Discussion: Issue 24: Resurgence Overview Page is Live!
I didn't over look this actually. Mez Resistance set bonuses got converted into Damage Resistance/Mez Resistance.
I believe the +All Status Resistance uniques also received a buff. |
Makes sense to me. i never saw the point to the debt protection bonuses except as a way to (insignificantly) slow badge progression.
Dr. Todt's theme.
i make stuff...
These all look like really good changes and I am very, very, very excited. Especially Ancillary/Patron/Power Pool customization.
I do have a question: The Overview page mentions changes to some blasts (increasing range) and to snipe powers in reference to Blasters only. Will Dominator/Corruptor/Defender versions of Blaze, etc also get the range increase? What about the fast-snipe with 22% tohit?
I know there had been some talk about making Dominator snipes faster not with a tohit requirement, but under Domination - what happened with that?
It isn't - the Praetorian version of Paragon City was called Shroud City, and was wiped out in a nuclear attack at the start of the Hamdion Wars.
No - the Praetorian zones are all before the Incarnate war - the new content in I24 takes palce after the war. |
=^_^=
I still play in those zones....they are quiet sure...but also the story stuff is very interesting...and missions are different then in the normal game...only thing i do miss is being able to do things like Death From Below or Death In Blood....and things like that....but aside from that I actualy like Preatoria alot.
=o_o=
so if the new stuff is rated at levels 30 to 50...that makes them perfect for doing stuff in Preatoria till level 20 then going to first ward and doing stuff there then night ward....until level 30 or higher...
Could this mean that we could actualy stay a Preatorian all the way to 50 now?!?
=O_O=
Tooo much goodness to think about....
=x_x=
<collapses on floor>
These all look like really good changes and I am very, very, very excited. Especially Ancillary/Patron/Power Pool customization.
I do have a question: The Overview page mentions changes to some blasts (increasing range) and to snipe powers in reference to Blasters only. Will Dominator/Corruptor/Defender versions of Blaze, etc also get the range increase? What about the fast-snipe with 22% tohit? |
I know there had been some talk about making Dominator snipes faster not with a tohit requirement, but under Domination - what happened with that? |
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Originally Posted by Doctor Roswell
Are there players who don't have tailor access?
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With all these changes, I kind of feel sorry for the people in charge of Mids'...
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I am a little surprised that there isn't going to be any proliferation of powersets or APPs this time around (because it seemed like with all the tweaks, part of the intent was to "set it up"), but I'm also completely not surprised because damn has the powers team been busy. It's nice after i23 and its "absolutely nothing that interests me" to see i24 and its "everything looks pretty neat to me".
I just sprayed my shorts!
Please buff Ice Control.
Hmm I cant wait to recalculate a new min max build for my characters.
Hi everyone,
Marauder is not replacing Ms. Liberty in Atlas Park. However, he will appear somewhere with the use of phasing technology.
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I hope to Rularru that Marauder isn't a new Atlas trainer. I can see it now...
New player: "Okay, doing the tutorial... Ok, gotta help Stripper Psyche and Back Alley Brawler. Ok, cool... "I'm done, gotta level up! OH! Looks like Back Alley brawler got some new gear, I- wait, "Marauder"? Is he Back Alley's twin or clone or (reads contact info) Ah. Alternate-universe counterpart. Okay, guess that's cool..." 40+ levels later: "Praetorian invasion, huh? Cool, I... wait, why is the guy who trained me for five levels attacking the city?! Why is he attacking ME?!" Level 50: "Alright, Incarnate powe- Marauder again?! I JUST leveled up with him! Why do I have to fight him now?! If he's a bad guy, why the heck have we been trusting him to train new heroes?!" Finally, our not-so-new friend figures it out.... "Okay, so, before I started playing, Marauder was a bad guy, who became good, and so he's a trainer in AP even though (and because...?) that happens AFTER i supposedly beat him up several times 49 levels after he started training me... /brain" In other words, having Marauder as the AP trainer is going to severely conflict with new characters' personal canons. If you want to use Phasing tech, that's... still not acceptable, because Matty Hashabey's (sp) wife standing next to him is one thing, but my character seeing a bunch of new heroes training with Marauder while THEY see BABs isn't conducive to inter-character continuity. Can you imagine a Ritki raid or costume contest announcement? "Attention all heroes! Gather around Marauder!" (30 other characters who are under level 50: "Who's Marauder?! Where is he?"). Guh! Have him replace the RWZ trainer, or Castle... someone high-level where it's not gong to completely clash with everyone else's personal canon! Look, I have no distaste for the Praetorians. I think they're cool. And the idea of the Signature characters being phase-replaced by their praet counterparts seems to have some merit... but overall, I don't think it's an idea worth pursuing. Hopefully I'm getting worked up over nothing >_> |
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Hi everyone,
Marauder is not replacing Ms. Liberty in Atlas Park. However, he will appear somewhere with the use of phasing technology. |
If more emphasis is going to be placed on phasing, I REALLY hope you guys resolve some of the "quirks" with it...like not being able to Recall a teammate in Atlas who is 50' away due to being on the edge of an invisible phase border, for example...
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I am tickled pink at the blaster, IO set, Incarnate (KoA pets!!!! Squee!!!!), new content, power pool customization, and did I mention blaster (it deserves to be mentioned twice) changes!
I <3 Issue 24 already.
PS: Will the med pool set be customizable? I have characters that would benefit from using it, but tech doesn't fit with their concept.
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PS: Will the med pool set be customizable? I have characters that would benefit from using it, but tech doesn't fit with their concept.
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For now, only colors will be customizable, not props or animations.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Hi everyone,
Marauder is not replacing Ms. Liberty in Atlas Park. However, he will appear somewhere with the use of phasing technology. |
If it seems I'm harping on this thing... well, hey, you were the ones that decided to go with "Yeah, he *****, pillaged, and murdered his way across the Midwest, burning down all other survivors he couldn't make use of."
It's just... if he's blueside, that's condoning it. It makes him a hero now. It makes it forgiven. And there's NOTHING we can do about it. Can't say "Yeah, go to hell, Marauder. *POW*" He's a permanent, unmoving, inescapable figure saying "I got away with it all."
So yeah, really, think about it. Don't put him heroside. Don't make heroes work with him. It's not a morally grey thing to force on us. It's a seriously messed up thing we're forced to accept, and seriously insults our characters.
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That isn't quite how rule of 5 works. The Rule of Fives works off of the set bonus name and not the amount so if all mez and damage resistance bonuses are being changed they'll probably have the same names.
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If I have 3 sets of Doctored Wounds for the 5% global recharge and 3 sets of Obliteration for the 5% global recharge, one of those is not going to affect me. It'll cap at the fifth stack of 5% recharge.
So I think the concern is, if damage resistance is getting added to mez resistance and vice versa, those people who already had damage resistance bonuses and/or mez resistance bonuses in their build may suddenly find themselves having duplicate percentage amounts and going over the Rule of Five cap.
Not that it changes anything big for me. From time to time I seem to run into a problem of having too many of the same +hp bonuses from sets while scrounging up more Defense here and there, and sometimes there just isn't a way around it.
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I believe that's only true in the case of the Luck of the Gambler global recharge IO, unless I'm misunderstanding what you mean by "set bonus name."
If I have 3 sets of Doctored Wounds for the 5% global recharge and 3 sets of Obliteration for the 5% global recharge, one of those is not going to affect me. It'll cap at the fifth stack of 5% recharge. |
In the example you give of Doctored Wounds and Obliteration both sets give you a buff called a "Moderate Recharge Time Bonus" (or something like that, I forget the exact name). Since the set bonus provided by both sets has the same it will only stack up to five times.
Now conversely the bonus provided by the Luck of the Gambler IO (and indeed all global buff IOs) has a unique name, in this case something like "Luck of the Gambler: Recharge Speed Bonus" so you can only have it five times. But since it has a different name it is counted separately from the generic "Huge Recharge Time Bonus" (which also provides 7.5% recharge) from sets such as Panacea, or Basilisk's Gaze.
I hope that clears it up.
EDIT:
So I think the concern is, if damage resistance is getting added to mez resistance and vice versa, those people who already had damage resistance bonuses and/or mez resistance bonuses in their build may suddenly find themselves having duplicate percentage amounts and going over the Rule of Five cap. |
Now the way I interpret Synapse's Post when this change goes through we will likely have four types of resistance bonuses (for a total of 28 different names including sizes):
<Size> Smashing/Lethal/Mez Resistance Bonus
<Size> Fire/Cold/Mez Resistance Bonus
<Size> Energy/Negative Energy/Mez Resistance Bonus
<Size> Toxic/Psionic/Mez Resistance Bonus
Now obviously this is very, very much guesswork but based on how they did the Defense change and the information Synapse has released this is the "logical' way for them to do it.
Is this somewhere blueside? Or will heroes now be expected to be totally okay with working with a mass murderer of women and children, and probably a lot worse?
If it seems I'm harping on this thing... well, hey, you were the ones that decided to go with "Yeah, he *****, pillaged, and murdered his way across the Midwest, burning down all other survivors he couldn't make use of." It's just... if he's blueside, that's condoning it. It makes him a hero now. It makes it forgiven. And there's NOTHING we can do about it. Can't say "Yeah, go to hell, Marauder. *POW*" He's a permanent, unmoving, inescapable figure saying "I got away with it all." So yeah, really, think about it. Don't put him heroside. Don't make heroes work with him. It's not a morally grey thing to force on us. It's a seriously messed up thing we're forced to accept, and seriously insults our characters. |
Did a dev state that patron powers are getting the colorable deal or is it just regular pool powers?
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