To those who complained Tyrant was too easy...


Acemace

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Neither does a 12, 14, 15, 16, 17, 18, 19, 20, 21, 22 or 23 person team
Trials scale, you know this, I dont know exactly what increment the scaling occurs, but I know a 13 person trial has about half the health of a 24, heck it might be easier.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
Trials scale, you know this, I dont know exactly what increment the scaling occurs, but I know a 13 person trial has about half the health of a 24, heck it might be easier.
Devs hate larger team content.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Devs hate larger team content.
oh now your just trolling me.

I never said it was impossible

Just the average run of the mill pug is going to fail much more than succeed and thats going to give the trial a bad rep and its just going to wind up being farmed for the first part and otherwise ignored by the general populace once all things settled down.

So all the stories about I did this trial with 20 blind people isnt going to change anything.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
Scaling and a regular group that plays together.

a 13 person team doesnt face the same thing a 24 person does.
How do you derive a regular group that plays together when I said PUG? I mean you could assume I'm lying, but then this discussion is moot.

It was a pure PUG. I knew the lead and that was about it.

Plenty of people have succeeded on 24 man teams. Perhaps you have an issue, not the trial?


Too many alts to list.

 

Posted

Quote:
Originally Posted by Shubbie View Post
oh now your just trolling me.
Pot meet kettle. You stated above that you're in hyperbolic troll mode so I'd hesitate from calling people out.


Too many alts to list.

 

Posted

Quote:
Originally Posted by docbuzzard View Post
How do you derive a regular group that plays together when I said PUG? I mean you could assume I'm lying, but then this discussion is moot.

It was a pure PUG. I knew the lead and that was about it.

Plenty of people have succeeded on 24 man teams. Perhaps you have an issue, not the trial?
No just missed that part.

It still doesnt mean anything.

Ive failed every group ive been on, never was leader, was with different leaders.

Which either means one of two things both of which are bad.

A/ one person being terribble can mess an entire league.... I doubt its that bad, and I dindt do anything horribly wrong.

B/ pugs for the most part arent getting the hang of it for the most part.

How godly you or your pug is is irrelevant..... most pugs are failing.. to the point where people cant even launch full trials because 1/3 of the people are leaving after the 250.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
That was the players' fault. You get a 5 second warning for each lightning strike "Air crackles...". If people run then the strikes are spread out and away from Tyrant and then everyone rushes back in to attack. No one dies. Tyrant doesn't heal. Strikes don't stack and insta-gank anyone.





Who said they were rooting? Don't don't root. Guess you are wrong. lol.
Have to sort of disagree with that Zombie.. did a couple runs today with my MM and the problem was NOT that anyone didn't know what to do.. I know for a fact a few times there was never any AIR CRACKLES AROUND TYRANT waring before the lightning started to strike.. At that point you have seconds to turn and run like mad. With an MM if you are mid attack animation.. your history!

I have yet to be on a run where anyone had a bit of trouble defeating 250 IDF (phase 1), Defeating Shadowhawk, Penedragon and Chimera (Phase 2), or defeating Black Swan (Phase 3) .. the only problem is DEFEAT TYRANT phase 4.

Interestingly to date the two characters I have thathave been on successful runs are my DP/ICE Blaster and my Fire/RAd Corruptor... BOTH ranged characters that didn't have to be anywhere near Tyrant's foot stomps or any of his other attacks before the lightning storm ever errupts. Like everything else eventually the masses will find the tricks required to turn this into another easy pickings trial but I'll be perfectly honest.. My BM/Ther MM completed the DD trial again 54+2 Minons and got Master Of of her first try.. she didn't die a single time and I found it a lot more enjoyable than spend half my time face down against Tyrant.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by docbuzzard View Post
Pot meet kettle. You stated above that you're in hyperbolic troll mode so I'd hesitate from calling people out.
Hyperbole does not always mean troll...

Hyperbole can be very effective if used correctly.


Boycott Ncsoft if they close down Coh.

 

Posted

So, tonight we've been on a tear. Six successes in a row. Not everyone has been +3, and not everyone has gotten out of the lightning by a long shot. Team composition has been all over the place.

The most important thing is just to get the Lights ASAP. We have not assigned teams to it, just given instructions to do it. Often it coincides decently with when you have to run away from the lightning anyway.

You pour on attacks and debuffs, pop Lore when he hits around 20% HP, and lay it on. as fast as you can. Buffs like Speed Boost and Accelerate Metabolism are very nice for keeping up the pressure and for moving in and out of lightning strikes fast. Rebirth and other healing are nice for keeping slow-moving folk from dying every time.

None of these things were asked for by the leader. (There was a stone tanker who was pretty cantankerous about getting SB, but...) On the 6th run I was sure we were going to fail, and we pulled it out somehow with literally less than a minute to go, with a huge fraction of the league seeming to get VRs. That rocked.

This is challenging but not impossible. We're doing this on day 2. I expect it to get much better, and then eventually decay in quality for pure pugs (led by inexperienced leaders), which is what has happened for pretty much all iTrials - even BAF.

Edit: Went on to succeed a 7th-10th time. (I rotated what I was bringing each time, as I was more interested in the completion badge than iXP, since I expect farms to be around for a good while.)

Edit2: These were all 20-24 person leagues.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I havent touched a full run since yesterdays failfest, right now Im just finnishing up farms on my last 2 toons.

It seems most of the trial launches are now farms, its very hard to get a full run going, I saw one poor leader was trying while I fully hybrided out my character before he actually got to lauch it.

It might get better it might not, but the way I see it, by the time it gets figured out one way or another it wont be my problem.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
I havent touched a full run since yesterdays failfest, right now Im just finnishing up farms on my last 2 toons.

It seems most of the trial launches are now farms, its very hard to get a full run going, I saw one poor leader was trying while I fully hybrided out my character before he actually got to lauch it.

It might get better it might not, but the way I see it, by the time it gets figured out one way or another it wont be my problem.
Sadly that's true i see more farms form than actual trials and I have joined a number of them. The thing is.. Yes eventually everyone would like to get the nice shiny badges and the end bonus but right now a LOT want Hybrid open. The vast majority of all the Advance IXP from a Magi trial is in Phase one (defeating 250 IDF). On a 12 man farm I walked out with 23% on a run.... On a failed full trial I left with 20. The farm took less than half the time and I wasn't frustrated at the end. We get Hybrid open and more people learn what to do and when and like all the rest the Magesterium will get easier.


Oh and Zombie.. I had a blaster on another failed Magi on Virtue this evening.. thanks to range bonuses I have only 1 attack that doesn't allow me to constantly stay 72 feet away from Tyrant.... on three seperate occasions I got one shotted by a Tyrant foot stomp from that range. I think I died once to the lightning when I got caught in a long animation. Now the lightning may flash a warning but the foot stomps don't .. tell me how to avoid that? lol


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

No single player leading other people around with misinformation has gotten anything changed here, ever. If anything changed when someone was doing that in an effort to get it changed, I am completely confident that was a coincidence - other more reasonable factors were involved in why it changed.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Zombie Man View Post
No, you're both wrong.

There were no 'hard core' elite demanding it be harder. The feedback was that it was too easy. And it was *demonstrably* too easy when Tyrant was easier to defeat than Black Swan. Numbers don't lie. And the number of seconds to defeat Tyrant was less than the number of seconds to defeat Black Swan.

And Black Swan isn't difficult at all.

It was empirically too easy for the second most powerful being in Praetoria.
As I recall, that's not entirely accurate either. There were complaints about difficulty, but there were just as many if not more complaints about how anticlimactic the scenario was. Many players were expecting a few surprises and cutscene at the end like the Underground Trial. What they got instead was a boss rush with a single-phase final boss when they were probably expecting a One-Winged Angel scenario. The fact that Tyrant seemingly did this right off the bat knocked out some good exposition, IMO.

That group may have been mistaken by the Devs as fitting in with the Difficulty complaints crowd, which is why the buffs leaned toward the heavy side. But that's admittedly just conjecture.


Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!

 

Posted

Quote:
Originally Posted by Snow Globe View Post
I can tell you that looking at the patch notes that his Regeneration bonus from Favor of the Well hasn't been tweaked.
Quote:
Originally Posted by StratoNexus View Post
Because it didn't need to be.
I don't think we can agree on that. As it stands, it is a needless wall that occurs late in the trial. I don't think the requirement should be to ensure that 1/4 of the league has strong debuffs.

Oh, and something else that needs to be fixed:
Quote:
Originally Posted by Arbiter Hawk View Post
The Light of the Well exist for one purpose and one purpose only - for each one which is not currently present, the entire league receives a level shift. This allows Leagues playing through the trial without chasing after badges to more than compensate for Tyrant's +5 level shift - if they regularly take out all the lights, they can climb to 50+9, or +10 with Ultimate inspirations, during the course of the fight.

Click thumbnail for larger image.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Please make Default Tyrant a lot harder. Increasing his regen by at least 25% and increasing his damage by twice of that should be sufficient. As well as increasing the AoE radius of both his Fist and his Lightning Bolts by 100%.

I need more tears of failure to feast upon.

Quote:
Originally Posted by Snow Globe View Post
I don't think we can agree on that. As it stands, it is a needless wall that occurs late in the trial. I don't think the requirement should be to ensure that 1/4 of the league has strong debuffs.

Oh, and something else that needs to be fixed:



Click thumbnail for larger image.
It's working. It's an oddly-coded level shift that doesn't appear like that. But it's working.


 

Posted

Quote:
Originally Posted by Reppu View Post


It's working. It's an oddly-coded level shift that doesn't appear like that. But it's working.

Sorry but that sounds like a cop out. Pics or it didn't happen.


 

Posted

Quote:
Originally Posted by Shubbie View Post
Why would I stop, in general hyperbole and exagerated examples are much more effective at swaying people than rational arguments.

Rational arguments might work better on the devs, but on forum readers who are on the edge about an issue, trial disaster horror stories might make them start thinking, you know this trial isnt really that good.
I thought that you were being hyperbolic but I couldn't tell if this is how you always are, if you were just really upset about it, or purposefully trolling.

Thanks for the confirmation.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Apologists can say what they want: but with NO OTHER TRIAL have we seen trial "farms" within a few days of release. With no other trial! In fact I am not sure I have EVER seen someone wanting to "farm," say, Underground.
The "farms" are learned behavior. UG "is" farmed, as were BAF and Lambda. Basically, the first 99% of the trial is farmable, even with lowbie Incarnates. You just drop before the final AV/GM.

Now, the DEVS didn't teach people how to farm these. They learned all on their own.

And, like other trials, in a couple weeks, a bit of planning and people who'll actually LISTEN to directions it'll be old hat to go up and shake hands with Tyrant's face.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Reppu View Post
It's working. It's an oddly-coded level shift that doesn't appear like that. But it's working.
It is not working. The character in that screenie does not have level shifts from the lights being out, you can tell because the Olympian guards are red instead of gray. There is some kind of issue with the lights that needs to be fixed. Only being buffed sometimes when the league puts in the effort to play as designed is an unfortunate problem. Bug it.

When it does work, and it does work sometimes, it does show up in the level shift area. I have had it read 9 and the OGs are gray.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I would LOVE to know how you are getting any successful runs on this lousy trial. 11 PUGS - 11 Failures. If this is the direction the game is going, then why bother ? It's "supposed" to be fun... it's supposed to be do-able with a PUG. I've yet to see it for myself. Personally I am highly turned off by this trial.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

Quote:
Originally Posted by Shubbie View Post
No just missed that part.

It still doesnt mean anything.
Of course it doesn't. Because any legitimate argument falls before the might of your emotional argument. Right?

Quote:
Ive failed every group ive been on, never was leader, was with different leaders.
And this means, precisely...WHAT?

Simply that your groups have failed. Simply because you failed doesn't mean it's "too hard". This early in the game, it can simply mean you guys weren't running the trial properly, leading to failure. Indeed, this is very likely what it means this early in the game.

Quote:
Which either means one of two things both of which are bad.

A/ one person being terribble can mess an entire league.... I doubt its that bad, and I dindt do anything horribly wrong.

B/ pugs for the most part arent getting the hang of it for the most part.
For most of the people playing through this, the trial has been available a whopping TWO DAYS.

Let me repeat that.

THE TRIAL HAS BEEN AVAILABLE ONLY FOR TWO DAYS.

And, at most, a lot of these people have been giving the "old college try" to the trial for a couple hours of those two days. Max.

It stands to reason that EVERY group simply isn't dialed-in enough on the specifics of the trial to pull out a success every run.

Quote:
How godly you or your pug is is irrelevant..... most pugs are failing.. to the point where people cant even launch full trials because 1/3 of the people are leaving after the 250.
Nobody said anything about how godly they or their PUG were. YOU just attempted to inject that so you can pretend to be offended and that your skills as a player were insulted.

The original Magisterium trial, and the The Really Hard Way badge were too easy. It was really quite possible to walk right over Tyrant without even touching the light pillars. It was no more difficult than beating down one of the AVs in the other trials.

Is it POSSIBLE that it snuck out the door with a flipped decimal place or an errantly entered number? Sure. However, there is enough success thus far to indicate that the trial is working as intended.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by damienray View Post
I would LOVE to know how you are getting any successful runs on this lousy trial. 11 PUGS - 11 Failures. If this is the direction the game is going, then why bother ? It's "supposed" to be fun... it's supposed to be do-able with a PUG. I've yet to see it for myself. Personally I am highly turned off by this trial.
The STF was "hard"
The LRSF was "hard"
Reichsman was "hard"
Hell, even Trapdoor was "hard"

People need to learn to adjust.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
...


My thoughts exactly. Those level shifts, as explained by Arbiter Hawk:

Clearly it isn't affecting the entire league properly.
...

Yeah, I even mentioned this and pretty sure I /bug'd it in game. In beta when I was doing the mag. itrial; I never saw the "level shift" in real numbers go to 9 for more than 1-3 seconds (yes all 6 lights were down).

To be honest, I haven't looked while on live but...will do so now!


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

see the issue here now isnt how hard the new trial is. its why we waited so long for hybrid to come out people dont need to finish it to slot it.

i suggest maybe we dont wait another year for the next 1 to open.


 

Posted

Oh and to the OP, I've led about 7 or so Mag. iTrials and 5 (6?) were successful.

I know for sure one time we were trying for the "Hard Way" badge but I waited too long to cancel the badge attempt and by the time I said, "just use temps to kill the lights" it was too late and we failed.

Few key things:

1.) Have a leader that communicates what to do/when to do it.
2.) Make sure there is enough debuff/buff and (ranged) damage toons


To expound upon things a bit...


# 1: This is pretty much common for any "new" iTrial (and any itrial that's still requires more thought than "hit him (ie. anything past BAF and Lambda)."

Having a leader say, "MOVE" when the "air starts to crackle" at the Tyrant fight and "Lights in 5 seconds" when the Connections to the Well are about to come up is key.

I guess for some people they don't move unless they are told to do so (not even then sometimes ). They don't see "air crackle" message and just stand there.

They don't pay attention to the iTrial UI saying, "Connection to the well comes up in x seconds."

Why? Too much information? Beyond that, who knows.


One of the leagues I was leading (doing the Mag. iTrial) we were fighting Tyrant and going on for a good 10 mins and looked like we were about to fail (had about 2-3 mins left). Someone in the league that was also in a global channel I was a part of said, "why are we failing?" type of question.

Someone else said, "leader not leading" (paraphrased). It was true I wasn't saying, "move" and "lights in 5 seconds"....by that time it was the 6th or so Mag itrial I ran in a row (back to back) and frankly was tired of saying, "MOVE" and "lights!" every 5-20 seconds.

I thought the league I was in (most of the players were "good" players that I at least knew casually) so I was expecting "more" from them I guess.

Anyways, the one player that asked, "why are we failing?" in the global channel started to say, "move" and "lights" and somehow we beat Tyrant.

So just having that person saying, "move" and "lights in 5!" helps out....just like in the Keyes iTrial telling when the Oblit. beam is coming, etc.


I will point out that if the leader of the league can have 6 people (dependable people if possible) singled out (in league chat for all to see) saying, "these 6 people are going to do the lights/sever the connections, everyone else stay on Tyrant."

Having those 6 people sorted out seems to help. That way when the leader says, "lights in 5!" not everyone is scrambling to look for lights; only 6 are moving away from Tyrant and the rest of the league is still fighting/hitting Tyrant.


Of course have some backup people in case one of those 6 die but...just in general that also seems to help.




# 2.: For all those people that complained about "the Minds of Mayhem iTrial hates melee people!", it seems this one hurts melee the most. I've been on a good 15+ itrials now (not counting the ones where we all decided just to farm the 250 mobs) and the 1-3 trials that I've failed seemed to either have:

a.) lack of communication
b.) were trying for a badge and didn't cut the attempt soon enough
c.) lack of damage


I'm not sure how to explain c. We had quite a few tankers/scrappers a couple of times...but were they doing damage or were they dying too much (or just running around/away from Tyrant)? Did we not have enough debuffs?


I can't answer it but it does seem to favor ranged toons that can do damage/debuff so....*shrugs*


Now I've rambled....


But I hope it helps!


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991