Discussion: Issue 24: Resurgence Overview Page is Live!


Adeon Hawkwood

 

Posted

Sounds really good, can't wait!


Always remember, we were Heroes.

 

Posted

Quote:
Originally Posted by Synapse View Post
Actually, I think I can talk about this. What were previously +Immob, Hold, Sleep, Stun, etc. Resist have been changed to be +Res Fire/Cold, Lethal/Smash, Energy/Negative energy and resistance to all common statuses. So basically you get a small amount of +damage resist to 2 types and +status resistance.

Also, all old damage resistance set bonuses have been improved to work this way too.

Synapse
Interesting, can you give us any numbers? Currently the single damage resistance types have a base value of 1.25% and the duals have a base of 0.63%. So with this change will the new duals copy the old ones or are they getting upgraded to 1.25% (as was done when the defense bonuses were all made triple type)? What about the status resistance portion of the bonus? Currently the general "status resistance" set bonus has a wired progression compared to other set bonuses, are we keeping that or getting different values?

It's hard to know if I should get excited about this without values in front of me .

Quote:
Originally Posted by Mystic_Fortune View Post
Please make sure that these improved set bonuses are an uncommon value so we don't end up breaking the "rule of 5".
That isn't quite how rule of 5 works. The Rule of Fives works off of the set bonus name and not the amount so if all mez and damage resistance bonuses are being changed they'll probably have the same names.

The following is speculation based on very little information, it's worth exactly what you paid for it.

Now admittedly we don't know for sure what Synapse is doing but considering he said that all mez resistance and damage resistance set bonuses are being changed to provide resistance to two damage types and mez I think it's a safe bet that we'll end up with four resistance bonus types:
<Size> Smashing/Lethal/Mez Resistance Bonus
<Size> Fire/Cold/Mez Resistance Bonus
<Size> Energy/Negative Energy/Mez Resistance Bonus
<Size> Toxic/Psionic/Mez Resistance Bonus

So any set that provides a single damage type resistance bonus will likely be changed to the equivalent dual type (as was done when the defense bonuses were changed) and any status resistance bonuses will be changed to a new triple resistance bonus of indeterminate type.


 

Posted

Am I the only who saw "Prisoners have broken out of the Zig maximum security prison!" and thought "NO! Really? /JimCarreySarcasm".

Looks like Kings got that up-to-20 upgrade after all. Gives it a neat tie-in to I.P. which will now be between Kings and Brickstown...


... so Independence Port revamp in i25?


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted



Marauder chillin in atlas park huh?


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Agent White View Post
Right here:


Right there in the first paragraph
Yea, man oh man is that going to torque some people off. This is going to be GLORIOUS!

Quick every one that hates Pretoria flee to redside!

MUHAHAHAHAHAHHA!

/e tinfoil hat
/e sarcasm


Oh and Synapse what did you do to sets like Sovereign Right? Do they just have a ton of damage resist? Seems like an odd thing to give MM's a lot of... Oh well all my other characters are going to benefit so I can't complain too much.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

I'm wondering if Air Burst is retaining, losing, or getting a buffed version of its 2% global buff to KB. That was one of those unique oddball buffs that while not always desired, seems like the IO system should still allow a few quirks here and there. Trying to remember what other unique buffs there were.


 

Posted

Quote:
Originally Posted by Noyjitat View Post
Marauder chillin in atlas park huh?
As none of the 3 are displaying contact/trainer rings at their feet, along with the fact that it'd be kinda weird to have 3 NPCs put so close together like that, could imply that that shot is more symbolic than literal.


@Golden Girl

City of Heroes comics and artwork

 

Posted

A side question regarding IO bonuses... I notice that both the ATEs and the UD enhancements have attribute modifiers attached to their Procs; any chance of that transferring over to regular IO set procs?


Apparently, I play "City of Shakespeare"
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Posted

Quote:
Originally Posted by Golden Girl View Post
As none of the 3 are displaying contact/trainer rings at their feet, along with the fact that it'd be kinda weird to have 3 NPCs put so close together like that, could imply that that shot is more symbolic than literal.
Have we ever had previews that incorporated UI elements like that though?


 

Posted

Quote:
Originally Posted by Golden Girl View Post
As none of the 3 are displaying contact/trainer rings at their feet, along with the fact that it'd be kinda weird to have 3 NPCs put so close together like that, could imply that that shot is more symbolic than literal.
Yeah, it'd be weird for Marauder to instantly jump from Praetor to trainer of Primal heroes. Especially with Back Alley Brawler twiddling his thumbs inside the Atlas Park PPD station.

Not saying it's impossible ... just not the most sensible thing.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Agent White View Post
Have we ever had previews that incorporated UI elements like that though?
Sometimes, sometimes not - that's why this is hard to call

But replacing one classic-looking Primal superhero with 3 Praetorians as the first thing players see after the tutorial seems kinda left field, especially as the post-war content doesn't look like it's starting until 30.
Marauder and Aurora replacing Manticore and Swan in Brickstown would flow better, I think.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Agent White View Post
Right here:


Right there in the first paragraph
That...really doesn't answer the "why him" part.

Quote:
Originally Posted by Goliath Bird Eater View Post
Yeah, it'd be weird for Marauder to instantly jump from Praetor to trainer of Primal heroes. Especially with Back Alley Brawler twiddling his thumbs inside the Atlas Park PPD station.

Not saying it's impossible ... just not the most sensible thing.
Exactly.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Synapse View Post
Actually, I think I can talk about this. What were previously +Immob, Hold, Sleep, Stun, etc. Resist have been changed to be +Res Fire/Cold, Lethal/Smash, Energy/Negative energy and resistance to all common statuses. So basically you get a small amount of +damage resist to 2 types and +status resistance.

Also, all old damage resistance set bonuses have been improved to work this way too.

Synapse
The above is absolutely awesome. Now time to ask some questions.

1. Will the bonuses for resistance be tied to specific mez resistance characteristics of the old bonuses? For example lets take Mako's Bite because its Captain Mako Week next week and the first bonus is 3.3% Immobilize Resistance. Would that be tires to a specific pair of damage resistances like Smashing/Lethal or have you all decided to make that choice on a set by set basis. Also as you get deeper in the set will the bonuses be higher then lets say a 2 slot bonus to a 5 slot bonus. My concern is in said Mako's Bite set at the 5 slot there is a 3.3% hold resistance bonus.

2. You mentioned common mez resistance types. For some of you this may be outdated information and if it is my apologies, however common or standard Mez resistance is Hold, Immobilize, Sleep and Disorient (Stun). Uncommon or Exotic Mez resistances are Fear and Confuse. Will these new coverall bonuses include the base 4 or all 6?

***** Just to note for some players reading, Mez resistance is not Mez Protection. Mez resistance reduces the duration under mez, Mez Protection prevents from being mezzed up to a specific point of protection, IE Active Defenses on a level 50 Scrapper provides 10.38 points of Mez protection to all 6 status effects. As long as the effect doesnt stack over 10.38 points the status effect will never effect you. As opposed to Status resistance in a power like Weave grants a 37.71% (Which translates into 21.548% ) reduction on immobilize effects. That means if a power were to immobilize you for 10 seconds if you had weave on the effect would wear off in 7.845 seconds. 1 last note, Mez Resistance will work in conjunction with Mez Protection in removing effects faster so they can not stack as easily to break the Mez Protection. This on its own can be of some value when dealing with multiple mez casting enemies. *****

Now that I have thoroughly confused you all, 1 more question.

3. Will Taunt and placate resistance be addressed?


 

Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
Yeah, it'd be weird for Marauder to instantly jump from Praetor to trainer of Primal heroes. Especially with Back Alley Brawler twiddling his thumbs inside the Atlas Park PPD station.

Not saying it's impossible ... just not the most sensible thing.
Yeah. Now him ending up working for Recluse out in the Isles? I can buy that. Marauder is the kind of guy Recluse can work with. Marauder's got muscle, a respect for audacity (something Recluse and Marauder share), and some serious organizational skills. He's a lot smarter than most people think. I can really see him becoming active in the Rogue Isles, maybe even working his way into Patronship.

I honestly can't see him working well in Paragon. Not because of the "Oh he worked for Cole!" thing. It's more the whole being a mass murderer thing. The guy and his horde did a real number on the Midwest and Rocky Mountains. The guy's got some serious war crimes under his belt.

For more, see The History of the Destroyers.

A key line:
The first order of business was to eliminate competition. So instead of attacking the Devouring Earth, we ransacked every hold out settlement we could find. The weak, we purged, the strong, we recruited. It was total slash and burn policy.

Children and the elderly tend to fall under "the weak."

So yeah, I'm seriously hoping we're not expected to forget that or forced to say "He's reformed" or work alongside this monster as a hero.


You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
According to the wiki the Mez Resistance Cap is quite a bit higher than 50%:
http://wiki.cohtitan.com/wiki/Limits...ect_Resistance
You are right, scratch that, edit incoming. I can not believe I forgot about that.


 

Posted

Quote:
Originally Posted by Zenlon View Post
You've got me all glee-ful.

edit#2: Seriously though - this is -fantastic- news.

I've always hoped these things would be modified to grant more use -

however, I'm curious - what will you do with the +All Status Resistance bonuses?

Will these be changed to +All Resist? What about the Impervious Skin: +7.5% Status Resistance proc? Will this add actual resistance as well?
I didn't over look this actually. Mez Resistance set bonuses got converted into Damage Resistance/Mez Resistance.

I believe the +All Status Resistance uniques also received a buff.


 

Posted

Quote:
Originally Posted by JChaos View Post
Okay, that's pretty cool. Not QUITE what I'd been hoping for, but still pretty awesome. Melee sets stand to benefit from this pretty well.

Are you allowed to say what Debt Protection is going be changed to?
It wasn't a universal "Debt Protection becomes X" it was more like "Replace Debt Protection with something that made sense to me".

Synapse


 

Posted

I'd be interested to see how a resist set getting a resist proc would play out. Resist/Defense procs have always been on reversed sets before.


 

Posted

Issue 23, everybody said -- Hey! Have Ms. Liberty give out the Statesman Taskforce, not Back Alley Brawler! (for a good variety of reasons, all well argued, most of which I can't remember right now...)

And so it was done (I just had my "Master of the Back Alley Brawler Taskforce" badge replaced six days ago...FINALLY!)

Marauder, Aurora, and Pendragon standing in Atlas Park? While Back Alley Brawler is tucked away in the laundry room of the Atlas Park police station?!? REALLY?

The developers have listened to us before: THEREFORE, I motion that, Back Alley Brawler takes Ms. Liberty's spot in Atlas Park, while Marauder, Aurora, and Pendragon steal Castle's post in Peregrine Island.

I like the symmetry of starting your career as a hero with Back Alley Brawler...while finishing it with his "evil twin" in Peregrine Island (after being exposed to the Praetorian storyline on your way up to level 50.)

OTHERWISE: Issue 24 looks great, "something for everyone"


 

Posted

While Synapse is (hopefully) still looking at this thread, I'd just like to say good job on those changes, and at some point in the future it would be awesome to see End Drain resistance in some sets.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

I hope to Rularru that Marauder isn't a new Atlas trainer. I can see it now...

New player: "Okay, doing the tutorial... Ok, gotta help Stripper Psyche and Back Alley Brawler. Ok, cool...

"I'm done, gotta level up! OH! Looks like Back Alley brawler got some new gear, I- wait, "Marauder"? Is he Back Alley's twin or clone or (reads contact info) Ah. Alternate-universe counterpart. Okay, guess that's cool..."

40+ levels later: "Praetorian invasion, huh? Cool, I... wait, why is the guy who trained me for five levels attacking the city?! Why is he attacking ME?!"

Level 50: "Alright, Incarnate powe- Marauder again?! I JUST leveled up with him! Why do I have to fight him now?! If he's a bad guy, why the heck have we been trusting him to train new heroes?!"

Finally, our not-so-new friend figures it out....

"Okay, so, before I started playing, Marauder was a bad guy, who became good, and so he's a trainer in AP even though (and because...?) that happens AFTER i supposedly beat him up several times 49 levels after he started training me... /brain"

In other words, having Marauder as the AP trainer is going to severely conflict with new characters' personal canons.

If you want to use Phasing tech, that's... still not acceptable, because Matty Hashabey's (sp) wife standing next to him is one thing, but my character seeing a bunch of new heroes training with Marauder while THEY see BABs isn't conducive to inter-character continuity. Can you imagine a Ritki raid or costume contest announcement? "Attention all heroes! Gather around Marauder!" (30 other characters who are under level 50: "Who's Marauder?! Where is he?"). Guh! Have him replace the RWZ trainer, or Castle... someone high-level where it's not gong to completely clash with everyone else's personal canon!

Look, I have no distaste for the Praetorians. I think they're cool. And the idea of the Signature characters being phase-replaced by their praet counterparts seems to have some merit... but overall, I don't think it's an idea worth pursuing.

Hopefully I'm getting worked up over nothing >_>


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

Well if this is happening.....and i hope thats a preatorian atlas park.....because seeing a resistance and loyalist and another character there...is kind of odd.

I mean what about starting in Preatoria already?

Does this mean that the Preatoria places are going to be gone?...Maurauder is already in Preatoria....so does this mean someone else is going to be there? Thats really going to mess with the story stuff there...not sure if i like that but oh well evolution.

If nothing else....I hope any developer who reads this will make some reflections of the old places available.....and if the developement team isnt too busy could you put old Faultline in as a Reflection as well.


 

Posted

Quote:
Originally Posted by Synapse View Post
It wasn't a universal "Debt Protection becomes X" it was more like "Replace Debt Protection with something that made sense to me".

Synapse
Oh neat! That gives me quite a bit of hope on a couple of sets that I looked at, as well as some that I hadn't considered.

You rock, unquestionably.


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Posted

Quote:
Originally Posted by Cold_Bob View Post
While Back Alley Brawler is tucked away in the laundry room of the Atlas Park police station?!? REALLY?
The overview says that the new KR content involves BAB and the Regulators asking for heroes to come help them - so it sounds like BAB will be getting more screentime, probably asa contact.


@Golden Girl

City of Heroes comics and artwork