-
Posts
334 -
Joined
-
Original League Stance: League is closed.
Vinny's stance: We want in the league as a full team.
-----------------------
Leagues compromise: We'll let you in as free agents
Vinnys compromise: We want in the league as a full team
-------------------------
See a problem here? I'll draw it out with crayons if I need to.
Bottom line, you guys havent compromised. And furthermore, if you guys were SO willing to help teach newer players like you've said you were, joining as free agents would be the best method in which to do so.
You think some of these new players will go out of their way to ask vets advise when they havent a clue as to who you are? Right. -
My 2 cents...
At least we have a form of entertainment between matches and that would be reading through this thread!
And it seems to me a few people dont know the difference in a ultimatum and a compromise (Vinny). Generally speaking, an ultimatum involves some sort of threat. There's been no threats issued that I've seen. To be threatened with a course of action, you first must be involved with whatever is being discussed. Since you and your team are not in the league, nobody here can give you an ultimatum or threaten you in any way.
The leagues stance as I understand is that its closed. Period.
You want to join said league.
The LEAGUE did make a compromise and offered to allow you to join as free agents AFTER the league was closed. That's a compromise. They decided to bend the rules to allow you and others A METHOD in which you can join. YOU on the otherhand only seem to be happy if the compromise met your requests...which is to be allowed to play as a full team....together.
Compromise doesnt mean fullfilling the other persons wishs. So as I read through this, it seems to me YOU'RE the person whos not willing to compromise, not the other way around.
PEACE! -
-
-
I fall under this category when on anything /kin.
Hell I didnt even have it on my Kin until the changes to Health, Stamina, ect. Maybe now though some will be lucky enough to catch a buff or two when close enough to me. If not, oh well! I've never seen a situation where SB has made or broken a mission/trial/tf completion.
Making sure a team is buffed at all times just isnt my thing. That said, I try to stay away from ATs that require team buffing for that very reason. -
Quote:Ignore most of this....cause its based more on zone pvp than arena. Flurry and PB are pretty useless on psi/ems tho.
you took flurry and power boost which are both useless. force mastery isn't the way to go. either go ice for hiber and the heal and an extra shield that can take 2 kb IOs and extra lotg and kismit proc. even if you have phase, it's nice to have both since you can hiber to get your health up then phase the remaining phase time you have left to run away. or you can go with the PPP(mace?) that gives you KO blow since that does crazy damage. and you made no use of the placate proc which is a psi/em's bread and butter. yea its a purple, but you're paying more for the tstrikes than you are that. at first glance.
The placate proc is useless on 8v8 teams.
lolKOblow
There's a lot of different ways to build for arena but there's no reason to have both phase and Hibo on a blaster. Stalkers are about the only AT I can justify having both on. I prefer phase in zone so you can still pop greens and wont get camped by Stalkers. Hibo is a little better in arena for me but some still prefer phase there as well.
I chose Leaping/Speed/Leadership/Fighting pools on my psi/em with Cold Mastery. I did have Leaping/Speed/Leadership/Concealment and Force in a prior league. Both sets work, I just like the first option a little better.
You have to be carefull on the advise you get around here. A lot of people just build for zone. And a zone build will be different than a arena build (especially 8v8 arena build). -
Thanks for the good times and matches if the league does end.
-
Just as another option, here's the build I've been using since i19 was released. Makes for both a nice team build (with SB, ID, and Recall Friend) and a farm build with having softcapped s/l. I went with Nerve for the Alpha slot.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(31), Lock-%Hold(46)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(15), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Acc/EndRdx/Rchg(23)
Level 2: Roots -- GravAnch-Hold%(A), GravAnch-Immob(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf(9), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Recall Friend -- Zephyr-ResKB(A)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(50)
Level 16: Increase Density -- RechRdx-I(A)
Level 18: Vines -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(21), Lock-%Hold(50)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(43)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Carrion Creepers -- Ragnrk-Knock%(A), Ragnrk-Dmg(27), Ragnrk-Dmg/Rchg(29), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam(40), RctvArm-EndRdx(40), RctvArm-ResDam/Rchg(40), S'fstPrt-ResDam/EndRdx(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Fly Trap -- EdctM'r-PetDef(A), C'Arms-+Def(Pets)(33), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Fissure -- FrcFbk-Rechg%(A), Amaze-ToHitDeb%(42), Amaze-Stun(42), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43)
Level 44: Rock Armor -- Ksmt-ToHit+(A), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;761;1522;HEX;| |78DAA5944B4F534114C7677A5B6BA1A585D29657A194A7400B15880F16262228D06| |AA5C88A47AE788126CD6DD35E12DDB97187AF952BBF84C628F16BA871E12BEE4C04| |DD6A62EA794C694D97DE84F39BFBE73F6766CE99DBD4ED4B6E21EE5E10D2379BD34| |BA5CDD9BC6915F3B99C51745ED5ADBDA29E134E2144A4AA572CF1744E37ADCA5B5B| |8DE1E2DEF6767C296B1A5676ABD4BC60EE1A45C3B4E29541433A0FB33305C3B8E5A| |661D2D00B5973A7855E568C9C51C8172DDDCAE64D0F49F3D99D5D0B0D7385EC563C| |63E54D6333A5972CA378A70DF6360D7FCFA4504FD92EDED884088BE05B42F77BC63| |B42EC372021E66AED7E0DA5A656822FC008128221C273B04B65973728832DCD5826| |D8338C15C23C78359A5016DAA840290A457470069B83A513FFE005D89D6A09A74E6| |94EAE31D6090D1B8C4D4210BC2EB60B5740A2340052A3921A3F90AB0F240F6DBC2C| |3D33003BA8444D2C80EE55762FEFE12548CD2C399A2F51869639C63CA1F532E30A2| |1C1B55C84597E95C81FA144215837A0D60DF05646D4B236F85788DD5A280D888AB6| |EB8C65424786F00AA6B7AB7AB49FA1141DA7095D938C2942F7344183B49DBCA2A33| |324B1D583DD8021311465F4317A08B12059EC302BCCB3B43057B1BF9530E863F809| |07107B54617ABE09CC10F94AF729F291F189D0FB85F199909478109E15DDE786DC6| |73C603C24F43F623C26A460D680BA3C03DC97EF70098755A2E17BE43A758DB1C858| |E21A271929C221CC1AE5C3D947FF08DCD1189F718CCF38C6678CF1197FC1EF405C3| |526CE8D19E7C68C7363C6B931479076827D7282F7976074D98F3F2A4D7006376770| |738626CE90ACFAE012D35ED3F6E30F4CC8323C225C35FDD77300C7E2D4AEE506882| |B18D210E42A8ED630ACE3EB068E741CDDC4B085AFE5D7EECA2EBC677143E7309CC7| |308321E083B08F4E277E798D18DC183C189A307831F830F8317460788AA1ECF2E1A| |F049FF0109794EAFC31AAE651AD344CD28FAA24E5225DE4DE556ADECF5AF3132AE9| |446D95A9A423754AA24E99AA5326EB946A71FF02BBE523CA| |-------------------------------------------------------------------|
-
Just FYI to those it concerns...
I have transfered my Psi/Em blaster to Freedom and should be able to make the Saturday showcase. Sunday is still out of the question.
NFL Playoffs >>>> Anything PvP -
Sorry, I won't be able to make either "showcase" this weekend.
Working Saturday and watching football on Sunday. -
What are your in-game Globals?: @War Admiral @War Admiral Too
What are your PvP characters?: Fire/EM, Psi/EM, Sonic/EM, EM/Regen Stalker (Needs IOS), Ill/EMP Troller (Needs IOs and LvLs)
Which of these characters are on Freedom?: None - will transfer when the time comes.
Are you willing to respec into a better PvP build?: sure
Are you willing to roll a new character if needed?: sure
Do you have a mic and ventrillo?: yep
What is your general day/time availability?: Anytime after 630 PM PST during the week. Generally anytime is good on weekends.
Briefly describe your PvP experience: Champion PVP League, Random kickballs, killing farms in zone if I dont like you.
List a few character names of PvP toons you play: West Coast OG, Fire Retarded, Sonic Focus, Panchenko, Marcellus -
My latest post i19...
I dont buy all OMGZ Armageddon in hotfeet babble. You have the best end recovery power in the game (IMO). If you're not an complete n00b, you won't run out of end....Ever.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
War Admiral: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Lock-%Hold(A), BasGaze-Acc/Hold(15), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-Acc/EndRdx/Rchg(46)
Level 2: Fire Cages -- GravAnch-Hold%(A), GravAnch-Immob(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- FotG-ResDeb%(A), Armgdn-Dam%(9), Armgdn-Dmg/EndRdx(9), Armgdn-Dmg(11), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(17)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(15)
Level 16: Increase Density -- RechRdx-I(A)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(21), Lock-%Hold(23)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 26: Recall Friend -- Zephyr-ResKB(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam(29), RctvArm-EndRdx(34), RctvArm-ResDam/Rchg(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 32: Fire Imps -- EdctM'r-PetDef(A), C'Arms-+Def(Pets)(33), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Fissure -- FrcFbk-Rechg%(A), Amaze-ToHitDeb%(42), Amaze-Stun(42), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43)
Level 44: Rock Armor -- Ksmt-ToHit+(A), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Acc/Dmg(39)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A) -
Quote:Alot of the slotting could be swapped out for things others feel better round out the toon. For example, if you wanted to take out a micro from SS and add a 6th slot to AA for end red, you could no problem. You could remove the lockdown procs and add those slots elsewhere. This is the first build I put on him once he reached 50. Its kinda my "default" /kin troller build so to speak. My plant and fire kins are very similar.Hmm, you see most of the time I bring a controller on a team, there is a tank or at least a softcapped scrapper who takes the front aggro -- that's what they were made for. The best use of my abilities is to support the rest of the team by reducing attacks from the foes.
This build has some of the usual things that a "Max build" being posted has. Not necessarily wrong, but choices that I would choose to do differently.
For example: Block of Ice has the Lockdown proc in it. That proc adds 2 mag 20% of the time. BoI already holds minions and Lts all the time (if it hits), and has a 20% chance to add an extra mag for Bosses -- the proc adds no value to those. So, this proc only has value 20% of the time against 80% of the bosses. Compare that to putting in an Acc/Dam Hami-O, which boost the accuracy and adds damage to every foe hit.
Arctic Air uses a ton of endurance, and I have it slotted for capped EndRdx on my Ice Controller. Sure, the Coercive Persuasion set has nice bonuses, but it is low on EndRdx. This build is not high on Recovery, so it is likely that any kind of activity will drain down on your endurance assuming you use Arctic Air (I run it almost all the time). Yes, Transference can refill that bar, but only if a foe is near and only if it hit . . . and it does miss often enough to be a problem. At a bare minimum, this power needs a 6th slot for EndRdx. And you will probably be forced into the Cardiac Boost for Incarnate.
Personally, I think an Ice Controller should have both Arctic Air and a Ranged AoE Slow power. Taking Both AA and Shiver makes sense. Ice/Storm and Ice/Cold have a ranged AoE slow in their secondary, so they can skip Shiver more easily. An Ice controller's best tools are the massive slows combined with the knockdown of Ice Slick. This allows you to control by casting Ice Slick where the melee teammates are, then run in with AA to slow/confuse/afraid them. Anyone out of the AoE of AA should be slowed with the ranged slow power. This can substantially reduce the damage taken by your team.
This build has two expensive Zephyr -Knockback procs. However, I generally put a single Steadfast -Knockback in ID or a Karma in CJ, at a fraction of the cost of those two Zephyrs. That second -Knockback is preventing knockback maybe 2-3% of the time . . . not worth the cost to me.
I view Fissure and Seismic Smash as significant sources of damage, but this build slots them for IO set bonuses rather than the optimal use of the power.
The build has liberal uses of Microfillaments: The speed increase in those powers is minimal at the cost of a very expensive Hami-O . . . I just sold one for 440 Mil.
Other examples I could pull out but I'm out of time.
That said, I dont have end problems on any of them. Sure, transference does miss sometimes, but if you're paying any attention, you should never be in trouble. I hit it at least once per mob sometimes just before the last kill shot on a boss so I enter the next mob full. Ugh...just pay attention to your blue bar.
If you're soft-capping a troller, odss are good you'll be spending more time in melee range than not, so there's really no need for any ranged powers. Its the whole point of going stone over ice epic.
KB procs...sure...slot them however you wish. I just put them in the travel powers and have more of those laying around than the steadfasts.
Like any build, there are things that can be tweaked. But the "guts" of the build...so to speak...are pretty solid IMO.
And I went with Nerve with all my /kin trollers. More Acc will make running +4/8's easier than anything else. -
Quote:I know there are prolly others who you guys consider better (which I understand), but if there's room pre-draft, I would love to be on you guys team once again.I'll likely be playing on Artic's team. But, if necessary for the league, I can split off and form another. We'll see how it goes.
Good times and lots of fun. -
Quote:The difference in soft-capped trollers vs SO'd trollers is really being able to "lead" teams vs just being able to sit back and serve as support.The comment had nothing to do with you or your abilities or mine for that matter. My point was directed at your desire for a build that is " made for teaming and hard missions". All I was saying is a common IO build will do that and just because you spent a few billion doesn't really make it able to handle tough content "that much better" really. (For a team build)
That said the build itself is fine, far from bad. It's just common to see people come around here with builds that are expensive for expensive sake and softcap just because it's so in vouge. Is the couple of 100 million extra spent to softcap really helping a team build? I'm not so sure. A farming build? Probably. But a team based controller shouldn't be getting that much aggro; at least I hope not.
Here's the build I currently have going.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
BiPolar Maniac: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Block of Ice- (A) Lockdown - Chance for +2 Mag Hold
- (3) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Touch of the Nictus - Healing
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (9) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Gravitational Anchor - Chance for Hold
- (9) Gravitational Anchor - Immobilize
- (11) Gravitational Anchor - Immobilize/Endurance
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (13) Gravitational Anchor - Accuracy/Recharge
- (A) Recharge Reduction IO
- (A) Coercive Persuasion - Contagious Confusion
- (13) Coercive Persuasion - Confused
- (15) Coercive Persuasion - Confused/Endurance
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (19) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (21) HamiO:Microfilament Exposure
- (A) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Lockdown - Chance for +2 Mag Hold
- (39) Unbreakable Constraint - Hold
- (39) Unbreakable Constraint - Hold/Recharge
- (40) Unbreakable Constraint - Accuracy/Hold/Recharge
- (40) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Endurance/Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (37) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Edict of the Master - Defense Bonus
- (33) Call to Arms - Defense Bonus Aura for Pets
- (33) Call to Arms - Accuracy/Recharge
- (33) Call to Arms - Accuracy/Damage/Recharge
- (34) Call to Arms - Accuracy/Damage
- (34) Call to Arms - Damage/Endurance
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (42) Absolute Amazement - Chance for ToHit Debuff
- (42) Absolute Amazement - Stun
- (42) Absolute Amazement - Stun/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (A) Kismet - Accuracy +6%
- (45) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1610;775;1550;HEX;| |78DAA5944B4F135114C7EFEDB496424BDF2DAF96529E022D346AA2B230014181562| |B4556088E7580499A69D30E89EEDCB8C3D70A8DC1EF61FC1A1A5DF88A3B1341B79A| |987A1E534AD2A593F4FFBBF7F47F4EEF3DF74E73F72EBB8578704948DF5C49ADD53| |6E7CA86592D974A5AD5794D3577AB6AA97356CF974B6A3591530D5D2D3A8510F1A6| |AB91905E2C6A8D71D789AF6777B7B6D2CBBAA1997AB1E65F3476B4AA6698E9C6A03| |D5F86DC4245D3EEBA6998D5D48A6E6C7B68B2A06FEF98300BD06C552B699572D554| |4DBD6C04E62B7A315D30CB86B699536BA656BDDF052B3B079F7D29ACA76E177F6C4| |26484ED2D20266CEF08F60F84D47BC2FC497B5041BB3D4438156644086D51C273B0| |4BCB2E6F52F5B63CA17D95B1427017080BE05528A12E940981A117307348AEE050D| |9BC4EE8BCCDD820F8360949E8B8937FD0E6E40A3E468011816F5D5C4F7185258642| |7E42C447C884082F413BB890ECE0D471C62054F07005E99901D885081015B108712| |F67092FDBA360F75B85FC1F699121CBBD04EEA0E50E26C82DC11DE69012CE039222| |7283D0B5C2281086C117B552A35CF500AA7573C8D1CD27397299314F185D605C21A| |4AE121428D4CBBB71F446259E715F843090048C8AA141C2489C901920D8212B6675| |31C65D8C73DFE2DCC57890F00AB4DF5A53FF7781A9896F7491129F185F09039F195| |F0859895BE4ACE41E2D73F011E331E30961E829E319210759C3D6E519E6DEFF804B| |3866151A7B48AED3D7194B8C65C2789691231C42D68475E526FE0A5CD124EF7192F| |738C97B4CF11E7FC37F42DA3AB2341FD9141FD9141FD9141FD911949DB62EC234AF| |2FC3E8B31FBF548AE00A3D5CA1872BF471852CFA7861708969AD79FBF10B26641D1| |E116B16FBAFE7B5BBF163AE9576D055943C885CC3D13ACA2D9C6EE048C5D11D9422| |4EEB6FDC8D5578CFE3822EA05C44994109FB40F6D0E9C497AC03C58DE241E944F1A| |2F85082283D28072875970FFF25788787F893564B648ABA7974323446A19FCD9094| |4B748347D7E8F07E9D34EF534BA79B0DE41E8AF19648A62572B62572A625D26CEE3| |F8BFB26DC| |-------------------------------------------------------------------|
-
I'll post my Ice/Kin/Stone build when I get home from work for you to get some ideas from. Yeah...I know most people dont like the "look" of the Stone epic, however if you're really trying to do +4/8, then I think those powers will do you more good than anything Ice epic provides....IE Fissure and EE.
-
My rule regarding SB....
If you can keep up with me and I remember....I'll SB you.
If not, then you do without.
If you ask for it a first time, I might SB you if you're close.
If you continue to ask for it through-out a TF, I'll ignore you.
GL!
**Side-note** I can't remember the last time anyone I play with have asked me to SB them. I equate that to the people I play with not sucking. -
-
Same here...and to be honest, I havent farmed with my fire/kin in awhile. I prefer to use my spines/wp these days. But Eh...I still have the -res and the purple proc in the build. Having the power fully proc'd out was just too much strain on the end. Its do-able, but just prepare to use (and wait for) transference more often.
-
You thought EE was always on....and youre questioning my build....
Seriously dude....you can shut up now.
lolz -
I've posted this many times over...but I'll say it once more.
ANYTHING works as long as you have 45% s/l defense. The rest is just cosmetic. If you rather have 25% more rech and 60% less ACC...then so be it. I chose to have less rech and more ACC in my build.
If people want to spend less on a fire/kin, there are plenty of cheap builds that do work. I'll admit that. But mine works just as good. And in the end, its fake money were spending. And I have billions and billions to play with.
Have a great day!
GL -
I don't run combat jumping unless I really need to.....*******. So therefore I'm not over the s/l cap by 3.whatever you said.
And you dont need perma-hasten (105%) from slotting when your FF proc gets you there with less. Looks like your build is just as bad as the first time I saw it.
Keep trying young grasshoppa. -
Mine works just fine for me. If yours works fine, then so be it. I really dont give a ****.
And sorry, I dont remember you. lol Ring of Fire, Bonfire, and putting 2 procs in a click power (Earths Embrace).
Like I said....I wasnt looking for any imput into my build. I was mearly showing it as another option. I'm sure people flock to you in regards to your OP slotting of boxing.