KM/Regen Uncertainty
Regen is a little sub-par on Stalkers due to their low HP cap. That's no reason not to play and enjoy it though. The biggest change I would make is to remove the focus on adding +regen and +HP through IO set bonuses. Regen already has enough regen. If the sets tools aren't enough to save you, adding more regen won't either.
To put it another way, when you get defeated, more often than not it will be because you took too much damage all at once, and no amount of regen would have saved you. You have plenty of regen, and adding more gets you diminishing returns basically. What regen needs on a Stalker is to get hit less and/or to take less damage from the hits that get through. So defense and resistance.
Building for recharge is a great idea too of course. Getting all the click powers back faster makes a big difference in your survivability. So ideally you'd want all three. Recharge, defense, and resistance.
Taking Tough and Weave as you have is a great start, but from there you don't build on the defense nearly enough IMO. I'd want to have 25% at a minimum versus the main attack vectors/damage types I'd expect to face. Ideally I wouldn't stop until I hit 33% or so, enough to soft-cap with a small purple inspiration.
I'd drop the sets of Numinas and replace them with Doctored Wounds. That will push you up against the rule of 5 for 5% recharge bonuses real quick, so you can then drop the Crushing Impacts out of your attacks and replace them with a set that grants a defense bonus. Which one is up to you depending on your budget and whether you want typed or positional defense.
I'd also fit in Burst. It's not the best AoE but I like to have whatever I can get, and with a 100% crit from Hide, it's not bad and worth the pick and slots IMO. That's personal preference though.
Overall the build looks good to me. I think trading out some regen and +HPs for more defense will make a dramatic difference in your survivability though.
Edit: I would have offered a modified build for your consideration but I don't generally like mangling other people's builds without knowing a bit more about their build constraints.
This is my km/regen's planned build. She's currently at level 33. Has 33% s/l defense and a fair amount of recharge. This build may not directly translate into a stalker build, but it can at least give you some ideas.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), FrcFbk-Rechg%(36), Acc-I(48)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(40)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(46)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(46)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(25), Dct'dW-Heal/EndRdx(37)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(25), Dct'dW-Heal/EndRdx(37)
Level 12: Power Siphon -- HO:Membr(A), RechRdx-I(13)
Level 14: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), Flight-I(50)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-EndRdx/Rchg(17), RgnTis-Regen+(39)
Level 18: Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Dmg/Rchg(31), Oblit-Dmg(36)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), RctvArm-EndRdx(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(50)
Level 26: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dam%(36)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(37)
Level 30: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(46)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- HO:Centri(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spiritual Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(23), Mrcl-Heal/EndRdx(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Ok, made a couple changes (for the better i think lol). But added a bit more def, still have quite a bit of rech, only a 3 sec down time (with alpha slot added in but anyways). So, hopefully this will turn out to be fairly effective. Again, any tweaks or ideas on changes, please just add it. Thanks!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Healthy Kinetics: Level 50 Natural Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 2: Fast Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg(19)
Level 6: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 8: Assassin's Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33)
Level 18: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 20: Placate -- RechRdx-I(A), RechRdx-I(36)
Level 22: Resilience -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39), FrcFbk-Rechg%(40)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Kick -- Empty(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(42), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46)
Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50)
Level 49: Revive -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15)
How is leveling Regen? What do you suggest, IOs or SOs? Do you slot sets as you level or wait until 50?
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
How often do you do that? Are there level areas where it slows down and becomes difficult to progress?
Some time in the 20s (so level 25-30 IOs). I don't completely slot my powers with IOs though. I try to get some dual or tri-aspect ones and slot those in 1/2 to 3/4 of a power. In attacks, for instance, I try to get some endredux and rech from these IOs and some acc and dmg if available. The remaining slots will get SOs for acc or dmg depending on the IOs I get.
Toggle powers, on the other hand, I tend to use common IOs unless it's a damage aura. High recharge powers usually get common IOs, too. Even slotting half of all your powers with IOs will save you inf in the long run as you'll never have to replace or upgrade them.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
So often people create these OMGSOAWESOME builds...But they forget the most important part of the character - The Leveling process. I bet more than half of "This will be my new toon" characters don't make it past lvl 20.
Would you say that /Regen is slotted differently for Scrappers, than Stalkers? I mean besides Hide.
So often people create these OMGSOAWESOME builds...But they forget the most important part of the character - The Leveling process. I bet more than half of "This will be my new toon" characters don't make it past lvl 20.
Would you say that /Regen is slotted differently for Scrappers, than Stalkers? I mean besides Hide. |
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
How is leveling Regen? What do you suggest, IOs or SOs? Do you slot sets as you level or wait until 50?
|
The cost per slot to buy SOs from level 22 to level 50 replacing only when they turn red is about 480k each. The cost to craft a memorized level 35 common IO is far, far less and it will never expire on you in the middle of a mission. I particularly hate when Accuracy TO/DO/SOs expire.
The other thing to ask is how do you play? Do you run non-50 taskforces? I know I run almost all of them regularly so for me, I want my set bonuses to work down below 50. If I know I'm going to slot a level 35 IO, why the hell pay for SOs from level 33-50 then replace them with something better when I can have the better right away?
Many sets you might want cap below 50. Are you taking a patron or APP hold? Basilisk is only level 30, slot it as soon as you have the power (typically level 41), waiting 9 levels is an odd choice. Regen needs S/L defense, most attacks benefit from Kinetic Combat. Sure those are expensive, but Smashing Haymaker is cheap. Slot those in the 20s and upgrade to Kinetics as soon as your 32+. Use tip missions and V-Merits to get them. Putting Reactive Armor into Toughness? It caps at level 40, why are you waiting from 37-50 before you slot it?
these days I use only TO/DO/SOs that drop and I slot 90%+ IOs starting at level 7. I don't do any marketing, I just sell my drops, crafting or not depending on what is worth more money. I tend to have all my slots filled and a bankroll that grows by a bit more than 1m/level while I'm levelling.
I really don't like SOs expiring on me. =)
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
So I have never built a regen toon, I dont know how well the regen will make up for lack of def and res so was wondering if this build would turn out well at all. I did my best to take an extra rechage path to get the heals up faster. Would love any changes to be made. Thanks (also open to suggestions on other combination builds for stalkers)
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Healthy Kinetics: Level 50 Natural Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(48), RgnTis-Regen+(50)
Level 4: Smashing Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/Rchg(7)
Level 6: Reconstruction -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37)
Level 8: Assassin's Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(36)
Level 18: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21)
Level 20: Placate -- RechRdx-I(A), RechRdx-I(21)
Level 22: Resilience -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(50)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Kick -- Empty(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(33), ImpSkn-ResDam/Rchg(33), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(34), ImpSkn-Status(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Ksmt-ToHit+(36)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48)
Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48)
Level 49: Revive -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)