Anyone Tired of COX and Paragon Market


Agent White

 

Posted

I am becoming increasingly dissatisfied with the game overall.
As a long time subscriber I am hoping for some player feedback
about the overall quality of the game now and the value
of the Paragon Market to you.

The game overall seems to be getting stale to me,
I guess that is too be expected after 7 years.
My feeling is that it is due to a couple of factors.

1) My lack of time to invest in Super Group stuff, TF or Incarnate Arcs.

2) Lack of mission teams to join. Trials have destroyed teaming in Paragon.
Solitary nature of trial interaction reminds me of PI powerleveling run.
Empty zones with almost no one to team with during daytime.

3) Lack of new enemies, staleness of same old foes year after year.
Lack of new contact, paper, radio missions for mission teams.

4) Lack of Desire to create new Hero/Heroine
The same old powersets nothing new or interesting for free.
The new powersets that I have bought have dissapointed me.
Same old costumes unless you pay for new options.

6) Lack of Desire to level or roleplay my older Heroes.
Do to apathy or boredom with my progress or the game itself.


As far as the Paragon Market is concerned, I feel it is a necessary evil.
I do like the fact that it has enhancements since some are scarce in WW and BM.
I feel it does serve a purpose to F2P and Premium Members.

But, for me as a VIP it only serves annoy me since now powersets and costumes
are not QL improvements as they have been in the past.
The Paragon Market has reduced my choices instead of increasing them.
It is too bad new free stuff might have rekindled some interest in the game.

Frankly, I have been disappointed with the powersets I have purchased.
Now I resist the temptation to buy new powersets due to my boredom with the
sets included with my subscription.

Overall, I guess you could call me dissapointed in the direction of the game.


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Posted

The game feels stale because the new stuff is being pumped out and the rest of the game isn't being upgraded at the same pace. We are reaching a saturation point with all these new power sets and costumes, while existing balance changes need to be done for existing power sets for example. Mittens for hands is another point or even power customization for epics/pools.


 

Posted

So...free verse?


De minimis non curat Lex Luthor.

 

Posted

I think if they spend an issue to tie up loose ends (IO sets, mission architect, bases, power sets, etc) of existing content it would rejuvenate the game. To me, it is clear that adding more (Going Rogue expansion) is pretty much a flash in the pan.

This is why I look forward to zone revamps Paragon team has in store. But I believe they need to expand on that idea of revamping the games core.


 

Posted

Quote:
Originally Posted by Dusk_LoneEagle View Post
I am becoming increasingly dissatisfied with the game overall.
Then go do something else.

No point playing a game you're burnt out on.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I gotta agree with gemini, it only feels stale right now because we're getting A LOT of things like new powersets, costume pieces, and low and high end content, but not enough mid-level content (night ward's a decent step in the right direction, but we still need more), too many loose end systems that need some tie up/polishing/upgrades.

But I speak at not being at a loss for teaming because I tend to have one very consistent teammate, and a handful of others whom I can join and I'm not too big on large teams anyway, especially as an RPer where it's hard to get in a word edge wise and not ignore someone else.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I think a break may be just what is needed in this case OP. I took one for a couple of years and highly recommend it based on the symptoms described.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I'm genuinely impressed by the It Feels So Stale Because We're Getting Too Much New Stuff line of thinking.

That is quite the amazing feat of mental contortion!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'm genuinely impressed by the It Feels So Stale Because We're Getting Too Much New Stuff line of thinking.

That is quite the amazing feat of mental contortion!
Not as great as the slap in the face feeling expressed by some over receiving a free gift from PS.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

LOL. Nope. I'm still having as much fun as when I started.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'm genuinely impressed by the It Feels So Stale Because We're Getting Too Much New Stuff line of thinking.

That is quite the amazing feat of mental contortion!
It makes perfect sense to me. The new stuff is coming out, and to get to use it he has to deal with the REST of the game, which feels stale to him.

I'd say this sounds like a case of burnout. I'd suggest taking a break from the game, and come back when you feel like you want to play it again. If you make yourself play through the burnout, you run the risk of making it worse, until you actually HATE the game. Don't let that happen.


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Posted

Sounds like your problems with the game are really that you're a bit burned out (which does indeed happen).
Take a break.
It may only be a week or two, or it may be longer... but most of the time, the desire to play returns and a fresh look of things that seem stale right now become fun and interesting again (or not!).

I always try and change it up when I feel a bit stale. An old alt I haven't played in a long while or maybe just go exploring or do some base building or some other aspect of the game that I hadn't touched in a while.

As far as the store is concerned... The monthly points plus a measure of patience has made it pretty much a non-issue for myself.
I've taken the approach of not getting anything that I don't have a plan to use right now.
And any powersets get tried out on Beta/Test before I buy them (assuming I have an alt in mind that I want to make soon/immediately).


I will say this, I believe it is somewhat true that the focus of a game's design takes a new (and somewhat disappointing) form with a F2P/Hybrid business model than a purely subscription-based model.
The focus becomes about what cool things they can sell, as opposed to anything that could be added to the game to make it more awesome.

Now, Paragon Studios has pleasantly surprised me in the past, so I am not convinced that they'll abandon the latter approach entirely.
I am just saying that I think the things we have been seeing, and the things we have not been seeing, are a result of that general shift in approach.

I'm okay with it and have been enjoying the game, so I'm not worried or doom-and-glooming about it, but it is something that can turn people off and/or could grow to be a problem eventually.


@Zethustra
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and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Dusk_LoneEagle View Post
I am becoming increasingly dissatisfied with the game overall.
As a long time subscriber I am hoping for some player feedback
about the overall quality of the game now and the value
of the Paragon Market to you.

The game overall seems to be getting stale to me,
I guess that is too be expected after 7 years.
My feeling is that it is due to a couple of factors.

1) My lack of time to invest in Super Group stuff, TF or Incarnate Arcs.

2) Lack of mission teams to join. Trials have destroyed teaming in Paragon.
Solitary nature of trial interaction reminds me of PI powerleveling run.
Empty zones with almost no one to team with during daytime.

3) Lack of new enemies, staleness of same old foes year after year.
Lack of new contact, paper, radio missions for mission teams.

4) Lack of Desire to create new Hero/Heroine
The same old powersets nothing new or interesting for free.
The new powersets that I have bought have dissapointed me.
Same old costumes unless you pay for new options.

6) Lack of Desire to level or roleplay my older Heroes.
Do to apathy or boredom with my progress or the game itself.


As far as the Paragon Market is concerned, I feel it is a necessary evil.
I do like the fact that it has enhancements since some are scarce in WW and BM.
I feel it does serve a purpose to F2P and Premium Members.

But, for me as a VIP it only serves annoy me since now powersets and costumes
are not QL improvements as they have been in the past.
The Paragon Market has reduced my choices instead of increasing them.
It is too bad new free stuff might have rekindled some interest in the game.

Frankly, I have been disappointed with the powersets I have purchased.
Now I resist the temptation to buy new powersets due to my boredom with the
sets included with my subscription.

Overall, I guess you could call me dissapointed in the direction of the game.

I really agree with 3 and 4. It would be so easy to introduce more unique and exciting content but the devs really don't. I like the market etc and getting new powers is super cool. However, once you get this stuff you're doing the same content.

The mission maps and environments have been very similar for years. They haven't gone off on too many tangents. The ITF is great and some of the reasons are the unique enemies and mission maps (not all maps but some). You also don't deal with a lot of these villains in other areas.

It'd be neat to see a new supergroup (not faction or army) introduced on a more frequent level. 5 or 6 or whatever superpowered beings. Add them in and make an arc or tf or trial where you see something fresh, new and exciting.

I think the OP is also trying to say the game would be so much better if there was more variety even in the simplest ways. It isn't tough to add a brand new bunch of supers into an arc. Instead we often see the same old enemies we've seen for years. After 8 years you'd think there would be a lot more diversity.

Let me go one up. How about the devs wrap up the current storylines and not be allowed to use any existing factions/groups/enemies. No more adding missions, TFs, SFs, Trials using what we have - no CoT, Praetorians, Nemesis etc. Only new groups/enemies and ideas.

Also, maybe try and wrap up storylines quicker. The Coming Storm has become a joke in-game more than some epic event on the horizon. Also, should there maybe be more epic stories on top of the Storm?

I do feel the OP's frustrations with the game. It is more stale than it needs to be. For this reason and the tier 9 rewards/mech/celestial pack rubbish, I will be likely ending my sub.

A bit too much of the same old, same old in CoH. Really cuts down the longevity of the game.


 

Posted

Quote:
3) Lack of new enemies, staleness of same old foes year after year.
Lack of new contact, paper, radio missions for mission teams.
While the paper/radio missions i do agree we could use more of, we actually get repeatable mission upgrades on a regular basis [RWZ/Cimerora/DA etc].
Also we are getting a HUGE influx of new enemy groups to fight lately and also some old unused ones getting some screentime. Even in i23 we're getting a few new enemy groups, so i dont agree with you saying theres a lack of new enemy groups.

Though i do agree with everybody that you need a small break due to burnout to refresh your love for the game


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Posted

Quote:
Originally Posted by EU_Damz View Post
While the paper/radio missions i do agree we could use more of, we actually get repeatable mission upgrades on a regular basis [RWZ/Cimerora/DA etc].
Also we are getting a HUGE influx of new enemy groups to fight lately and also some old unused ones getting some screentime. Even in i23 we're getting a few new enemy groups, so i dont agree with you saying theres a lack of new enemy groups.

Though i do agree with everybody that you need a small break due to burnout to refresh your love for the game
Could you mention the new enemy groups?

To be more specific, I was suggesting adding more supers type foes. A group of costumed supers. Not something I see D&D or whatever. Something that makes me think comics...like the X-Men, Fantastic Four, Justice League, Brotherhood of Evil Mutants, Galactus etc. We have some of that and need more. Video games have a lot to do with looks. Give us some cool looking NPCs. Many current groups in-game are pretty 'meh' looking; some are also kinda dull and generic feeling (various militia etc).


 

Posted

I don't have that feeling at all.

This is the only MMO on the market that doesn't turn in to a homework assignment once you hit a certain level, the only MMO that lets you set your difficulty to "Impossible" and win, and the only MMO that has absolutely no fear whatsoever of travel (looking at you, Blizzard/Lucasarts).


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Posted

Quote:
Originally Posted by Dusk_LoneEagle View Post
The Paragon Market has reduced my choices instead of increasing them.
No it hasn't - you're getting the same amount of free stuff as before.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
No it hasn't - you're getting the same amount of free stuff as before.
Uh... we're not getting yearly character slots or increases to salvage/recipe/auction inventory, nor are we getting more free respec/tailor tokens.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by TheJazMan View Post
Could you mention the new enemy groups?

To be more specific, I was suggesting adding more supers type foes. A group of costumed supers. Not something I see D&D or whatever. Something that makes me think comics...like the X-Men, Fantastic Four, Justice League, Brotherhood of Evil Mutants, Galactus etc. We have some of that and need more. Video games have a lot to do with looks. Give us some cool looking NPCs. Many current groups in-game are pretty 'meh' looking; some are also kinda dull and generic feeling (various militia etc).
Since Freedom launched we have seen the following new groups + complete upgrades of existing ones.
  • Talons Of Vengeance
  • Druids
  • Hamidon infested NPCs [cant remember enemy group name]
  • Master Midnights group
  • Carnival of light/war/vengeance
  • Knives of Vengeance
  • Revamped Banished Pantheon
  • Black Knights
  • Elementals [certain different name but you know what i mean]
  • Awakened
  • +2/3 more coming in Night Ward which i cant remember at the moment


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'm genuinely impressed by the It Feels So Stale Because We're Getting Too Much New Stuff line of thinking.

That is quite the amazing feat of mental contortion!
Not as much as you'd think: Altitis means one has lots of options to make a character, but limited content means you only have so many different ways of running them, meaning you eventually end up repeating the same content over and over and over again.

Quote:
Originally Posted by EU_Damz View Post
Since Freedom launched we have seen the following new groups + complete upgrades of existing ones.
  • Druids
Wut?


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Wut?
Woops my bad! Drudges i meant!


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Not as much as you'd think: Altitis means one has lots of options to make a character, but limited content means you only have so many different ways of running them, meaning you eventually end up repeating the same content over and over and over again.
altitis means having a stable of characters across a wide range of levels, meaning it's easier to take advantage of 'new' content wherever it occurs.

And if you have issues with repeating content, you're in the wrong genre.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'm genuinely impressed by the It Feels So Stale Because We're Getting Too Much New Stuff line of thinking.

That is quite the amazing feat of mental contortion!
In a way, not really. now to preface this, I dont feel this way so its devils advocating here, but it seems to be their point that new stuff is happening at a disproportionate way, lots of new powers but similar content to go through limits the novelty a bit. wether you are using water blast, plant melee or feather duster assult set, if you are whacking the same enemies over and over again, it can still feel like the same stuff. now balance is different for every person and for some valuations are weighted differently, For me new zones are ok, but costume sets are a major thing, and powersets are less of a pressing need for me. but its less a crazy thought process and more a different valuation and feeling of balance of content. Its more likely that for the op, 7 years in a game that is still mostly in the diku mud style setup is a dang long time, and i can understand burning out even on the best thing. , you left for a time, and that helped reset your clock, I play a lot of other games and often dont play for a week or so,so i reset my clock, but if you play anything, no matter how good, for 7 years is just a long time.


 

Posted

Quote:
Originally Posted by TheJazMan View Post
Could you mention the new enemy groups?

To be more specific, I was suggesting adding more supers type foes. A group of costumed supers. Not something I see D&D or whatever. Something that makes me think comics...like the X-Men, Fantastic Four, Justice League, Brotherhood of Evil Mutants, Galactus etc. We have some of that and need more. Video games have a lot to do with looks. Give us some cool looking NPCs. Many current groups in-game are pretty 'meh' looking; some are also kinda dull and generic feeling (various militia etc).
utter nonsense, quit trying to hold back my game with your narrow definition of comic books. seriously, the same bunch of narrow minded people come in and spout this thread after thread, and its just plain wrong, coh embraces the broad variety of heroic comic options, it is not, nor should it ever be relegated to an outdated and anachronistic interpretation of superheroic fiction. there already is a superhero mmo out there with a bunch of spandex crap, and its garbage, lets keep coh free form for the modern times.


 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Uh... we're not getting yearly character slots or increases to salvage/recipe/auction inventory, nor are we getting more free respec/tailor tokens.
Okay, one: We got a free respec just this past month for the 8th anniversary.

Two: ...When did we ever get increases to salvage/recipes/auctions as a yearly benefit? Or character slots? I do vaguely recall slots, so I might be wrong on that, but inventory has always only been increased either by in-game badges/Vanguard, which haven't changed, or by veteran rewards, which are now Paragon Rewards and are identical to the old vet rewards but with added functionality.


De minimis non curat Lex Luthor.