Discussion: Issue 24: Resurgence Overview Page is Live!


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's like a story hater's nightmare - there's even bonus Shining Stars and Praetorian Penny content to add to the horror



If you look closely at the pictures, you'll see that the 2 aren't identical, and they both look a bit smaller than the actual Avatar on the Underground Trial, so I think there could be multiple Avatars, or these slightly smaller ones are another troop type.
What do you mean? Most of Praetoria is in ruins. What's to hate?


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Posted

First off, I'd like to take the time to thank the Devs for finally adding Power Pool customization. It is literally the one thing I wanted to see the most out of CoH for a long time now. A friend of mine will appreciate that greatly as well, as he almost outright refuses to play any characters with Hasten now because of his hatred for the default effect. (It clashes with most of his costumes and powers.)

I have two questions about i24!
With the new Blaster buffs, is there any chance at seeing crashless nukes at any point? After seeing Geyser from Water Blast having no crash, I was really hoping that many other blaster sets would get the same treatment, even if it meant those powers needed to be nerfed.

With the new Tier 9 VIP costume set, what will happen to the Fire & Ice costume set? Will it be removed? Is there any available information about when the Celestial set (and/or Fire & Ice if it gets removed) will be returning?


 

Posted

Quote:
Originally Posted by Triplash View Post
The overview says "these new set bonuses provide more powerful resistance against a broader variety of damage." The way I read that was, things like "3.3% resistance to immobilize" and "2.2% resistance to stun" would be replaced by something more like "4% resistance to all mez types" or "7% resistance to confuse, fear and sleep", for example. You know, to make them useful.
You're getting warm. These set bonuses are actually better than that. There's more than just mez resist. What could it be?

Synapse


 

Posted

Quote:
Originally Posted by Neo Nocturna View Post
With the new Tier 9 VIP costume set, what will happen to the Fire & Ice costume set? Will it be removed?
Yes.

Quote:
Originally Posted by Neo Nocturna View Post
Is there any available information about when the Celestial set (and/or Fire & Ice if it gets removed) will be returning?
Maybe.

Also, FPARN?


 

Posted

Quote:
Originally Posted by Synapse View Post
You're getting warm. These set bonuses are actually better than that. There's more than just mez resist. What could it be?
I'm guessing either general damage resistance of (dare I hope) mez protection. But probably the former.


 

Posted

Quote:
Originally Posted by Neo Nocturna View Post
First off, I'd like to take the time to thank the Devs for finally adding Power Pool customization. It is literally the one thing I wanted to see the most out of CoH for a long time now. A friend of mine will appreciate that greatly as well, as he almost outright refuses to play any characters with Hasten now because of his hatred for the default effect. (It clashes with most of his costumes and powers.)

I have two questions about i24!
With the new Blaster buffs, is there any chance at seeing crashless nukes at any point? After seeing Geyser from Water Blast having no crash, I was really hoping that many other blaster sets would get the same treatment, even if it meant those powers needed to be nerfed.

With the new Tier 9 VIP costume set, what will happen to the Fire & Ice costume set? Will it be removed? Is there any available information about when the Celestial set (and/or Fire & Ice if it gets removed) will be returning?
In issue 24 ranged blast tier 9s will be crash-less. This was actually announced in one of our coffee talks. Err, at least I hope it was and I am not having a "moment".

/em looks around for Black Pebble

Blast sets got some love with short ranged blasts being bumped to 80 feet, snipes can be "insta-cast" if you have adequate +to hit, and ranged blast Tier 9 "nukes" no longer have a crash and have dramatically reduced recharge times.

Synapse


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
What do you mean? Most of Praetoria is in ruins. What's to hate?

Which has had the effect of forcing Praetorian content into Primal zones


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'm guessing either general damage resistance of (dare I hope) mez protection. But probably the former.

Mez protection? In my IO bonuses?! It's more likely than you think!



Okay, okay, meme over with....but...hmm...does Synapse taunt us with the possibility of mez protection from IO bonuses?


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Posted

Quote:
Originally Posted by Synapse View Post
In issue 24 ranged blast tier 9s will be crash-less. This was actually announced in one of our coffee talks. Err, at least I hope it was and I am not having a "moment".

/em looks around for Black Pebble

Blast sets got some love with short ranged blasts being bumped to 80 feet, snipes can be "insta-cast" if you have adequate +to hit, and ranged blast Tier 9 "nukes" no longer have a crash and have dramatically reduced recharge times.

Synapse
no no, it was announced. We've got like 3 threads going "OMGSQUEE" over it.


 

Posted

Quote:
Originally Posted by Synapse View Post
In issue 24 ranged blast tier 9s will be crash-less. This was actually announced in one of our coffee talks. Err, at least I hope it was and I am not having a "moment".

/em looks around for Black Pebble

Blast sets got some love with short ranged blasts being bumped to 80 feet, snipes can be "insta-cast" if you have adequate +to hit, and ranged blast Tier 9 "nukes" no longer have a crash and have dramatically reduced recharge times.

Synapse
Fantastic! Thank you very much for the reply.


 

Posted

Quote:
Originally Posted by Synapse View Post
You're getting warm. These set bonuses are actually better than that. There's more than just mez resist. What could it be?

Synapse
Stackable (rule of 5) single point mez protection to specific mez group(s)?


[...which isn't good enough BTW... I want mez REDIRECTION! ]


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Posted

Quote:
Originally Posted by Agent White View Post
no no, it was announced. We've got like 3 threads going "OMGSQUEE" over it.
Okay, I thought so. There are so many awesome features coming out in Issue 24 it's hard to keep all of them straight.

Now, if you'll excuse me I have to plan out my AR/Dev blaster's build for Issue 24. Perma insta-cast Sniper Rifle due to Targeting Drone? Yes please.

Synapse


 

Posted

Quote:
Originally Posted by Synapse View Post
You're getting warm. These set bonuses are actually better than that. There's more than just mez resist. What could it be?

Synapse
And you're making the anemic Runspeed, Jumpspeed, and Flyspeed bonuses into more hefty Universal Movement bonuses, right? RIGHT? <crosses fingers>


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Posted

Quote:
Originally Posted by Yogi_Bare View Post
Stackable (rule of 5) single point mez protection to specific mez group(s)?
Actually, I think I can talk about this. What were previously +Immob, Hold, Sleep, Stun, etc. Resist have been changed to be +Res Fire/Cold, Lethal/Smash, Energy/Negative energy and resistance to all common statuses. So basically you get a small amount of +damage resist to 2 types and +status resistance.

Also, all old damage resistance set bonuses have been improved to work this way too.

Synapse


 

Posted

Quote:
Originally Posted by Synapse View Post
Actually, I think I can talk about this. What were previously +Immob, Hold, Sleep, Stun, etc. Resist have been changed to be +Res Fire/Cold, Lethal/Smash, Energy/Negative energy and resistance to all common statuses. So basically you get a small amount of +damage resist to 2 types and +status resistance.

Also, all old damage resistance set bonuses have been improved to work this way too.

Synapse
You've got me all glee-ful.

edit#2: Seriously though - this is -fantastic- news.

I've always hoped these things would be modified to grant more use -

however, I'm curious - what will you do with the +All Status Resistance bonuses?

Will these be changed to +All Resist? What about the Impervious Skin: +7.5% Status Resistance proc? Will this add actual resistance as well?


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Posted

Having already heard about most of the big things, I'm really excited (this very moment) for those IO changes/new sets!

I'm hoping this issue is super successful so you guys will continue doing this focus on fixing and rebalancing things.


 

Posted

Quote:
Originally Posted by Synapse View Post
Actually, I think I can talk about this. What were previously +Immob, Hold, Sleep, Stun, etc. Resist have been changed to be +Res Fire/Cold, Lethal/Smash, Energy/Negative energy and resistance to all common statuses. So basically you get a small amount of +damage resist to 2 types and +status resistance.

Also, all old damage resistance set bonuses have been improved to work this way too.

Synapse
Okay, that's pretty cool. Not QUITE what I'd been hoping for, but still pretty awesome. Melee sets stand to benefit from this pretty well.

Are you allowed to say what Debt Protection is going be changed to?


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Posted

Quote:
Originally Posted by Synapse View Post
You're getting warm. These set bonuses are actually better than that. There's more than just mez resist. What could it be?

Synapse
0.2 Immob Protection?

(I can only imagine Protection with in fractal amounts0


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Posted

Quote:
Originally Posted by Synapse View Post
Actually, I think I can talk about this. What were previously +Immob, Hold, Sleep, Stun, etc. Resist have been changed to be +Res Fire/Cold, Lethal/Smash, Energy/Negative energy and resistance to all common statuses. So basically you get a small amount of +damage resist to 2 types and +status resistance.

Also, all old damage resistance set bonuses have been improved to work this way too.

Synapse
Please make sure that these improved set bonuses are an uncommon value so we don't end up breaking the "rule of 5".


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Posted

Quote:
Originally Posted by Synapse View Post
Okay, I thought so. There are so many awesome features coming out in Issue 24 it's hard to keep all of them straight.

Now, if you'll excuse me I have to plan out my AR/Dev blaster's build for Issue 24. Perma insta-cast Sniper Rifle due to Targeting Drone? Yes please.

Synapse
Already got my elec/devices blaster all kitted out with a slotted up Targetting drone and a kismet in hover.



Blaster changes aside. I do wonder if the incarnate arc or any system change will let us earn AiXP outside of the Magi trial or if we're stuck farming it for another few months.


 

Posted

Quote:
Originally Posted by Synapse View Post
Actually, I think I can talk about this. What were previously +Immob, Hold, Sleep, Stun, etc. Resist have been changed to be +Res Fire/Cold, Lethal/Smash, Energy/Negative energy and resistance to all common statuses. So basically you get a small amount of +damage resist to 2 types and +status resistance.

Also, all old damage resistance set bonuses have been improved to work this way too.

Synapse

lol, now its time to datamine Mids for all the dmg resis and mez resis bonuses; see what can be postulated.


Ranged = 12 potential combo bonuses
Melee = 16
PBAoE = 8
TAoE = 8
Heal = 6

and so on....

[long story short; we should have double the availability for both and an increase in option for supplementing or maxing]


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*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Am I the only one who wants to know why/how Marauder of all people is standing on the "Trainers Podium" in front of Atlas?


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Am I the only one who wants to know why/how Marauder of all people is standing on the "Trainers Podium" in front of Atlas?
Right here:
Quote:
Issue 24: Resurgence is the next major free City of Heroes Freedom™ content update. Issue 24 provides new story arcs for a variety of character levels, ongoing power and Enhancement upgrades, and continuing premier content for our VIP players. Now that the Praetorian War is over, former adversaries work shoulder to shoulder to rebuild in the aftermath. As refugees from Galaxy City and Praetoria flood the streets of Paragon City, fresh conflicts bubble to the surface and new enemies emerge, setting the stage for a coming storm.
Right there in the first paragraph