So in Issue 24 Synapse confirms we can now finally build reasonable +Res like we can defense.
Why did I know this was an Ultimus thread by the title?
(I should say a "modern" Ultimus thread... an "old school" Ultimus thread would be about soloing AVs/GMs, heh.)
Anyway I'm interested in what they do but not really gonna speculate as of yet.
my lil RWZ Challenge vid
With Incarnates the devs have gone to plaid when it comes to power "creep".
With hard capped to everything leagues I doubt sets are even a blip on their radar. |
[edit: But that's the subject for a different thread..]
Like I was saying..its not so much the bad points of either def or res to me, its the way we CANT actually get res is similar amounts. back to the soft capping blaster..sure, that can debuffed and die, but the same blaster cant even get near capped res. So the comparison doesnt work at all.
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I second the second half - which is what makes me so leery about it.
Originally Posted by Haetron
Luckily, they've given themselves the caveat they dont balance around IOs, so if the game's broken with IOs, who cares, right?
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Why? We have been building for defense for years, its time we make resist equal.
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Never gonna happen...
Completely avoiding damage is ALWAYS going to best actually taking damage, no matter how much you fractionalize it.
I understand your basic desire. Allow for tanks that currently CAN'T add on a lot of resistance to be able to do so. So defense-centric tanks can achieve a parity in overall durability to resistance-based tanks that get loaded up with defense.
Never gonna happen...
Completely avoiding damage is ALWAYS going to best actually taking damage, no matter how much you fractionalize it. I understand your basic desire. Allow for tanks that currently CAN'T add on a lot of resistance to be able to do so. So defense-centric tanks can achieve a parity in overall durability to resistance-based tanks that get loaded up with defense. |
Can't wait til this lil tidbit spirals out and people start asking why they can't do this when one of the developers "said" they'd be able to.
I disagree and reason why this game has one variable most others don't, hitpoint regeneration. The combination of Hitpoint regeneration + Resistance can create an immortality line that can be mathematically shown to where if DPS less then or equal to the combination of Regen + Resistance, you will be unkillable.
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I need actual numbers before I can make any educated plans.
I do like what I am hearing however; Some of my characters where never meant to be super evasive but most of them become that way simply because it's the most effective strategy. I sort of like the idea of building my "squishier" characters resistance-ly and having enough status resistance to make it worth doing.
Let's see what is on BETA first and see if it will be true.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
In addition to a free respec, can we get a few unslotters? My main has some work to do (winces).
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I disagree and reason why this game has one variable most others don't, hitpoint regeneration. The combination of Hitpoint regeneration + Resistance can create an immortality line that can be mathematically shown to where if DPS less then or equal to the combination of Regen + Resistance, you will be unkillable.
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Again..I know your trying to help and your reasoning is always sound, but..come on. How many sets have we got in game that HAVE resist and regen? Let's see.
Regen? Well before the buff, it has tiiiny resist. Mog hardly counts. It is more the defence portion of it making you a mini tank.
Willpower. Average resists, a bit better of a tank. ANd you can still DIE pretty easy on a wp with no def, which is basically why wp is so good..layers.
So we dont actually..have this amazing resist + regen combo to make you a god. Sure you can get it with perhaps a resist toon and getting rebirth,. or AB or something, but a set that does it alone? Nope.
Whereas with good def (leaving aside the RNG), if your not getting hit..you dont NEED any regen at all.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Isn't the point that we *might* be able to get this mythical combination with these IO changes?
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It is great we are getting some resist in sets, dont get we wrong. I am just questioning how much we would actually need to be comparable to the amount of def we can get.
I'd love to be totally surprise and blown away by the values we get..but..
I am just questioning how much we would actually need to be comparable to the amount of def we can get.
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But for it to significantly change the metagame of building, and to significantly affect how characters perform? Being able to get even 10-15% resist just to S/L could do that. There's no rule that you can't have defense bonuses AND resist bonuses, and sometimes they'll even be in the same IO set.
Most players aren't trying to be an undying statue. Also, debuffs and mezzes tend to make you easier to kill. You'd need implausibly high resistance and regeneration from set bonuses to be immortal with your toggles suppressed or while heavily debuffed.
I see what you are saying..but..would you please, please please STOP using all these max perfomance examples when making a point as to if something will or wont be good? You were doing the same again and again in the SS thread. Talking about Rage doing nothing as the cap, best attack chain, etc etc.
Again..I know your trying to help and your reasoning is always sound, but..come on. How many sets have we got in game that HAVE resist and regen? Let's see. Regen? Well before the buff, it has tiiiny resist. Mog hardly counts. It is more the defence portion of it making you a mini tank. Willpower. Average resists, a bit better of a tank. ANd you can still DIE pretty easy on a wp with no def, which is basically why wp is so good..layers. So we dont actually..have this amazing resist + regen combo to make you a god. Sure you can get it with perhaps a resist toon and getting rebirth,. or AB or something, but a set that does it alone? Nope. Whereas with good def (leaving aside the RNG), if your not getting hit..you dont NEED any regen at all. |
1) Rebirth
2) Brute ATO Proc (AT limited) which gives 100% Regen
3) Unique IO's (Numina, Regenerative Tissue)
4) Blaster Secondaries (Issue 24)
5) Triage Beacons, Spirit Trees
6) Psychic Drain (And yes this can be perma)
7) Set bonuses
8) Slotting Health
9) Physical Perfection
Stopping the list here. Not one of these sources is going to make a difference by itself but adding up you can get a LOT of Regeneration on sets that have none. My Fiery Aura Brute with the new ATO would be around nearly 400% and higher at times depending what duration Rebirth is at.
If someone is also going to say 400% isn't very much let me remind you the Blaster changes are only approximately 150% and as Arcanaville proved, it will be a significant difference in their sustainability.
Adding resistance bonuses just to make it "fair" implies that the invention system should have tons of +maxhealth and regen bonuses and absorb just to make sure all the other anthropomorphic game mechanics don't get sad. The real question is which powersets are disadvantaged by the lack of resistance bonuses, compared to who might get disadvantaged by having an overabundance of resistance bonuses. And I'm afraid we won't even know for certain before the entire thing leaves beta.
I don't have a specific objection to increased resistance bonuses, I just think the odds of nasty and irreversible unintended side effects from that increase are extremely high.
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