Sentinel+ character extractor: Here it is!
Actually, now that I think about it I have more of those than most players have influence.
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Yeah, it makes me a little sad that it doesn't export temp powers. I know they're totally not the point, but I am a bit proud of my huge piles of them.
I suppose I'll go through and enumerate them in screen shots or FRAPS. Personally, I look at it as testament to how rocking this export tool is that I wish it included this other stuff. What we have is so awesome, it makes me care enough to wish it had everything!
Temp power trivia: My Issue 1 DM/Regen Scrapper has two copies of the [Ring of Pain] temp power, and the second one is not an Ouroboros echo. (It predates Ouro by about three years.) I don't remember how it happened exactly - you should only be able to get that once. I think I crashed either during or right after the mission where you receive it, suffered a roll-back, and was able to get it a second time.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
(On the technical end, did you know that it won't save any character with a question mark in their name? Had to do some clever stuff to get around that. Not complaining, but I know programmers love their feedback. )
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If anyone else has troubles with special characters in character names, let me know.
It works when the game isn't up, but when it is, it automatically crashes
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I've never looked into it, but other aspects of the info window consist of a formatted block of text. It wouldn't be impossible, but no work has been done to preserve this or Alignment stats.
Temporary Powers (yeah, yeah)
Current Zone and /loc (which might require a /loc) Supergroup name and info |
There have been a few requests for Temporary Powers, but no decision has been made at this point to include support for them.
Current zone and character coordinates fall into the category of things that would be possible, but aren't particularly useful information. It would require some amount of reverse engineering and implementation that, frankly, doesn't have any real purpose in the end. A few other things not being exported:
- The direction your character is facing
- Which powers are toggled on
- Which powers are recharging
- The configuration of your power trays
- The arrangement of your Inspirations
- Window settings
- Speech bubble colors
- Chat tab configuration
- Whether auto powers are configured to show icons
When it's all said and done, characters won't be members of any super group, and the super group itself may change in some way between the time of the character's export and the end of the world.
This information is not available for export, or believe me, it'd be exported.
How ironic, this is a tool I always wanted and a couple of times asked the devs for (I know I bugged pohsyb about it). And actually, in a real sense its a player-created City Vault.
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EDIT:
Incidentally, as the name of the utility indicates, this is all technology developed for the Titan Sentinel project. The big secret plan was to rework Titan Network in such a way that we really could make a player-created City Vault. In fact, the internal name of the server we were working on is literally City Vault. It's a shame we never got to finish that. )-:
This information is not available for export, or believe me, it'd be exported.
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If your curious why I care particularly, I'm OCD about my contact progress. I actually turn off XP so I can max out all their progress bars, and ones who don't actually give enough missions to allow that always bug me. Yes, I am insane. Aren't we all?
(Worst case, I'll record it with screenshots.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
i have the same problem i have 2 toons with question mark at end of name
I was looking through one of the XML files to see what is captured, and I don't see anything pertaining to a character's souvenirs (as opposed to badges). Am I just missing where they are? Or does the exporter not save which souvenirs you've got?
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So.... if the tool can read all of the badge/bio data if you have the info window open, is there any way to make a version that would read the auction and/or vault data if those windows were open?
Don't get me wrong, I'm utterly amazed at how far this has come already. If the data it saves now is all we end up with, I will still be ecstatic over being able to save the core characters themselves. It would just be a nice perk, since a lot of my characters tend to be lugging around a lot of stuff in their auction slots/vault. |
What it does record is your vital stats; inventories (enhancements, inspirations, salvage, vault, recipes) |
And the auction house and e-mail are really my account's wealth, not explicitly tied to a character. I imagine the characters like refugees, potentially arriving in a new universe with only what they could carry on their backs, after desperate flight.
In such a (hypothetical) new world, just being identifiably, incontestably ME, the same character, would be amazing in and of itself. I would be perfectly willing to restart in such a place.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
i have the same problem i have 2 toons with question mark at end of name
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That's a bummer. It's obviously sent to the client in some fashion. Is it just not something anyone's had the time to reverse engineer? (I wish it could be exported, but I'm also just curious about the comment that it's not available, since it's surprising to me, doubtless due to my layman-ness about the particulars.)
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I was looking through one of the XML files to see what is captured, and I don't see anything pertaining to a character's souvenirs (as opposed to badges). Am I just missing where they are? Or does the exporter not save which souvenirs you've got?
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I want to stress to everyone that with the exception of the stuff directly tied to your character (powers, costumes), the server never sends any information unless it's requested. For example, if you remove the NPC Dialog chat channel from all your tabs, you'll never see characters in missions say anything.
The reason they did this was to reduce the amount of data sent over the line, which makes sense. It's inconvenient to our cause, however, because it means we don't have ready access to every type of information.
I'd have to double check, but I think the list of souvenir names you own is only available while the Souvenir tab is active, and the text that goes with the souvenirs is only available after you click the >> button. It's in the same boat as the mission progress.
I want to stress to everyone that with the exception of the stuff directly tied to your character (powers, costumes), the server never sends any information unless it's requested. For example, if you remove the NPC Dialog chat channel from all your tabs, you'll never see characters in missions say anything. The reason they did this was to reduce the amount of data sent over the line, which makes sense. It's inconvenient to our cause, however, because it means we don't have ready access to every type of information. |
Worst case scenario (if that info never gets exported) is I'd just have to play every story arc over again if this stuff is ever imported to a private server...
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
What's sent to the client are those sentences that your contact says to you, and the options of how to respond. Exactly how that relates to story arc progress or even which contact they came from is something only the server knows.
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I was wishing it stored who is in your contact list, and how far you are on your "friendliness" progress bar with them.
It makes complete sense to me that you have no way to store progress in a given story arc, which I would expect to be server-side only. When I think about it, I suppose I have a couple of instances where that makes me very mildly sad, but given what it took to make me even think about it, I think I'll live.
Edit:
I'd have to double check, but I think the list of souvenir names you own is only available while the Souvenir tab is active, and the text that goes with the souvenirs is only available after you click the >> button. It's in the same boat as the mission progress. |
I figure I can rely on places like ParagonWiki for the expanded text of the individual souvenirs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
A bold move.
(Got an error for invalid costume parts -old characters-, switched slots and it all went fine)
Even if we're blasted to oblivion on November 30th,
I'll still have a shard of it...
(...A shard? Oh wait...)
Many thx.
@Banquise, Controller Ice/Storm/Psy
Dan Brereton
If this is something you've wanted for a long time, you could have bugged me about it. (-:
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What I was asking for was a command or a command toggle that would, either when you logged out or on command, dump everything we're allowed to know about our character into some kind of file. Costumes, contacts, inventories, current position, active mission, etc, so that in theory that could be used by players to track their characters' progress through the game. The Titan Network could then write a tool to capture that data and present back to the players something like a timeline of each character and what they did. Sort of like a cross between herostats and city vault.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Thanks much for this, Mr. TonyV!
It works perfectly under Linux, with wine 1.5! I had to remember to run it under the same wineprefix as my CoH. I also made sure SentinelPlus.exe lives in the same directory as cityofheroes.exe. It might not make a difference as to function, but I figured why chance it? That is where the xml files are deposited, of course. As for Mac users having problems running Sentinel+ using wine... I have no experience, but I might have an idea. Try running CoH with wine as well for this purpose, instead of using your usual method. The problem I THINK you're having is, if you're using the NCSoft launcher, it's probably still using Cider, which is basically a different version of wine. If CoH and Sentinel+ are both running under the SAME wine command (which should be the same wineprefix), they should interact with no problem! But running CoH under Cider and running Sentinel+ under wine, they'll never even see each other -- you could tweak a few things, but that requires extra steps... W4E |
The MAC users might be able to use the perl script us linux users to start up coh and do it that way, would help get the launcher out of the way. Ofcourse, if Sentinel is reading some or any of the information from the network, then it wouldn't matter if COH was in cider and sentinel in wine as they would still have access to the same information.
Is this program mac compatible?
1396 Badges... here's hoping this won't be the end! SAVE PARAGON CITY
I would like to add in that I was able to get three characters salvaged, and then the program would crash on start up. Cleared the three salvaged characters to a flash drive, and downloaded a fresh copy, still crashes.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Thanks a ton for your hard work, Guy Perfect. All of the Titan Network folks, really. Even if the worst occurs it's a small comfort to have some aspects of our characters saved.
Thanks again!
"Always remember that you're unique -- just like everybody else."
Just curious, does this record all of my character's salvage that is stored in the vault?
Yes, it does.
Just curious, does this record all of my character's salvage that is stored in the vault?
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And to one of the other posters above, no, there is no Mac version at this time. Some people are looking into possible solutions using WINE or other means, but we really don't know if those efforts will pan out. If you're on a Mac, right now, the only sure-fire options are to borrow someone else's PC to export your characters, or install a Virtual Machine software package (e.g. VMWare or VirtualBox) to emulate a Windows machine, or to dual-boot Windows using Boot Camp.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
It does not preserve SG bases, but fortunately there is already a way to do that.
Just walk into the base and type /demorecord yoursgname That's it. You can zone out or log out, or type /demostop after that. Then look in your COH Install directory under client_demos, and find the file named yoursgname.cohdemo. Save it -- that's your base. There's an encoded data block inside that includes the full layout of the base, including the contents of storage bins. Fortunately we already know what the format is and will be able to write tools at some point to do useful things with it, like generate an overhead map, or a report of what items were stored. |
Was that all I needed to do to record the many intricate details of the base or was I supposed to walk through each room, opening storage bins as I went? The last response I was given made it sound to me like I was going to be able to do that, play the recording, and freewalk the base within the recording being played back.
A question about ingame screenshots. How far into the game do I have to be to take a screenshot? Obviously I should be atleast at the character list, but can I take shots there or must I be fully logged into a character?
For the demo record thing, you can just start it and instantly stop it (In the past, I actually had a keybind that would, with just one tap, start and then stop a demo record, just to basically get a snapshot of the 'now'! The base, all the characters, etc will be saved.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Just walk into the base and type /demorecord yoursgname
That's it. You can zone out or log out, or type /demostop after that. Then look in your COH Install directory under client_demos, and find the file named yoursgname.cohdemo. Save it -- that's your base. There's an encoded data block inside that includes the full layout of the base, including the contents of storage bins.
Fortunately we already know what the format is and will be able to write tools at some point to do useful things with it, like generate an overhead map, or a report of what items were stored.
Will be using the extractor this weekend, so thank you Titan Network too
I've already forgotten about most of you