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Oh, yeah, one thing to remember is that most heals scale off of PRE. So, if you don't have it as a superstat, probably good to look for heals that don't scale off of a stat, or scale off of a stat that you do have as a superstat. (Though they can still be effective. I have a "barbarian from the future" melee character that uses healing drones and bionic shielding for self healing, and the character is still pretty tanky without PRE.)
ETA: Resurgence is nice, as it scales off of CON. -
Quote:Try Bionic Shielding.Nifty! I'm only level 16 atm so that'll be something I pick up at some point. Right now, survivability hasn't really been an issue mowing everything down with gatling gun. Maybe you could tell me, what is the best "Tech" self heal? The one I have now locks me out of most of my powers for up to 8 seconds. I'm currently going for a durable ranged damage type character.
ETA: Also, Support Drones, if you don't mind a couple of drones following you around. They constantly emit healing beams that hit you and your party. If you don't need their heals, you can flip them to DPS mode and they turn into flying beam weapons. Or you can turn one to damage and one to heal mode. -
Quote:I'm the same way. I went gold on CO because the timecards are so cheap on Amazon.Since I had a free sub to toss at something and already play a lot of games (CoH: 2-4 nights a week) I went gold on Champions to give it a look see.
Quote:Running on whatever the base setting was, my video card a GTX 550 TI that can run COH Ultra, Diablo 3, Crysis 2, etc etc had constant hiccups to the point where the screen would go black before fading back in. (No other games in my library have this problem atm)
So after cranking the graphics down I was able play without it freezing during every combat sequence and getting me killed.
Quote:Power wise, at first I was like "I don't get anywhere near as many powers, booo!" then it sort of hit me. The single target Tap powers pretty much fill the role of a tier 1, 2 or 3 blast. Short fast strikes vs. longer chargeups for more damage. Rather than an intricate secondary of defenses you pretty much get a passive that fills the mitigation role with 1 or 2 click along the way for burst of mitigation/healing.
Quote:Despite being freeform, I took the in set heal and found out that it sort of sucks compared to other heals I'm not sure if there is a way to respec, I hope there is, I think I might have seen one in the cash shop. My guess is it'll be expensive.
Quote:It sucks that everyone has the same block animation /holds up left arm to shield self, but eh, what can you do. -
Quote:Justiciar isn't part of the Champions, who'd pretty much be the signature heroes of the setting. What you need to remember, though, is that the Champions in the PnP game are nothing more than the sample characters. They're built in the rulebooks at the same starting power level as PCs, and updated as experienced PCs in later supplements.Yeah. They give task forces and show up in VIP content. For everything else there's paper missions and other contacts who (more often than not) are not hugely popular signature heroes. You don't spend a huge chunk of your time running their laundry list for them, like you do in CO (looking at you, Justiciar and Witchcraft).
This is somewhat reflected in game as well. In the tutorial, (last time I played, it's been a while) you are partnered with Defender, and he goes down in the boss fight, leaving you to finish the bad guy off.
In the Millennium City questline, you eventually have to fight a room full of thugs with Defender. With him. He doesn't come in like some Mary Sue character and mop everything up, and if you can't keep up on beating up thugs with him, it's your build and not a game design choice to make you second fiddle.
In the Desert, Witchcraft gives you quests after you do a bunch of quests for generic Until quest givers, you know, like the ones you prefer in CoH. That's a small section of the quests.
Does it make you feel more super because you're doing quests for non-super NPCs?
Quote:Nice try there, champ, but you missed the mark. -
Quote:I don't think it's sliding toward trinity, but the Archetypes are locked into a single role and tweaked toward that kind of game play. It's simply that trinity play works in the game, if you chose to play that way.CO has kind of a weird dynamic that started as 'wolfpack' and has been sliding towards 'trinity.'
I haven't had any groups yet (not that I play it a ton, though) that consciously go with a trinity set up. Basically, if there's a tank in the group, they'll usually grab aggro, but they'll also usually be self sufficient. Likewise, if someone has heals, they'll usually drop them on anyone who's low on health, tank or not.
On the third hand, I've seen some of the Alerts (particularly timed ones) fail when everyone in them was an AT and none of them had heals. IMO, every AT should be built with a little self-sufficiency, or at least be able to change roles based on the two roles their slotted passive supports. That way the ATs stuck with offensive roles could go Balanced to be able to take more damage when needed. (And it does make a bit of a difference, even with an all offensive build.) -
Quote:I know. I never run into the big name signature heroes in CoH at all. They certainly never give me things to do like missions or task forces....CO is great if you want to feel like an errand boy for the big name signature heroes, and if you want an actual nemesis.
Oh, wait. -
Actually, the first GW launched with the buy the box and play free model, with paid expansion packs. They didn't add a cash shop until later.
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Quote:I think you need to look up Ponzi scheme.Personally, I wouldn't see NCSoft going bankrupt as revenge. I see it as foiling a Ponzi scheme.
They may have gone about the closing of the game in the worse possible way. (I can't really describe that properly without profanity. Feel free to spice it up in your head.) But they haven't committed a crime. At all. We all knew the game would close its doors at some point.
Quote:What if NCSoft cut off a different game in the future that developed as close a community as the one we developed here? -
Quote:While all this may be true, this is the "boost morale" thread, after all.[negative nancy]
no news = no news
Not necessarily good news. Talks may have failed and NC refused to release the IP but the devs can't tell us that because there may be an NDA. (though I don't fully understand if an NDA would work like that)
[/negative nancy]
I sure hope the silence is good news though. Still... it would be nice to hear from the devs. A hello or how that staff dinner was. Understandably, they are busy though. -
Do they really lose face if they don't give a crap about the opinions of the people involved?
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Quote:And that's why I won't be giving them any of my cash.
At least in the 2.5 years you have before it gets closed down. (That's the average lifespan of all Western MMOs other than City of Heroes that NCsoft has ever published.)
To be honest, it may not hold my interest for that long anyway. -
Quote:Thanks, already knew that. What I meant is they aren't getting any money injected into the system from my bank account. (I'm also unlikely to grind gold to convert to cash shop currency, so effectively I won't be using the store. Nothing in there is vital anyway, afaik.)You can use in-game gold to buy the currency used in those shops. You can even play the market by buying and selling the two during the fluctuations.
Good to point out for other folks, though. They can play guilt free if they're willing to grind out the gold to convert to cash shop currency (diamonds?) when they want to buy something from the store. -
Uh, no news is good news?
We have heard that people from Paragon and investors were in talks with NCSoft about the future of the game. From a red name.
No red name has made any follow up post to the effect that any such talks have fallen through.
So, safer to assume they're still in progress. Businesses don't discuss ongoing negotiations.
No news = good news.
Also, people playing other games is fine. It's possible to play more than one game. If the game is saved, they're sure to hear about it and drop back in. -
Quote:Kind of a drama queen, here. I think it's fine not to give a company money once it's shown bad faith, but this is over the top nonsense.And that's all that matters in the end. That I can look myself in the mirror and know I didn't stab my friends in the back by handing over money to the people that killed City of Heroes, the best damn MMO ever made.
People who spend money on GW2 or any other NCSoft product aren't stabbing anyone in the back. Get over it. -
Quote:As if NCSoft is even listening.Buying GW2 sends a message that you don't care how NCsoft has conducted themselves here.
If people want to play GW2, that's fine by me, personally. If it's a game they enjoy, the death of this game shouldn't prevent them from enjoying it.
I got it as a gift, and I'm going to play it, because it's a solid game. However, I won't be buying anything in the cash shop, which is something I may have done otherwise, just to support the game. But I don't have any illusions that NCSoft cares one way or another about my lack of support, and I'm not doing it to send a message. I'm doing it because NCSoft's piss poor customer relations haven't earned my money. -
As if a handful of individuals could exact revenge on a multi-billion dollar corporation headquartered in Asia, with most of its revenue coming from Asia.
Let's try to be positive. Both because ideas like taking revenge on NCSoft are pointless, and because they don't help anything. I'm pretty sure if the NCSoft execs are even considering an action that will keep the game opening, this type of nonsense isn't helping. -
Looking at the chart, the first, and only, really big dip was about when WoW came out. Then it bottoms out and settles, we get a huge spike, then it settles again a little lower, and pretty much stays constant from there on.
The only thing we can conclude from this, is that the game eventually found its core player base. I can't see any reason that the game wouldn't be financially viable given that steady number. If you know how many core players you have, you can adjust your costs to make the game profitable with that many players.
Nothing else matters. MMOs usually seem to have that big drop off after the first X amount of months. Did WoW draw away players that didn't return? Probably. A bunch would have left anyway, though. Did MA make people leave? Certainly? Did it attract players? Yep. Did any other number of changes cause some flux? Almost certainly.
Nothing killed City of Heroes except NCSoft's internal decisions. If it wasn't profitable, that's on NCSoft. If it wasn't profitable enough, that's also on NCSoft. They had a game with a known and stable number of regular players. There's no reason they couldn't have made it profitable.
So, the blame game and finger pointing is really pretty pointless. -
I doubt there's a no compete clause. Zwill said on his last video that NCSoft threw the employees a job fair, so I'm thinking even if there was one, they're not enforcing it.
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In beta, they had an ability that was either one of their Function key abilities or a mace attack that said it generated extra threat. Looks like they changed it. Seems like they've changed a lot of abilities from the last beta I was in. (I miss the Necro horn ability with the swarm of life draining bugs, but it was probably a little too strong.)
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Quote:Last time I checked (Beta), Guardians had some abilities with increased threat. So, there's a minor bit of aggro abilities, but in the case of the Guardian, it's overall more of a support-leaning class than a true tank class.We did not have a "tank" - it's impossible to have a tank in a game with NO AGGRO CONTROLS -
Quote:but I did it with my Elementalist (who is NOT weak, and contributed a ton by staying Water most of the time so everyone had 24/7 regeneration and all the mobs were chilled the whole time)
Quote:and I personally build for vit/toughness on almost all my characters, since you will ALWAYS have enough inherent DPS to take down ANYTHING in PvE, the question is can you survive long enough to do it. -
Also from that first link, June 21st, 2012 entry:
Quote:That whole page, and the entry about Mr. A, makes it sound like the Korean gaming industry is in trouble in general.Most Korean major online game companies have no plan to hiring more developers because they are carrying out a reshuffle. Neowiz Games reorganized developing department this year. NCSoft is plan to layoff at least 200 to maximum 800. -
I'm going to look at the bright side: If they're bringing another game over, maybe some former Paragon employees will find some jobs supporting the new title.
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One thing you can do if you get stuck with a less than smooth leveling curve in an area is just go to another race's starting area and explore out from there. Just go to your race's city, find the Asura Gate and take it to Lion's Arch, which is a teleporter hub.
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So, last night and this morning I popped on to CO and the CoX chat channel a little. There seemed to be an ongoing list of questions about freeform builds both times.
I'm not an expert at all. I've been too sick/injured to sit up and even play MMOs much over the last two years, so it had been over six months since I'd last logged in. However, the last time I was playing, I'd dug up a bunch of guides, and figured I may as well link those here.
Before I do, I'm going to repeat what I've said in other threads about the cheapest way to sub to CO: First, if you don't have an existing account you're returning to, you can get the game box on Amazon for three bucks. Second, if you want to re-sub an existing account or continue past the trial included with the box key, you can get game cards for $12.55 with shipping currently on Amazon. So, check there first if on a budget and desiring freeform builds.
OK, now some guides:
Demon Keypo's tips for balanced building
Building a Balanced Character 101
Guide to Spec Trees
Specialization Tree Info
ETA: Also, I think this link may have been posted earlier, but just to be complete, I'll repost it. It has links to guides on the Archetypes, which may be helpful when going free to play:
All-In-One Silver Guides Thread