(34)
  25. Just a build i came up with for reg team play. Fit in the def because i figured it helps to be alive to do dmg and (to me) seems like this amount of def would be sufficent for a blaster.
    Any additions welcome or tweeks, Thanks

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thunda.Struck (other +def build): Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 1: Electric Fence -- Empty(A)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
    Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
    Level 8: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(9), RechRdx-I:50(9), RechRdx-I:50(11)
    Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(42)
    Level 12: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/Rchg:50(39)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(15)
    Level 16: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(17), RechRdx-I:50(17), RechRdx-I:50(37)
    Level 18: Zapp -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(19), ExtrmM-Acc/ActRdx/Rng:50(19), ExtrmM-Dmg/ActRdx/Rchg:50(23), ExtrmM-Dmg/EndRdx/Rchg:50(23), ExtrmM-Acc/Rng/Rchg:50(37)
    Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(34), Aegis-Psi/Status:50(37)
    Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), Ksmt-ToHit+:30(34)
    Level 28: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(34)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod:50(36)
    Level 38: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-EndRdx/Rchg:50(39)
    Level 41: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42)
    Level 44: Temp Invulnerability -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45)
    Level 47: Force of Nature -- S'fstPrt-ResDam/Def+:30(A)
    Level 49: Voltaic Sentinel -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(50)
    Level 50: Spiritual Partial Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(3)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(5), Efficacy-EndMod/EndRdx:50(7)