All Things Character Art


4_Thirty_5

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I can thing of a few that spend the majority of the time that they're engaged in the business of superheroing in flight. I can also come up with a few overweight characters - some heroes, and a few that would be more at home in the other side of the game.
Key word being...FEW.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Few QoL additions:

Gunslinger thigh high boots for female. Need a basic version, no lace-no spurs. We dont have thigh high boots that high with those nice feets. Please!

Move spiked collar from shoulders to detail 1, we have the gunslinger and steampunk collars in that category so I think it makes sense.


 

Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
Can we have a full proper skeleton set?

I don't mean the Skeleton mask but something like these guys:
This needs to happen, and it needs to happen yesterday


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by BrandX View Post
Key word being...FEW.
Well, I think a lot of blasters/buffers/masterminds/crowd controllers would make sense at the heavier set. I mean, they're not physical fighters, most of their work is keeping up with the rest of the group. My bubbles/psy defender is as chubby as I could make her. She's a thinker, not a puncher.


In the room the women come and go
Talking of Michelangelo.

 

Posted

Quote:
Originally Posted by Premonitions View Post
Wrong rebuttal, Ten.
Here, let me try
I love that reference guide! It's a great mental reference when designing (non-game) characters.


In the room the women come and go
Talking of Michelangelo.

 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Few QoL additions:

Gunslinger thigh high boots for female. Need a basic version, no lace-no spurs. We dont have thigh high boots that high with those nice feets. Please!

Move spiked collar from shoulders to detail 1, we have the gunslinger and steampunk collars in that category so I think it makes sense.
Or rather, add spiked collar to detail 1 and keep it in shoulder options as well. that way we can decide if we want to use it as a shoulder option or a detail 1 option


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Premonitions View Post
Wrong rebuttal, Ten.
Here, let me try
Hmm, interesting how many of those women are NOT a C-cup.

Quote:
Originally Posted by BrandX View Post
Key word being...FEW.
I don't get it. Why are you so hell-bent on insisting that people who want more diversity in slider options shouldn't want it?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
What I'm referring to is the question of whether characters costumes should look like they were designed by the character for appearance, as most tights costumes are, or whether they were dictated by necessity for utility.

The reason I don't mind the Armoured look being bulky and awkward is because armour, by its very nature, is a tradeoff of weight and mobility in return for greater protection.

I'm not disagreeing with you (at least, I don't think I am). I've wanted thigh armor myself, I'd love to see some of it in the game.

My request is that costumes be looked at from a design standpoint on ALL the 3 body size models BEFORE being ported over, so that we can all have some level of confidence that it will look decent on us all.

Bulky is fine. I wear the celestial armor belt as often as I can possibly get away with. It is not what you would call a "slimming piece". But it also does not look like I've raided my dad's closet, either.


 

Posted

Something else just occurred to me:

Butt capes.

Can we pretty please have a few of those? I just ran into the Gunslinger cape belt for women and I was reminded of how cool those pieces look, so can we please have a few more of these? Specifically, can we have a few that look more like basic capes?

I'd suggest adding this as a separate back(side) option in a fashion similar to basic shoulder capes, with just a cloth-type fabric strip to explain how it's being held on. Make sure it's close to the body so we can cover it with a belt if we want. Or, hell, just cut out the middle man and have the cape come out of our waists with no support and let us pick a belt if we want, or pretend it's part of our tights if we don't.

Failing a backside option, could we at least have a selection of a few belt options that come with a butt cape attached? Belts already come with two category options, so for the "cape belt," the second option could just be a pattern mask with everything that's currently under the classic mantles available. It honestly looks really good, and it's a shame only one belt like it exists in the game, not counting the default slot of Widow characters.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Lines that move across certain costumes, giving it a extra sci-fi/future look.


 

Posted

Quote:
Originally Posted by BrandX View Post
Really, I can't think of a hero that just flies all day. Is there one that does such a thing? Maybe in The Tick?
He's a villain, but he just sits in the chair


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Something else just occurred to me:

Butt capes.

Can we pretty please have a few of those? I just ran into the Gunslinger cape belt for women and I was reminded of how cool those pieces look, so can we please have a few more of these? Specifically, can we have a few that look more like basic capes?

I'd suggest adding this as a separate back(side) option in a fashion similar to basic shoulder capes, with just a cloth-type fabric strip to explain how it's being held on. Make sure it's close to the body so we can cover it with a belt if we want. Or, hell, just cut out the middle man and have the cape come out of our waists with no support and let us pick a belt if we want, or pretend it's part of our tights if we don't.

Failing a backside option, could we at least have a selection of a few belt options that come with a butt cape attached? Belts already come with two category options, so for the "cape belt," the second option could just be a pattern mask with everything that's currently under the classic mantles available. It honestly looks really good, and it's a shame only one belt like it exists in the game, not counting the default slot of Widow characters.
i always figured it would make more sense in the "tails" option. simply have the option for "waist cape"... for all body types mind you... and have the option to attatch a cape where the tail would be. this would allow for belts to still go on top, and give us at least the feathered cape option as a tail since we're still lacking in that area. capes fit fine over jackests and shoulder pads and torso junk, so it shouldnt be a problem with pants and skirts really... options could be dropdown1: wide or narrow [as to the cape attatchment, wide around the waist, or narrow making the cape triangular or more narrow ala single shoulder cape], and then dropdown2: tupe of cape, from the same cape list.

also a tentacle cape please, since tentacles as a back option might not happen anytime soon. two longer tentacles on the ends, then some shorter but still long tentacles in the middle, think: a mix between cape of the four winds, the dagger cape, and the spliced cape.

thanks Dink!


 

Posted

Back with some more wishes ...

Jewel tone skin - a sheen/skin like "Metallic" that makes your character look like they are made of living gems/jewels

Medieval-ish Jerkins (maybe in the jackets category) that we can put over shirts/tops

More variation in briefs for men - chainmail, leather, metal, scale mail - and "boxer brief" style shorts

A hairstyle and beard that looks like it is made out of moss, vines, and/or other plant matter. The plant hair we have now is just meh.

The Olympian Guard top/bottom pattern ported over to tight gloves and boots, so we can have one whole matching base.

Stubble for men

Chest hair

Probably not the right place to put this, but a Jester's baton, as both a mace and as a staff, or even as just a vanity weapon.

A true checkered pattern

A top hat with long hair for both male and female toons

A cowboy hat with long hair for both male and female toons (the Gunslinger set's hair looked kind of stringy to me. I'd like something nicer.)

A skull cap, like a wizard might wear. Bonus points if we could get different textures - metal, leather, cloth.

More to come as they come to me. Thanks for your consideration.


 

Posted

Quote:
Originally Posted by BrandX View Post
Key word being...FEW.
In this case, the "few" that I can think of are more prominent and/or numerous than superheroes I can think of:

Who regularly wear saloon girl outfits.
Who have the brain-in-jar motif going.
Who use tai chi-esque energy balls.
Who regularly fight crime in bridal wear.

If I put more thought into it, I could probably come up with more items that have been added to the game which are exhibited less quantitatively and/or qualitatively in the superheroing business. But that would be getting away from the initial point in order to needlessly justify a desire for something to be added to the game.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
In this case, the "few" that I can think of are more prominent and/or numerous than superheroes I can think of:

Who regularly wear saloon girl outfits.
Who have the brain-in-jar motif going.
Who use tai chi-esque energy balls.
Who regularly fight crime in bridal wear.

If I put more thought into it, I could probably come up with more items that have been added to the game which are exhibited less quantitatively and/or qualitatively in the superheroing business. But that would be getting away from the initial point in order to needlessly justify a desire for something to be added to the game.
Difference in terms of work and we all know it.

Also, a split design for tops and bottoms!

Color half the character outfit white, the other half black! Or whatever colors the person chooses.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

i would really like a belt similar to what we have for valkyrie mostly, but also vanguard and celestial... but without the ginormous hip pads.

i love all those belts and want to use them a lot, but the triple hip size stops me from using them, even though they would otherwise finish a character's costume. i dont like hip aromor. thigh armor- ok maybe, but that would be infront, not on the side. i mean, hip-armor does exist and is fine, but i dont like it XD and we already have quite a lot of it.

sooo...

something LIKE them, segmented armored belt, generally v-shaped, plate-mail maybe, or lighter armor.

thanks!

[again, think valkyrie/vanguard/celestial but without their hip armor. cant explain better than that! ]


 

Posted

I want some cool masks for dudes, and I want to be able to choose separate shoulder details, so for right shoulder I could have, say, Armored Pads, and for left shoulder I could have the Alpha thing. That would be awesome, and wings with a trench coat.


If the enemy of my enemy is my friend, is the friend of my friend my enemy?

 

Posted

Too bad we cant use assymetric pieces with the current engine.
If we could only choose each side separately (left and right) for shoulders, gloves and boots, imagine the versatily we could get from the character creator.
Would be like a new world to explore.
Anyways, more single shoulderpad options like resistance single would be cool.
Love wearing only one shoulderpad.


 

Posted

Good evening everyone. I've been looking at the pages and suggestions, trying to decide how to put into words my opinions and suggestions. My original draft was 5 pages long... suffice it to say, I scrapped that idea. So hear is what I came up with instead.

First, I'd like to thank Dink for taking on this project. Jay and David did great work and I know we're all enjoying Dink's. I'd like to comment on some suggestions and Dink's response on Page 9 about what is or isn't feasible, but before I do I would like to offer a suggestion I have not seen (maybe I've missed it, but here it is).

Non-Combat Aura/FX effects.

I suggested this once, back when combat auras came out. The standard combat aura activates when we 'enter' combat, whether we are attacked or we click on an attack power (no matter if it actually goes off). So my suggestion is this, create an effect or aura that is visible when we are out of combat only and disappears when we enter combat. I understand that some of the possible effects will have an incredible amount of clipping issues, but bear with me for a few minutes.

Examples: 1) Violin case available for right or left hand. For those Family-oriented toons or old gangsters. We already have the full suit and fedora costume, and the Tommy Gun for AR. The Violin Case would provide a 'holster' for the Tommy Gun, like in the old films. Walk, run and fly along carrying your case. The moment combat starts, the case disappears and out comes the Tommy Gun.
2) Sword sheath, hip or back, hopefully where we could match hilts to our active weapon. Again, run, fly and move around displaying it... the moment you enter combat and draw your sword, the sheath disappears. I think this might solve some of the issues with 'dynamic' sheath options. Same concept could apply for Maces and Axes I think, and even for some Rifles.

Now, like I said before, I can see some clipping issues, from minimal to catastrophic (imagine having the Violin case and your character decides to cross it's hands or put them on the hips). Some of us use the stances. and thus could avoid some of those issues, but not everyone does.

Now, you will notice I did not mention Gun Holsters or Quivers in the examples above. The reason for that is simple... I don't see a reason why these haven't been provided for us yet. (I know this sounds a lot harsher than I mean for it to, just hoping to convey my frustration, without actually placing blame on anyone). Dink, your response was that Holsters, sheaths, etc (unless they are empty or weapon contained will be rigid) were 'not feasible at this time because of tech issues', and that Quivers were 'noted for possible consideration, however not at this time'.

Quivers is one of the items that has consistently been requested, and though we appreciate you letting us know that they are not being considered at this time. I would like to know, why? The Wyvern members have quivers (granted, they look more like dart holders than arrows, but they have them). I can understand that these may have been created for this group and not available to port. But, is it really that difficult or time consuming to create 3 or 4 options for the Backpack location? Is it merely a marketing issue? Or the fact that they aren't part of a costume bundle? Round slanted, rectangular slanted, large rectangular vertical and a large 'stylized' vertical quivers (I'll try to get some pics linked) should be made available to us. There have already been multiple expressions in the pages of this forum where we let you know we would love to have these, and would be willing to pay for the option.

Holsters... Again, thanks for letting us know that they are not feasible unless they are static and/or empty. There are also a few posts that remark their desire to have dynamic options or none at all. Well, I am hoping that my non-combat aura/fx idea above might keep those that want the dynamic option at peace until such a time as the tech is available to do that. But until such time, the rest of us would appreciate holsters. My Shield/Mace PPD Officer has no issues keeping his holstered weapon and extra tonfa on his belt while he pulls out his PPD Riot Shield and his 'extra' tonfa to keep criminals in line. I would love to have the option to have multiple types of 'static' holster options. Belt option of single holsters for those that don't use guns as their main power, but use the Revolver temp. Double holster options that include a 'cowboy' feel and a more modern tactical holster for those Dual Pistols. Chest detail options for some of these would also be very appreciated.

And last, but not least... vehicle travel powers. We have the Hover Board, Flying Carpet, Coyote and Panther. All these cancel all powers but itself. I'm suggesting using the same concept to create for example a high-tech, Tron-like motorcycle (of course, avoiding all the trademark issues). What about small cars, or small, covered hover jets.

Well, that's it for me at this time. Hope to hear some feedback from the community. Sorry for the wall of text. And Dink, thanks for all your efforts. We all appreciate it.


 

Posted

I would like control over eye color in even normal faces including the ability to have different colored eyes...heterochromia is a very interesting trait that we are unable to give our characters.

That noted, I'd like to say that the older faces are generally more aesthetically pleasing than the newest ones....

Steampunk, Medusa, Vampire, and Imperial Dynasty in particular are rather ugly. While the older faces simply look like video game faces, these newer ones look like cardboard cutouts of photographs. Technically more realistic, but creating a rather severe descent into the uncanny valley that makes me cringe and worry about whether or not my character has been reading the necronomican or something.


Too bad it's far too late to have a choice of facial parts as well as the sliders, ie: pick nose number 10, eyes number 4 and mouth number 11....THEN apply the sliders


Also, take away the human ears when people choose cat ears, rabbit ears or the like...or rather give them the option to remove the ears....I hate it when I create a character and my hair options are limited to "what do they have that'll hide those ears"....granted, I know I only have one bunny-eared character, but it is still annoying....


that said...an actually tufted rabbit tail rather than that ball, and maybe some rabbit feet


further: deer-stalker caps....pipes....bee-catcher guards....actual headless options so we don't have to approximate it with the brain tank.

more options that result in the right side being different from the left...there's a word for that which is irritably escaping my search right now....It'll probably pop into my head when I shut down and go to bed or something....


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

I'd like a straw boater, nothing says 'snazzy' better than a straw boater.


 

Posted

Off topic:
I read all the time about that uncanny valley reference I dont get because Im spanish and english not my first language and I never heard that before...
Would someone explain that, please?
Thanks!

I love the Steampunk faces, but the other newers faces look weird. The Imperial dynasti face is... Could be better, taking as reference Mirror Spirit FLAWLESS asian face.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Off topic:
I read all the time about that uncanny valley reference I dont get because Im spanish and english not my first language and I never heard that before...
Would someone explain that, please?
Thanks!
Well, the oversimplified explanation is it's a term that means 'it's creepy because it looks too real, but not real ENOUGH'. Kind of wrong-real?

Does that help?


In the room the women come and go
Talking of Michelangelo.

 

Posted

Quote:
Originally Posted by MisterMagpie View Post
Well, the oversimplified explanation is it's a term that means 'it's creepy because it looks too real, but not real ENOUGH'. Kind of wrong-real?

Does that help?
Ok like creepy real wax fakeness face, got it. Thank you