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Posts
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Joined
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i have the same problem i have 2 toons with question mark at end of name
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Does this program preserve supergroup bases aswell, especially io bins?
Program worked fine for me all except 2 characters there 50 and i dont want to lose them.
I tried logging them into different zones and i get this ERROR Could not open file for output:name of toon
Strange it only happened with 2 toons -
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
lee mind fire: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize- (A) Apocalypse - Accuracy/Damage/Recharge
- (3) Apocalypse - Damage/Endurance
- (3) Apocalypse - Chance of Damage(Negative)
- (5) Apocalypse - Damage
- (5) Apocalypse - Accuracy/Recharge
- (50) Fortunata Hypnosis - Chance for Placate
- (A) Gladiator's Javelin - Accuracy/Damage
- (7) Gladiator's Javelin - Damage/Recharge
- (7) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (9) Gladiator's Javelin - Damage/Endurance/Recharge
- (9) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (11) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Kinetic Crash - Damage/Knockback
- (11) Kinetic Crash - Recharge/Knockback
- (13) Kinetic Crash - Accuracy/Knockback
- (13) Kinetic Crash - Recharge/Endurance
- (15) Kinetic Crash - Damage/Endurance/Knockback
- (15) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Gladiator's Net - Accuracy/Hold
- (17) Gladiator's Net - Accuracy/Recharge
- (17) Gladiator's Net - Endurance/Recharge/Hold
- (19) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (19) Gladiator's Net - Recharge/Hold
- (A) Coercive Persuasion - Confused
- (21) Coercive Persuasion - Confused/Recharge
- (21) Coercive Persuasion - Accuracy/Confused/Recharge
- (23) Coercive Persuasion - Accuracy/Recharge
- (23) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (25) Karma - Knockback Protection
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Gladiator's Javelin - Accuracy/Damage
- (27) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (27) Gladiator's Javelin - Damage/Recharge
- (29) Gladiator's Javelin - Chance of Damage(Toxic)
- (29) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (31) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Karma - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Endurance Reduction IO
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Interrupt Reduction IO
- (50) Interrupt Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Extreme Measures - Accuracy/Interrupt/Range
- (39) Extreme Measures - Damage/Interrupt/Recharge
- (39) Extreme Measures - Damage/Endurance/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Accuracy/Damage
- (A) Gladiator's Javelin - Accuracy/Damage
- (40) Gladiator's Javelin - Damage/Recharge
- (42) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (42) Gladiator's Javelin - Chance of Damage(Toxic)
- (42) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (43) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Touch of Lady Grey - Defense Debuff/Recharge
- (43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance
- (46) Gladiator's Armor - Recharge/Endurance
- (46) Gladiator's Armor - Recharge/Resist
- (A) Panacea - Heal/Endurance
- (48) Panacea - Endurance/Recharge
- (48) Panacea - Hea/Recharge
- (48) Panacea - Heal/Endurance/Recharge
- (50) Panacea - Heal
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod
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dont have a hissy fit i was just asking
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Please, i know all powers on Sd is a must, and soft capped
hate crunching numbers in midis it doesent like me lol
tyvm -
hell i just roll a scrapper elec/regen or ele/wp?
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need a good build money is no object
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Assassins Fury: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/Rchg(7)
Level 2: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 4: Flashing Steel -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dam%(15)
Level 6: Build Up -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(17), AdjTgt-ToHit/Rchg(17)
Level 8: Divine Avalanche -- Krma-ResKB(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-EndRdx/Rchg(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(27), Efficacy-EndMod(27), Efficacy-EndMod/Rchg(43)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(36), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(50)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(36)
Level 20: The Lotus Drops -- Oblit-Dmg(A), Oblit-%Dam(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(43)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(45), P'Shift-End%(50)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(42)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Super Jump -- Jump-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Moment of Glory -- Ksmt-ToHit+(A), LkGmblr-Rchg+(39), LkGmblr-Def/Rchg(39)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(48)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(46), Numna-EndRdx/Rchg(48), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(50)
Level 47: Super Speed -- Clrty-Stlth(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 6.75% Defense(Ranged)
- 3% Defense(AoE)
- 50% Enhancement(RechargeTime)
- 22% Enhancement(Heal)
- 58% Enhancement(Accuracy)
- 5% FlySpeed
- 155.6 HP (11.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 8.8%
- 20% Perception
- 10.5% (0.18 End/sec) Recovery
- 64% (3.58 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Crushing Impact
(Sting of the Wasp)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Fast Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Reconstruction)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Flashing Steel)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Build Up)- 20% Perception
(Build Up)- 2% DamageBuff(All)
(Divine Avalanche)- Knockback Protection (Mag -4)
(Divine Avalanche)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Quick Recovery)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
(Integration)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
(Health)- 2.5% (0.04 End/sec) Recovery
(The Lotus Drops)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Soaring Dragon)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Instant Healing)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Golden Dragonfly)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Moment of Glory)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Physical Perfection)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Resilience)- 3% Defense(All)
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id love to see it the build, but you didnt imported to forums right
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sonic/em build pvp build i need of
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i pretty much need to just put it all together, not good in slotting wise
a medium to expensive build is what iam offer
powers wise looks like this
shirek,scream,shout,amplify
power thrust,build up,bone smasher,conserve power,power burst,boost range,total focus
hasten,ss
hurdle,health,stamnia
aid,other aid self(could replace for leadership pool )? to get more recharge
cj, sj, acro
pff,temp invuln,force nature or go with snowstorm frozen armor and hoarfrost
any help appricated -
i pretty much need to just put it all together, not good in slotting wise
a medium to expensive build is what iam offer
powers wise looks like this
shirek,scream,shout,amplify
power thrust,build up,bone smasher,conserve power,power burst,boost range,total focus
hasten,ss
hurdle,health,stamnia
aid,other aid self(could replace for leadership pool )? to get more recharge
cj, sj, acro
pff,temp invuln,force nature or go with snowstorm frozen armor and hoarfrost
any help appricated ! -
ya i dont use set ios till at least 47, but thanks all for the input
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could you post a sample build, so i can get a idea
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anyone help me out should i take all on therm side or what
on the earth side i would take Stone Prison, Stone cages, Quicksand, earthquake, volcanic gases, and Animate stone
any input is appriciated -
i know these 4 are a must msemerize,levitate,confuse, and domination,
this is my first dom and i want to kick some serious but with it lol
price range well, i am not totally rich just need some ideas on ios
thanks -
What time did the servers go down 9:am est?
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i thought my build wasnt that bad at all, imps not realling needed 5 slotted with soul bound, and i know swift was a wasted power lol
just need a real vet player who knows alot on Fire/kins :O -
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Fires of Hellz: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal[*] (3) Doctored Wounds - Heal/Endurance[*] (3) Doctored Wounds - Endurance/Recharge[*] (5) Doctored Wounds - Heal/Recharge[*] (5) Doctored Wounds - Heal/Endurance/Recharge[*] (7) Doctored Wounds - Recharge[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[*] (11) Gravitational Anchor - Accuracy/Recharge[/list]Level 4: Siphon Power <ul type="square">[*] (A) Accuracy IO[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (11) Luck of the Gambler - Defense/Endurance[*] (13) Luck of the Gambler - Defense/Recharge[*] (13) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Karma - Knockback Protection[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow[*] (15) Pacing of the Turtle - Damage/Slow[*] (15) Pacing of the Turtle - Accuracy/Endurance[*] (17) Pacing of the Turtle - Endurance/Recharge/Slow[*] (50) Pacing of the Turtle - Range/Slow[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (17) Absolute Amazement - Stun/Recharge[*] (19) Absolute Amazement - Accuracy/Stun/Recharge[*] (19) Absolute Amazement - Accuracy/Recharge[*] (21) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (21) Numina's Convalescence - Heal/Endurance[*] (23) Numina's Convalescence - Heal/Recharge[*] (23) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (25) Unbreakable Constraint - Hold/Recharge[*] (25) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (27) Unbreakable Constraint - Accuracy/Recharge[*] (27) Unbreakable Constraint - Endurance/Hold[/list]Level 20: Speed Boost <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy[*] (29) Performance Shifter - EndMod[*] (29) Performance Shifter - EndMod/Recharge[*] (31) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (31) Efficacy Adaptor - EndMod/Accuracy[*] (31) Efficacy Adaptor - EndMod[*] (33) Efficacy Adaptor - EndMod/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (33) Efficacy Adaptor - Accuracy/Recharge[/list]Level 24: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Tough <ul type="square">[*] (A) Titanium Coating - Resistance[*] (34) Titanium Coating - Resistance/Endurance[*] (34) Titanium Coating - Resistance/Recharge[*] (34) Aegis - Psionic/Status Resistance[/list]Level 28: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Defense/Recharge[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 30: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (37) Scirocco's Dervish - Accuracy/Damage[*] (37) Scirocco's Dervish - Damage/Endurance[*] (37) Scirocco's Dervish - Damage/Recharge[*] (39) Scirocco's Dervish - Accuracy/Recharge[/list]Level 32: Fire Imps <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (39) HamiO:Membrane Exposure[*] (39) HamiO:Lysosome Exposure[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (40) Efficacy Adaptor - EndMod/Accuracy[*] (40) Efficacy Adaptor - EndMod[*] (40) Efficacy Adaptor - EndMod/Recharge[*] (42) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (42) Efficacy Adaptor - Accuracy/Recharge[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Accuracy IO[*] (42) Accuracy IO[*] (43) Accuracy IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Damage/Endurance[*] (46) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Damage/Range[/list]Level 44: Fire Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (46) Titanium Coating - Resistance/Endurance[*] (48) Titanium Coating - Resistance/Recharge[*] (48) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 49: Swift <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment -
iam think 4 sttacks plus aim, and caltrops, targeting drone,cloaking device, fitness pool, hover, fly and hasten but cant squeeze them all in get i ditch stamnia to 26 and keep hasten
a good build for bb is what iam looking for!
any help appriciated -
understannding the sg super leader is confusing, if reading right anyone can get highest rank possible, is thats true any one can get the highest rank there is, promte, demote, base edit and such for!!!!
but what if you dont want a certain person to have all the power, like inacitve people, etc.