All Things Character Art
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The one little desire I've had for roughly 8 years now is to have a version of the female "Bikini 2" item textured in the "shiny" style.
And for the tights sets, if the coming set only include patterns and textures for tights, please do another set for skin tights.
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I've always wanted to make a unitard outfit with the existing "tights shiny" top matching with a shiny version of the "Bikini 2" bottoms.
Surely something like that would be trivial for the great Dink to accomplish.
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Been wanting the same thing! Sleek tights gives off a less "painted on" feeling than the regular tights. To bad it just doesn't have a bikini bottom that matches up with it :/
The one little desire I've had for roughly 8 years now is to have a version of the female "Bikini 2" item textured in the "shiny" style.
I've always wanted to make a unitard outfit with the existing "tights shiny" top matching with a shiny version of the "Bikini 2" bottoms. Surely something like that would be trivial for the great Dink to accomplish. |
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The BrandX Collection
Yeah, I've been there before. And just the other day I was wishing there was a bikini bottom that wasn't quite so narrow, too. (EDIT: Though, perhaps at that point it technically wouldn't be a "bikini" bottom. I wanted something between the bikini and the shorts options.)
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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^ THIS! This ALL needs to happen! Thank feck I'm not the only one sick of that old dinosaur...
Here's what I mean:
This is Tech Crey, Tech Wired and Techbot on a base, unaltered female model, and they conform to the female form perfectly. Whether that form is realistic or desirable isn't really the issue, but that's the "default" look Paragon Studios picked for women, and when used as textures over Tights, these armour sets look appropriate. Considering these seem to have been painted over a flat chest, they fit the female chest shape without too much distortion. These seem to work well to me. Are they the problem? These are the Tights version of Defence plus the Armoured version of Tech Wired with Large boots and gloves, as well as the Armoured version of Steampunk with Large Robotic boots and gloves, plus the Tech Banded boots since that set has no boots to go with it. The Defence set looks pretty much identical to the previous screenshot. If anything, the alternate-fabric areas on the sides of the torso seem distorted in how they "ride up" over the breasts, whereas it's clear they were designed for men to sit on the sides of their chest. I imagine having a thick seam like that over the breast might chafe. The other two are obviously somewhat ungainly, but that has less to do with the pieces being designed for men and more to do with the fact that the Armoured top and bottom geo is crap. If anything, comparing the female Armoured top to the Male armoured top will yield almost no similarities. Women have a much narrower waistline, where their Armoured tops actually meld into their model's lower abdomen and upper... Buttocks, whereas for men there's a very obvious jutting fold like like they're wearing a baggy shirt, which clips with pretty much every belt I've tried to use it with. Speaking about the bottoms specifically, I want to point out that of all the textures you can use the Armoured bottom with, the old ones work the best, as they're designed to fit the geo shape. Tech Wired, Steampunk, Armour Plate and Medieval look AMAZING with that geo. Techbot, Valkyrie, Tech Sleek and the newer ones look like crap because their textures are just split wherever the armour mesh happens to jut out. The Steampunk gloves ARE horrible, there's no question about that, but they're horrible less because of their bulbous model and more because their texture is hideous. Extremely low resolution for a texture that's supposed to convey a lot of fine detailing just results is a fine mess, and there are few better examples of this than Steampunk. We either need higher-resolution textures that can show the texture's details, or otherwise we need textures that try to show fewer fine details and concentrate on the larger ones. When it comes to the shape of the female bottom and the Large Robotic gloves, this is likely crossing over into personal opinion, but... I personally like them. The gloves are easily my favourite in the game and I've used them repeatedly. The pants... They're a bit weird, but I like their shape and I plan to use them more often. I'm not sure if they're specifically feminine, possibly because I'm not sure we have a static definition of the term, but they're feminine enough to my eye. Again, that's not to argue, but more trying to figure out exactly what you're referring to, and if it's something I'm not seeing or if we just disagree on the matter of aesthetics. |
And yes, some HD texture re-passes are desperately needed...
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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So it's realistic to have the average as the absolute minimum? That sounds odd to me. If the waist slider started at the American average and only went up from there we'd have City of Waddlers and Walruses or maybe City of the Blob. (The latter possibly getting Marvel's boxers in a bunch again.)
I was fully supporting it none the less, I'd make use of it as I've got plenty of characters who'd go lower, all i did was disagree with the use of "realistic" in your statement.
More so when C makes up the largest percentage (in america) today. Sooo...realistically, minimum slider is realistic as it's the average, which you were saying it wasn't. |
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But, again, does Dink even have a hand in that part of the character creator? I was under the impression that Dink was strictly involved with the outfits, not the body scales, and so the suggestion seems more apt for a different thread. |
On the current topic/focus i don't see the female armored top versions as being especially bad or odd looking. To me they mostly look like what i would expect heavy armor to look like on a female.
As far as art assets go the monstrous/digitigrade legs could really use some love. As in adding some tech/robotic feet that are adapted from any of the sets that came out since the category was added to the game. Basically anything that doesn't look like the current horribly clunky robotic feet. A monstrous version of the Clockwork or Cyborg legs would also be good. i was so hoping the Mecha set would have something for the digitigrades, but it was not to be.
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The one little desire I've had for roughly 8 years now is to have a version of the female "Bikini 2" item textured in the "shiny" style.
I've always wanted to make a unitard outfit with the existing "tights shiny" top matching with a shiny version of the "Bikini 2" bottoms. Surely something like that would be trivial for the great Dink to accomplish. |
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Been wanting the same thing! Sleek tights gives off a less "painted on" feeling than the regular tights. To bad it just doesn't have a bikini bottom that matches up with it :/
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Defense for example is a very nice texture of top to wear but it only comes under Tights meaning the smallest body coverage is the equivalent of a wetsuit to the knees and elbows. It would be nice to have a Defense style 'bikini' so we could have a leg-cut leotard in the Defense pattern. And vice-versa for tops as well. We have the Tanker top but it also only comes in clean Tights pattern. I'd like a Defense pattern in that shape too. There's a lot of nice patterns which could do with simply appearing in varying shapes.
On a side-note about w/skin options taking up a colour choice; something that has been bugging me for the opposite reason is how the arms are constructed in the Jackets section. Since they were made a Short Sleeve option was added but the arms underneath are default bare arms that only take a skin colour choice and are not affected by the Chest choice. If this technique could be duplicated for w/skin options (though I suspect that the 'arms' aren't connected and the jacket hides this) then it would free up potential colour addition for the w/skin choices.
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You either missed the point or didnt read the whole discussion. She said the minimum slider wasn't realistic in that women weren't normally that endowed.
So it's realistic to have the average as the absolute minimum? That sounds odd to me. If the waist slider started at the American average and only went up from there we'd have City of Waddlers and Walruses or maybe City of the Blob. (The latter possibly getting Marvel's boxers in a bunch again.)
Totally agreed, but it was an interesting digression even if it is admittedly mostly off topic, as was the digression into base woes. On the current topic/focus i don't see the female armored top versions as being especially bad or odd looking. To me they mostly look like what i would expect heavy armor to look like on a female. As far as art assets go the monstrous/digitigrade legs could really use some love. As in adding some tech/robotic feet that are adapted from any of the sets that came out since the category was added to the game. Basically anything that doesn't look like the current horribly clunky robotic feet. A monstrous version of the Clockwork or Cyborg legs would also be good. i was so hoping the Mecha set would have something for the digitigrades, but it was not to be. |
Now. It still gets brought up, what is the minimum slider, B or C? If you think it's C and the slider goes up from there, that's still 1) realistic as over half (at least in America) the female population is C or bigger.
Now, if you say the minimum is B (and in discussing this slider, I find many think the minimum is a large B) then really what the slider doesn't show is A and less.
So either way, it's REALISTIC.
But you also missed the part where I said, I want the option to go smaller. So I was never against the idea. But using the term realistic to try to get something, when it is realistic were it's at, is meh in use.
BrandX Future Staff Fighter
The BrandX Collection
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But i still want better robotic/tech options for digitigrade feet and legs.
You either missed the point or didnt read the whole discussion. She said the minimum slider wasn't realistic in that women weren't normally that endowed.
Now. It still gets brought up, what is the minimum slider, B or C? If you think it's C and the slider goes up from there, that's still 1) realistic as over half (at least in America) the female population is C or bigger. Now, if you say the minimum is B (and in discussing this slider, I find many think the minimum is a large B) then really what the slider doesn't show is A and less. So either way, it's REALISTIC. But you also missed the part where I said, I want the option to go smaller. So I was never against the idea. But using the term realistic to try to get something, when it is realistic were it's at, is meh in use. |
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Can we have a full proper skeleton set?
I don't mean the Skeleton mask but something like these guys:
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A real showstopper!
Yes, please. If you must, put them in a Halloween pack?
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I'd like a version of the "Disco" booty shorts without the thigh-highs.
Yeah, I've been there before. And just the other day I was wishing there was a bikini bottom that wasn't quite so narrow, too. (EDIT: Though, perhaps at that point it technically wouldn't be a "bikini" bottom. I wanted something between the bikini and the shorts options.)
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Now. It still gets brought up, what is the minimum slider, B or C? If you think it's C and the slider goes up from there, that's still 1) realistic as over half (at least in America) the female population is C or bigger.
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You know what I'd like to be able to do? I'd like to make a skinny male character that doesn't look really really odd.
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Here's the thing though.
If they design it for player use, then they can easily switch it to NPC use in an MM set.
Tier 1: Skeleton Warrior.
Non-upgraded: Hack, Phalanx Fighting.
1st upgrade: Slice, Grant Cover.
2nd upgrade: Parry, Deflection.
Tier 2: Skeleton Archer.
Non-upgraded: Aimed Shot, Entangling Arrow.
1st upgrade: Fistful of Arrows, Ice Arrow.
2nd upgrade: Explosive Arrow, Acid Arrow.
Tier 3: Skeleton Mage.
non-upgraded: Fireblast, Thermal Shield.
1st upgrade: Fireball, Plasma Shield.
2nd upgrade: Blaze, Melt Armour.
If they design it for player use, then they can easily switch it to NPC use in an MM set.
Tier 1: Skeleton Warrior.
Non-upgraded: Hack, Phalanx Fighting.
1st upgrade: Slice, Grant Cover.
2nd upgrade: Parry, Deflection.
Tier 2: Skeleton Archer.
Non-upgraded: Aimed Shot, Entangling Arrow.
1st upgrade: Fistful of Arrows, Ice Arrow.
2nd upgrade: Explosive Arrow, Acid Arrow.
Tier 3: Skeleton Mage.
non-upgraded: Fireblast, Thermal Shield.
1st upgrade: Fireball, Plasma Shield.
2nd upgrade: Blaze, Melt Armour.
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A real showstopper!
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I'd like the disco thigh highs with bikini 2 bottoms!
I'd like a version of the "Disco" booty shorts without the thigh-highs.
Wait, so the American average is our minimum....I fail to see what point you're trying to make here. Plus, let's not forget that the average American woman is bigger all over than what we can make in the character creator. You know what I'd like to be able to do? I'd like to make a skinny male character that doesn't look really really odd. |
Also, well, you just help the devs...minimum slider is your minimum, so just keeps going that it IS realistic.
BrandX Future Staff Fighter
The BrandX Collection
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Sorry for not replying sooner, Samuel - and I never thought you were arguing at all, no worries!
Here's what I mean:
Again, that's not to argue, but more trying to figure out exactly what you're referring to, and if it's something I'm not seeing or if we just disagree on the matter of aesthetics. |
I should have clarified my post(s) better - I was speaking strictly of aesthetics when I said most of the armor pieces - and armored tights, for that matter - do not look good except on the (regular) male models for which they were designed.
I cannot imagine any super heroine saying to herself "I am a SUPER! I will do great and amazing deeds! The eyes of the entire WORLD shall be upon me!
"...Now, what can I wear that will make my thighs look really, really fat...?"
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And yet, we have players who seem to think being in the business of the extremely phsycial (you know, being a superhero) means lots of overweight heroes!
Sorry for not replying sooner, Samuel - and I never thought you were arguing at all, no worries!
I should have clarified my post(s) better - I was speaking strictly of aesthetics when I said most of the armor pieces - and armored tights, for that matter - do not look good except on the (regular) male models for which they were designed. I cannot imagine any super heroine saying to herself "I am a SUPER! I will do great and amazing deeds! The eyes of the entire WORLD shall be upon me! "...Now, what can I wear that will make my thighs look really, really fat...?" |
BrandX Future Staff Fighter
The BrandX Collection
Ah yes, the extremely physical act of floating lazily along avoiding the use of your legs and pointing a justice-dispensing hand at bad guys. I wish I could do that exercise program in real life.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Really, I can't think of a hero that just flies all day. Is there one that does such a thing? Maybe in The Tick?
BrandX Future Staff Fighter
The BrandX Collection
I can thing of a few that spend the majority of the time that they're engaged in the business of superheroing in flight. I can also come up with a few overweight characters - some heroes, and a few that would be more at home in the other side of the game.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Wrong rebuttal, Ten.
Here, let me try
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I love that they worked in a sumo. One of my PnP superhero characters was a sumo-ninja.
Wrong rebuttal, Ten.
Here, let me try |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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This might seem off-topic, but it actually is right on the money when it comes to character art. What I'm referring to is the question of whether characters costumes should look like they were designed by the character for appearance, as most tights costumes are, or whether they were dictated by necessity for utility.
I cannot imagine any super heroine saying to herself "I am a SUPER! I will do great and amazing deeds! The eyes of the entire WORLD shall be upon me!
"...Now, what can I wear that will make my thighs look really, really fat...?" |
The reason I don't mind the Armoured look being bulky and awkward is because armour, by its very nature, is a tradeoff of weight and mobility in return for greater protection. Eccentric examples aside, no-one wears armour unless this person strictly needs armour for protection, so it making the character look bulky is an in-character tradeoff in return for protection.
Moreover, this crosses over into an aspect of costume design I feel is important, and that's the aspect of making armour pieces looking like actual armour, rather than like armour-painted tights. When I think of armour, the first thing I imagine is thick steel plates positioned in key locations to stop blows and projectiles. I think of a an armoured shell surrounding the chest or the legs. I think of something which looks solid, stiff and bulky. Hence, "armoured."
I really, REALLY love the metal plates on the lower legs, because they actually do look like extraneous metal plates bent around the character's legs. I don't have to pretend the plate is there when I can see it, and that's something I can't really say about a whole lot of other costume items. To my eyes, to make the armoured costume items smaller is missing the point of having them in the first place, which is to have large, bulky costume pieces that look like the character is wearing plates of armour.
For years I've wanted to make a look reminiscent of StarCraft's Terran Marines, but we just never had armour that puts the head in a "hole" inside the suit in the right way.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Very cool reference. Thanks.
Wrong rebuttal, Ten.
Here, let me try |
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If you have time on your schedule, would you please add (cuffed) ankle boots?
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