A whole HOST of PvP questions...
It SEEMS that PvP has a core of die-hard fans who, counter-intuitively, HELP each other get badges, go through content in PvE together, spread the PvP IO wealth...
So, why the bad rap? I hear of servers being "dead" but I am not sure which ones. I read of this toon being uber-733t or that one being the FOTM primary/secondary, but there seems to be an abundance of play-styles. I ask my PvE friends for advice and not one of them really had much to say, except something along the lines of: "oh, no.... I never go in there. There are, you know... Pkillers in there!" |
You'll likely hear from some i12-worshipping "PVP is dead!" types who want PVP to be like it was years ago (admittedly in some ways better, but in others worse) and miss the people that they used to PVP with years ago. If they do still PVP (and most do) they'll want to talk you out of Zone play and into the Arenas, where they can turn off travel suppression, heal decay, and other things that they don't like. Nothing wrong with enjoying what's available to you, but be aware that it's a different game than Zone.
Mids is a great tool. There is a little button in the top right corner of Mids that you can click to show you how your powers change in PVP. While the core effects remain the same, the exact effects can change quite considerably, so this is very helpful.
For build strategies, the general consensus appears to be ranged > melee (especially if travel suppression is off), slot movement powers for movement (usually SS+SJ), 42+ points of KB protection, procs are glorious, take phase or hibe (but don't take both), and cap your HP (accolades are a big help here). You can find some good builds here with enough looking around and some of those are reasonably priced.
PvP used to be a whole lot more fun, a harder curve perhaps but far more rewarding. When castle reinvented zone pvp he killed it, no ifs or buts, the pvp populace dropped off and wasnt replaced with new blood.
The reason for this as I see it is mainly the fact that he made everything generic and in a game where people prize their individuality to the extent of spending hours and hours on builds or even just on a costume bringing things down to common denominators is not a way to go.
Also the most damaging attacks in PvP come from pool powers, flurry obscenely does more damage than any nuke or tier 9 power on a base 3 second cooldown.
The game needed tweaks to pvp, it really did and I was excited when I head Castle was visiting PvP but it needed tweaks, not reinvention. PvP may have moved to the arenas but it was the zones that was most interesting being much more unpredictable and fluid.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
Cool! I will look around. I never knew about the PvP button on Mids... I'll have to check and see how my current "big toons" would look.
Well, I deleted a character on Virtue and re-rolled a Psi/EnMelee blaster yesterday afternoon. He's just lvl 11, so he's not able to enter any of the zones yet. But I gotta say the platform just ripped through the PvE content (at the lower level). The recharge reductions and the KB really kept him alive when things started getting hairy.
Um, what is "heal decay"?
http://paragonwiki.com/wiki/Player_vs_Player
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Cool! I will look around. I never knew about the PvP button on Mids... I'll have to check and see how my current "big toons" would look.
Well, I deleted a character on Virtue and re-rolled a Psi/EnMelee blaster yesterday afternoon. He's just lvl 11, so he's not able to enter any of the zones yet. But I gotta say the platform just ripped through the PvE content (at the lower level). The recharge reductions and the KB really kept him alive when things started getting hairy. |
Flurry is just in there for fun, right now (Flurry is essentially a 3 sec self-Immob, assuming you want your Blaster to get close enough to someone to use it). The next step in the build is swapping in HOs for the End & Run/Jump IOs in SS & SJ and the Dmg/Rech IOs in PFF. That would save three slots, which would allow me to slot some as-yet-undecided power for bonuses.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Streetlight Sensei: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/EndRdx(40)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(5), KinCrsh-Rchg/KB(5), KinCrsh-Rechg/EndRdx(7), KinCrsh-Dmg/EndRdx/KB(7), KinCrsh-Acc/Dmg/KB(9)
Level 2: Mental Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg(11), Dev'n-Dmg/EndRdx(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17), ExStrk-Dam%(21), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 8: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(33)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(37)
Level 12: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(13), AdjTgt-Rchg(13), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(23), EndRdx-I(34), EndRdx-I(36)
Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(34), EndRdx-I(42), EndRdx-I(50)
Level 18: Psychic Focus -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(19), AdjTgt-Rchg(19), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit(46)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(27)
Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(25)
Level 26: Phase Shift -- RechRdx-I(A)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 30: Tactics -- Rec'dRet-Pcptn(A), GSFC-Build%(40), GSFC-ToHit/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(43)
Level 32: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(33)
Level 35: Boost Range -- RechRdx-I(A), EndRdx-I(36)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Personal Force Field -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(42), GftotA-Def/Rchg(48), S'dpty-Def/Rchg(48), Ksmt-ToHit+(48)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-EndRdx/Rchg(45), ImpSkn-Status(45), HO:Ribo(45), HO:Ribo(46), Aegis-Psi/Status(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Flurry -- C'ngImp-Acc/Dmg(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod(36)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;699;1398;HEX;| |78DA6553594F135114BED3456859BAB194A540D90AD40E34EAAB242A2618490855D| |E0C9672D34E52A7E3CC60ACFB6FD0079F5416831AE31F32FE0597475FCC787ABE5B| |18D226BDDF9DF37DE73BE79E99BBF1F846AF10AF5685D677BD5E769C9D6BB4BAD2E| |EDED877CBAED1309325D796D2AD1BD59A3B5592A6238D2E21C4B8D2ED6C95CDAADC| |D3379D66A56654903ED3264BFB96D5B05D7DCD9476B5B9B351360D6BBFCEBE8975B| |3266D69BA7A7B13DD6C34EA7AC99272AF97B7B765D932CC6A821FD6CD478663EC1A| |75C36DC6DAF49EB49D9A6125D72CA3A2DF6CD81549355A959B69EA7189FE5BA2FDF| |3C2E2134151044E00C70CB31F19E68F1872870C0FFC594F02AD50E829E019C385E7| |80170CDD2F194AA4D75496865ADDA81545AD286AF5A3483F4ADEA135A8B282D0C59| |11587C74093DC536200F2A10386697A09616405C2790EA501A3806D5ABB946D176C| |C7613B01DB09343301BF29E54E2911651B19D498F94B4F1931FB83CFD8A0871E65D| |BF38143BDEF01C70C8B870C4B470CC5038619B2EDE3D178C13E180D7D67C866B9EE| |0C60987431A58B4197856E118222E02EAD09D5450225926826892E72E8A2802E0AE| |8304DEE29B88B148CFA293408236D10E71DC57963C40C2B66184C1A4C9C98113062| |04C34E50684C89C7201E8738454C469D28F38E5F64EE0B26F41970C23040BA49E53| |0796EF02EADD38A99CEFBA7F590D639F5B2E6C0CC9F83AFF45D2D40105A48B0E962| |0FC372982027963DC1F08F2B7D23791EBD86F3235A2B74710C90015C252E1414058| |5C52B6CE6D093AEE6AAA372968EB3A266B4721F5F5FE8F44E09310A55A87D633C6F| |C94F7BF4132B1D916247E45247E47247E4B63F12E1696F864E6FAAD0D071247E7A0| |DBD9F51A2D581B402D3BFCF429AB6CDC79EBDC533FCE5172FB0F8CF5928A0BDC567| |FC0617E135EA475B3E2876CFB72FFBF6BBBEFD6A8AB2D4FE3FED43F21E| |-------------------------------------------------------------------|
What we see here is further proof that something needs to be changed.
No offense to the OP but, psi/em....
Its almost always psi/em or /regen scrappers
There is no originality left in coh pvp, they should have chucked v 2.0 out the door when castle left & tried to hit him in the *** with it instead of the door.
Having a zone or arena full of basically only 2 different toons is almost as bad as DR TS HD.
What we see here is further proof that something needs to be changed.
No offense to the OP but, psi/em.... Its almost always psi/em or /regen scrappers There is no originality left in coh pvp, they should have chucked v 2.0 out the door when castle left & tried to hit him in the *** with it instead of the door. Having a zone or arena full of basically only 2 different toons is almost as bad as DR TS HD. |
I imagine people have a range of impressive MMs for Zone & Arena. Earth/TA & Mind/TA seem like great disruption options for Controllers, or they could switch up to */Therm or */Emp for buffing/healing. Tauntbot Tankers seem like another good disruption option. I don't see Brutes making an impressive PVP debut anytime soon, but they're great at farming, so that's a tradeoff.
Anyway, it seems like there are a lot more options out there than Psi/EM Blasters and */Regen Scrappers. Psi/EM has the advantage of range (4 single-target attacks with 80 range + boost range) and that's a nice advantage to have in PVP, especially if you're in an Arena match with travel suppression turned off. */Regen Scrappers are very survivable in small matches, so it makes sense they'd be popular. Neither is the be-all end-all of PVP, though.
Seen quite a bit more than just those two in the PVP bootcamp, so likely some additional variety headed into the game. No Scrappers, let alone any Regens, on any teams (kind of surprising), but there are a bunch of Psi/EMs. Emps are big, of course, as are Corruptors. Doms are much more popular than expected (and impressive), with good damage and mez. Stalkers are present and doing well (*/WP, usually). That's just what we have on those teams.
I imagine people have a range of impressive MMs for Zone & Arena. Earth/TA & Mind/TA seem like great disruption options for Controllers, or they could switch up to */Therm or */Emp for buffing/healing. Tauntbot Tankers seem like another good disruption option. I don't see Brutes making an impressive PVP debut anytime soon, but they're great at farming, so that's a tradeoff. |
if the bootcamp actually accomplishes the goal (which i assume is to educate the people about pvp in order to foster more of it) then when those people take those toons into zones, they'll be met with a rude awakening of zone play, which the majority of the time is regen scraps, psi/ems and stalkers.
building an arena team or rather a toon for an arena team is different than building a toon for zone
Anyway, it seems like there are a lot more options out there than Psi/EM Blasters and */Regen Scrappers. Psi/EM has the advantage of range (4 single-target attacks with 80 range + boost range) and that's a nice advantage to have in PVP, especially if you're in an Arena match with travel suppression turned off. */Regen Scrappers are very survivable ALL THE TIME. so it makes sense they'd be popular. Neither is the be-all end-all of PVP, though. |
Psi/ems and regins are the be all end all because they are the two best builds that are consistantly good all the time. if you were to put together an 8v8 team of psi/ems and regins vs a well diversified team (assuming optimal builds for everone involved and similar player skill which albeit doesn't really matter anymore) the psi's and regins would roll everytime.
To be completely honest, one of the reasons I did not make a scrapper, regen or otherwise, is because I sort of wanted to do something different. Half of my 50s (only 8 I know, but I like them) are melee builds (tank, scrapper, widow, bane). Of the other 4, 2 are what you might call mid-range (the WS and the MM), and of the 2 long range toons, the crab is more of an AoE platform. Only the corruptor is anything like what I created for PvP. And HE is unoriginal too since he is a fire/dark corr (and EVERYONE has one of those...).
As I said above, the Psi/En.M blaster build I have is wickedly good in PvE. He can solo red bosses at lvl 12 and I don't need to use an insp for much of anything (yet). I also have not enhanced him at all (I tend to wait until a build reaches 22 so I can just go straight to slotting SOs), so I am just having fun with the concept.
I realize that I have come WAY late to this party. But, I thought, since the lights were still on, maybe I could come and die with y'all for a bit.
As I said above, the Psi/En.M blaster build I have is wickedly good in PvE. He can solo red bosses at lvl 12 and I don't need to use an insp for much of anything (yet). I also have not enhanced him at all (I tend to wait until a build reaches 22 so I can just go straight to slotting SOs), so I am just having fun with the concept.
I realize that I have come WAY late to this party. But, I thought, since the lights were still on, maybe I could come and die with y'all for a bit. |
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
A pvp bootcamp isn't a good frame of reference. i'm not too familiar with how they go about things but I was under the impression that the participants pick their toons specifically for this thing with a team based ladder built in towards the end.
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you're also using fairly unimpressive builds (for instance, that psi/em build you've posted in like 3 threads has quite a few problems in it even for a cheap build) that alone can change the outcome of how a toon performs. |
Speaking of builds, what's wrong with my bargain build, outside of it not being loaded down with purps and PVPs? I'd expect an 8-figure build to outperform it by some margin, but this seems like a pretty decent first step. I'm not peddling a top-of-the-line build here or even holding it out as such, but I'd like to know what I should change to make it better, hopefully around the same budget.
if the bootcamp actually accomplishes the goal (which i assume is to educate the people about pvp in order to foster more of it) then when those people take those toons into zones, they'll be met with a rude awakening of zone play, which the majority of the time is regen scraps, psi/ems and stalkers. |
No, the team leads/mentors generally decided what to go with and people worked with that. Some were a little more lax, but when players saw that certain choices worked better, they gravitated toward those choices. |
Right now, the builds are even worse. Outside of KB IOs and maybe a few other bits, very few have any sort of build at this point. Of course, we just finished up L15 matches a couple weekends ago and the L35 matches are upcoming Sunday, so there's not much reason to invest. |
my point wasn't that theres no point in investing the money, my point was that because you're doing it the way the bootcamp does it, which albeit is probably the best way to go about introducing/educating people into pvp, doesn't give you an accurate reading on the actual diversity of high end pvp or it's ability to diversify. because there is very very little. there is in this built camp because it was designed to be that way.
Speaking of builds, what's wrong with my bargain build, outside of it not being loaded down with purps and PVPs? I'd expect an 8-figure build to outperform it by some margin, but this seems like a pretty decent first step. I'm not peddling a top-of-the-line build here or even holding it out as such, but I'd like to know what I should change to make it better, hopefully around the same budget. |
OP: the beer is flat hot and skunky. if you really really want to start drinking it now, more power to you, but don't expect it taste good.
you took flurry and power boost which are both useless. force mastery isn't the way to go. either go ice for hiber and the heal and an extra shield that can take 2 kb IOs and extra lotg and kismit proc. even if you have phase, it's nice to have both since you can hiber to get your health up then phase the remaining phase time you have left to run away. or you can go with the PPP(mace?) that gives you KO blow since that does crazy damage. and you made no use of the placate proc which is a psi/em's bread and butter. yea its a purple, but you're paying more for the tstrikes than you are that. at first glance. |
The placate proc is useless on 8v8 teams.
lolKOblow
There's a lot of different ways to build for arena but there's no reason to have both phase and Hibo on a blaster. Stalkers are about the only AT I can justify having both on. I prefer phase in zone so you can still pop greens and wont get camped by Stalkers. Hibo is a little better in arena for me but some still prefer phase there as well.
I chose Leaping/Speed/Leadership/Fighting pools on my psi/em with Cold Mastery. I did have Leaping/Speed/Leadership/Concealment and Force in a prior league. Both sets work, I just like the first option a little better.
You have to be carefull on the advise you get around here. A lot of people just build for zone. And a zone build will be different than a arena build (especially 8v8 arena build).
You see a lot of regens in zone because they're easy to play and by easy to play, I mean easy to not die on. Also, a lot of the population prefer melee characters for whatever reason.
And no, a team of Psi/EM's and regens would not roll in an 8v8, it's funny you would even consider having a Scrapper in an 8v8.
As far as having Phase and Hibe, it's alright for zone play but far from necessary. To get both on a blaster, you'd miss out on a resistance shield. I do fine with my Psi/EM/Cold in zone and rarely get AS'ed after getting out of Hibe (just break LoS). Also, the placate proc is really only useful in 1v1's, for everything else it's kind of pointless.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Flurry is essentially ignored and isn't something I'd plan on using (no additional slots). It's there because I couldn't think of anything better to grab out of my remaining choices. With HOs slotting into the movement powers and PFF (stage 2 of the build), I'd save three slots and be able to either enhance my other powers more or enhance a Flurry replacement. What would be a better replacement?
Power Boost is there for PFF. PB+PFF racks up some serious defense. PFF alone offers quite a lot, but not necessarily enough when facing Tactics+BU+Aim. I don't expect anything else out of it, but the combo is a nice option when Phase is unavailable.
I like Ice for the heal and Hiber, but this build doesn't need Hiber (Phase & PFF). Resists are capped across the board with TI & Cardiac, so I don't have to deal with or try to enhance Ice's lesser resists. I do understand the appeal of the heal in Ice, though. Some players might prefer the heal, others might prefer better resists and PFF as an option.
Hey guys-
Just thought I would drop in to throw my 2cents into this mix. The key element that people seem to be disagreeing with here is what *type* of pvp is the OP looking for.
Currently in CoXPvP there are 4 basic types of PvP available to the player base:
1) Zone- this is typically the most commonly tried and experienced PvP play. Players need to build for self sufficiency for zone play- typically this means some type of self heal, if that comes from aid self, hoarfrost, hibernate. As far as travel powers for zone fly is actually viable (lolwut?!) especially now that temp powers are bugged and no temp fly powers work in zone (note: I didn't not say fly was optimal as -fly will still wreck you). PvPers in Zone excel at PvPing for long extended periods of time without using insp (I mean seriously who zones just get insp!) so their builds need to have adequate acc/damage/end/heal(regen).
2)Duelist- Some PvPers would rather fight 1 on 1 sometimes in zone and sometimes in arena. These builds are also typically very self sufficient.
3) Team PvP- Typically this is a group of players who organize into very specific roles (damage, heals, disruption, and set up) builds for team pvp are built very specifically for this type of play. You will typically see almost no self heal powers on squishies as you will have dedicated healers on your team and you go into each match with a fresh stock of insp. It is *true* that there is less diversity in team based PvP as far as AT/power sets but this is by design. It is better to have 5 psi/ems rather then 3 psi/ems and 2 fire/ems because the fire attacks will show damage sooner then the psi damage this will give the spike target away to the opposing team's healers and most likely lead to a save rather then a kill.
4) Gladiators- lolgladiators.
(RIP- Base Raids)
IMO- no one type of PvP is better then the others or more skillful as some people believe. I have seen a team of zone players get wrecked in PvP leagues, however I have seen zone players 2v2 and soundly beat league players as well. Duelists excel at duels and may under perform when teamed.
The arguments people are having about what powers are best for a pvp character is meaningless without considering what type of PvP the player is building for.
For blasters- temp invuln +pff is great for team arena and mu mastery is amazing for zone or duels.
You won't see that many (if any) scrappers or brutes in team pvp but they excel in zone play- survivability and self sufficiency again come into play.
As far as the criticism of Boot Camp builds- I can only speak for the boot camp on Victory I am currently running but builds are specifically designed to be an introducer type of character to PvP. The learning curve is very steep and for players who have never experienced DR/HD/TS it can be a bit overwhelming and they may not wish to invest 10's of billions on a character that they may never play. So yes we designed builds that meet the needs of team pvp play- acc/recharge/hp/evasion powers while trying to build them as inexpensively as possible.
To the OP- as Kara said, if you want to learn the basic mechanics of the PvP game you are more then welcome to join us on Victory for our PvP Boot Camp. Contact me in game @masque or via the boards for more information. Also if you want specific build/strategy advice about zone or dueling PvP you may also contact myself or any of the vet PvPers who have responded to you.
you took flurry and power boost which are both useless. force mastery isn't the way to go. either go ice for hiber and the heal and an extra shield that can take 2 kb IOs and extra lotg and kismit proc. even if you have phase, it's nice to have both since you can hiber to get your health up then phase the remaining phase time you have left to run away. or you can go with the PPP(mace?) that gives you KO blow since that does crazy damage. and you made no use of the placate proc which is a psi/em's bread and butter. yea its a purple, but you're paying more for the tstrikes than you are that. at first glance.
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
ya psyran ur a noob... key word '''phase'' and ''pff'' makes it obviouse
I'm gonna make a guess here and say hai Vex.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
PvP is a completely different envrionment from PvE. You will die, a lot. That is just the way pvp goes until you learn, respec 100000 times until you find a build that seems to pay off with some kills, IO the crap out of your character, and harden up. It's taken me a while to finally have the right character combo that I can roll into RV with, and have a 30/2 kill/death ratio for a solo sitting.
I believe most people cannot handle pvp because they have this vision of their characters as "gods who don't die". Well okay, welcome to the world of playing against other players. You WILL get wrecked, you WILL get ganked at first. If anything you should embrace it. Learn how you died so fast, and how powers work in pvp vs pve. What combinations are other people using that is effective? Ask questions in game, send tells. This thread is a good start too.
Anyways, welcome to PvP and ignore the trolls! (Master of the universe and El Chido are the same person as an example of a troll)
Salve, Quid agis?
Seriously, Hi there, how are ya?
So, I used to say I've played this game since beta... My original forum name (along with that first screen name) were registered WAYYYY back in mid-2004. I've gotten various ATs and EAT/VEATs to 50. I've unlocked every incarnate possible so far. I don't hunt for badges, but through the course of the game my "main" character has almost 600 of the suckers, just from doing stuff.
I reckon you could say I've done almost everything.
almost
The one thing I have always, ALWAYS avoided was PvP. Maybe it was because I never understood it, or maybe because I never ran with people who did it, or MAYBE it was because when I was playing CoH AND EQ2 I always played tanks (or Guardians) and I never had the DPS to win at dueling so I thought, "this is stewpid..."
Well, I am tired of being a wuss about this...
I have read through the PvP forum posts and threads and, apart from a stunningly and almost embarrassingly neglectful stance on PvP by the Devs from day 1, I haven't grokked a damn thing.
I never thought of myself as dense, but I am not getting the message.
It SEEMS that PvP has a core of die-hard fans who, counter-intuitively, HELP each other get badges, go through content in PvE together, spread the PvP IO wealth...
So, why the bad rap?
I hear of servers being "dead" but I am not sure which ones. I read of this toon being uber-733t or that one being the FOTM primary/secondary, but there seems to be an abundance of play-styles. I ask my PvE friends for advice and not one of them really had much to say, except something along the lines of:
"oh, no.... I never go in there. There are, you know... Pkillers in there!"
So my next question is, WTF???
I would like to be introduced to this format, and I think it would be fun.
Other than Virtue (I have no character slots available), where should I start? If I want to do some soloing in the PvP areas and not Arena combat, what is a good starting point AT for someone with a bit of cash, but not billions of inf (if I ever had it, outfitting all my 50s pretty much gets rid of most of it). I wouldn't mind making a PvP build for one of my established toons, but I'd be just as happy starting from level 1.
Anyhoo, sorry for the meandering diatribe. I wanted to say hi, and I look forward to learning about this last frontier of the game.
Oh, and I am kinda Mids-challenged, but I can use it.
As y'all were!