Amusing GW2 review - light profanity
Don't read this paragraph, or really anything I've written here, if you don't want to hear some cynicism but today, bored of my level 52 guardian, I looked to my last character slot and wondered what I'd make next. A norn? No, I already ran through those areas on my human guardian. An asura? No, I already... I think you can see where this is going. Why bother? The only real advancement comes with the scaling of Mt. Grind, whose dizzying heights will surely claim many lives in Korean net cafes. Apart from that, everyone and everything is interchangeable. The new game smell is great but when it faded I was left wondering how new this ride really was.
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I hadn't actually seen the video as it's not up on That Guy With The Glasses, but having seen it now... It's a good review of the game, but I found myself tracing after his points and going "Don't care... Don't Care... Doesn't interest me... GOD that is a bad idea... That's team only... Don't care... Don't care..." and so on. I will freely admit I don't know enough about Guild Wars 2 to judge the game objectively, but if what Joe mentioned is what the game is about, then it quite literally has nothing I want out of a game, and quite a few things I specifically DON'T want out of a game. The "quest" system, for instance, is HORRID. I hate those communal overworld quests.
Again, that's not to say Guild Wars 2 is a bad game, but to me, it's simply innovating in a place that I didn't think needed innovation and adding features I don't care about. It's a game that overfocuses on mechanics that I don't like, set in a world which I'm not that interested for. As I've said many times before, this isn't a question of a boycott. I just literally have no reason to pay money for this. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I don't care if you give NCSoft all your money and your first born. I'm not.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The difference is that City of Heroes at least tried to have a narrative, City of Heroes may have been intended to be balanced by was actually balanced by literally no conceivable definition of the word, and City of Heroes wasn't beholden to some weird concept of fairness that seems to exist here but especially elsewhere on the internet.
Defenders are crap for soloing. Defenders can solo nearly anything in the game. Both of those statements are true in City of Heroes and nobody ever yelled "STOP! No more content development until all of this is FIXED!" To put it another way, Cryptic and then Paragon to at least some extent assumed that their players were semi-rational adults capable of evaluating their options and making decisions based on that. Not everyone had to be the same, not everything had to be created equivalent. Look at Guild Wars: every class can solo everything at precisely the same rate. Every class has essentially the same access to single target DPS, aoe DPS, healing, buffs and debuffs.
"But at level 80..." Let me stop you right there, I don't care about level 80. I'm never going to get to level 80 because I'm not patient enough to repeat the necessary impersonal clusterloves to fill in all of those requisite golden hearts. It isn't that I object to being able to solo in Guild Wars, I object to the fact that there is absolutely no reason to ever team except in dungeons, which are much worse than task forces but I assume they're similar to something from WoW. Hell, you can't team on the story quests, what's the deal with that?
Maybe the issue is that I only like instances and Guild Wars basically doesn't have any. I feel that there is a bit more to it than that, though, and I sadly suspect that there will never be another game made with this one's design philosophy because the company brass wouldn't have it.
Excellent. What games are you going to play now that there is absolutely no chance CoH is going to live on?
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Steam Greenlight launched recently, and it's already showing me several games I want to see happen, such as Minewars 2081, and they're offering sequel to the amazing but underappreciated Natural Selection Half-Life mod. At some point, I'll get around to Max Payne, maybe Arkham City and even Prototype 2 if I'm feeling really bored.
I'm not left without a game in the absence of City of Heroes. What I'm left without is a standby, but I can work something out. If I stick out for City of Heroes, it's for the sake of Paragon Studios and because it's a damn good game, not because I'm lost without it. I have options and I STILL want City of Heroes more than any of them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So the missions/quests are no different than any other MMO including this one. You just prefer the CoH genre.
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I want instanced missions that tell a story. I don't want overworld tasks that exist for the sake of having something to do. I would sooner play an MMO that's all instances than an MMO that has few if any instances at all. I don't need (or want) to see other people in the game world, and Angry Joe's touted "social" side of overworld questing doesn't make me feel more social. It makes me feel more irritated that other people are stepping in on my game time.
I'm by far at my most sociable in City of Heroes, when I'm by myself in an instance and I'm not forced to interact with other people. That's, really, the only time I ever feel like I WANT to interact with them - when they're not in my face.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I so wanted to enjoy it, but, well, at least to me that really was a grind. That said, I may put up with it for World of Planes and especially World of Warships. You interested in either, Sam?
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And World of Tanks IS a grind, and a massive one. To a large extent, you can "buy" away the grind, and I've been doing a little bit of that. I refuse to play the game without a VIP subscription to it, which boosts credit and experience gains, but I have found some small comfort in finding a strong tank I like and doing well with it. It burns out fast, but it's good in longer stretches if you pace yourself, or go back to playing lower-tier tanks of another nationality. Turns out French tanks are pretty badass.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Haha, funny. Thanks for the link. I'm going to check out the other reviews too.
I'll probably try it one day, but not at this time. The whole CoH thing is putting a damper on my interest, and I don't like crowds...
"Honesty is for the most part less profitable than dishonesty." -- Plato
Playing Gods (51106) - Heroic Lvl 5-20
What Rough Beast (255143) - Villainous Lvl 40-50
Speaking of things that are technically free but at the cost of your soul, Sam and Spyral, if you haven't you should try out Tribes: Ascend, or as no one but me calls it, Tribes 4. I mention it because it is action packed, skill based, and while it has a grind it's all pretty optional. A friend of mine played World of Tanks and complained occasionally of the paying and/or grinding to win. All the paying and grinding in the world aren't going to land the perfect disc shot into the enemy flag carrier's dumb face as he is sailing in to take the match.
Sam, if you don't want to interact with other players at all, thats fine. But a lot of people do, which is why they play MMOs. The complaint of having to interact with others makes no sense whatsoever, because that is the point of MMOs.
Speaking of things that are technically free but at the cost of your soul, Sam and Spyral, if you haven't you should try out Tribes: Ascend, or as no one but me calls it, Tribes 4. I mention it because it is action packed, skill based, and while it has a grind it's all pretty optional. A friend of mine played World of Tanks and complained occasionally of the paying and/or grinding to win. All the paying and grinding in the world aren't going to land the perfect disc shot into the enemy flag carrier's dumb face as he is sailing in to take the match.
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I mention World of Tanks because while it's skill-based, it really doesn't come down to good aim or good reactions, so much as good judgement and thinking ahead. For as fast as you can get killed by an unseen foe, World of Tanks is actually a very slow, plodding game. A heavy Tank might require several minutes just to climb a hill. A cannon can take upwards of 30 seconds to reload. Health lost can never be repaired. It makes for a game where the smart and experienced survive and the rash and stupid rush ahead to be shot to ****. But when a cannon can take a full 10 seconds to aim after traversing your hull or even just moving a little, it's not a game of reflexes.
For as much as I like games of skill, I'm actually terrible at the fast ones. I just can't think fast enough. It's the slow, methodical ones where I can actually catch myself thinking in real time that really hit that butter zone.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yes, most of the supposedly "new" stuff was done by CoH.
Shared loots/xp, wanting help with bosses, encouraged teaming, the ability to call/teleport to contacts... and we did it while being able to jump more than two feet. Oh, and we can fly. However... it does look like a good game. |
Wanting help with bosses is a COH thing now?
GW2 doesn't encourage teaming. It makes everyone around on the same "team" without forcing them to group up for rewards.
You can't call/teleport to contacts in GW2, unless that contact is standing right on a waypoint. You can teleport to locations instantly, which we could not do in CoH - Oro and bases were the fastest travel and they still involved at least 2 loading screens.
I can jump more than 2 feet on several of my characters. In fact, I can come crashing down on them from quite a ways off and set them on fire while doing it. That feels pretty super.
Sure it's sold a lot. It's also buggy as hell with major server issues.
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Over 15,000 COH players have signed the petition so far. Those are informed and angry customers. Each one is an individual. En masse they represent a lot of income lost.
1 x 15,000 x $60 = $900,000 That's real money. |
Many of those people have also bought GW2. So you are wrong all over the place, sadly.
Go on, tell me something that was really fun that you did in Guild Wars yesterday. I played for several hours this morning and I don't remember a single thing that happened. Either I've got extra-early onset Alzheimer's or that's because nothing did. Bonus point if you can tell me something that thousands of other people did not do in exactly the same way.
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Just because YOU don't enjoy the game doesn't mean it's unenjoyable pap.
The difference is that City of Heroes at least tried to have a narrative, City of Heroes may have been intended to be balanced by was actually balanced by literally no conceivable definition of the word, and City of Heroes wasn't beholden to some weird concept of fairness that seems to exist here but especially elsewhere on the internet.
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Hell, you can't team on the story quests, what's the deal with that?
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Maybe the issue is that I only like instances and Guild Wars basically doesn't have any. I feel that there is a bit more to it than that, though, and I sadly suspect that there will never be another game made with this one's design philosophy because the company brass wouldn't have it.
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I bought Guild Wars 2 after succumbing to Rock Paper Shotgun's hype rather more rapidly than I was hoping I would. Had I waited a couple days I would have been more hesitant to spend the money on it, which would really have been for the best. It may be the sleekest, most streamlined WoW-alike yet, but boy howdy is it ever one of those.
Who cares how refined it is when there isn't really anything to do? Your character is identical to every other character of the same class and level except as far as your preferred weapon (hint: it's greatswords) and the amount of grinding you're willing to subject yourself to to earn more shinies. Even if you go wild with dungeon loot you're still one of ten thousand spooky clones instead of one of a hundred thousand. Nothing you do in the game matters and they never pretend that it might matter. Why am I fighting worms in this ice cave? Because a marker on my map said I'd get prizes if I did so. Why are the mole people of Greater Fireland entirely hostile and murderous yet in neighboring Frostburg they comprise the friendly townsfolk? That's a stupid question as none of the NPCs are meant to do anything but provide the expected window dressing to your generic fantasy experience. The story quests are somehow a step backwards from that; if you think it's funny to be trying to save the... world? From dragons I think??? ... because you wanted to be a circus clown but it just didn't work out at level one, the luster may have worn slightly by level 40. As will have the writing, hand-picked and un-crumpled from the dumpster behind Bioware. The weapon skill system seems fun at first until you realize that your profession realistically has one or maybe two combinations that are competitive in any way and the realization sets in that you are on track to have either four or eight combat skills for the entire game plus an auto attack and some vaguely more varied buffs. Exceptions exist but compared to City of Heroes, mein Gott. Top it off with one of the grindiest endgames I've personally ever seen and you have a recipe for something that will be forgotten by yours truly before Torchlight 2 comes out. I could have given those sixty dollars to charity, but I guess that probably wasn't likely. Anyone who is on the fence though? Save yourself twenty dollars and buy Dark Souls instead. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Who cares how refined it is when there isn't really anything to do? Your character is identical to every other character of the same class and level except as far as your preferred weapon (hint: it's greatswords) and the amount of grinding you're willing to subject yourself to to earn more shinies. Even if you go wild with dungeon loot you're still one of ten thousand spooky clones instead of one of a hundred thousand.
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But I don't find it realistic to hold a game up to *all* of another's strengths. I wouldn't expect to be able to make a character look extremely unique like in CoH primarily because *no* game on the market does. That's just a strength of CoH and probably one of its strongest strengths.
Nothing you do in the game matters and they never pretend that it might matter. |
It's like WoW in that both of them are about delivering a constant trickle of pap that has no risk of offending or exciting anyone. Don't worry, everyone, our game is a safe place for you to log on after work and earn various rewards! You don't like teaming? That's great, we don't want you to have to do any of that! Don't worry about balance, it's been tuned by our team of Swiss watchmakers to ensure perfect adherence to our predetermined curve at all times. Hey, I know your type... you like customizing your appearance, don't you! I've got one word for you: dye! Your chainmail can be a whole rainbow of unique pastels!
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For the first day or two I was with you on that, Spyral. By "that" I mean that exploratory feeling that you get with a big game. Everquest was what came to mind, in a good way. The times I had running around, uhhh... EverLand with my level 30 magician, who was level 30 for several months right up to my cancellation of billing, were memorable just for the anticipation of what I'd run into next.
Everquest did it better than Guild Wars 2 and one of the many reasons for that is that the fact that you can instantly teleport anywhere takes what could be a pretty big world and shrinks it terribly. The reason they did that, of course, was to make the drip feed more compelling: don't worry, you don't have to walk all the way over to that new story quest, just teleport there in exchange for our carefully measured moneysink tax. That's in keeping with every single major design choice in the game: when ArenaNet had to choose between making you work for something really cool or just giving everyone the same crappy, impossible-to-get-angry-about version of it, they went with option B every time. The thing about Everquest was that it only took me a few months to realize that I wasn't playing the game the way I was supposed to. I was supposed to be grinding like everyone else. The reason I didn't have to was that they did a bad job balancing the game to require me to. ArenaNet did a very good job of reaching that balance and killed my buzz all the more quickly for it. Don't read this paragraph, or really anything I've written here, if you don't want to hear some cynicism but today, bored of my level 52 guardian, I looked to my last character slot and wondered what I'd make next. A norn? No, I already ran through those areas on my human guardian. An asura? No, I already... I think you can see where this is going. Why bother? The only real advancement comes with the scaling of Mt. Grind, whose dizzying heights will surely claim many lives in Korean net cafes. Apart from that, everyone and everything is interchangeable. The new game smell is great but when it faded I was left wondering how new this ride really was. |
The difference is that City of Heroes at least tried to have a narrative, City of Heroes may have been intended to be balanced by was actually balanced by literally no conceivable definition of the word, and City of Heroes wasn't beholden to some weird concept of fairness that seems to exist here but especially elsewhere on the internet.
Defenders are crap for soloing. Defenders can solo nearly anything in the game. Both of those statements are true in City of Heroes and nobody ever yelled "STOP! No more content development until all of this is FIXED!" To put it another way, Cryptic and then Paragon to at least some extent assumed that their players were semi-rational adults capable of evaluating their options and making decisions based on that. Not everyone had to be the same, not everything had to be created equivalent. Look at Guild Wars: every class can solo everything at precisely the same rate. Every class has essentially the same access to single target DPS, aoe DPS, healing, buffs and debuffs. |
"But at level 80..." Let me stop you right there, I don't care about level 80. I'm never going to get to level 80 because I'm not patient enough to repeat the necessary impersonal clusterloves to fill in all of those requisite golden hearts. It isn't that I object to being able to solo in Guild Wars, I object to the fact that there is absolutely no reason to ever team except in dungeons, which are much worse than task forces but I assume they're similar to something from WoW. Hell, you can't team on the story quests, what's the deal with that? Maybe the issue is that I only like instances and Guild Wars basically doesn't have any. I feel that there is a bit more to it than that, though, and I sadly suspect that there will never be another game made with this one's design philosophy because the company brass wouldn't have it. |
Not saying GW2 has that, but it's new too. I don't expect it to have as many instanced missions as CoH but it doesn't need to.
If by "no different from City of Heroes" you mean "completely different from City of Heroes," then yes.
I want instanced missions that tell a story. I don't want overworld tasks that exist for the sake of having something to do. |
I want missions that have consequence. The majority of CoH missions hold your hand in that, it doesn't matter if you fail...because you can't. You just have to keep trying until you 'finish' which hardly seems realistic. It's hard to 'tell a story' when it breaks its own immersion in that way. Being unable to or refusing to do a part of a mission should have consequences that affect what actually happens in the story.
And hero side is notorious for this..."You failed to rescue Lt. soandso? Don't worry, we teleported him out at the last instant and he'll be okay...You didn't see that happen? Of course, it's teleportation. It's faster than your eyes...What? You've got super reflexes? Well you must have been distracted..What? You're a robot and don't get distracted? Must have been a glitch in your systems...What? Your systems are flawless? Look, just go along with this, okay? Now where was I..."
You must have rose tinted visors on. Have you actually played CoH?
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And CoH had 8 years to fiddle with all their screw ups. GW2 has only been out a couple of weeks. You tell me how balanced CoH was in i2/3 and say that again. |
Why did I play City of Heroes for more than eight years? Because right until the end I could exceed another human's expectations in a novel way. Be it a particularly creative backstory, costume, method of play, build, or comportment on a team, you can really be excellent in City of Heroes. In Guild Wars you will never be anything but a number (in normal, non-RP play) and how very fitting it is that their global naming system reflects exactly that.
And hero side is notorious for this..."You failed to rescue Lt. soandso? Don't worry, we teleported him out at the last instant and he'll be okay...You didn't see that happen? Of course, it's teleportation. It's faster than your eyes...What? You've got super reflexes? Well you must have been distracted..What? You're a robot and don't get distracted? Must have been a glitch in your systems...What? Your systems are flawless? Look, just go along with this, okay? Now where was I..." |
YOU may think it does not mater, but it makes a whole world of difference.
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If this was like any other MMO, after I take take care of Dr Vahzilok for good... he still spawning in Steel Cannon and I keep bumping into him. With the current model, you defeat Dr Vahzilok and you dont get to see him again (unless you time travel.) There are some world spawns that keep popping up, but those are not tied up to the story. |
You also wouldn't have seen people whining for years about how sick and tired they were of running the same content over and over again.
Every MMO thrives or dies on it's replayability. We at CoH bragged about how well our devs succeeded at this by focusing on the journey rather than the endgame.
We succeeded at retaining a solid core of customers for over 8 years and could have continued succeeding a lot longer if NCSoft hadn't made the decision that the Western market wasn't profitable enough to keep maintaining the game.
If by "no different from City of Heroes" you mean "completely different from City of Heroes," then yes.
I want instanced missions that tell a story. I don't want overworld tasks that exist for the sake of having something to do. I would sooner play an MMO that's all instances than an MMO that has few if any instances at all. I don't need (or want) to see other people in the game world, and Angry Joe's touted "social" side of overworld questing doesn't make me feel more social. It makes me feel more irritated that other people are stepping in on my game time. I'm by far at my most sociable in City of Heroes, when I'm by myself in an instance and I'm not forced to interact with other people. That's, really, the only time I ever feel like I WANT to interact with them - when they're not in my face. |
The only time I've socialized with anyone was on my terms when I feel the need to chat, or be helpful and answer questions.
I don't have to worry about someone stealing my loot cuz just like here everyone gets their own drops.
All that being said, if I hadn't bought the GW2 before NCSoft pulled this bull____ method of shutting down CoH I wouldn't be playing the game today. But since I spent the money already and I can't get a refund I'm not making a gift of what I spent to purchase GW2. I'm getting my monies worth and they aren't getting a dime more out of me. Just like PWE hasn't seen a dime out of my since they took over Cryptics games.
All missions/quests in every MMO are the same variation of kill things, click glowies, or solve the puzzle. It doesn't matter if they are instanced or open world, It's all the same.
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The only difference is the genre/story. If the genre/story is interesting to you, you won't notice the repetitive grind. |
If by "no different from City of Heroes" you mean "completely different from City of Heroes," then yes.
I want instanced missions that tell a story. I don't want overworld tasks that exist for the sake of having something to do. I would sooner play an MMO that's all instances than an MMO that has few if any instances at all. I don't need (or want) to see other people in the game world, and Angry Joe's touted "social" side of overworld questing doesn't make me feel more social. It makes me feel more irritated that other people are stepping in on my game time. I'm by far at my most sociable in City of Heroes, when I'm by myself in an instance and I'm not forced to interact with other people. That's, really, the only time I ever feel like I WANT to interact with them - when they're not in my face. |
Interestingly, I was more of a team player in CoH but I have more or less the same view.
Specifically, in City of Heroes, the overworld is more like a gaming lobby than the central place of action. The "game" for me begins once the team moves into the instance. The instance has several distinct characterics:
- It is promoted by game mechanics to be the optimal advancement method. WoW-like games use single-time quest completions in the overworld that make playing with friends incredibly inconvenient.
- Up to 8 people can get XP for the mission (see above)
- It can be set to the difficulty level/number of enemies desired, as opposed to being always stuck with the same setting
- It can be reset if necessary
- It makes marginally more sense to "complete" within the context of the task (e.g. "Kill All" means "Kill All" not "Kill 15 and run out of the area avoiding the still-spawning enemies who are obviously not affected at all")
- They don't take up space in the overworld, creating that obvious "quest silo" partitioning that all WoW-esque overworlds have
You can street sweep in City of Heroes, but for me that was always more of a time-waster when I was just bored.
It's true: MMOs are a horrible place to be if you are super-inclined to practice anti-social behavior, the kind that Sam wants. I have never actually teamed with anyone in GW2 yet, although I have been in the same area that other players happened to be with all of us helping each other with zero consequences of doing so. I like that there is no such thing as kill stealing in GW2.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
"I have something to say! It's better to burn out then to fade away!"