what in the game mechanically/content has gotten worse in the past 2 years?


Acemace

 

Posted

1. ignoring balance (X powerset is now better than Y powerset).
2. ignoring player behavior (everyone now does DfB instead of contacts)

What from an actual dev produced mechanics or content has gotten worse in the past 2 years?

I can't think of anything.
No powersets nerfed to useless
No new content that is terrible
No QoL changes that made things worse

There is stuff that they haven't fixed, old TF's that need to be replaced. But I cannot off the top of my head think of any changes the devs have made in the psat 2 years that have made the game worse.

But I'm sure someone can think of at least one.


 

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The graphics driver requirements.


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Characters

 

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Ragdoll physics.
Critter AI that takes off running for the hills.


 

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Praetoria saturation. Too much already.

Issues becoming more 'meh'. The DA zone, DD trial, 'new' cave maps...none really have that wow factor. The Magi trial is solid but so much stuff seems pretty average at best lately.


 

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Quote:
Originally Posted by TheJazMan View Post
Issues becoming more 'meh'. The DA zone, DD trial, 'new' cave maps...none really have that wow factor. The Magi trial is solid but so much stuff seems pretty average at best lately.
I'm working my way through mission content in DA and it's been nothing but "wow factor".


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Quote:
Originally Posted by Nethergoat View Post
I'm working my way through mission content in DA and it's been nothing but "wow factor".
Your opinion. OP asked for opinion. I've played DA stuff. It's not bad but nothing special. I also think there is a lack of wow factor in the zone itself. I don't care for the look of it either; the bits of new art are ok but the rest is rehashed old City zone stuff.


 

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Incarnate stuff.


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Farewell is like the end
But in my heart's the memory
And there you'll always be
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Posted

I'd turn your #2 on its head. "Everyone (a word to avoid, btw) does DIB instead of contacts" isn't quite it - they've seriously trimmed down heroside starting options, making it easier to burn out on not-all-that-compelling content, so there's more reason to DIB past it.

What I'd say has gotten worse is the way Incarnate content is almost all trial-trial-trial. We finally get a LITTLE small team/solo content, then we get a brand new type of iXP for the next slot up and... trial trial farm the trial again, like they didn't learn anything from it. That, *to me,* is a step backward.


 

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Quote:
Originally Posted by TheJazMan View Post
Your opinion. OP asked for opinion. I've played DA stuff. It's not bad but nothing special.
So, what's "special" in your book?
Compared to which other story arcs in the game does DA fail to shine?


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

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Posted

Quote:
Originally Posted by TheJazMan View Post
Your opinion. OP asked for opinion. I've played DA stuff. It's not bad but nothing special. I also think there is a lack of wow factor in the zone itself. I don't care for the look of it either; the bits of new art are ok but the rest is rehashed old City zone stuff.
He may not be on his 30th Heather run.

Quote:
Originally Posted by Tenzhi View Post
Incarnate stuff.
Seconded for everything post-Alpha.


 

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If anything's gotten worse, I think it's the proof reading in some of the new traditional content that's been released recently. With so much content happening and being released so quickly compared to what happened before Freedom, quality control's had its hands full and have missed a few typos, awkward phrases, syntax errors, run on sentences..

Other than that, I can't think of anything that's worse off now than two years ago. There might be something, but frankly there's enough variety in quality shiny things since Freedom that I can't see it.


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Quote:
Originally Posted by Ogi View Post
He may not be on his 30th Heather run.
nothing is going to 'wow' you after a billion runs.
that isn't a fair yardstick to measure with.


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Quote:
Originally Posted by dugfromthearth View Post
No new content that is terrible
This is tricky. While I like most of the new content itself I find that a lot of new enemy groups are extremely painful to solo on a squishy character. Not quite Malta level annoying but definitely getting up there.

Now I don't expect every new enemy group to be at the level of Council or Freakshow in terms of difficulty but most of the newer groups seem to be significantly higher difficulty.


 

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Quote:
Originally Posted by Nethergoat View Post
nothing is going to 'wow' you after a billion runs.
that isn't a fair yardstick to measure with.
If it's required for advancement it should 'wow' you for the duration you have to endure it.

Don't bother bringing up the iTrials as an alternative, they can go DIAF as far as I'm concerned.


 

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Quote:
Originally Posted by Memphis_Bill View Post
I'd turn your #2 on its head. "Everyone (a word to avoid, btw) does DIB instead of contacts" isn't quite it - they've seriously trimmed down heroside starting options, making it easier to burn out on not-all-that-compelling content, so there's more reason to DIB past it.

What I'd say has gotten worse is the way Incarnate content is almost all trial-trial-trial. We finally get a LITTLE small team/solo content, then we get a brand new type of iXP for the next slot up and... trial trial farm the trial again, like they didn't learn anything from it. That, *to me,* is a step backward.
Adding my 2 cents in agreement here. The "new" tutorial contacts are nice and much needed for anyone just starting out.. but I have 6 years in game and frankly after running those contacts once i had no desire to prove I could 1) find the train station and ride to king's Row, 2)Find the Hospital [was this ever really an issue.. die and you wind up there unless someone has an awake], 3) Find Wentworths, etc, etc etc. Then add in the fact that the DFB and DIb give your character a series of bonuses (Damage, Accuracy, Defense, and Recovery) you wont get doing ANY other content AND Single Origin enhancements start dropping at level 2 or 3 .. instead of 22 so your character leaves those trials much more powerful than by doing anything lese.. and can you honestly BLAME anyone for doig the trials instead?


Also agree that the way they did the trials or more to the point the incarnate powers was probably a mistake. They gave us TOO many at once and then seemed to over compensate but taking way too long before giving us any more. We all scrambled for a while trying to get to t4 with our Judgement, Lore, Interface and Destiny and then had nothing to use threads and salvage on for months until Hybrid finally arrived. I think that LONG delay is what prompted the new advanced IXP because they knew a lot of us had the threads and salvage to quickly slot hybrid if we didn't need to earn something new. To illustrate what I mean I alernated betwen doing Full Amgis and farming the opening phase and quickly opened the slot on 24 characters.... 20 of those were able to quickly and easily craft and slot a tier 4 power as fast as they opened the slot.

We got exactly one more short solo arc that aids players that want to solo for incarnate gold. Belledonna's arc is good but it ends and that's it! I actually headed to First ward and contacted the Archemage only to discover this was nothing more than a tutorial on using the shining path to get to Night Ward... Heck I can get to either from DA using the new tunnel system!


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Quote:
Originally Posted by Ogi View Post
If it's required for advancement it should 'wow' you for the duration you have to endure it.

Don't bother bringing up the iTrials as an alternative, they can go DIAF as far as I'm concerned.
Expecting something to continue to rivet your interest after endless reruns isn't realistic or fair.

As I recall this playing out, DA is the alternative to the trials you so despise.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Incarnate powers past the alpha slot. Judgement in particular.

Everything else about the game is improving at a pretty impressive rate, but the homogenization of ATs makes the level 50 experience less interesting to me.


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Posted

Quote:
Originally Posted by Ogi View Post
If it's required for advancement it should 'wow' you for the duration you have to endure it.

Don't bother bringing up the iTrials as an alternative, they can go DIAF as far as I'm concerned.
Well, unfortunately that's somewhat like complaining that constantly having to street sweep is tedius and it sucks that you need to do it to level... and don't even mention doing missions or anything, because you don't like them.

Despite the trials needing to die in a fire (I got that acronym right, right?) they're the main method of advancing through the incarnate system. Taking them out of the equation just because you don't prefer them doesn't quite work. Annoying as they may be. Though of course you're more than free to rant about all the reasons the trials suck...


 

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Quote:
Originally Posted by Nethergoat View Post
Pet AI.
No, it's always been that terrible, nothing has changed in that respect in the past 2 years.


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Quote:
Originally Posted by Nethergoat View Post
Expecting something to continue to rivet your interest after endless reruns isn't realistic or fair.
Expecting to not *have* to rerun it on the same character to accomplish the goal its targeted at should be fair, however.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

The quality of writing has been going downhill for years. Nobody proofreads this stuff, most of the contacts sound the same, and the storylines are pretty forgettable. Dark Astoria used to be creepy, even with the old-school tech, now it's a high-budget movie with a b-movie script.

Gameplay-wise, I can't see a freaking thing half the time while I'm playing. Graphics effects are becoming flashier and more obscuring with every new powerset and enemy group, and would it kill them to turn the lights up in some of the mission maps?

I also would like to repeat this, because it can't be repeated enough: content that is designed to be farmed (in other words, any Incarnate content) needs to lose the cutscenes and the long-winded conversations between NPCs.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'd turn your #2 on its head. "Everyone (a word to avoid, btw) does DIB instead of contacts" isn't quite it - they've seriously trimmed down heroside starting options, making it easier to burn out on not-all-that-compelling content, so there's more reason to DIB past it.
Well, before we completely lose our bearings in this haze of nostalgia, even during the Golden Age when heroside starting options were in full flower "everyone" still ran sewer teams.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I can't really think of anything - the game just gets better and better with each new update.
I must agree. The only things I don't like are the fact that we don't have the OPTION to fight on behalf of Emperor Cole if we WANT to roleplay as steadfast Loyalists.

And AE farms (Granted, that's something the devs had little control over and they did the ONLY thing they could to keep them in check. The reason why I'm saying this is because I actually USE AE for what it was SUPPOSED to be used for. I appreciate creative writing and creative design and AE farms are not only NOT creative, they seem to overshadow everything that IS creative in the AE.

Sorry, /vent.


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