To those who complained Tyrant was too easy...
The STF was "hard"
The LRSF was "hard" Reichsman was "hard" Hell, even Trapdoor was "hard" People need to learn to adjust. |
Once players catch on that a Trial requires a different type of gameplay from the pre-50 content, they get much at running it.
@Golden Girl
City of Heroes comics and artwork
Whats really got me convinced this will change.
Is people starting full trials arent being specific enough or maybe people joining just dont care and enough are leaving after the 250 that the trial cant continue.
So they are aborting the trial coming back and trying again, its really rather sad....
Im guessing Tyrant will get some nerf and some of the IXp will be back loaded, I doubt they would just nerf the ixp without some sort of tyrant reduction.
Boycott Ncsoft if they close down Coh.
Trials always get tweaked once they go live - beta testing is more focused on finding bugs, and the content is usually run with the intention of trying to break it, or to find errors as small as typos.
@Golden Girl
City of Heroes comics and artwork
Whats really got me convinced this will change.
Is people starting full trials arent being specific enough or maybe people joining just dont care and enough are leaving after the 250 that the trial cant continue. |
I declare them a poor reason to judge anything about content made by anyone.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
99458: The Unbearable Being of Lightness
191775: How the Other Half Lives
My Webcomics
I do not think Tyrant's regen needed to be tweaked. It may not be where it needs to be simply because there is lower volume of testing on Beta than full live play, but in my opinion, they hit it close to the mark. If I went on a streak of 10 successes in a row last night (not an exaggeration), with the players and characters in attendance changing each run and the leader seemingly inviting all comers who met the requirements, it's not an insurmountable trial.
The zone-wide level shift is broken. The devs need to fix it.
- It does not always apply.
- As far as I could tell, it never lasted until the Lights of the Well were resummoned. It expires early.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
People where you play are apparently exceptionally stupid.
I declare them a poor reason to judge anything about content made by anyone. |
This particular incident was on virtue, someone started up a full, he came back a bit later yelling that about 8 people had left right after the 250, I wasnt on that trial so I dont know the exact details.
I wouldnt call this stupidity, its selfishness.....their own benefits override anyone else's.
99.999999999% of mmo players are selfish to the extreme, The devs know this, they arent new developers, they know players will hose over 23 other people for the smallest reward.
This isnt exageration, you know this as well as I do, that players are incredibly selfish and will act like this with the slightest provocation.
I also think there is no way they can justify a farm nerf without a nerf to tyrant too.
actually let me clarify this.
if he wasnt clear it was a full and not a farm, thats stupidity on the leaders part
If he was clear and people just left anyway, thats selfishness.
I had just come back from my own farm a short bit ago and was talking with a friend so I just saw the aftermath.
Boycott Ncsoft if they close down Coh.
@Golden Girl
City of Heroes comics and artwork
LRSF - once upon a time we single-pulled AVs. That was rare, though, because it was actually hard to pull off, so we would often dog-pile them. But we did this with specific subsets of Brute powersets tanking. Now we dogpile them with whatever is at hand, sometimes with no formal meatshield at all. Some of them actually die to AoEs.
Reichsman - We can do this whole TF in 15 minutes with whatever we decide to bring, +/- a minute or two. We often do it with no meatshield. We pull the AVs into a small room and some of them die to AoEs while we're still fighting Reichsman. The SF version is something of a hoot because of the nigh-infinite waves of Council who we get to mow down instead, but sadly most players I know hate the SF because of the slow, boring phase where we lead each AV to the main room one at a time.
Every 50 I have has soloed Trapdoor as a +2 EB. I never considered him "hard", though he takes planning and very active play. However, I do understand why he is hard for some characters. He's just not hard for any of mine.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yeah... no they aren't. I'm a fairly damn cynical person, and even I don't believe this.
|
I dont know who was at fault here the leader or the players, but this trial seems to be causing a bit more than the usual amount of tension around.
Boycott Ncsoft if they close down Coh.
Oh and still have not gotten a success....and I havent been the leader on any of these.
Now lets assume for a moment im the WORST player in the world, is this trial so tightly tuned that one bad player can ruin it for 23 others?
That..... thats not good...
Boycott Ncsoft if they close down Coh.
Sure, it's not that everyone is now a level higher, with tons of defense/recharge set bonuses, crashless nukes, boss-class pets and giant AOE heals/buffs. Those TFs just became easier because we "adjusted".
|
The crew I run with has, to my knowledge, never run an Apex that wasn't a one-pass Master run, and we speed it. Before incarnates. Yet the forums were alive with how awful hard the Battle Maiden fight was and how impossible it was to beat her under the timer. That ruckus did fade before I19. With I19 and the Alpha slot, it became a murmur. With I20+ I never hear anyone mention it any more.
People adjusted and we got more powerful. Combine them and stuff becomes easy and rote.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I play on virtue, freedom and justice.
This particular incident was on virtue, someone started up a full, he came back a bit later yelling that about 8 people had left right after the 250, I wasnt on that trial so I dont know the exact details. I wouldnt call this stupidity, its selfishness.....their own benefits override anyone else's. 99.999999999% of mmo players are selfish to the extreme, The devs know this, they arent new developers, they know players will hose over 23 other people for the smallest reward. This isnt exageration, you know this as well as I do, that players are incredibly selfish and will act like this with the slightest provocation. I also think there is no way they can justify a farm nerf without a nerf to tyrant too. actually let me clarify this. if he wasnt clear it was a full and not a farm, thats stupidity on the leaders part If he was clear and people just left anyway, thats selfishness. I had just come back from my own farm a short bit ago and was talking with a friend so I just saw the aftermath. |
The biggest challenge on Virtue last night wasn't finding a farm team, it was too many farm teams running and competing for members.
What's funny about it to me though, is that of all the trials, a farm of this one is the only one I'm willing to lead. The stakes are relatively low. It's the one most similar to what the rest of the game is like, basically a radio mission for 12 people.
Another funny fact: at least one of my farm teams actually wiped. It was actually a bit of a revelation to see each round of the farm go off because sometimes we rocked, and just changing a few players around, we would take a lot longer or even die a whole lot. I actually have very few characters who can face off against a full pack of IDF.
I now have the slot unlocked on 2 characters (it takes about 5 runs per character). I'm unsure if I want to continue to unlock it on others. Farming the trial isn't exactly fun. But, I have to admit those 10 times to unlock it on 2 characters is a lot better than playing the whole trial 10 times over.
I should add one observation about the difficulty of iTrials. Players who have been around in this game for a long time had a pretty long time to run around at level 50 and kind of get used to the difficulty there, and then move up to the newer stuff as an added challenge. Players who have joined us more recently are now moving through the game and hitting incarnate content head on at level 50.
However difficult the STF or LRSF might have once been, in my mind neither of them compares to the crushing brutality of the iTrials on an imperfectly built toon. My brother is a relatively new player who struggled on his way to 50. After a few months of iTrials he recently expressed his desire to quit playing. The reason is not that his team keeps losing. It's that he keeps dying over and over and over and that he is not good enough to contribute anything to the fighting. People call Lambda "easy" but for him it is clerly beyond his current skill level and is basically a death trap.
I think we really need to be careful when we refer to something as "not difficult." Just because a team can carry a trial to victory doesn't mean some team members aren't being annihilated or made to feel sidelined.
That said, I was one of the players who said in the beta the trial was boring. Not "easy" necessarily, but boring. I wish they had made it more thrilling instead of more crushing.
99458: The Unbearable Being of Lightness
191775: How the Other Half Lives
My Webcomics
I now have the slot unlocked on 2 characters (it takes about 5 runs per character). I'm unsure if I want to continue to unlock it on others. Farming the trial isn't exactly fun. But, I have to admit those 10 times to unlock it on 2 characters is a lot better than playing the whole trial 10 times over.
|
Even when we win the Tyrant fight is annoying and, to be completely honest about it, tedious. I don't think it's a horrible trial all-in-all, but I'd be lying if I said it was ever likely to become a favorite. (And before anyone jumps in and accuses me of wanting nothing but "short" or "easy mode"... My hands-down favorite of the older trials is Underground. )
@Brightfires - @Talisander
That chick what plays the bird-things...
A league I started just beat Tyrant, after failing three times over the last three days and I would say it is one of the things in the game I have ever had the most difficulty doing. I would rather have them increase the iXP reward and the drop rate for Rare and up. I am about 8% from unlocking hybrid and I really do not want to go through the whole thing again for the meagre reward it offers.
I think coordination is a big part in the difficulty though, because on the one team where there were defined roles..it was a steamroll compared to the other 3 attempts I was a part of.
Once again, we're doing the same song and dance as pre-nerf Keyes. People complaining about the difficulty of a trial that actually requires that the players actually THINK about what they're supposed to do and pay attention to their surroundings.
I honestly hope the Magi Trial doesn't get the same treatment as Keyes, which was nerfed into oblivion, to the point that it's as snooze-worthy as a BAF or Lambda now. At least TPN only got a minor (and much needed) nerf, and MoM hasn't been touched at all.
Some hints for folks running Magi trials:
1) Don't pop your Lore Pets UNTIL Tyrant hits the 30-35% mark. It's easy to get him that low and that's where most leagues stall
2) Don't camp the Lights. No seriously, don't. 3/4ths of a Team trying to camp the light means that much less DPS. The only people who should concievably be camping Lights are Masterminds, since they can command pets to attack Tyrant and pets are immune to the Lightning Drop patches.
3) When you see the warning "The air around Tyrant crackles!" move AWAY. Now, I won't be too harsh if you accidentally use your long-animating T9 attack (I've made the mistake of using Concentrated Strike, and a friend made the mistake of using Energy Transfer), but otherwise, stick to faster attack chains. If people move away in time, the lightning patches are spread out and folks can easily move back in and keep wailing on him.
4) It's okay to farm Phase 1 for the Hybrid EXP if you want it. Hybrid helps out quite a bit during this trial.
But really, it's not that much more difficult than pre-nerf Keyes, MoM, or TPN. People simply have to be willing to coordinate and keep their eyes on the screen and the chatbox.
@Golden Girl
City of Heroes comics and artwork