Amusing GW2 review - light profanity


afocks

 

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Originally Posted by JayboH View Post
The 'boycott' thing is really cute and humorous. They have sold so many copies of Guild Wars 2, that Arenanet STOPPED SELLING IT to make sure they can appropriate resources to servers first. You aren't affecting anything - they won't notice it at all.

...not only that, but didn't someone just show how CoH was only 2% of NCSoft's income for the last several quarters? Do what you have to do - only realize it will never affect them in any noticeable way.
If somebody keys my car and slashes all the tires, I don't send them a thank you card with $50 inside.

YMMV.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by theHaunt View Post
That said, Johnny, you're doing it wrong. No offense, but you are. They've been talking about a game with no pure tanks and healers for years now. You even mentioned the lack of the trinity in your opening line. So why the hell did you try to build a tank?
Because "no trinity" should not mean "anything but a fragile speedster DPSer is vastly inferior".

Why even let players spend points in Tactics and Defence if they're not going to be greatly beneficial to yourself or others? Paradoxically, taking more defence means I take more damage and faceplant more than someone that did not. Because ultimately they've made survivability (and anything but damage for that matter) meaningless and that's not good design.

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That said, Johnny, if you want someone who captures some of the feel of an Invincibility of WP Brute, you want a Guardian. I run mine with sword/focus, and between 3 AoE blinds, 3 damage shields that totally block attacks, a ranged damage block/attack, and liberal dodging, I feel pretty damn resilient without having to sacrifice damage OR support.
I may try a Guardian. The game has only been out a week.

But that doesn't nullify my point. Why should a defensively speced Warrior be greatly inferior? If the developers' intent is to get rid of the trinity and let people pick their own roles rather than shoehorned into one because of the class they took, making only one route for building that class viable defeats that purpose. I should be able to build a defensive Warrior and that should benefit me and my team greatly for doing so.
Currently, it doesn't, it just means I kill things slower, die more and contribute less to every team effort.

It makes me a fool for not putting my points into Strength or Arms like every other Warrior. It's not really a choice if every option but one is wrong, is it?

In that case, that's not me "doing it wrong"; that's a major flaw in the game's balance and design that goes against the stated philosophy behind it.



.


 

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Originally Posted by Johnny_Butane View Post
Because "no trinity" should not mean "anything but a fragile speedster DPSer is vastly inferior".

Why even let players spend points in Tactics and Defence if they're not going to be greatly beneficial to yourself or others? Paradoxically, taking more defence means I take more damage and faceplant more than someone that did not. Because ultimately they've made survivability (and anything but damage for that matter) meaningless and that's not good design.

I may try a Guardian. The game has only been out a week.

But that doesn't nullify my point. Why should a defensively speced Warrior be greatly inferior? If the developers' intent is to get rid of the trinity and let people pick their own roles rather than shoehorned into one because of the class they took, making only one route for building that class viable defeats that purpose. I should be able to build a defensive Warrior and that should benefit me and my team greatly for doing so.
Currently, it doesn't, it just means I kill things slower, die more and contribute less to every team effort.

It makes me a fool for not putting my points into Strength or Arms like every other Warrior. It's not really a choice if every option but one is wrong, is it?

In that case, that's not me "doing it wrong"; that's a major flaw in the game's balance and design that goes against the stated philosophy behind it.
Uh, yeah, you're doing it wrong because building tanky doesn't remove the need for mobility. Like I said, the guardian's playstyle is to focus more on standing and ignoring hits via blinds and blocks, so they need to dodge LESS often than the more mobility-minded classes. A mace/sword or mace/shield warrior has plenty of blocks too, but they also tend to be more single-target focused than the group defensive options of sword/focus guardians. Because Mace has a strong single target debuff (weakness) to neuter a target's damage, and a single target stun and daze, both of which can be used to interrupt those big Eff-you telegraphed attacks that bosses do, plus a parry stance to absorb another. Taking defense while playing defensively will keep you up longer than a pure glass cannon. But both of you are going to need to dodge. It's just the reality in GW2, and it's balanced more or less the same for all classes. Guardians have a smidge more wiggle room in that regard, and they pay for it with lower mobility and less powerful ranged options (and I think that cost is too high, personally, but that's neither here nor there).

And actually, the traits in the other defensive lines are pretty good for warriors. The major one that makes shouts heal actually provides very decent healing, and 3 perma stacks of might for the party from "For Great Justice!" is nothing to sneeze at. Nor is the ability to get near-perma party-wide swiftness with Warhorn's "Charge" and the right trait setup (taking, wouldn't you know it, defensive/supportive traits).

And yeah, your DPS is going to suffer compared to someone who goes straight Strength and Arms in favor of providing support, and you'll feel less of a benefit while going solo in DEs. But your damage won't be as laughable as a totally support-specced Defender or Controller - in terms of how you stack up against the other professions overall - and you'll be providing buffs that are pretty damn powerful. So keep shooting stuff in between shouting and dropping banners and contribute that way. Or - if you want to play a "tank" - go mace/something and hammer and probably Stomp and keep everything knocked down. Because GW2 has embraced something that has been quietly true in CoH for years - that tanking and control are two sides of the same coin, but one is generally more active than the other.


 

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Originally Posted by Feycat View Post
It's not unless you push.

It's like all the idiots in every other game that take their WoW-trained endgame brains, push themselves as high as they can as fast as they can, and then complain that there's no content for them and that the whole game was too easy.

Then, of course, they make up stuff that isn't true about the game they missed, to pretend it's the game's fault and not theirs.

Just like this guy.
Yeah, I never understood the need to rush to the cap on a game that has just been released. You'll just run out of end game content sooner. Then again, I've always been an altaholic, smell the roses, kind of player in any MMO.


 

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Originally Posted by PleaseRecycle View Post
My problem with the Guild Wars community hasn't been that I've noticed any preponderance of disruptive players, in fact it has all been quite civil in my experience on two different servers. Rather, the game's design does nothing to encourage anything but pick up teams. Maybe there would be a reason to join a guild if you were deeply involved in the PvP but as someone with no interest in that I have no motivation to do anything but treat the chat as a concurrent IRC system as I wander around. The first three dungeons don't require any special coordination beyond the capability of any old PuG and there isn't anything resembling the widely unpopular yet strangely effective minimum player counts for task forces and trials.

Everyone seems to like the world events that appear but are there any that encourage any behavior other than synchronized soloing? If so I haven't seen them.
Completely wrong - there are buffs you get by being in a guild. We are mostly working on Economy buffs right now.

Also, does anyone else notice how the self-righteous in this thread are slamming the hell out of a game that has been out less than two weeks?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Samuel_Tow View Post
And there we go again. Thank you, Dr. Armchair, for psychoanalysing me. I assure you, the last time people did this to me, it was very productive and helpful. But let me share with you a simple, basic fact:

City of Heroes played just fine with that mentality of mine and it never bothered me until Incarnates came out and forced teaming was forced down my throat. If City of Heroes can do it, other MMOs can do it.
Thankfully I haven't done any such thing - I described a behavior that seems to match what you were just talking about and you took it upon yourself to think it was about your personality. I guess the question is why other MASSIVELY MULTIPLAYER games should do it, or why you would intentionally look to play MASSIVELY MULTIPLAYER games with a goal of whining about the multiplayer part.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Feycat View Post
Um, you realize your last line kinda invalidates your point, right? For a LOT of people, running TFs and Trials was an important activity in the game, and it involved beating the same guys over and over. I killed Praetor White like 100 times on one character. And yet he was always there when I went back.

Also, I assume you never did a radio mission? Because I rescued the same guys and fought the same named bosses in those things over and over and over.
Would be nice if you used a less aggressive tone. But to answer the question that puzzles you:

I am not a lot of people, I am me. I don't do TFs more than once, ever, on any character. Only exceptions is if there is a revamp to the specific TF.

Trials? I only ran one iTrial and only once. Had the trials been structured in a more apt way, a way that made sense for it to be a common occurrence, I may had been more into incarnate progression. As it is, the most annoying thing I done in this game was run Dark Astoria a few times to grind up IXP. Never unlocked Hybrid nor did i got beyond T1 on any tree (besides Alpha.)

Radio missions? Nop. Did them once, again in a bit of a grind, just for badges. I rarely took the rescue missions, though. Mostly would speed run them, and again, not one of the game's finest moments. But again: those are exceptions that I went through because I decided to go for badges instead of experience.

The fact that you defeat Praetor White 100 a month does not get tossed in my face, though. If I fly by the open world version of those zones, I wont see people killing him over and over. Chronos Titan may be the closest thing to that. Even then only seen him twice, and the second one was because my then SG called in for help.

Anyways, point is, your indoor activities are not tossed in the face of those that are walking about doing other activities, therefore can be experienced in isolation without having to see others repeating them in a critter version of The Groundhog Day.


 

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Originally Posted by Mad Grim View Post
Shared loot and xp is somethin CoH did- it was not as advanced as in guild wars (you still had to team), but it was something CoH did.

I need to clarify this: as far as I understand it, you don't share anything in GW2 - you all get full benefits - nothing is split up.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

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Originally Posted by Johnny_Butane View Post
Because "no trinity" should not mean "anything but a fragile speedster DPSer is vastly inferior".

Why even let players spend points in Tactics and Defence if they're not going to be greatly beneficial to yourself or others? Paradoxically, taking more defence means I take more damage and faceplant more than someone that did not. Because ultimately they've made survivability (and anything but damage for that matter) meaningless and that's not good design.
Well, Johnny... I am forced to thank you. I had some interest to try the game out of pure curiosity (because it DOES look gorgeous, despite my dislike of outdoor content) but this here kills it for me 100%.

If there is no point to build for survivability, there is no point for me to try it since thats the gameplay I like.

It's the main reason I gave up Aion quickly (second being PvP grieffing) where my tank had to rest after every single fight but the "squishy" safely kited everything in the game, and the DPS killed fast enough to not be forced to nearly full HP bar downtime after every single solo fight.


 

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Originally Posted by JayboH View Post
Completely wrong - there are buffs you get by being in a guild. We are mostly working on Economy buffs right now.
Are they as inspirationally powerful as the buffs you get for WvW? +3% endurance gain, ooh, ahh. I meant substantive game system design, not little bones they threw in at the last minute.
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Also, does anyone else notice how the self-righteous in this thread are slamming the hell out of a game that has been out less than two weeks?
I didn't realize that it was self righteous to express a negative opinion about a product that one has purchased.


 

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Originally Posted by JayboH View Post
I need to clarify this: as far as I understand it, you don't share anything in GW2 - you all get full benefits - nothing is split up.
So... at max level, if everyone does some big raid, everyone gets a purple drop? There is no rare purple drops in the game, unless everyone gets one? There is no rule saying "only one purple per defeat that will be randomly given to one of the participants"?


 

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Originally Posted by EvilGeko View Post
Who hates GW2? I don't. I don't even hate NCSoft. But I'm simply not going to continue to support a company that treats me poorly. You're more than welcome to.
Ok, here's the question:

What would you like NCSoft to do to treat you better while still shutting down the studio and game? The 3 free months is not enough; I understand that part - is there anything else they can do for you directly?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

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Originally Posted by Starsman View Post
So... at max level, if everyone does some big raid, everyone gets a purple drop? There is no rare purple drops in the game, unless everyone gets one? There is no rule saying "only one purple per defeat that will be randomly given to one of the participants"?
I have yet to reach it - feel free to research.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

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Originally Posted by PleaseRecycle View Post
Are they as inspirationally powerful as the buffs you get for WvW? +3% endurance gain, ooh, ahh. I meant substantive game system design, not little bones they threw in at the last minute.
I didn't realize that it was self righteous to express a negative opinion about a product that one has purchased.
I'll check with my guild leader about the numbers. I assume there is a specific percentage you are looking for, and that if they are high enough, you will then back off and instantly back off with the attacks... nah, we both know that won't happen.

The 'self-righteous' wasn't aimed at you - it was a generalization.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Samuel_Tow View Post
You could if you went out of your way to time-travel to that content.
Sorry Sam but we're using your definition here in the examples you gave about why you feel open world missions can't give a sense of completion.

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I don't like overwold activities, because they can never be "completed" on account of all those other people that the activities have to be available for.
That same logic applies just as much to every single instanced mission, TF, Trial, etc, that can be repeated in CoH as it does to overworld activities.

No instanced mission in CoH is ever completed because it is always available to other people, and frequently to the same character via certain repeatable contacts.


 

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Originally Posted by Nethergoat View Post
If somebody keys my car and slashes all the tires, I don't send them a thank you card with $50 inside.

YMMV.
Pretty much this.

However for me its' a combination of me finding the overall game to be terrible.

That combined with it being made by NCsoft is all I need to know to know that I'll never be spending money on GW2.

YMMV.


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Posted

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Originally Posted by JayboH View Post
Ok, here's the question:

What would you like NCSoft to do to treat you better while still shutting down the studio and game? The 3 free months is not enough; I understand that part - is there anything else they can do for you directly?
Nothing.

Pretty much done with NCSoft.

Had enough experience with them over the years to know that they won't get better.


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Originally Posted by EvilGeko View Post
ArenaNet doesn't 'do business' with NCSoft. ArenaNet IS NCSOFT. ArenaNet is a wholly owned subsidiary of NCSoft.
So is/was Paragon Studios.


 

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Originally Posted by JayboH View Post
Ok, here's the question:

What would you like NCSoft to do to treat you better while still shutting down the studio and game? The 3 free months is not enough; I understand that part - is there anything else they can do for you directly?
What free three months? I'm paid up through May 2013 and NCSoft has given me no indication whether they intend to issue refunds.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Forbin_Project View Post
So is/was Paragon Studios.
Your point? I didn't have a problem with NCSoft before this. Now I do.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Aura_Familia View Post
Pretty much this.

However for me its' a combination of me finding the overall game to be terrible.

That combined with it being made by NCsoft is all I need to know to know that I'll never be spending money on GW2.

YMMV.
And there's nothing wrong with that decision. Had I not bought the game over a month ago I would be doing the same as you. But since I can't get a refund I'm not going to turn my pre-purchase of GW2 into a gift by not playing it. It's not CoH but I don't hate the game.


 

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Originally Posted by Forbin_Project View Post
And there's nothing wrong with that decision. Had I not bought the game over a month ago I would be doing the same as you. But since I can't get a refund I'm not going to turn my pre-purchase of GW2 into a gift by not playing it. It's not CoH but I don't hate the game.
I don't either. And I'm in the same boat. Already bought the game. Will play it casually. Will never buy any gems or expansions.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Forbin_Project View Post
So is/was Paragon Studios.
And there is no reason why we should not expect the game to be canceled the same way as soon as it starts performing only marginally well. That's the main reason I will not give NCSoft any more money.


 

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Originally Posted by Starsman View Post
And there is no reason why we should not expect the game to be canceled the same way as soon as it starts performing only marginally well. That's the main reason I will not give NCSoft any more money.
To be honest with you if that's the way they want to do business they can.

Just no one should expect that I should continue to support that way of the doing business.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
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