what in the game mechanically/content has gotten worse in the past 2 years?


Acemace

 

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Originally Posted by Patient_V View Post
- among other flaws, Dual Pistol's inability to cancel the rooting effect of its lengthy animations means technically-skilled players can't eek out better performance of the set (see: Trick Arrow, Broad Sword, Assault Rifle)
DP is getting some animation time changes in I24.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Nethergoat View Post
ALL CAPS means either you're yelling or you're unbalanced, or you're being satirical...which in this case I've discounted as a possibility.

You can emphasize points without coming across like an aggressive panhandler with italics or bolded text.
Or even underlining!
Caps are also used for emphasis. It's quite common.

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What's with people insising on taking obviously overblown claims literally today?
This is like the tenth time I've had to explain the concept of exaggeration for effect.
I get the concept. You're horribly misusing it here, though. What you're doing is better described as "hyperbole".




Virtue Server
Avatar art by Daggerpoint

 

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Originally Posted by Nethergoat View Post
What's with people insising on taking obviously overblown claims literally today?
This is like the tenth time I've had to explain the concept of exaggeration for effect.

Maybe I should just add the link to my sig.
Perhaps it is not a lack of understanding, but a general dislike of exaggeration for effect.
Exaggeration is often seen as a lowbrow and/or antagonistic way of trying to win an argument - most often without sufficient merit.

So, again, it might not be a lack of understanding, but rather a common preference... much like the common preference to avoid using CAPS for emphasis.


@Zethustra
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-Dylan

 

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Yellowside.....

Nothing about yellow is used or liked by the players in general, go to any yellow map and its always empty. More difficulty enemies and less reward is never going to tempt players.


Redside population is diminishing, this isnt all the devs fault, but its not all the players fault either.

I almost think it might be time to abolish alignment all together and just make everyone able to team with anyone at anytime. Spending forever vainly looking for a red team that never seems to show up seems lame at best.

Pure villians and vigilantes almost seem surpurflous in the game right now, there is very little redside a blue player wants enough to go vigilante but there is ALOT the most important being people that a redside player wants from blueside.


This is a mess that has been dragging on for a long time.


Boycott Ncsoft if they close down Coh.

 

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Originally Posted by Electric-Knight View Post
Perhaps it is not a lack of understanding, but a general dislike of exaggeration for effect.
Exaggeration is often seen as a lowbrow and/or antagonistic way of trying to win an argument - most often without sufficient merit.

So, again, it might not be a lack of understanding, but rather a common preference... much like the common preference to avoid using CAPS for emphasis.
HMMMMMM you dont say.... VERY interesting.....


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Originally Posted by Cover Girl View Post
""can't think of anything.
No powersets nerfed to useless""

clearly you havent played much then have you? theres a few powersets we used to call Ice, Kinetic Melee, Assault Rifle. roll some new toons once in a while.
Its news to me that Assault Rifle, Kinetic Melee, and Ice anything were nerfed to uselessness recently. Or ever.


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I liked the new starter missions, but they get old.

I enjoy the Incarnate Trials, and I enjoy DA.

About the only thing I DON'T like is how the devs handled the death of Statesman.

I mean, really? He dies and you just act like he never existed in the game at all? Not cool. He's the most iconic character the game has ever had, and was the marketing face of the game since launch.....and he's being treated like a chump that outlived his usefulness.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
I mean, really? He dies and you just act like he never existed in the game at all? Not cool. He's the most iconic character the game has ever had, and was the marketing face of the game since launch.....and he's being treated like a chump that outlived his usefulness.
I'm reminded of the treatment of Bossman from the horrible Wing Commander movie. He died in combat, and the tradition onboard the carrier was to deny the man ever existed.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Purely game mechanis?

Nothing. It's been pretty much clear improvements across the board.


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Originally Posted by Arilou View Post
Purely game mechanis?

Nothing. It's been pretty much clear improvements across the board.
Other than the constant omnipresent ambushes, I agree.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I'm fine with the game as it is right now.

Right now, I log in my level 50 characters almost every day, in order to collect my auction house riches and post more loot up for sale (I do a combination of crafting and flipping). I leave them all in one of the universities (I have access to the /ah command, so parking them in front of an invention table is convenient!), save for one who I leave in DA. The one currently in DA, I join in trials, so that I may earn more Incarnate salvage, Astrals and Empyrians. Once I've gotten every Incarnate power up to its tier 4 ability, I move that level 50 character out of a DA, park it in a university, and bring in another level 50 into DA!

About every 400,000,000 inf, I make a bid for a purple or pvp IO. Every 40 emp merits earned, I make a trip to Ouroboros to buy a purple recipe. And then of course, I get lucky and snag a purple recipe drop while in an incarnate trial. Converters help me to change those into what that character needs, or what another of my 50s might need.

Once all of my current level 50 characters on Virtue have a tier 4 ability in every Incarnate slot, they'll all be parked at universities as I switch to an alt to bring that character up to level 50, so that I may unlock their incarnate slots and play more trials.

This is what I consider fun and exciting! It totally is. Dunno about anyone else.


 

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SSA 1 was terrible, and still makes me mad. Statesman walking into an obvious trap like a putz, Sister Psyche being taken out by a "hidden" obelisk. You're never offered a choice on what to do, when there were so many ways Wade's plan could have gone wrong. The ending was even more aggravating, Lady Gray and Penny basically show up with some McGuffins they were keeping for just such an occasion and then Wade gets smacked down. No karmic backlash from stealing powers, no vaguely clever trap or outwitting him, just a gimmicky fight and then a smackdown with Recluse to back you up (or if you're not already incarnate, you to back up Recluse).

The other problem, though this one is less of a problem for some characters, are some of the new mob designs. A little mez is fine, but some of the new mobs have mezzes that are spammable or have ridiculous durations which makes leveling an AT without inherent mez protection an exercise in frustration. I'd love to see a breakdown on Inspirations bought by players, I would guess that Break Frees and Lucks far outstrip the others. The other problem is more technical, powers that summon Boss class mobs do so regardless of difficulty settings. It's aggravating to see two Hercules Class Titans fuse into a Zeus Class, or to see one of those First Ward possessed turn into a boss apparition.

Other than that, though, things have been a solid improvement since I joined in issue 21. DA was very well done, very thematic and the mission mechanics were fairly good. I like all the optional mechanics they're using now, though the "rescue all the civilians" one gets old fast. SSA 2.1 was pretty good, it's nice to finally tie all the way back to the beginning, and using Pandora's Box to explain old villain groups being boosted to incarnate levels was a very good use of a Chekov's Gun. I haven't run the new content in issue 23 since I don't have a character in that level range.


 

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I think one thing that has gotten worse is that the devs have gotten a little lazy when placing certain art elements. IE the tunnel system portals just sitting out there and the portals to praetoria for first ward.

Also im not a fan of the new tutorial.


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Originally Posted by Golden Girl View Post
Holidays have gotten worse - it's harder to other stuff now when they give us more and more holiday content.
posters' editing has gotten worse


 

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Originally Posted by Xzero45 View Post
The focus of the game has gotten worse. When are supervillains like Lord Recluse, Nemesis, Requiem, Malta group, Countess Crey, etc. gonna be relevant again? Introducing legit angels (Taskmaster Gabriel, Astral Christy, etc.), having us fight one man's lieutenants for two years, and focusing all our stories on the dullest areas of a dimension that's not even our own is beyond stale and so far off the original mark this game hit on so well it's sad.

Give us an issue where Nemesis nearly succeeds in one of his grandiose, well thought out, infamous plots. Have Requiem make his return with a big bang as he takes over Atlas Park with his massive army of loyal soldiers and super machines. Give us a mystery involving possibly Crey and Malta teaming up as Malta rounds up metas and hands them over to Crey to be disposed of. Please make these things the focus of an issue. Not more of these gods, Praetorians, dungeons and dragon-esque knights and wizards.
I'll go with that. Most of my heroes tend to be urban crime fighters - Green Arrow, Batman, Wildcat as the icons. Damnit, this is my city, these guys are messing it up and I'm going to stop it. I like the RWZ arcs as "these yahoos came and attacked our city and we're going to stop it", and I play the new DA arcs as "I follow a simple crime and suddenly it takes a left turn through the twilight zone".

I buy that as we've become more powerful, we deal with bigger issues. (There's some great scenes in the first episode of the Justice League Unlimited series where Green Arrow gets convinced to join, that applies with this.) But the biggest earthbound challenge in the game, the STF, both has gotten long in the tooth and made somewhat trivial from the power inflation in the game.

Of course, to be done right, it requires doubling up the new content, heroes stepping up against the latest depredations of the NPC villains, and villains committing depredations against NPC heroes. (Which is another thing that's gotten worse - "OK, this is so big it threatens the earth so villains will just join up with the heroes".)

And for some specifics - love the new arcs in Steel Canyon, like the writing, nice and interesting. But I've only done First Ward once and have no desire to go into Night Ward - doesn't fit my characters background, plus I like my heroes heroic not forced into evil acts because the alternatives are worse.


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Going Rogue, and everything that came with it and everything that has come hence, has been one massive mistake.

The biggest issue that has been pissing me off lately is the Alignment system. At first, I thought it was a good idea. Then I took the time to think about it and came across the one, game-ruining flaw that the devs were either oblivious too or couldn't be bothered to address:

There is no reason to play a villain.

Paragon City is a nicer looking place. Heroes get access to more content. Hero storylines make you feel heroic, whereas villain storylines make you feel like a chump. The Hero population has always been larger due to being the older game. All of this makes playing a hero the obvious choice. What reason is there to play a villain? Personal character lore, something that fewer and fewer people give a rip about these days. ANd frankly, before CoV was added people were already playing "villains". We've come full circle, and now we're back to pre-CoV. I feel like a friggin' squatter, one of the few stubborn a-holes left who refuse to give up on the red side, despite how ridiculously unenjoyable it is when there's nobody to team with. It's infuriating beyond words how far my favorite game has fallen into ruin.

The Rogue Isles could be deleted from the game tomorrow and I honest to God don't think most of the players would notice, and those that did would most certainly not give a ****.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

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Originally Posted by Grendar View Post
Statesman walking into an obvious trap like a putz.
Question for you:

If you could take a tactical nuke to the face and walk away without a scratch.....how cautious would you be when confronting someone like Darrin Wade?

He had no reason to believe there was a chance in hell Wade could do anything to hurt him. If anything, his own overconfidence in his invincibility is what got him killed.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
Question for you:

If you could take a tactical nuke to the face and walk away without a scratch.....how cautious would you be when confronting someone like Darrin Wade?

He had no reason to believe there was a chance in hell Wade could do anything to hurt him. If anything, his own overconfidence in his invincibility is what got him killed.
Problem is, he did the SAME D###ED thing in the Korean trailer. "I am big mighty FLYING senior superhero with seventy years of experience under my belt! I will WALK across this blatantly obvious circular feature on the ground when facing down a known mystic foe!" This behavior is marginally forgivable in a team environment, to protect your friends. (To quote Superman from the Justice League cartoon, "I'm invulnerable, they're not. Every hit I take is one that they don't have to.") But solo... how many of Nemesis's Electro-Etheral Gravity Lenses has he walked into, and needed Manticore to shoot the control mechanism, anyway?


 

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Originally Posted by ClawsandEffect View Post
Question for you:

If you could take a tactical nuke to the face and walk away without a scratch.....how cautious would you be when confronting someone like Darrin Wade?

He had no reason to believe there was a chance in hell Wade could do anything to hurt him. If anything, his own overconfidence in his invincibility is what got him killed.

Very cautious? The guys a magic guy after all, I mean yeah if it had been with a magic gun with an instant death cursed bullet, then yeah I can see the whole, tanking it, oh dear I'm dead, angle working.


Brawling Cactus from a distant planet.

 

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Originally Posted by AkuTenshiiZero View Post
The Rogue Isles could be deleted from the game tomorrow and I honest to God don't think most of the players would notice, and those that did would most certainly not give a ****.
And you'd be horribly wrong. Plenty of people play villain-side, and I don't just say this because I do. I play villain-side and I see enough people there daily to know it's not abandoned. People would care because old, hard-fought characters would cease to exist and concepts would cease to make sense if they were moved hero-side. There are, as a point of fact, a good number of people who only play villains.

I get that you're exaggerating for the sake of an exaggerated point, I get that. But you can't just make these sorts of statements and expect people to not take issue.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by AkuTenshiiZero View Post

There is no reason to play a villain.

Paragon City is a nicer looking place. Heroes get access to more content. Hero storylines make you feel heroic, whereas villain storylines make you feel like a chump. The Hero population has always been larger due to being the older game. All of this makes playing a hero the obvious choice. What reason is there to play a villain? Personal character lore, something that fewer and fewer people give a rip about these days. ANd frankly, before CoV was added people were already playing "villains". We've come full circle, and now we're back to pre-CoV. I feel like a friggin' squatter, one of the few stubborn a-holes left who refuse to give up on the red side, despite how ridiculously unenjoyable it is when there's nobody to team with. It's infuriating beyond words how far my favorite game has fallen into ruin.

The Rogue Isles could be deleted from the game tomorrow and I honest to God don't think most of the players would notice, and those that did would most certainly not give a ****.
Speak for yourself, because, frankly, I know a lot of people who WOULD give quite a large damn on Union. Just because you don't like it doesn't mean everyone else is in the same boat.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.