Fire/Fire Tank Build Help
idk if this will help at all (cause i didnt go with soul) but i run this currently and absolutly love it.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
New Fire Joe (+def): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Acc/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Dmg/EndRdx:50(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
Level 6: Boxing -- Empty(A)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), S'fstPrt-ResKB:30(21)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 32: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Partial Core Conversion
Level 50: Musculature Total Core Revamp
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), Numna-Heal/EndRdx:50(39)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40)
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I would help u but need data chunk to open your build to look at it.
Sorry about that I should know better.
Data chunk for the original idea:
http://www.cohplanner.com/mids/downl...90FF015E7AF339
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And my second idea
http://www.cohplanner.com/mids/downl...83FC0FD6C4F2F2
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Thanks for the help and sorry again.
Slythetic:
You are doing what many people with fire tanks do, and that is going for more attacks from the epic pool.
Now, you can play as you wish.... But with that many attacks, you don't have anything six slotted. Why take an attack (especially on a modest damage AT like a tank) and then cripple it?
I will repeat and emphasize the advice you were given before: You do not need the soul pool. If you want it for concept, then the build as presented is about as good as you're going to manage.
If you drop the soul pool, and three attacks/toggles that go with it, you can then concentrate slotting on the attacks you gain from your primary and secondary.
And you are still a FIRE TANK. It's not like you have any shortage of attacks.
Also: I recommend you FIRST soft-cap S/L, and only after you have done that, then address E/N/F/C. S/L is paramount for a tanker's survivability.
My two cents! The important thing is to have fun!
This is my finalized build for my level 50 Fire/Fire/Fire tank. She was very good before, now she's amazing.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Time Fritter: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (9) Obliteration - Damage
- (9) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Damage/Recharge
- (13) Obliteration - Damage
- (13) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Recharge
- (15) Obliteration - Chance for Smashing Damage
- (A) Panacea - Heal/Endurance
- (17) Panacea - Endurance/Recharge
- (17) Panacea - Hea/Recharge
- (19) Panacea - Heal/Endurance/Recharge
- (19) Panacea - Heal
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (27) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Chance for Psi Damage
- (31) Perfect Zinger - Taunt/Recharge
- (31) Perfect Zinger - Taunt/Recharge/Range
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Rectified Reticle - To Hit Buff
- (36) Rectified Reticle - To Hit Buff/Recharge
- (A) Perfect Zinger - Taunt
- (31) Perfect Zinger - Accuracy/Recharge
- (33) Perfect Zinger - Taunt/Recharge
- (37) Perfect Zinger - Taunt/Recharge/Range
- (39) Perfect Zinger - Taunt/Range
- (42) Perfect Zinger - Chance for Psi Damage
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Superior Might of the Tanker - Accuracy/Damage
- (39) Superior Might of the Tanker - Damage/Recharge
- (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (40) Superior Might of the Tanker - Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (A) Luck of the Gambler - Recharge Speed
- (36) Shield Wall - Defense
- (42) Shield Wall - +Res (Teleportation), +3% Res (All)
- (42) Luck of the Gambler - Defense
- (46) Shield Wall - Defense/Endurance
- (A) Recharge Reduction IO
- (A) HamiO:Endoplasm Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (46) Hecatomb - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (A) HamiO:Lysosome Exposure
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (50) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO
- (A) Empty
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Recharge
Level 4: Ninja Run
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Remember, different people have different play styles. This build is good for farming (if you havent' a brute), teaming and incarnate trials. With the ATO's proc doing it's thing, you get s/l cap fairly often. And, with that little temp vet pet that boosts resistance, you're there (or very close to it) when it isn't.
End use is a little heavier than I wanted, because I wanted Agility, but - I don't like to keep tabs on end recovery while playing. With Cardiac, I simply don't have to.
(oh, I did change one thing, and that was the travel power. Super speed over super jump. )
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
So I decided to give my first 50 fire/fire/soul and favorite character some love. But I'm stuck, the first build I threw together has 34% sl, 16, e/n. Then I noticed eradication and tried swapping obliteration to 3 erad, 3 sirocco, anyway, that build loses 16% recharge and gives me about 28% s/l/e/n.
Anyway, is the loss in recharge worth it? This was my first attempt, for what it's worth. I do have a catalyzed ato set. Got lucky gambling. Was thinking to put it in blazing.
Edit: Not incarnate yet, half the point was to make it easier for him to play around in da. Ignore that part.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/Rchg(40)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(34), Dct'dW-Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(50)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(23)
Level 8: Boxing -- Acc-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(34)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(46)
Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Rchg(21)
Level 22: Weave -- LkGmblr-Rchg+(A), Krma-ResKB(23), LkGmblr-Def/EndRdx(33)
Level 24: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(46)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Taunt -- Insult-Taunt(A), Insult-Taunt/Rchg(33), Insult-Dsrnt%(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Build%(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run