Originally Posted by PleaseRecycle
Hell, you can't team on the story quests, what's the deal with that?
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Amusing GW2 review - light profanity
So far in GW2 I haven't been forced to interact with anyone. I have soloed every mission given to me. The other players in the game are no more irritating than any other background NPC, and unlike this game NPC's can't push you out of the way like you're a bag of feathers.
The only time I've socialized with anyone was on my terms when I feel the need to chat, or be helpful and answer questions. I don't have to worry about someone stealing my loot cuz just like here everyone gets their own drops. |
This is a problem I have with Champions Online, as well. An NPC tells me that civilians are trapped in the streets with the aliens so defence forces can't use their heaviest weapons. I'm tasked with saving three people. I save three people and go to head back. Before turning the corner to speak with my contact, I turn around and see around five or six people more trapped by aliens. I speak with him, and he says defence forces "can't see any more civilians." I guess they aren't looking very hard and those poor sods I left behind will be carpet-bombed.
I don't like overwold activities, because they can never be "completed" on account of all those other people that the activities have to be available for. It's Aaron Thiery chastising me for not stopping to punch every purse-puller when there are an infinite number of those and they will always respawn as soon as my back is turned. It's why I don't give a toss about fighting street crime - because it never gives any indication that I'm accomplishing anything. And at least City of Heroes events are infrequent. A fire starts, I put it out, and the zone is fire-free for another half hour. In Guild Wars 2, I stop the rampaging minotaurs, am congratulated for it and then I run into another set of rampaging minotaurs for a repeat of the even before I can turn around to leave.
And the fact that if I go to do a "quest" but I'm not quick enough on my reading and question, then other people will complete it for me. I didn't care for door-sitting in City of Heroes, and I don't care for going to a quest that's already half-way done, only to see it finished before I'm done reading the contact dialogue and figuring out what to do. I don't like playing to other people's schedules, I don't like depending on other people and I don't like objectives from my quests being completed with no input from me. I logged into the game to play, not have it played for me.
It's true: MMOs are a horrible place to be if you are super-inclined to practice anti-social behavior, the kind that Sam wants. I have never actually teamed with anyone in GW2 yet, although I have been in the same area that other players happened to be with all of us helping each other with zero consequences of doing so. I like that there is no such thing as kill stealing in GW2.
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City of Heroes played just fine with that mentality of mine and it never bothered me until Incarnates came out and forced teaming was forced down my throat. If City of Heroes can do it, other MMOs can do it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm not worried about kill-stealing, I'm worried about having a sense of accomplishment. There's no sense of accomplishment in a task that loops itself if I don't leave the area quickly enough which visibly has more to do about it by the time I'm finished with it. Say I need to break up a poacher camp and free all the cubs they've taken. I CAN'T. I can kill some of the poachers, but they just keep spawning on top of me too fast to even get all of them off-screen. I can free some of the cubs, but the cages reset faster than I can release them. I can never "complete" these quests. I can just do enough to tick the numbers on my time sheet and move on.
This is a problem I have with Champions Online, as well. An NPC tells me that civilians are trapped in the streets with the aliens so defence forces can't use their heaviest weapons. I'm tasked with saving three people. I save three people and go to head back. Before turning the corner to speak with my contact, I turn around and see around five or six people more trapped by aliens. I speak with him, and he says defence forces "can't see any more civilians." I guess they aren't looking very hard and those poor sods I left behind will be carpet-bombed. I don't like overwold activities, because they can never be "completed" on account of all those other people that the activities have to be available for... |
The quest doesn't hold your hand and wait for others to 'complete' it, if you miss it you miss it...but it will start over again later. If you're talking about the fact the quests start over later, well that's usually why there's other stuff in the area, so you don't have to stand around and get caught in the chain again when it does.
IMO, that's no different than flying about Paragon City and seeing a purse snatcher taking a woman's belongings and swooping in to rescue her only to see another purse snatcher half a block away...but it seems a bit more spread out in GW2.
It's Aaron Thiery chastising me for not stopping to punch every purse-puller when there are an infinite number of those and they will always respawn as soon as my back is turned. It's why I don't give a toss about fighting street crime - because it never gives any indication that I'm accomplishing anything. And at least City of Heroes events are infrequent. A fire starts, I put it out, and the zone is fire-free for another half hour. In Guild Wars 2, I stop the rampaging minotaurs, am congratulated for it and then I run into another set of rampaging minotaurs for a repeat of the even before I can turn around to leave. |
I read all four pages of this and I must admit to scratching my head a bit at the vehement treatment of an exceptionally fine game (at least in my opinion).
I have zero contempt for NCSoft or ArenaNet, simply because it is and has been standard practice for these businesses to do these things. And isn't it just mildly hypocritical to boycott or otherwise demonise NCSoft for their practices because it affects this game, but not boycott when they've done similar things in the past, up to and including the very nasty situation with Richard Garriot?
The business is not a person. I'm very sad for Paragon Studios, the community of the game and the game itself, but I can't in good conscience demonise ArenaNet for doing business with NCSoft. That's guilt by association, and ArenaNet are bending over backwards to provide a compelling, funny, thrilling and overall fun experience.
I'm playing the game (and happily so, I won't be boycotting NCSoft; that's like saying I'll boycott my local hospital because the administration (who I'd never meet) makes bad decisions their employees have to abide by) and find it's doing things that are specifically not grindy.
I get experience for everything, and I mean everything. I get XP for fighting monsters. I get XP if I join in an area quest (which aren't mandatory); I get XP for gathering materials. I get XP for exploring. I get XP for healing other characters. So very grindy, how could I cope?
I don't have to pay to train to use my abilities; I pick up what's at hand and I can use it. Only if I get properly beaten do I have to repair my stuff, and even then the cost is minimal. And when I do get defeated, I not only can come back from the brink with emergency abilities, but other people can help me! Not even City of Heroes does that, and I bet we wish it could!
Honestly, I could go on....but there's a lot of hyperbole being thrown around about what this game is supposedly not and very precious little about what it is. If you don't like fantasy, if you don't like public questing and you do like the style of City of Heroes, fine. Noone here on these forums is going to demonise you for that.
But please don't take your personal bias, your personal prefences and most importantly, your personal hatreds or peeves out on a game that's just started. Because I bet this game got that and more. GW2 is doing a lot of stuff right that games before it did wrong. And it's even borrowed from this game and ensured that the journey is something you can enjoy with your friends at any point during it. Remember that. They didn't pluck that out of nowhere.
Respect it on its own merits, not some other games'.
S.
Part of Sister Flame's Clickey-Clack Posse
But since you mentioned Kill-Stealing, I have yet to encounter any. From what I've seen someone jumping in on your fight doesn't affect your drops. Each players rewards are determined individually and don't affect what another person does or doesn't get.
There seems to be three tiers of rewards. Bronze, Silver, and Gold. Some fool that hangs back and tries kill-stealing only earns a bronze reward, while the people that apply themselves earn Silver and Gold rewards.
I'm worried about having a sense of accomplishment. |
I don't like overwold activities, because they can never be "completed" on account of all those other people that the activities have to be available for. |
And the fact that if I go to do a "quest" but I'm not quick enough on my reading and question, then other people will complete it for me. I didn't care for door-sitting in City of Heroes, and I don't care for going to a quest that's already half-way done, only to see it finished before I'm done reading the contact dialogue and figuring out what to do. I don't like playing to other people's schedules, I don't like depending on other people and I don't like objectives from my quests being completed with no input from me. I logged into the game to play, not have it played for me. |
You don't have to depend on anyone nor can anyone complete your objectives while you are reading the contact dialogue.
The only content where everyone contributes to completeing mission objectives is when their version of a GM event spawns, like Lusca, or Rikti Raid, etc.
Here ya go.
This guy really shows what this title is like, and explains why it's different. It's pretty entertaining and more importantly, realistic. He shows the negatives. |
Joe is a great reviewer. When my girlfriend and I were looking for videos of GW2 I was hoping he had made one. He hadn't released one at the time but we did watch this yesterday. Always liked Joe, and am a fan of Blistered Thumbs (my best online friend is a reviewer there too).
At any rate, he does a good job of explaining most of the pros of this game. It's real easy to get into and it has MOST of the things that I like about CoH, including things that I thought no other MMO was ever going to do.
Some things I love that he didn't mention:
It's SO easy to get distracted in this game. Which is a good thing. There are ALWAYS quests and tasks going on all around you. Just last night I went to mine and gather collectibles so I could try out the crafting system. I repeatedly got distracted as missions popped up and ran to do those before returning to my task. In my experience the gameplay is ALWAYS like this. You don't go pick a specific task and then do that thing all the time. It's real easy to just wander off in a random direction and find things to do. I never feel like it's a chore to find or do missions, and if I don't like the sound of one I just wander off, no harm done.
The classes are really great. There are no dedicated roles, similar to CoH. Anyone can do some degree of DPS, tank, or support depending on how you build them. All classes have the ability to heal and support themselves. Teams just seem to flow together, regardless of who you take. I hate to say it but they handle that particular attribute better than CoH. You literally can just take anyone and succeed.
It's very new and underutilized right now but they have a setup for RPers. You have "town clothes" you can switch to and you can change the appearance of your gear with items. It also has /e and the posting limit is pretty long. There's already an unofficial RP server (Tarnished Coast).
Don't get me wrong, it's not the perfect game and it's not a smooth replacement for CoH. I love the fluid movement but I liked not being earthbound in CoH. I miss bios. And it doesn't have a fraction of the character customization options (I think those will come with time). But the above and what Joe said make it an amazingly fun game that's real easy to just get lost in and enjoy.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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It looks like a good game. I might have to try it out when my rage subsides.
You can't complete instanced missions either Sam. I've done every instanced mission, TF, and trial in CoH (except Incarnate content) dozens of times on each character.
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It probably doesn't help that "Heart" quests in that game are some of the most boring, menial busywork I've seen since delivering pies. I don't want to feed bear cubs or wash cows or watch paint dry. I want a story with some meaning. I don't want work, I want an adventure. And no "go into cave to kick over lanterns and wipe away graffiti" is neither an adventure nor a story. It's busywork. People complain that City of Heroes missions are all the same, and they are, but the game manages to put a decent story behind all of them, a story I care to see through the end, because I want to know how it ends. Because I care about the plot. There is no plot in "Turn into a lion and hunt prey to see their ways."
It's busywork that never ends. I don't care how good the "system" may be, when what the system is being used for bores me to tears. I went as far as I could in that game, chasing heart and hoping I'd reach one that was actually interesting on a narrative level, and gave up after about six of the same.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You must be a leveling fool if you've already seen the endgame. Is the leveling curve really that fast? (They had it turned up a notch or three in the last beta weekends, so it's hard to conceive of hitting level cap that fast.)
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Compare that to the process of purpling a build. Is it easy? Of course not. Is the only realistic way to do it by running the alpha incarnate component task forces ad nauseam? Not at all.
City of Heroes played just fine with that mentality of mine and it never bothered me until Incarnates came out and forced teaming was forced down my throat. If City of Heroes can do it, other MMOs can do it.
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When you're doing a heart quest, other people doing things doesn't impact your progress. If your task is to fix traps and kill boar, other people doing these things does not increase your progress bar. You have to do them yourself. When you're doing an escort mission or any other type of task, other people being there doesn't really impact anything. They don't have to join your team and they blend in with the NPCs a lot of the time. I've done missions before where after I finish I look up and say "Oh there were a couple other people here. Huh." You can really play by yourself. Other people being there can be completely ignored.
I'm a heavily solo player. I always hated trials and wanted solo options for everything. I really only want to hang out with a couple people, usually just my girlfriend or online friends. I'm very satisfied with how GW2 handles all this.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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They may have ended for me, but every time I run by the location, there are still people queuing up to do them again.
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It's busywork that never ends. I don't care how good the "system" may be, when what the system is being used for bores me to tears.
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I've never played an MMO where grinding didn't feel like grinding, and I can gain experience from doing basically anything I want at any time (I gained 2 levels just walking around gathering resources and doing whatever quest popped up). Where I can just find missions by wandering off in a random direction, and then completing them in the way I want. My friends were even making fun of me, when we ran into a mission and I wasn't making much progress with my usual "kill all the things" approach. My girlfriend said "Not everything is solved with stabbing." I said "I know dear, some things are solved with shooting." I do like how I have the option of doing one of the 2-5 other tasks associated with a mission, in case I don't feel like killing things at that particular moment.
The missions and variety of tasks is also fun for me, and I expect most people. Maybe you don't find picking apples to be entertaining but I found most of the CoH stories were just as boring. And they didn't even have fun mechanics to go with them. CoH for a long time was "kill all the things" or "click all the things" and THAT WAS IT. True we've gotten some extra objectives and they managed to throw in a few things that make it feel less repetitive, but I quit reading CoH text long ago and just found the zen of stabbing things. And that mindset bleeds over into GW2 and is my default mode, and it's nice when I stop and realize I can repair fish traps or revive downed divers instead. At least the tasks are varied enough and you can do different ones of your choosing so that it doesn't feel like as repetitive.
Like I said, it's not a perfect substitute for CoH but nothing's going to be. There's just so much stuff they got RIGHT though that it's hard to not enjoy.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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GW2 is a great game and I find myself enjoying it a lot. I understand we're all hurt over the CoH fiasco, but you can't fault the good people at ArenaNet for that. Eventhough CoH will always be dear to me, honestly, it was getting pretty stale and I just wasn't finding myself excited for it in these past few months. I continued subbing mainly because I just felt so invested in it, but not a whole lot of motivation beyond that.
GW2 is a refreshing change to the MMO and leaves you scratching your head as to why it's taken so long to get things right. The combat requires a more twitchy approach as opposed to just standing there cycling the same power chain over and over. The questing is seamless and not annoying. Exploring areas actually serve a purpose unlike something like Shadow Shard where you have giant zones of nothing for no real reason. The world itself actually feels immersive as you travel through towns and listen to all the city banter which sometimes even leads to events. As much as I love CoH I've just never really felt that level of immersion to the actual world and lore as I feel in something like GW2.
Anyway, kinda feel like I'm just rambling now as I approach the end of my graveyard shift, but bottom line is that GW2 is a fun game and you're doing yourself a disservice by avoiding it because of CoH's unfortunate demise.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
You must be a leveling fool if you've already seen the endgame. Is the leveling curve really that fast? (They had it turned up a notch or three in the last beta weekends, so it's hard to conceive of hitting level cap that fast.)
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It's like all the idiots in every other game that take their WoW-trained endgame brains, push themselves as high as they can as fast as they can, and then complain that there's no content for them and that the whole game was too easy.
Then, of course, they make up stuff that isn't true about the game they missed, to pretend it's the game's fault and not theirs.
Just like this guy.
Lets not forget the Sub fee CoH launched with, something GW2 doesnt have.
Lets not forget backtracking missioned such as the "Traverse large zones and click on multiple phone booths" missions CoH launched with, GW2 does not have backtracking like this during open world quest OR instanced.
or the "You are currently in Brickstown and need to backtrack to AP" oh BTW this was before Trains went to every zone so you had to run through all of Steel Canyon and back. Instead GW2 HAS multple Wavepoints in everyzone which you can Teleport to at any moment as long as you have already discovered it. This is at launch people not 6 years later they added Trains to AP.
Lets also not forget the horrible zone crossing in Hollows, you are level 8 now dredge across this lvl15 zone to complete this mission chain for a lvl8 OH BTW their is no Hosp in this zone so if you die its all the way back to AP. Not only does GW2 not have this but it auto exemps higher lvl players in zones they out leveled so they dont just farm lowbie quest or Power Level noobs.
You guys are seriously overlooking some major flaws CoH had and may still have while GW2 does pretty much every CoH does but better AND at launch. PLUS MORE
Now of course GW2 has its problems but dont come in here saying some **** like "CoH has everything GW2 has and they did it first" Thats ******* a flat out lie.
You may enjoy CoH more than GW2 or prefer it better but please for the love of god don't compare the features and say anything like the quote above it's not true at all. It's not even close.
If the game actually operated the way you claim then after you defeated Dr. Vahzilok, then I would never encounter him on any of my characters because he had already been defeated.
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I don't think you can see the point, though, thats why you see no difference. In a normal MMO, after I stop the Marrowsnap (for example) I just have to stand in the same spot and wait for him to respawn, then see a line of people killing him. For me that kills immersion drastically. Even walking by that area again a few days later, if I see Marrowsnap again standing in the corner, I will feel I never achieved anything.
With instances, that is hidden. Others get to kill Marrowsnap, and unless I'm venturing on some one else's mission, or I time travel, I wont be seeing Marrowsnap again unless he escapes and is in a new mission with a new goal and story behind him.
You don't see a difference, thats cool. It means it does not bother you. But it bothers me and it's one of the reasons I personally dislike world-missions. CoH has a few bits along those lines but they tend to be the exception, not the rule.
Also, with newer phasing tech, I was also able to permanently (from my character's perspective) change Atlas Park! Mission after mission I was able to put a stop to outdoor activities.
Think WoW does something like that since the last expansion but have not tried it to see how far they take it.
Again: Its cool if for you it makes no difference. I am only explaining so you see why for me (and a few others) it IS significant.
You also wouldn't have seen people whining for years about how sick and tired they were of running the same content over and over again. |
Well... there is also grinding Trials and TFs, but I never bothered with that stuff.
I don't think anyone said CoH has everything GW2 has, or that CoH does everything better.
What they are saying is that a lot of the supposedly "new" innovations in GW2 were done in CoH. Now, just because CoH did it first does not detract from the fact that GW2 did it as well, and without a monthly subscription fee.
GW2 is a great game that does a lot of things right, but they didn't necessarily do all those things first. In fact, that's a good thing. It means they have looked at other great games (like CoH) and learned from them. And because CoH has been around so long, they can see the mistakes that were made as well and learn from those.
It's not unless you push.
It's like all the idiots in every other game that take their WoW-trained endgame brains, push themselves as high as they can as fast as they can, and then complain that there's no content for them and that the whole game was too easy. Then, of course, they make up stuff that isn't true about the game they missed, to pretend it's the game's fault and not theirs. Just like this guy. |
I don't think anyone said CoH has everything GW2 has, or that CoH does everything better.
What they are saying is that a lot of the supposedly "new" innovations in GW2 were done in CoH. Now, just because CoH did it first does not detract from the fact that GW2 did it as well, and without a monthly subscription fee. GW2 is a great game that does a lot of things right, but they didn't necessarily do all those things first. In fact, that's a good thing. It means they have looked at other great games (like CoH) and learned from them. And because CoH has been around so long, they can see the mistakes that were made as well and learn from those. |
Someone said "in the first 7 minutes, it's all stuff COH did first." Really? I am literally and honestly confused by people saying this.
* He points out there's no sub fee - COH had a sub fee for 7 years and other games went f2p long before, including GW1, so COH gets no credit for that.
* Eliminated fetch quests and backtracking. COH did this... eventually... by letting you call your contact and say "done!" BUT that's not the way GW2 does it at all, so I don't think COH gets to call dibs on this. COH STILL makes you talk to the contact first, then do missions for him until he gives you his number, THEN you can start calling in. With GW2, the mobs you fight/glowies you click on your WAY to the guy quite frequently count for the task he's going to give you. You get quest credit BEFORE YOU TAKE THE QUEST. COH has never done that. If I go to RWZ and kill 20 monkies, and THEN go talk to Borea... she's still going to make me go kill 20 monkies.
* The same NPC gives you multiple options to complete the same quest. Nope, COH never did that.
* Lots of non-combat activities you can engage in, in order to fulfil your quests. Nope. At one point we were promised that, but it just ended up being handwaved into Day Jobs.
* Other people can't kill-steal from you, and everyone gets xp/loot credit for every mob you help damage. Um, no. COH still works on the MMO standard of "if they're in your party, they share credit, if not, first person to hit the mob taps it - and other people helping you REDUCES your xp."
* Everyone gets their own loot and experience. Again, no. If you're all on the same team, you get your own loot, but the RNG is still sharing it between players and you still have to be teamed. In GW2, if a stranger and I cooperate to kill a mob, while unteamed, we BOTH get to loot the corpse, and we BOTH get full xp. COH does not do this.
* Events/mobs "level up" depending on how many people are around. Okay, yes. When teamed, your missions get harder as you add players. When not teamed, things like the Rikti Invasions spawn more guy if there's more folks clustered around Portal Corp to fight them. However - and here's an important point - if 20 people have the "kill 10 Lost in King's Row" quest, the game does NOT spawn 20 people's worth of Lost, OR make them harder because there's 20 people there. GW2 does. Also, Rikti/Halloween type events are rare and random. For GW2, overland events are how the game functions, it had no missions.
* Game rewards you for reviving each other. Nope. Not even those of us who have rezzes (and most of my characters were Defenders and Corruptors) got anything for rezzing other people. I get xp for killing people in GW2, not to mention more hands to help kill stuff, which in GW2 you actually WANT.
That's 7 minutes into the review. Let's go to 10? Because I've only found ONE thing so far in the review that COH "did first," and it's pretty much in a completely different way.
* Random world events chain together and lead to different things if you complete them. Um, no. In COH, if no one fights the Rikti, THEY STILL LEAVE. You don't have to fight them. In GW2, if centaurs come try to take over a warcamp... if you don't fight them off? THEY TAKE THE CAMP. And then all the soldier NPCs move to another part of the zone, and you have to talk to them, tell them you'll help them take the camp back, and then TAKE IT BACK. Or the centaurs get to keep it. Can you imagine how fun it would be if, when no one gave a crap that the Rikti were invading KR... they got to KEEP KR until a bunch of heroes showed up to take it back?? So you actually DO change the world, even if it's only a wee bit.
* Rewarded for exploring in GW2. COH? You get badges, and some of those badges can lead to accolades, but for most of the badges in the game, they're just candy for rabid collectors (like me!) In COH, you get xp for exploring each point of the map, you open up waypoints that let you travel the map faster, you find events and heart NPCs, and when you explore the ENTIRE map, the game gives you a chunk of xp and loot for doing it.
* Your skills are tied to the weapon your character is using, you can swap weapons in combat, and use environmental weapons like broken bottles or dropped sticks to fight off mobs. Um, no.
Seriously, I love COH with all my heart and had no intention to quit playing... but WHERE are people getting this "COH did the good stuff in GW2 first!!" I seriously do not get it. Especially if they're using this review as their basis of comparison!!
Again: Its cool if for you it makes no difference. I am only explaining so you see why for me (and a few others) it IS significant.
There is a difference between running the same content over and over again with the same character, to having every single alt run the same content due to lack of options. The later was what people complained about in this game. Well... there is also grinding Trials and TFs, but I never bothered with that stuff. |
Also, I assume you never did a radio mission? Because I rescued the same guys and fought the same named bosses in those things over and over and over.
Are you this vile to people you disagree with in real life, as well?
If they fixed the story quest teaming, they fixed the story quest teaming. I stopped trying because apparently I didn't get the memo. Since that was a small part of my litany of issues with the game, I remain confident in my stance.