Player's Summit


Acroyear2

 

Posted

Wait...I didn't see the psi melee mentioned among those sets.. Or am I blind?




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Equation View Post
It was supposed to be mostly Tox damage.
Such a set would get me to play a Poison character.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Equation View Post
On a more serious note, I wanted to thank everyone who liked my proposal for the Post-Apoc set. I am honestly shocked it made it to the final 3, considering some amazing concepts were put up there. In all honesty, I thought Aztec / Mayan was going to get it. I felt it would have fit thematically as a follow-up to Imperial Dynasty.
Actually, it combined a pretty wide scope of visually distinctive peices combined with pretty flexible uses - which is something that the other 2 sets didn't offer.
The Film Noir set would have run out of suggestions for distinctive parts quite fast, and ended up more as suggestions for which current costume parts that fit the theme could be revamped - it had the wide flexibility, but not the distinctive look.
The Aztec/Mayan set had the visual uniqueness, but not the flexibility, because the a lot of the parts would be almost too unique.
Basically, I think that the majority of the audience just looked at the 3 choices and thought "which of these will offer the most new and interesting parts that I can use on the widest variety of costume concepts?".


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Tyger42 View Post
Wait...I didn't see the psi melee mentioned among those sets.. Or am I blind?
Psi melee wasn't revealed as one of the upcoming sets (Water Blast, Nature Affinity, and Bio Armor were). I would guess those 3 will be the first to hit into the I24 beta and probably released over the summer one per month, while some of the others are added to be released post I24.

As for the fellow that asked why it was absent from the Power panel. It's already in development. The devs chose from everything that was submitted to them, those people presented their case and then the top 3 were picked from that until we got Rad Armor picked. So, obviously, anything that was suggested that they've already got in the works was skipped over.


 

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I don't know if it's been mentioned yet, but another idea the devs suggested to the audience which seemed to get quite a positive response was making any revamp of Kings Row include turining it into a perma-night zone.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
I don't know if it's been mentioned yet, but another idea the devs suggested to the audience which seemed to get quite a positive response was making any revamp of Kings Row include turining it into a perma-night zone.
The other lil factoid they floated was whether or not it should be an alternative to atlas or player should flow from Atlas to King's, since doing Habashy and Twinshot pt 1 will land you about level 7 or 8 and that leaves very little for the 5-10 range.

The whole panel was very telling in that the devs have thought about redoing each zone and everything suggested had them tossing out some of their ideas at us.


 

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Originally Posted by Golden Girl View Post
I don't know if it's been mentioned yet, but another idea the devs suggested to the audience which seemed to get quite a positive response was making any revamp of Kings Row include turining it into a perma-night zone.
Oh HELL NO!

Kings is just fine, graphically as it is. It's just so easy to blow past its content, which frankly I don't find all that great. Heck this is where all the Street Level heroes would hang out if we had that kind of game mechanic. Its home to Blue Steel and the PPD. Its arcs should reflect that more and the arcs dealing with the gangs need.... to be better?

Heck instead of a giant graphic revamp of the zone how about we just scrub most of the arcs and put in new modern ones. I’ll tell you, in my opinion the last couple of issues new arcs have been pretty killer. It makes some of the older arc look really bad.


Something witty and profound

 

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The "night all the time" suggestion was brought up as a way to make Kings Row more like Gotham City. A setting in comics that anyone well agree tells some of the best street level hero stories you can find.


 

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Originally Posted by Fista View Post
Oh HELL NO!

Kings is just fine, graphically as it is. It's just so easy to blow past its content, which frankly I don't find all that great. Heck this is where all the Street Level heroes would hang out if we had that kind of game mechanic. Its home to Blue Steel and the PPD. Its arcs should reflect that more and the arcs dealing with the gangs need.... to be better?

Heck instead of a giant graphic revamp of the zone how about we just scrub most of the arcs and put in new modern ones. I’ll tell you, in my opinion the last couple of issues new arcs have been pretty killer. It makes some of the older arc look really bad.
A lot of feel this way. InfamousBrad made a great post on it a month or so ago.


Types of Swords
My Portfolio

 

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But perma-night in Kings Row would let Vigilantes brood on rooftops 24/7 - and it's also make it easier for the PPD Commissioner to signal that they needed help.


@Golden Girl

City of Heroes comics and artwork

 

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Quote:
Originally Posted by Golden Girl View Post
But perma-night in Kings Row would let Vigilantes brood on rooftops 24/7 - and it's also make it easier for the PPD Commissioner to signal that they needed help.
Only if there's heavy cloud cover.


Something witty and profound

 

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my only problem with that is we already have Dark Astoria and Night Ward as 'permanently night' zones, and it makes sense for them to be. Making king's row permanently night, while I would like it, doesn't make any particular sense except purely as an aesthetic.

Oh the other thing I had to laugh at about the King's Row discussion was the dev that piped up about Clockwork not featuring as much in a revamp because the Clockwork story is tied up in the Synapse TF (Cuz we ALL Run that often, amirite?).


 

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Synapse is tied to the Task Force Commander accolade and we all have that on most of our 50s amirite?


 

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Originally Posted by Agent White View Post
Oh the other thing I had to laugh at about the King's Row discussion was the dev that piped up about Clockwork not featuring as much in a revamp because the Clockwork story is tied up in the Synapse TF (Cuz we ALL Run that often, amirite?).
Well, that is correct story-wise - but what the devs and players there didn't mention was that there's been zero story use been made of the presence of the Clockwork and Blue Steel in the same zone - there's a huge opening there to set up the Clockwork King more fully for the Synapse TF, and to explore the vigilante aspect of crimefighting through Blue Steel - he crossed the line from hero to vigilante, but then came back again, but his actions created an archvillain that's still causing trouble in the city.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by warden_de_dios View Post
Synapse is tied to the Task Force Commander accolade and we all have that on most of our 50s amirite?
Once per character to get the requirement out of the way =/= often.

It's easily one of the -least- run taskforces and the only reason it does get run is -because- of the accolade. If it weren't for that it'd be sitting dusty and alone like Quarterfield or any of the other TFs that only get run once in a blue moon.


 

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Originally Posted by Fista View Post
Oh HELL NO!

Kings is just fine, graphically as it is. It's just so easy to blow past its content, which frankly I don't find all that great.
That is, I think, what a revamp would be aimed at fixing. "Revamp" doesn't mean "pretty up", though in some cases it has included that...




Virtue Server
Avatar art by Daggerpoint

 

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Something that I thought would be announced at the Summit was a Free for ViP powerset for I23. I could have sworn the devs announced awhile back that a Free for ViP powerset would be released with each new issue.

I thought that was said in an Intrepid Informer but I did a quick scan of those articles didn't find that statement anywhere. Does anyone else remember reading anything like that?

Maybe I'll dig up Von Krieger's transcripts of old Ustreams. Maybe this is a statement Zwill made. And if Zwill lied I'm gonna rub it in his face.


 

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Originally Posted by warden_de_dios View Post
Synapse is tied to the Task Force Commander accolade and we all have that on most of our 50s amirite?
I don't think any of mine have it.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by warden_de_dios View Post
Something that I thought would be announced at the Summit was a Free for ViP powerset for I23. I could have sworn the devs announced awhile back that a Free for ViP powerset would be released with each new issue.

I thought that was said in an Intrepid Informer but I did a quick scan of those articles didn't find that statement anywhere. Does anyone else remember reading anything like that?

Maybe I'll dig up Von Krieger's transcripts of old Ustreams. Maybe this is a statement Zwill made. And if Zwill lied I'm gonna rub it in his face.
I remember it, but can't find it.

they may have changed their minds on it.


BrandX Future Staff Fighter
The BrandX Collection

 

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I was kinda hoping for a more Trap Control/Munitions Assault from the power set bit.

I mean, Munitions Assault itself is low hanging fruit.

Take the Wolf Spider attack set, remove Wide Area Web Grenade and Venom Grenade, and add in Build Up/Aim and Sniper Rifle (since I think alot of them have snipes). Boom, assault set.

Trap Control woulda been more difficult, but I think the crowd coulda done it.


 

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Quote:
Originally Posted by Golden Girl View Post
I don't know if it's been mentioned yet, but another idea the devs suggested to the audience which seemed to get quite a positive response was making any revamp of Kings Row include turining it into a perma-night zone.
I'd rather a 'permanent rain' zone...turn off/on the rumbling and flashing of thunder and lightning every now and then, put some puddles down on the streets, make the pavement more reflective (because it's wet, ya know), drainage ditch flooded, pipes with rushing waterfalls of gritty water, citizens walking with umbrellas...

I mean, yeah, of course you'd RP that it didn't *always* rain there but if you ever needed that type of atmosphere, hop over to Kings Row and have at it.


 

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Originally Posted by Leo_G View Post
Well, you have to remember the forums aren't the only avenue to speak about the game or even are the majority when it comes to thoughts or ideas.

*Snip*
I think one thing that is easy to forget among the choices arrived at during these panels are just how many of the more expected or even "better" ideas may already be in progress or have already been investigated and ruled out.

I threw in Magnetism control for a powerset idea. Since that is such an iconic power in comics I have to believe it has already been checked out and is either on the way or just won't happen. That's kind of why I crossed my name out - I didn't want to walk up to a mic to say "Er, yeah, like every comic universe out there has one or several of these dudes - trowin' metal is kinda cool!"

If you look at the number of powersets actually getting put into the game lately, these guys (Paragon) are cranking! And if this many sets are actually getting made, how many others are in the pipeline, or did not pass initial scrutiny?

I do have to say I was genuinely disappointed with the costume set choice we ended up with. We have the Lost and Freakshow. Those 2 groups as NPC packs would give us a significant portion of what was discussed at the panel.

I am choosing to believe that Pulp / Noir was not picked because it is already on a schedule. I have absolutely no proof of this, but it will make me feel better if I believe it. The Post-Apoc panel was the first one in all of the cons/summits I have attended where I lost all interest in the subject matter.


 

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Originally Posted by Oedipus_Tex View Post
I'm thrilled to get new armors actually. I think the unique armors set CoX apart from competitors. Lots of games have unusual attack types, but CoX sits nearly alone in having a choice of unusual armors.

I have long wanted to see a Gravity Blast set, though. Telekinesis being one of the core powers seen in comics, and not particularly well represented by Psi Blast.

PS I had been at the Pummit I would have thrown in that an armor whose characteristics extend to nearby team members would be new ground. Only Shield has that right now. Why not give teammates some +Recharge when you are around (e.g. +10% Recharge to self and allies, as opposed to +20% Recharge for self only in a few existing sets)?
There was a good amount of discussion in the room that there would be an "accelerate metabolism" effect for this armor that should extend to teammates. I am not sure there was a final consensus on this one - player-only of course would be stronger. I know the players were pushing the for ally inclusion


 

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Quote:
Originally Posted by Fista View Post
Oh HELL NO!

Kings is just fine, graphically as it is. It's just so easy to blow past its content, which frankly I don't find all that great. Heck this is where all the Street Level heroes would hang out if we had that kind of game mechanic. Its home to Blue Steel and the PPD. Its arcs should reflect that more and the arcs dealing with the gangs need.... to be better?

Heck instead of a giant graphic revamp of the zone how about we just scrub most of the arcs and put in new modern ones. I’ll tell you, in my opinion the last couple of issues new arcs have been pretty killer. It makes some of the older arc look really bad.
I disagree. Kings Row is great and all, but visually it has 2004 graphics. It could definitely use some touching up with higher res textures. Higher res doesn't necessarily mean pretty and pristine like new AP. But if it gets new content in the form of vigilante/street level stuff, which I'd absolutely love, the zone really needs to be touched up here or there.

Plus PPD HQ NEEDS an interior. Turn that into a bustling police headquarters with officers working desks, processing gang members, interrogations in back rooms, etc. Introduce us to the chief of police, who can hand out possibly the finale story arc or a low level TF.