All Things Character Art


4_Thirty_5

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I don't think this applies to PPD and IDF, though, since they're not divisible into pieces. They're all one solid piece that goes all around the neck. I'm honestly not sure why that's a problem, myself - BABs cited clipping - but I'd really love to have some of those. And that's what Integrated Shoulders are - a one-piece item that covered the chest, shoulders and back.

For instance, say I wanted to make a Terran Marine. That chest piece they wear is not divisible into separate components. You can take the shoulder pieces out, yes, but you're still left with a piece that fits all around the body. To a large extent, that's what Resistance, PPD and Olympian Guard do, but notice what else this does that those don't - it extends around the shoulders, up behind the head and then goes almost over the head entirely. That is, more or less, what Black Scorpion is wearing - essentially, Terminator Armour. THIS is what I want to have. In fact, I want this even more than I wanted the bubble helmet, and I wanted that a lot. When I say "integrated shoulders," I don't just mean shoulders, chest and back. I also want to see a variant that has the actual helmet integrated into the chest piece like it would be on an astronaut space suit, which is more or less what that Terran Marines are based on. You can't duplicate this with separate shoulder, chest, back and backpack options, at least not unless they're HUUUGE!
I'm sorry, I still don't see how that couldn't be divided into several different pieces that fit together but are usable independently... and we have plenty of HUUUGE costume parts already.


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Posted

Quote:
Originally Posted by FlashToo View Post
I'm sorry, I still don't see how that couldn't be divided into several different pieces that fit together but are usable independently... and we have plenty of HUUUGE costume parts already.
No we don't. What do we have that is "Huge"?

Mecha
Large Robotic Gloves
Enforcer boots
IDF Boots
....

We need big armor. And now that we have BioArmor I'm hoping we get Mecha Armor at some point.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Quote:
Originally Posted by Bronze Knight View Post
No we don't. What do we have that is "Huge"?

Mecha
Large Robotic Gloves
Enforcer boots
IDF Boots
....

We need big armor. And now that we have BioArmor I'm hoping we get Mecha Armor at some point.
I believe the official stance on this is that any robot/mech armor can be made with a combination of robot costume pieces and invuln/energy aura powers. To be honest, I'd much rather see Energy Aura get different animations rather than a whole other powerset be made.

Might as well make that an official suggestion for this thread. Hear that Devs? I'd like to see Energy Aura get customizable animation options that look similar to the Victorian costume aura. Only, ya know... less swirly.


 

Posted

Just wanted to pop in and point out (again) that it would be really nice to get monstrous versions of some of the awesome gloves in the game. Not having a version of Bio Armor or Ascension really stinks.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by FlashToo View Post
I'm sorry, I still don't see how that couldn't be divided into several different pieces that fit together but are usable independently... and we have plenty of HUUUGE costume parts already.
What can't be divided is the helmet integrated into the shoulders. Any helmet you put on the head is going to move. Yes, even the Bubble Helmet. It's still locked to the head and moves relative to it. When the head bobs back, the helmet shifts back as well. Since the head will always move relative the the shoulders (that's the point of having a neck), any helmet matched to the head will also move relative to any bits mounted to the shoulders and chest. Moreover, shoulders are mounted mounted either to the arms to move as the biceps moves about, or to the soulders to follow their rotation. The Terran Marine armour, however, is mounted to the chest and stays rigid with movement.

What I want is a helmet mounted to the chest that the head turns inside while the helmet remains stationary. I don't know if that's even possible given how far our characters' heads can move, but that's what Black Scorpion has, and I want what Black Scorpion has. You can't "fake" that with shoulders, backpacks and chest pieces because those are all mounted separately and will disengage from each other as the body parts they're mounted to move about. I can see how shoulders would ALWAYS have to be articulated or arms will simply clip through them, and they're articulated on a Terran Marine's chest plate, as well. But again - look at a NASA astronaut suit and what you'll see is a suit that just has a very large bubble helmet with enough room for the astronaut's head to move around inside it, but that does not turn relative to the backpack which is mounted solid to the chest piece.

In fact, look at your typical atmospheric diving suit, which is what NASA astronauts would have worn if a space-faring version of those had been completed in time. What this thing is is one rigid frame that encompases all of the upper body and head, with arms sticking out of swivel joints on the side. That's what I want to have, and that can't be faked with shoulders and backpacks and chest pieces. Or if it can, we completely lack the pieces to do it from the ground up.

Quote:
Originally Posted by Bronze Knight View Post
No we don't. What do we have that is "Huge"?
Mostly Large Robotic gloves and Enforcer. IDF pieces aren't "large" aside from the boots, Omega pieces can be large but only for Huge characters, Mecca Armour pieces are about normal size aside from the shoulders and boots and that's pretty much all I can think of. We do have a few sets of oversized shoulders, that's what I'm missing! Essentially, we have Medieval, Valkyrie, Vegeta and the new Olympian Guard shoulders... Oh, and the Mecca Armour boxes, as well.

Considering how frighteningly large our costume creator is, that's not a lot. I'm starting to feel bad to have so many characters run around in IDF boots just because the only alternative that's big - Enforcer - looks like my characters mistook the Combine Citadel for their boots in the morning twilight. And we didn't even get the big gloves IDF soldiers or even PPD Investigators wear. We got greatly reduced gloves, instead, and I don't get why.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Ironik View Post
Would it be possible to make shin guards and bracers/anklets to go with bare feet? Similar to the ones for wrists and forearms, but for ankles and shins.

I'd like to use anklets for my Atlantean-type character, and I think shin guards would be great for barbarians or what-have-yous.

I actually can't find any pictures of comic book characters who utilize plain round anklets, which is bad for illustrative purposes but excellent in allowing us to further distance CoH characters from existing comic book ones.

But looking for shin guards pulls up Skeletor, which is a pretty good example.


the THINGS that i would DO for an armored skirt identical to skeletor's [minus the skull :P but that would be nice too].

it's so awesome.

shinguards like that, i want them too. but mostly the belt/skirt.

PLEASE DINK FOR THE LOVE OF WHATEVER IT IS YOU LOVE!

thanks.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
Hair with the witches hat from Croatoa would be nice.
also nice:

porting the witch hat from the magic costume set to males and huge, it's so wonderful and such a shame it's limited to one body type. ugh.

and Carnival sashes...

>:/

and bracers and crowns and certain bottoms with skin options...


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I don't think this applies to PPD and IDF, though, since they're not divisible into pieces. They're all one solid piece that goes all around the neck. I'm honestly not sure why that's a problem, myself - BABs cited clipping - but I'd really love to have some of those. And that's what Integrated Shoulders are - a one-piece item that covered the chest, shoulders and back.

For instance, say I wanted to make a Terran Marine. That chest piece they wear is not divisible into separate components. You can take the shoulder pieces out, yes, but you're still left with a piece that fits all around the body. To a large extent, that's what Resistance, PPD and Olympian Guard do, but notice what else this does that those don't - it extends around the shoulders, up behind the head and then goes almost over the head entirely. That is, more or less, what Black Scorpion is wearing - essentially, Terminator Armour. THIS is what I want to have. In fact, I want this even more than I wanted the bubble helmet, and I wanted that a lot. When I say "integrated shoulders," I don't just mean shoulders, chest and back. I also want to see a variant that has the actual helmet integrated into the chest piece like it would be on an astronaut space suit, which is more or less what that Terran Marines are based on. You can't duplicate this with separate shoulder, chest, back and backpack options, at least not unless they're HUUUGE!
I'd love to have a "Chest Detail" or even armored chest that more closely resembled that Terran Marine piece. That's beautiful.

I agree about the boots btw. IDW and Enforcer need some more company. Sometimes "Banded" will do the trick, but not always, and some of the skins just don't look right on it. Cyborg boots can also work for the huge thing, but again, only with some concepts. They do have good bulk though. Valkrie boots have plenty of bulk, but ironically, they often look like they have too much bulk to go with most bodies I wish we had a sleeker version of those... not tights or even motorcycle boots sleek, just sleek enough that it doesn't look unbalancing.


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

Posted

Hey Dink...



Ok, that's all for now


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

Posted

Quote:
Originally Posted by Starhammer View Post
I agree about the boots btw. IDW and Enforcer need some more company.
The reason my working model for Kragoss looks like this is because I don't like the Enforcer boots, I'm already using the IDF boots way too much and the Olympian Guard boots don't fit the design. And that's all the big boots I have access to, so I followed my own Praxis', instead. I would have used boots if I could find a pair that worked, though.

---

Additionally, and I'm trying to not mention the Beta items that reminded me to resuggest this, I have another old suggestion that I want to revive, and it has to do with Tights With Skin. Here's what I'd suggest:

For women, separate all Tights With Skin options into two categories - "painted on" patterns and full textures. Now, do the following:

Take all painted-on tights out of the editor as their options. In their place, add a new option that just says "Tights" under Tights With Skin. This will be a texture choice the same as any other category, displaying the base skin texture. Unlike every other category, this would not have a "none" option for pattern, and would default to "Bikini 1." From there on, the player can choose, AS A PATTERN, any of the existing Tights With Skin options which were painted-on.

Now, after this, add another skin option, say a muscular one like what's in the new Body Suit set... Crap, that's what I didn't want to say. Either way, put a muscular skin texture, call it Muscular Tights, and then let that use all of the existing patterns from the previous selection. From there on, move on to:

Angelic Plus
Animal Fur
Barbarian
Bioluminescense
Bridal
Bridal and Lace
Excess Plus
Heart Plus
Imperial Dynasty
Leather
Metal
Monstrous Fur
Tank Top
Witch Bare
Witch Lace
Zombie
Metallic Dress

Those are all the options that would be left in the main list, none of them with pattern options of any kind. Before them, however, would be "Tights" and Tights Muscular that I described already. These two would have the following patterns:

Bikini
Angelic
Assassin
Athletic
Bandeau
Bandeau Saleeve
Baroque
Belly Tee Long
Belly Tee Short
Blast
Blocks
Desire
Disco
Eden
Excess
Fade Line
Fire Stripe
Frost
Hacker
Horns
Jungle
Jungle Sheer
Keyhole
Keyhole Sheer
Mesh
Mod
Mod Sleeve
Savage
Sport
Strapless
Straps 1
Straps 2
Tanker
Thin Stripes
Tee
Thorns
V
V Deep
V Neck

Now, once we do this, we can get rid of the "Tights With Skin" section entirely the same way we got rid of "Masks With Hair" by simply dumping the two sections above into the basic Tights category, giving them a base skin texture and then forcing them to use one of the patterns above. We can then dump all of the other textures from the other list as simply new Tights options and we'll simplify the editor significantly without actually removing a single option.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Bronze Knight View Post
We need big armor. And now that we have BioArmor I'm hoping we get Mecha Armor at some point.
Use the Tier 9 Mecha Armor stuff on a Huge character. Bam.

Honestly we're oversatured with tech pieces at this point and need to focus on some other things we're sorely lacking in for awhile. Golden Age, basic tights patterns, Tribal, Egyptian, Aquatic-themed, etc.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
Golden Age, basic tights patterns, Tribal, Egyptian, Aquatic-themed, etc.
Mostrous arms and legs and tails and wings, aura costume bits, more costume auras, more backpacks, skeletal pieces, more weapons of every kind, etc.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Feathers.

We need feathery bits.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Hair and faces. GOOD hair and faces, not the outdated, old, overly polygonal junk from Issue 0 we have too much of right now. Dear god, would it kill to have some shoulder-length and longer hair for men that wasn't almost square? Some day-to-day hairstyles for both genders that wouldn't look out of place on the street? A re-render of some of the female long hairs so that it wasn't square? Like, ACTUALLY square in places? And with decent textures?

Oh, and some young/teen faces for both genders that don't look uncanny valley levels of 'weird' or contorted. Please? Male models suffer from this especially. Did the person responsible for the Issue 0 designs actually, y'know, look at real people? At all?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Here's a suggestion that should actually be very easy:

Can we please copy the female Tights With Skin patterns "Shorts 1," "Shorts 2" and "Shorts 3" to the Tights lower body category. For reference, Shorts is this pattern:



Right now, these shorts can only be used with bare human skin. Unlike the male briefs patter, these cannot be used with armour, mutant legs or, leather, chain and so forth. Shorts with tights do exist for bare legs (bizarrely enough, since that's not a "tights with skin" option), but again - that's only usable on bare legs or coloured bare legs. It's not usable with the game's more interesting textures.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Here's a suggestion that should actually be very easy:

Can we please copy the female Tights With Skin patterns "Shorts 1," "Shorts 2" and "Shorts 3" to the Tights lower body category. For reference, Shorts is this pattern:



Right now, these shorts can only be used with bare human skin. Unlike the male briefs patter, these cannot be used with armour, mutant legs or, leather, chain and so forth. Shorts with tights do exist for bare legs (bizarrely enough, since that's not a "tights with skin" option), but again - that's only usable on bare legs or coloured bare legs. It's not usable with the game's more interesting textures.
neither is the "brief" option for males. the bare is the only bare legged option. males need a lot more ports before females get ANOTHER variation of something they already have :P

imo.

but i hope we both get both MOAR OPTIONS!


 

Posted

Quote:
Originally Posted by daveyj3 View Post
neither is the "brief" option for males. the bare is the only bare legged option.
The Briefs texture option, yes, but men actually have a briefs pattern option that's applicable to other textures. The problem with it has always been that men don't have a "bare butt" texture option to apply the briefs on, hence why they were added as an extra option.

Speaking of which, men also need Tights With Skin, by which I mean they need need a lower body option that's just skin with patterns designed so as to preserve modesty while still giving variety. For tops, I'd like to see two "tights with skin" options - one with nipples and one without. Right now, men can have "bare" chests, but you can't slap patterns on them and pretend they're clothes because your nipples always show through.

Here's a modification of my suggestion from before:

For women, remove Tights With Skin entirely, and add it back to tights in the following way: Add at least two skin textures - one smooth, one muscular (this now exists and is awesome) - and clone all "pattern" clothes to them. Then proceed to add all "texture" clothes as additional options under Tights.

For men, add a duplicate of both bare upper chests, both of which without nipples. For both, leave only the patterns that cover the nipples and call that "Bare Muscular w/ Tights" and "Bare Smooth w/ Tights." The reason for removing the nipples is to simulate Tights With Skin clothing using the existing patterns such that they don't look transparent and, worse still, painted on. DO NOT put in any patterns in those new categories that don't cover the nipples to avoid the "Ken doll" look.

For men, add a new lower body tights texture, and call it Tights with Skin. In there, give men a basic Ken doll bare skin texture, then add all the male patterns that preserve modesty. DO NOT include a "none" option. In fact, pilfer "Shorts" 1, 2, 3 and "Bicycle Shot" from women to simulate hotpants and... Well, bicycle shorts. Add a few new patterns to fill the category in some.

Once this is done, begin designing Tights With Skin options for men, both more patterns and more textures. There's nothing wrong with a male warrior showing midriff or some leg.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Could we get the leather armor pattern available for monstrous pants? (And any others that are missing, but leather armor is the one I've noticed most recently.)


 

Posted

Quote:
Originally Posted by Tyger View Post
Some synergy would be nice to clean up some option choices for certain pieces:
  • Syndicate pattern used to be available for female pants as well as male
To follow-up with this; my snowflake Starspirit:

When I heard about the will-they-won't-they about the Syndicate pattern I made her and quickly picked the Syndicate pattern for her cargo pants (And another for her lazydays casual outfit). Males and Huge can still pick this pattern on Pants lower body, Star herself can still reset to it but it's not possible to select in the creator itself (files won't load without 'fix'ing either).


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by daveyj3 View Post
neither is the "brief" option for males. the bare is the only bare legged option. males need a lot more ports before females get ANOTHER variation of something they already have :P

imo.

but i hope we both get both MOAR OPTIONS!
Males need the Bicycle/Athletics shorts too.


 

Posted

I have a request: Dink, is it possible to port the Robotic Arms 3 Fire and Ice pieces to both Robotic Arms 1 and 2, as well as to port the glove portion to gloves for regular body types like Tights, Sleeveless Jackets, Armoured and so forth? At the time of their release, we were given some kind of incompatibility explanation, but I'd like to offer the following as evidence:



Those are Fire and Ice 1 and 2. I haven't listed 3 since we were told the problem with that was transparency. But look at 1 and 2 and, more specifically, look at what's in the red circles - seams. Not just any seams, but the exact same seams that are only any regular Smooth/Bare glove, because the actual gloves are Smooth/Bare with a plate attached. These should be usable with regular bodies (Tights, Tights With Skin, Shirts, Sleeveless Jackets, Sleeveless Robes, Armoured, Robotic Arms 1 and Robotic Arms 2) without any additional work done. The plate might clip with some shoulders but that shouldn't be a problem. The upper arms should also work with any of the other Robotic Arms tops, because it's designed to connect to a Smooth/Bare glove, which all glove options under Robotic Arms 2 are designed to also fit over with no gaps or clipping. In fact, the upper arm of those hands is no different from the mesh of the regular Tights upper arm, just with an extra shoulder detail attached, so it should be usable separately.

Moving on from that, I have a personal request: Can we please not make any more Robotics Arm 3 only pieces that only exist as a combo upper and lower arm and can never be used separately? This violates one of the costume creator's greatest strengths, which is versatility - the ability to use items in ways they were not envisioned to be used, and in so doing create costumes that are uniquely our own. Recent costume content that has had Robotic Arms in it has been dangerously prone to just add them as a Robotics Arm 3 option and never add them as separate pieces, and this can't go on. Please, do what you can to ensure that at least Robotic Arms moving forward are not designed as whole pieces.

Finally, I have a clipping-related request. A long time ago, large gloves were banned for use with long-sleeved clothing, specifically Jackets, Robes, Trenchcoats and Boleros. Could you please see about lifting that ban? I know this will open the door to some potentially ungainly clipping, but it will also open the door to the ability to create one of the game's strongest costume designs - The PPD Interrogator. Part of what makes Kang, Washington and the other Interrogators so awesome is the fact that they're able to use large gloves over long-sleeved jackets, specifically the trenchcoat. Right now, we have a decent selection of large gloves which are large enough to cover most of the sleeve, and we have sleeve options which aren't as long, most notably the short police shirt sleeves. Would it be possible to do something with those gloves?

---

And finally, a bug report: Resistance Gloves for women are still bugged. Here's a pic for evidence:



Note what's in the blue circle. Resistance gloves are basically Tights gloves with two extra props attached - a "pipe" on the forearm, and a bulge on the back of the hand. These two are not supposed to be connected, and for Male and Huge characters, they aren't. In fact, they aren't connected on the female RIGHT hand, which in this pic is concealed by the pelvis. However, on the female LEFT hand, polygons attach the pipe to the bulge, causing them to stretch as the wrist rotates away from idle. Because these polygons have also inherited a texture that glows from somewhere, they're INCREDIBLY obvious when they stretch. From my limited understanding of 3D modelling, it looks like part of the glowing band towards the end of the pipe has somehow become attached the the bulge on the back of the hand and are stretching the glow in a really bugged-looking way.

I've reported this before, I'm pretty sure, but I want to put it here where you can see it directly.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by daveyj3 View Post
neither is the "brief" option for males. the bare is the only bare legged option. males need a lot more ports before females get ANOTHER variation of something they already have :P

imo.

but i hope we both get both MOAR OPTIONS!
I think the Male model REALLY really needs some options similar to Brief but in more of a mid-thigh length variety, and also just above the knee (or as pictured below, just past the knee)...



While I'm at it... I would also really like a face like the one above: none at all... but in fleshtones. Would allow us to emulate characters like The Blank from Dick Tracy or The Question.



 

Posted

After checking out the new staff pack on Beta, I thought I'd come here and repost an edited version of my request there.

Staff Requests:

1) a true spear -- The bladed weapon in the new pack on beta is nice, but much too modern for what I want out of a spear. I'd be perfectly happy if you could take the already-existing trident and just remove the two outer points to create a new spear.

2) a natural mystic staff -- While the Mystical staff on beta is nice, I'm still hoping for something more naturally magic, like a slightly gnarled wooden branch with a mystic orb/gem inset at the top. Heck, the blackwand is already in game. Can we get that as a staff?


Quote:
Originally Posted by Thirty-Seven View Post
I think the Male model REALLY really needs some options similar to Brief but in more of a mid-thigh length variety, and also just above the knee (or as pictured below, just past the knee)...
I've been wanting bicycle shorts for men forever. Women have had them for some time, but just like with all the other shorts options (except Boxing), only women get them currently. We need more shorts of all types for male/huge, please.

d


 

Posted

Hi Dink. I sent you a message about this, but thought I would put it here, too, as this is the official thread.

For some time now (and especially since Water Blast came out), I have wanted proper bare feet for characters. I have a couple of characters who should thematically go barefoot, but the bare feet in the game right now look horrible. I have posted about this elsewhere and others have agreed with me.

I think the best recommendations came from Samuel_Tow, who pointed out that we have perfectly serviceable models in the game right now that could be used with new textures, including zombie feet, and the ExoProto boots and Stealth boots.

In another thread, someone had posted something like "Dink is currently responding to every request to make specific parts 'less ugly' with 'okay'", so I am hoping you can address this.


Est sularis oth Mithas