Originally Posted by Slaunyeh
I think you have to go to the actual store page to see. I don't know about the US, but here it was part of their "midweek madness" sale, so I'd be surprised if that was still running. (and, having just checked, it isn't here in Europe).
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TSW refugee migration
I snagged it for half-price and that included a month's game time. I just couldn't resist and now I'm in love again.
E.
A'KO SMASH!!!
I bought a copy on ebay for $28 shipped. My 30 days ends in a week...I doubt I resubscribe.
I enjoyed the trial period so much I ordered the game after my first day. I liked the setting and the lore and decided I could live with the graphics. I did nearly every mission in Kingsmouth before moving on.
Now I'm kinda "meh" about it and haven't played much in the past 2 weeks and not at all in 4-5 days.
Gol-
I bought a copy on ebay for $28 shipped. My 30 days ends in a week...I doubt I resubscribe.
I enjoyed the trial period so much I ordered the game after my first day. I liked the setting and the lore and decided I could live with the graphics. I did nearly every mission in Kingsmouth before moving on. Now I'm kinda "meh" about it and haven't played much in the past 2 weeks and not at all in 4-5 days. Gol- |
Good luck and safe travels.
TSW
Krovus - Templar - Arcadia
Infinity & Virtue
@WAR HAWK
This is where our money is going, NCSoft.
Please buff Ice Control.
3 days is a very short trial time.
I waited till I had some off time from work to try it out. Got several hours the first night, but much of that was spent on creating the character and figuring out what to do and resetting some keybinds. Then watching the voice-over scenes was cool but took time.
Unfortunately real life interfered the next couple days, so I didn't get nearly as much time to try out as I would like. I ran out of time while I was working overtime, so lost a last evening chance, but it was overtime pay.
3 days... wasn't CoH's trial 14 days? or a 10 days? back in the day, I forget. Its annoying that if you blast through enough missions they extend you, but if you couldn't play enough they don't. ( If you want to limit things, just say 10 - 15 real hours in the game or something, the more hardcore will go through that in 3 days or so and the more casual will take more days, but still not get more play time.)
That said, I liked it. (even on my underspec computer with things turned down really really low)
I wasn't able to show my wife the game, or play along with her, so I'll be waiting to buy until we try her on a trial run, if she likes it. That might wait till the servers go dark on our favorite game... or a really great sale appears in time for the holidays.
Storywise she'll probably like it, and the powers, but some of the CoH fighting style being lost may annoy her, maybe a lot, we'll see down the road.
The final line of a post by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."
It's geared a lot toward soloing (any build you want with no classes) and the puzzle solving, badge collector types (like to read all the clues and backstory).
The fighting isn't as defined as CoH and there's a minimal amount of instanced missions so far. It's mostly 'street sweeping' and 'patrol' style missions. Not bad, but definitely ripe for griefing if you were so inclined. Pretty easy to train mobs onto a PC while they're reading storyline or watching a video.
The NPCs and voices and plot are excellent. Like a mini-movie or creepy novel. Can be too much if you just want to run in and smash ****.
Please buff Ice Control.
It should be good for us, because we always tend to duo, and we had only a few 50's and tons and tons of alt duos. The journey is the point for us.
Back when she was new to CoH she tried LOTRO and hated it, hated the combat style etc, even though she often had tanks and scrappers. Now she plays whatever she feels like and is much more skilled at CoH than she was then... and maybe games in general... don't know because she loves CoH.
We'll build a new bridge when its time to cross over.
CO, TSW, or maybe Otherland (if it ever gets a US beta). We'll see what she likes.
The final line of a post by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."
Virtue Server
Avatar art by Daggerpoint
Not bad, but definitely ripe for griefing if you were so inclined. Pretty easy to train mobs onto a PC while they're reading storyline or watching a video. |
Not really. When mobs get pulled out of their natural habitat, they are focused on that person who pulled them - if that person dies or gets away, they start running back to where they were pulled from. Unless someone attacks them first, they won't aggro on anyone until they're back where they came from, no matter how close another player might be.
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EDIT: I do not really endorse training mobs onto jerks.
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@Inquisitor
Not really. When mobs get pulled out of their natural habitat, they are focused on that person who pulled them - if that person dies or gets away, they start running back to where they were pulled from. Unless someone attacks them first, they won't aggro on anyone until they're back where they came from, no matter how close another player might be.
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Related story: My team of three (all of us CoH refugees, as it happens) had someone train four Rift Martyrs on us out back of the Overlook Motel in Savage Coast a couple nights ago. Which we proceeded to curbstomp with our QL4 (pretty much appropriate to starting that zone) or so builds... The guy even commented in Say (Local), "You guys are good." That made me smile, so I didn't even report him! I think he was just bored...
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
Not really. When mobs get pulled out of their natural habitat, they are focused on that person who pulled them - if that person dies or gets away, they start running back to where they were pulled from. Unless someone attacks them first, they won't aggro on anyone until they're back where they came from, no matter how close another player might be.
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Now something that does irritate me about the NPC's is the instant healing. Last time I was on I took a shot at a sole target and kept shooting at it while backing up to maintain distance. Suddenly the NPC stops instant heals, breaks off combat, and runs away. Forcing me to start over. As far as I'm concerned that's total BS. I don't give a rat's patootie what the devs reasons are, an NPC that quits combat and instantly heals back to full in the middle of combat is a BS game mechanic. Especially when I've had NPC's chase me clear across the map when I wasn't fighting back.
Now something that does irritate me about the NPC's is the instant healing. Last time I was on I took a shot at a sole target and kept shooting at it while backing up to maintain distance. Suddenly the NPC stops instant heals, breaks off combat, and runs away. Forcing me to start over. As far as I'm concerned that's total BS. I don't give a rat's patootie what the devs reasons are, an NPC that quits combat and instantly heals back to full in the middle of combat is a BS game mechanic. Especially when I've had NPC's chase me clear across the map when I wasn't fighting back.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I can vouch for this. I've lost count of the number of times I've had some twit try running past me with several mobs chasing him only to have the mobs completely ignore me and catch up with the twit and gank his stupid <insert explicative>.
Now something that does irritate me about the NPC's is the instant healing. Last time I was on I took a shot at a sole target and kept shooting at it while backing up to maintain distance. Suddenly the NPC stops instant heals, breaks off combat, and runs away. Forcing me to start over. As far as I'm concerned that's total BS. I don't give a rat's patootie what the devs reasons are, an NPC that quits combat and instantly heals back to full in the middle of combat is a BS game mechanic. Especially when I've had NPC's chase me clear across the map when I wasn't fighting back. |
Virtue Server
Avatar art by Daggerpoint
Also such games tend to have mechanics in which characters can rapidly recover health out of combat, so without it you could fight, break combat, heal, and resume. So mobs regen back to full out of combat. It's not really that big a deal.
As far as quitting and evading back to their spawn point, this is because mobs are leashed to only move a certain distance from their spawn point. This benefits players who might be trying to cross the zone and don't want to fight everything they encounter and it prevents a certain degree of kiting. It can be frustrating at times as many boss mobs have very short leashes, and you can have a boss evade, regen to full, and immediately attack again. I've had to beat a boss down three times before I managed to defeat it because it had such a short leash. On the other hand, I was able to survive taking it down to near defeat twice before defeating it the third time without any out of combat regen. This is why I don't think it's all that big a deal.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Yeah there was one boss that spawned inside of a fountain's surrounding pool that I almost killed like three times before I realized that I couldn't drag him out of the pool through backing up like I usually did because he would "evade" heal to full and go back to the center of the pool.
It's a good thing I rocked or that might have killed me.
Part of my secret is that I constantly heal back to full during combat.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
As far as quitting and evading back to their spawn point, this is because mobs are leashed to only move a certain distance from their spawn point. This benefits players who might be trying to cross the zone and don't want to fight everything they encounter and it prevents a certain degree of kiting.
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Funny how they didn't seem to be leashed when I wasn't fighting back.
And you know what? It didn't bother me that they kept after me and overwhelmed me with sheer numbers. I found that to be immersive. They were relentless just like movie zombies.
But a mindless undead suddenly developing survival instincts, and then taunting me by instantly regenerating? Essentially saying,"Neener neener neener I'm at full health! thpthpthpthpt! Nyah nyah nyah nyah nyah nyah!" Pisses me off.
I still like the game tho. Just not that particular game mechanic.
Oh another thing. Anyone know how I can increase my jump distance? There's two lore objects in Seoul on top of a roof and a balcony thing (8 and 13 I think) I can't seem to get because I can't jump far enough to reach get them.
I've watched other players make the jumps, but I can't seem to match the distance. If there's a skill I have to buy I don't mind saving up to get it.
Oh another thing. Anyone know how I can increase my jump distance? There's two lore objects in Seoul on top of a roof and a balcony thing (8 and 13 I think) I can't seem to get because I can't jump far enough to reach get them.
I've watched other players make the jumps, but I can't seem to match the distance. If there's a skill I have to buy I don't mind saving up to get it. |
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@Inquisitor
Oh another thing. Anyone know how I can increase my jump distance? There's two lore objects in Seoul on top of a roof and a balcony thing (8 and 13 I think) I can't seem to get because I can't jump far enough to reach get them.
I've watched other players make the jumps, but I can't seem to match the distance. If there's a skill I have to buy I don't mind saving up to get it. |
TSW
Krovus - Templar - Arcadia
Infinity & Virtue
@WAR HAWK
And yet I've had two of those big guys on the beach near the Bed and Breakfast and 2-3 three mobs of townie zombies chase me from the beach, past the fire department, and kill me on the steps to the Church.
Funny how they didn't seem to be leashed when I wasn't fighting back. |
Also, if you run inside the church, the zombies will just die.
Draugr seem to have longer leashes than zombies, but they can still be outrun.
And you know what? It didn't bother me that they kept after me and overwhelmed me with sheer numbers. I found that to be immersive. They were relentless just like movie zombies. But a mindless undead suddenly developing survival instincts, and then taunting me by instantly regenerating? Essentially saying,"Neener neener neener I'm at full health! thpthpthpthpt! Nyah nyah nyah nyah nyah nyah!" Pisses me off. |
Also, did you know that if you press X you can activate sprint? It's not superfast (at least not early on), but it can make getting through crowds of mobs somewhat easier.
I still like the game tho. Just not that particular game mechanic. |
And if this pisses you off, I do not look forward to your first encounter with the ak'ab. D:
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
And yet I've had two of those big guys on the beach near the Bed and Breakfast and 2-3 three mobs of townie zombies chase me from the beach, past the fire department, and kill me on the steps to the Church.
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There used to be an issue with the Ak'ab as well, that would chase you endlessly. But this was actually caused by another bug... once you aggroed an Ak'ab, it had to trigger it's charge first attack on you, which somehow overrode the leach distance (technically, I don't think mobs have leach distances in TSW, it's some other mechanic). Which meant that an Ak'ab would chase you clear across the Savage Coast, hit you once, and then leach back (unless you attacked it back, or someone else hit it on the way in which case you could end up fighting it).
On top of long aggro range, and a fondness for eachother's company, this made Ak'ab a bit of a pain (especially if you just needed to cross through their lands). Thankfully they aren't terrible difficult to fight, and they will teach you to use that dodge, too!
I remember a similar bug in CoV, too, for that matter. There was an issue where street mobs would never lose aggro. Poor hellions chased me from one end of Port Oakes to the other, and then back again.
Thought for the day:
"Hope is the first step on the road to disappointment."
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