what in the game mechanically/content has gotten worse in the past 2 years?
Pet AI.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The graphics driver requirements.
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
Ragdoll physics.
Critter AI that takes off running for the hills.
Praetoria saturation. Too much already.
Issues becoming more 'meh'. The DA zone, DD trial, 'new' cave maps...none really have that wow factor. The Magi trial is solid but so much stuff seems pretty average at best lately.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Incarnate stuff.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'd turn your #2 on its head. "Everyone (a word to avoid, btw) does DIB instead of contacts" isn't quite it - they've seriously trimmed down heroside starting options, making it easier to burn out on not-all-that-compelling content, so there's more reason to DIB past it.
What I'd say has gotten worse is the way Incarnate content is almost all trial-trial-trial. We finally get a LITTLE small team/solo content, then we get a brand new type of iXP for the next slot up and... trial trial farm the trial again, like they didn't learn anything from it. That, *to me,* is a step backward.
Your opinion. OP asked for opinion. I've played DA stuff. It's not bad but nothing special.
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Compared to which other story arcs in the game does DA fail to shine?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Your opinion. OP asked for opinion. I've played DA stuff. It's not bad but nothing special. I also think there is a lack of wow factor in the zone itself. I don't care for the look of it either; the bits of new art are ok but the rest is rehashed old City zone stuff.
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Seconded for everything post-Alpha.
If anything's gotten worse, I think it's the proof reading in some of the new traditional content that's been released recently. With so much content happening and being released so quickly compared to what happened before Freedom, quality control's had its hands full and have missed a few typos, awkward phrases, syntax errors, run on sentences..
Other than that, I can't think of anything that's worse off now than two years ago. There might be something, but frankly there's enough variety in quality shiny things since Freedom that I can't see it.
The Paladin
Steel Canyon, Virtue
Exalted
@Paladin
that isn't a fair yardstick to measure with.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Now I don't expect every new enemy group to be at the level of Council or Freakshow in terms of difficulty but most of the newer groups seem to be significantly higher difficulty.
nothing is going to 'wow' you after a billion runs.
that isn't a fair yardstick to measure with. |
Don't bother bringing up the iTrials as an alternative, they can go DIAF as far as I'm concerned.
I can't really think of anything - the game just gets better and better with each new update.
@Golden Girl
City of Heroes comics and artwork
I'd turn your #2 on its head. "Everyone (a word to avoid, btw) does DIB instead of contacts" isn't quite it - they've seriously trimmed down heroside starting options, making it easier to burn out on not-all-that-compelling content, so there's more reason to DIB past it.
What I'd say has gotten worse is the way Incarnate content is almost all trial-trial-trial. We finally get a LITTLE small team/solo content, then we get a brand new type of iXP for the next slot up and... trial trial farm the trial again, like they didn't learn anything from it. That, *to me,* is a step backward. |
Also agree that the way they did the trials or more to the point the incarnate powers was probably a mistake. They gave us TOO many at once and then seemed to over compensate but taking way too long before giving us any more. We all scrambled for a while trying to get to t4 with our Judgement, Lore, Interface and Destiny and then had nothing to use threads and salvage on for months until Hybrid finally arrived. I think that LONG delay is what prompted the new advanced IXP because they knew a lot of us had the threads and salvage to quickly slot hybrid if we didn't need to earn something new. To illustrate what I mean I alernated betwen doing Full Amgis and farming the opening phase and quickly opened the slot on 24 characters.... 20 of those were able to quickly and easily craft and slot a tier 4 power as fast as they opened the slot.
We got exactly one more short solo arc that aids players that want to solo for incarnate gold. Belledonna's arc is good but it ends and that's it! I actually headed to First ward and contacted the Archemage only to discover this was nothing more than a tutorial on using the shining path to get to Night Ward... Heck I can get to either from DA using the new tunnel system!
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�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
If it's required for advancement it should 'wow' you for the duration you have to endure it.
Don't bother bringing up the iTrials as an alternative, they can go DIAF as far as I'm concerned. |
As I recall this playing out, DA is the alternative to the trials you so despise.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Incarnate powers past the alpha slot. Judgement in particular.
Everything else about the game is improving at a pretty impressive rate, but the homogenization of ATs makes the level 50 experience less interesting to me.
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia
If it's required for advancement it should 'wow' you for the duration you have to endure it.
Don't bother bringing up the iTrials as an alternative, they can go DIAF as far as I'm concerned. |
Despite the trials needing to die in a fire (I got that acronym right, right?) they're the main method of advancing through the incarnate system. Taking them out of the equation just because you don't prefer them doesn't quite work. Annoying as they may be. Though of course you're more than free to rant about all the reasons the trials suck...
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
The quality of writing has been going downhill for years. Nobody proofreads this stuff, most of the contacts sound the same, and the storylines are pretty forgettable. Dark Astoria used to be creepy, even with the old-school tech, now it's a high-budget movie with a b-movie script.
Gameplay-wise, I can't see a freaking thing half the time while I'm playing. Graphics effects are becoming flashier and more obscuring with every new powerset and enemy group, and would it kill them to turn the lights up in some of the mission maps?
I also would like to repeat this, because it can't be repeated enough: content that is designed to be farmed (in other words, any Incarnate content) needs to lose the cutscenes and the long-winded conversations between NPCs.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'd turn your #2 on its head. "Everyone (a word to avoid, btw) does DIB instead of contacts" isn't quite it - they've seriously trimmed down heroside starting options, making it easier to burn out on not-all-that-compelling content, so there's more reason to DIB past it.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I can't really think of anything - the game just gets better and better with each new update.
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And AE farms (Granted, that's something the devs had little control over and they did the ONLY thing they could to keep them in check. The reason why I'm saying this is because I actually USE AE for what it was SUPPOSED to be used for. I appreciate creative writing and creative design and AE farms are not only NOT creative, they seem to overshadow everything that IS creative in the AE.
Sorry, /vent.
to TO THE END!
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1. ignoring balance (X powerset is now better than Y powerset).
2. ignoring player behavior (everyone now does DfB instead of contacts)
What from an actual dev produced mechanics or content has gotten worse in the past 2 years?
I can't think of anything.
No powersets nerfed to useless
No new content that is terrible
No QoL changes that made things worse
There is stuff that they haven't fixed, old TF's that need to be replaced. But I cannot off the top of my head think of any changes the devs have made in the psat 2 years that have made the game worse.
But I'm sure someone can think of at least one.