Dm vs SS for shield brute (pvp and pve, s&g)
I'm not sure I'd take a /shield in PvP. The defense is pitiful compared to the to-hit buffs you'll be facing.
With that said, dark would be the more viable option to round out the lack of a heal in /shield, although if you're looking for insane damage, a saturated SS/Shield is looking at around +500% damage.
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I'm not sure I'd take a /shield in PvP. The defense is pitiful compared to the to-hit buffs you'll be facing.
With that said, dark would be the more viable option to round out the lack of a heal in /shield, although if you're looking for insane damage, a saturated SS/Shield is looking at around +500% damage.
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The problem is....you'll never have THAT many Heroes around you and be alive long enough to use it heh
I take my ss/sd to freedom RV most nights and do just fine. Not many kills, four last night in about a half hour, but I have not died yet (almost last night when a bunch of heroes tried). /sd really does need to be loaded up for success in both pve and especially pvp. KO blow is where I get most of my kills; my attack chain of FS/KOblow/ShieldCharge/FS gets some and certainly sets up other villains for KSs.
I have my defenses at 50 and 20.
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I'm not sure I'd take a /shield in PvP. The defense is pitiful compared to the to-hit buffs you'll be facing.
With that said, dark would be the more viable option to round out the lack of a heal in /shield, although if you're looking for insane damage, a saturated SS/Shield is looking at around +500% damage.
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The problem is....you'll never have THAT many Heroes around you and be alive long enough to use it heh
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Ohh..I don't know about that. Imagine a sg vs sg match with a saturated Sd leading the spear tip. Scary.
Check out Krieg Jaeger, and expand on your own character at Virtue verse!
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I'm not sure I'd take a /shield in PvP. The defense is pitiful compared to the to-hit buffs you'll be facing.
With that said, dark would be the more viable option to round out the lack of a heal in /shield, although if you're looking for insane damage, a saturated SS/Shield is looking at around +500% damage.
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The problem is....you'll never have THAT many Heroes around you and be alive long enough to use it heh
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I should have reworded this. In PvP I wouldn't roll a defense set right now, since it is fairly trivial to get past most if they doin't have a tier nine that boosts the defense past 100 or so. Shield doesn't.
The saturation you get is what you'll experience in PvE, not PvP. You'll never have 10 people in range, and if you do, you're not going to live very long.
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I'm not sure I'd take a /shield in PvP. The defense is pitiful compared to the to-hit buffs you'll be facing.
With that said, dark would be the more viable option to round out the lack of a heal in /shield, although if you're looking for insane damage, a saturated SS/Shield is looking at around +500% damage.
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The problem is....you'll never have THAT many Heroes around you and be alive long enough to use it heh
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Ohh..I don't know about that. Imagine a sg vs sg match with a saturated Sd leading the spear tip. Scary.
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He will just provide the focal point for all the debuffs. Not scary at all.
That's if a buffed-to-the-max blaster doesn't 3-4 shot him.
Both gonna rock in PvE, my preference being for SS/SD which gonna be an AoE monster too.
Forget about PvP, as Air Sup/Kick/Boxing/Flurry deal twice more damage than your primary attacks there (it's not an exageration, set your Mids on PvP mode and see by yourself). So only Rage/Hurl/Siphon Life... etc are useful there, your primary attacks not much.
So, while Dm has an amazingly quick attack speed and is a buzzsaw for fury, along with it's amazing utility (self heal, end restore, immob+superior dmg tier9) and -acc, this is a pretty good complement for any brute looking to get some survivability, and it's damage type is, while not as rarely negated as it's normal counterpart (energy) still fairly rarely resisted (save undead and demons).
The -acc does wonders for the early levels as well, where shield very much blows.
SS on the other hand has it's purely insane damage output with perma-rage (assuming it hasn't been nerfed) and fury is always easy to build with brawl anyway. -Acc? Who needs it when your enemy can't stand on their feet for more than three seconds. Though knockdown/back is unreliable at best for a defense mechanism.
Still, having a powerful ranged attack, along with one of the best attacks in the game, imo (knock out blow) and the ever omnipotent perma rage blows DM's buff out of the water. But of course, no heals, no end.
Which sounds more solid for using with a shield? Consider too, that the shield has shield charge, a teleportaoe with superior damage. Combine that with foot stomp, and you have some good times. Or fill the loss of foot stomp with the charge and have your -acc and end sucking goodness.
Opinions? Which do you think would be better for the combo?
Check out Krieg Jaeger, and expand on your own character at Virtue verse!