does my fire kin need tweaking lol
Yes.
Char is woefully underslotted.
The Aegis Psionic/Mez isn't that great, You wasted a power on swift, not enough recharge in siphon power, Doctored wounds gives no accuracy. I hope you like to die because you'll do that alot with no accuracy in transfusion.
Edit: Oh and you forgot the miracle unique.
Double edit: I spell gud.
Ack, I wont begin to list the areas in which you can improve upon. Instead, I'll just show you the build of mine I posted yesterday.
http://boards.cityofvillains.com/showfla...=1#Post13521141
hope that helps a little.
[ QUOTE ]
Ack, I wont begin to list the areas in which you can improve upon. Instead, I'll just show you the build of mine I posted yesterday.
http://boards.cityofvillains.com/showfla...=1#Post13521141
hope that helps a little.
[/ QUOTE ]
Interesting build, how's that unslotted Fulcrum Shift working out for you?
[ QUOTE ]
[ QUOTE ]
Ack, I wont begin to list the areas in which you can improve upon. Instead, I'll just show you the build of mine I posted yesterday.
http://boards.cityofvillains.com/showfla...=1#Post13521141
hope that helps a little.
[/ QUOTE ]
Interesting build, how's that unslotted Fulcrum Shift working out for you?
[/ QUOTE ]
works great with global 102% acc and around 150% global rech with hasten.
I guess I should back up and explain a little. FS wasnt always slotted with just the 1 rech IO. My build has been respeced easily 4-5 times. When I was able to get the +15% acc and +10% rech from the purple sets, I was then able to take off slots from FS.
So in the beginning, I did have FS slotted up similar to what the OP has in his build. But over time, I was able to remove slots as my global acc and rech improved. Its to the point now where only 1 rech IO is needed for it to be effective.
i thought my build wasnt that bad at all, imps not realling needed 5 slotted with soul bound, and i know swift was a wasted power lol
just need a real vet player who knows alot on Fire/kins :O
No purple sets are "needed" for any build. I've seen some good fire/kins that have none what-so-ever. But....they sure do make a difference.
*waiting for that "real vet player" to come along and give his advice. Obviously my 41 forum posts doesnt put me among the elite.
Char is underslotted for a non-farming build, if it is a farming build you could slot it with apoc for the 10% recharge
That 6th Dr. Wounds gives you a pretty worthless bonus
Same with the 5th slot with Pacing of the turtle
Same thing with the 4th slot with Numina
Same thing with the 4th slot with Perf Shifter
Same thing with the 5th slot with Scir Dervish
Level 32: Fire Imps
* (A) HamiO:Cytoskeleton Exposure
* (39) HamiO:Membrane Exposure
* (39) HamiO:Lysosome Exposure
Take an acc out of FS
Steadfast is nice but not neccessary, you don't have enough def to make it's bonus significant.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Fires of Hellz: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal[*] (3) Doctored Wounds - Heal/Endurance[*] (3) Doctored Wounds - Endurance/Recharge[*] (5) Doctored Wounds - Heal/Recharge[*] (5) Doctored Wounds - Heal/Endurance/Recharge[*] (7) Doctored Wounds - Recharge[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[*] (11) Gravitational Anchor - Accuracy/Recharge[/list]Level 4: Siphon Power <ul type="square">[*] (A) Accuracy IO[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (11) Luck of the Gambler - Defense/Endurance[*] (13) Luck of the Gambler - Defense/Recharge[*] (13) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Karma - Knockback Protection[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow[*] (15) Pacing of the Turtle - Damage/Slow[*] (15) Pacing of the Turtle - Accuracy/Endurance[*] (17) Pacing of the Turtle - Endurance/Recharge/Slow[*] (50) Pacing of the Turtle - Range/Slow[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (17) Absolute Amazement - Stun/Recharge[*] (19) Absolute Amazement - Accuracy/Stun/Recharge[*] (19) Absolute Amazement - Accuracy/Recharge[*] (21) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (21) Numina's Convalescence - Heal/Endurance[*] (23) Numina's Convalescence - Heal/Recharge[*] (23) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (25) Unbreakable Constraint - Hold/Recharge[*] (25) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (27) Unbreakable Constraint - Accuracy/Recharge[*] (27) Unbreakable Constraint - Endurance/Hold[/list]Level 20: Speed Boost <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy[*] (29) Performance Shifter - EndMod[*] (29) Performance Shifter - EndMod/Recharge[*] (31) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (31) Efficacy Adaptor - EndMod/Accuracy[*] (31) Efficacy Adaptor - EndMod[*] (33) Efficacy Adaptor - EndMod/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (33) Efficacy Adaptor - Accuracy/Recharge[/list]Level 24: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Tough <ul type="square">[*] (A) Titanium Coating - Resistance[*] (34) Titanium Coating - Resistance/Endurance[*] (34) Titanium Coating - Resistance/Recharge[*] (34) Aegis - Psionic/Status Resistance[/list]Level 28: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Defense/Recharge[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 30: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (37) Scirocco's Dervish - Accuracy/Damage[*] (37) Scirocco's Dervish - Damage/Endurance[*] (37) Scirocco's Dervish - Damage/Recharge[*] (39) Scirocco's Dervish - Accuracy/Recharge[/list]Level 32: Fire Imps <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (39) HamiO:Membrane Exposure[*] (39) HamiO:Lysosome Exposure[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (40) Efficacy Adaptor - EndMod/Accuracy[*] (40) Efficacy Adaptor - EndMod[*] (40) Efficacy Adaptor - EndMod/Recharge[*] (42) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (42) Efficacy Adaptor - Accuracy/Recharge[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Accuracy IO[*] (42) Accuracy IO[*] (43) Accuracy IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Damage/Endurance[*] (46) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Damage/Range[/list]Level 44: Fire Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (46) Titanium Coating - Resistance/Endurance[*] (48) Titanium Coating - Resistance/Recharge[*] (48) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 49: Swift <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment