Player's Summit


Acroyear2

 

Posted

Quote:
Originally Posted by Lord_Kalistoh View Post
What's a "Heh, spike!"?
Their words, not mine. Basically, what they were asking was are the Batallion going to show up after all this buildup to be be utterly curbstomped by us in an issue or two... or are we in for a whoopin'.

The devs said they were going with the one that makes things more interesting.


You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

Quote:
Originally Posted by Leo_G View Post
Well, you have to remember the forums aren't the only avenue to speak about the game or even are the majority when it comes to thoughts or ideas.

But it does leave me scratching my head about Radiation Armor. Yeah, I'm sure it's a hot topic of a lot of threads on the forums, but you can already make a radiation armor character in the game: Dark Armor colored something other than dark and Radiation Emissions on Defender, Controller or Corruptor. IMO, asking for Rad armor is like asking for melee weapon sets on Defender/Controller to fit the theme of a melee Rad character...or asking for Storm Armor because apparently Storm Summoning isn't 'armory' enough on those other ATs.

Feels like the playerbase is squandering what little opportunity we have...or maybe that the devs should actually use that avenue of player feedback to make future sets to avoid conflicts like Bio Armor vs Rad Armor...which I'm sure Bio could fit a Rad theme and if not, Dark.

That said, Thrown Weapons would have been a great set, animation wise, for the ranged ATs. Even if kept simple, there are various ways to throw things: overhand, under, backhand sweep, multiples, arching...a lot of character movement vs push hand out, push two hands out.
I think it's more along the lines of many things, not just a few.

Radiation Armor!

#1 is a lot of players don't think like that. They don't see Dark Armor, think to color it green and call it radiation. To them, Dark Armor is Netherworld energy.

I used to use Energy Melee as Psi Melee, and lots of times people would say "No. It's not Psi Melee. It does energy damage!" ect ect And even if I said it's created psychicly to delever energy damage, they just wouldn't accept it.

#2 game play mechanics. Melee vs Ranged. Maybe this Radiation Armor will give people the playstyle they want for a melee toon, that the other sets do not.

I know I'm still hoping for a Positional Defense/Regen-Self Heal set with Smashing/Psi Resist just to fit my concept. Though, I can get close to this with Time Manipulation (Time Manip itself fits the concept too), without my prefered Range set delivering enough DPS, Id rather go melee.

#3 Just more options period! Some people don't like to repeat powersets. Some just want more options.

And lots of other reasons I'm sure.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Cannot wait for CYperpunk


 

Posted

Quote:
Originally Posted by Lord_Kalistoh View Post
What's a "Heh, spike!"?
Assuming they mean 'Heh, psyche.' As in 'fooled you' etc.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Zyphoid View Post
See, I was much more excited by Rad armor than anyting else presented. I also realized that Rad Armor would end up being 2 new sets for Melee AT, because Rad Melee would be quick to follow. It clear that the gears were turning for Synapse on Rad Melee while he was discussing Rad Armor.

The devs also said just because we didn't pick yours for this part of the summit, does not meant it will not get made. So it is possible (even probable) that we will see a thrown weapons set.

That is the great thing about the store. It has allowed for the creation of more power sets than we have seen in the last 3 or 4 years. Yeah, I will buy another $200 in cards if that gets me more cool power sets, that and I like the cards. It is fun to open them.

This last back had some stuff I have REALLY enjoyed. Costumes, ATIOs, Reward Merits, and Self/ally Rez powers are at the top of the list. My Staff/EA scrapper has ALL of his IOs at +5 and I still have well over 300 enhancement boosters. Face it, the super packs were a good value, and the only real grumble is that that stuff was random. Shoot, I still giggle like a little girl ever time I get a 75 merit and a 100 merit card in the same pack.
Pretty much this. Anyone still saying that the store was a bad idea doesn't have leg to stand on. This is JUST April and it looks like we are going to be getting A LOT more sets than in any other YEAR of the game's existence.

Bravo COH FREEDOM.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
When Radiation Armor was first proposed, many many years ago, the idea was it would make extensive use of debuff auras - like the Radiation Emission toggle debuffs, but coming from the body of the Tanker. Thus, it would be functionally different to anything currently available.
Is that how the powerset actually turned out though? AFAICS, it's mission failed, primarily because the concept of the set itself was not sound. The only debuffs I see are in the absorb click power, the taunt aura and the meltdown power which is after a crash I think.

Quote:
Originally Posted by BrandX View Post
#2 game play mechanics. Melee vs Ranged. Maybe this Radiation Armor will give people the playstyle they want for a melee toon, that the other sets do not.
From what I saw of the Bio set, it has more PBAoE debuffs than the Rad Armor concept proposed. So if the concept was 'debuff in an AoE + armor' then Bio is what you're looking for. It even has resistance and absorb but what sets it apart from any other set is it leans heavily on +regen and +HP like Regen yet debuffs with a mixture of -regen, -dmg, -rech and some control thrown in.

Frankly, you'd have to draw on straws if you're trying to convince someone that the proposed set is unique...it has a self rez though!! Bio armor doesn't have that!

Quote:
I know I'm still hoping for a Positional Defense/Regen-Self Heal set with Smashing/Psi Resist just to fit my concept. Though, I can get close to this with Time Manipulation (Time Manip itself fits the concept too), without my prefered Range set delivering enough DPS, Id rather go melee.
*shrugs* Typed defense is just as good. Energy Aura has lots of defense, and some regen and a heal to boot. I know that isn't what you're looking for (historically, it has been suggested to you) but I still find that a weak reason for a set (a particular aspect of mitigation combined with another specific aspect of mitigation) unless a concept is made to accommodate it.

Quote:
#3 Just more options period! Some people don't like to repeat powersets. Some just want more options.

And lots of other reasons I'm sure.
Well? What other reasons?


 

Posted

Radiation Armor is not the same as Bio Armor. It was raised and discussed as a separate powerset.

Things developed for Bio Armor may make Radiation Armor possible, but that's the only connection.


I really should do something about this signature.

 

Posted

Quote:
Originally Posted by Charcoal_EU View Post
So the Revamp panel was more about a storyline update than an architecture rebuild. More Mercy than Atlas. Understandable, but the guidelines should have been given in advance of the Pummit so people could prepare accordingly. That also explains why the discussion was around blueside zones - the content redside is more or less OK, if lacking in quantity.
It's still a learning process. Both for them, and us. From what I have heard, this one ran better than the first. I expect that the next will be better still.

Quote:

Regarding powersets, I would have suggested Gravity Blast, but the game is in need of new Defense sets. Wonder how it will look, considering atomic and glow(s) already exist as auras.
Cherenkov radiation....



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by daveyj3 View Post
perhaps there should be a sticky at the top of one of the forums sections from one of the devs with a copy past of the answers given before, so its easy to find and easy to point people to, until they can solve the problems or build on the current systems, and dont have to keep answering the same thing to new people and interrupt more productive discussions.

i know that bases is a pretty straight forward answer, and pvp is too, though it has a lot more issues i think. and they HAVE explained it lots of times, but those times have all been to small audiences or in obscure places.

it would be nice to have it easy to find, in the forums and linkable, to reduce the fuss about it until it can be properly looked at... maybe... so when people say "why is BLAH broken or why isnt BLAH being looked at?!?!" people can say "link to answers here."

O_O

Nah. There'd still be the inevitable "What about PVPM. WHARGRRBL! Slap in the face! Everyone else does it! Oh! Did I mention? WHARGRRBL!" Posts. It"s just the nature of the beast.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
This is JUST April and it looks like we are going to be getting A LOT more sets than in any other YEAR of the game's existence.
Even 2004?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Leo_G View Post
Is that how the powerset actually turned out though? AFAICS, it's mission failed, primarily because the concept of the set itself was not sound. The only debuffs I see are in the absorb click power, the taunt aura and the meltdown power which is after a crash I think.
What was developed at the pummit was a bare sketch. They were just throwing out concepts, it'll be up to the devs to detail the fine numbers and powers. There was some thought about an 'overload' mechanic too that wasn't all that clear. And it's the devs, they're not just going to copy and paste a lot of stuff together and call it done. By the time it's done it'll be a separate and alternate choice. There's nothing wrong with more variety


 

Posted

I'm thrilled to get new armors actually. I think the unique armors set CoX apart from competitors. Lots of games have unusual attack types, but CoX sits nearly alone in having a choice of unusual armors.

I have long wanted to see a Gravity Blast set, though. Telekinesis being one of the core powers seen in comics, and not particularly well represented by Psi Blast.

PS I had been at the Pummit I would have thrown in that an armor whose characteristics extend to nearby team members would be new ground. Only Shield has that right now. Why not give teammates some +Recharge when you are around (e.g. +10% Recharge to self and allies, as opposed to +20% Recharge for self only in a few existing sets)?


 

Posted

Quote:
Originally Posted by Agent White View Post
What was developed at the pummit was a bare sketch. They were just throwing out concepts, it'll be up to the devs to detail the fine numbers and powers. There was some thought about an 'overload' mechanic too that wasn't all that clear. And it's the devs, they're not just going to copy and paste a lot of stuff together and call it done. By the time it's done it'll be a separate and alternate choice. There's nothing wrong with more variety
Well, I can only hope they just take the 'bare sketch', put it on the white board for later and get to work on more pressing things like throwing weapons and MORE WATER. Seriously, with Water Blast on the schedule for release despite the theme being expressed as 'impossible' in the past, why not talk of water control, water melee, water armor or something like that?

I could only wish Dark Armor was as good theme-wise to pull off Water as it is for Radiation...I couldn't do it as the water looked too dark, too gassy and the effects didn't quite fit.

Oh! if we don't get Penny's Psi defense, make it into a mechanic for water armor, a big bubble of water you keep around that feeds your armor and heals you. Could work...


 

Posted

Well I'm certain we'll see Water blast before we see Rad armor. I mean from the leaked stuff, they've at least got the set and its mechanics down, they may just still be tweaking it so it works, or waiting on the animations.

But we probably won't see 'throwing weapons' as a blast set til after Rad armor, at the least.

Who knows! There are plenty of sets coming out anyway that'll keep us busy busy.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I suggested something similar before; give players their own pocket dimension/bottle city to save/rule over. People said it was stupid and I should go play a singleplayer game.


.

Actually, they might give everyone the ability to do create your own dimension.
If you look closely at the Incarnate path, Prometheus stated that the strongest of incarnates CAN create their own world. Pocket D, by DJ Zero is one of many examples.



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Two little bits people might be happy about that I personally brought up.

-During the Post-Apoc creation, I asked for ripped tights. Got an answer after, they'll get to them sometime.

-When asking about Sister Psyche and why she was killed (She was the best choice for the WAM POW effect with Statesman dying also), I asked of she just went and mindrided(?) into our new favorite Phalanx member since she just 'happened' to be there and got a, "I never said she didn't." I'll take that as a good sign that she's still alive.

Had a wonderful time there, especially game night. Got to play some Jungle Speed with War Witch and then a Greek themed game with a group of devs that I somehow won. If any of you see this, (Tunnel Rat, Honey Badger, FourFtFury, etc) it was awesome! Sorry for being so quiet, I was a tad nervous. :P


 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
When Radiation Armor was first proposed, many many years ago, the idea was it would make extensive use of debuff auras - like the Radiation Emission toggle debuffs, but coming from the body of the Tanker. Thus, it would be functionally different to anything currently available.

Now, Castle pretty much shot it down, with some good reasons:

* The way debuffs scale is quite different to res or def.

* Weakness against ranged enemies

* Stepping on Defenders toes


However, it looks like the developers are now looking again at debuff defensive sets, which would but Radiation Armor back on the table. Obviously a debuff based defensive set could easily be broken, and would need extensive testing...
To be honest, I think our current powers team is just straight up better. I am not down on Castle, I think he was just burnt out from having to work the game through some rough transitions. Geko I think was an idiot, and his idea of game design baffles me.

The current team in general is different in a huge way, which I will explain my view on. The old team was very stuck on what the game could not do. The new team is more focused on what they can make the game do. Because of this difference, and the influx of money, we are seeing a better CoX than we have seen in years. It is a game I feel now has a chance of reaching the potential it always had. Around issue 4 (pvp) I got bored with the game, but kept my sub up any way. My best friend asked me why, my response was the potential that I saw, and I couldn't wait to see what they would do next.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Agent White View Post
Well I'm certain we'll see Water blast before we see Rad armor. I mean from the leaked stuff, they've at least got the set and its mechanics down, they may just still be tweaking it so it works, or waiting on the animations.

But we probably won't see 'throwing weapons' as a blast set til after Rad armor, at the least.

Who knows! There are plenty of sets coming out anyway that'll keep us busy busy.
Right, we don't know. I'm pretty sure Staff Fighting was already animated and mostly set-up before Beast Mastery was leaked and yet was released after Beast Mastery. So order isn't chronologically when the set is finished.

And the set is still a 'bare sketch'...unless one of the devs mentioned the priority of the set, they can still put it aside till (much) later and work on things that are of higher priority...a new blast set might have higher priority since only two ultimately are on the tally so far (Beam Rifle and now Water Blast) over Rad Armor, which honestly, just seems popular but nothing else beside that to bring it up.


 

Posted

just plowed through this whole thread and boy are my arms tired!
*rimshot*

my two cents-

the perpetually aggrieved fringe of the PvP community carrying on like someone just stole their binkey illustrates one type of behavior that keeps people away from PvP in droves.

The conspiracy theories being spun around booster packs sales are simultaneously funny and confounding- was there some massive forum asplosion when they introduced the market that birthed a group with an ideological bone to pick with the whole idea of booster packs?

I don't see anything to nitpick- they're massively popular, they made Paragon a tidy sum, and even players who hate the whole concept and swore a blood oath to never buy one still benefit from their contribution to the bottom line.

The Summit itself sounds like a fun combo of pep rally, brainstorming session and teambuilding exercise. Props to the devs for getting stuck in with the playerbase.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Zyphoid View Post
To be honest, I think our current powers team is just straight up better. I am not down on Castle, I think he was just burnt out from having to work the game through some rough transitions. Geko I think was an idiot, and his idea of game design baffles me.

The current team in general is different in a huge way, which I will explain my view on. The old team was very stuck on what the game could not do. The new team is more focused on what they can make the game do. Because of this difference, and the influx of money, we are seeing a better CoX than we have seen in years. It is a game I feel now has a chance of reaching the potential it always had. Around issue 4 (pvp) I got bored with the game, but kept my sub up any way. My best friend asked me why, my response was the potential that I saw, and I couldn't wait to see what they would do next.
Don't forget the other shifts in the industry. Back when hybrid models of subscription weren't seen as positively, the 'cold-war' era of superhero games where we actually had competitors to worry about and so on. Priorities may have been different then.

Although I still don't think current development is all roses and sunshine. There's still bugs (probably more now), imbalances and inconsistencies that don't seem to be on the schedule to be revised. To me, it seems like the company is riding the money train to pump out as much as possible until it inevitably slows to a trickle...then they'll downsize and have the smaller team largely focus on fixing the girth of content from previously.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Even 2004?
You know what I mean scamp!


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Leo_G View Post
Don't forget the other shifts in the industry. Back when hybrid models of subscription weren't seen as positively, the 'cold-war' era of superhero games where we actually had competitors to worry about and so on. Priorities may have been different then.

Although I still don't think current development is all roses and sunshine. There's still bugs (probably more now), imbalances and inconsistencies that don't seem to be on the schedule to be revised. To me, it seems like the company is riding the money train to pump out as much as possible until it inevitably slows to a trickle...then they'll downsize and have the smaller team largely focus on fixing the girth of content from previously.
Soooo sometimes in 2022? Cause the way things are going I think the money train will be going for a while.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Leo_G View Post
Well, I can only hope they just take the 'bare sketch', put it on the white board for later and get to work on more pressing things like throwing weapons and MORE WATER. Seriously, with Water Blast on the schedule for release despite the theme being expressed as 'impossible' in the past, why not talk of water control, water melee, water armor or something like that?

I think the issue with water powers was making them look good. There are already a few water based powers in the game (e.g. some Coralax mobs), but they look pretty poor.

I'm hoping they have some new graphics tech that can make Water Blast look decent. Otherwise I will hold off on asking for more water based powers.


I really should do something about this signature.

 

Posted

Quote:
Originally Posted by Leo_G View Post
Right, we don't know. I'm pretty sure Staff Fighting was already animated and mostly set-up before Beast Mastery was leaked and yet was released after Beast Mastery. So order isn't chronologically when the set is finished.

And the set is still a 'bare sketch'...unless one of the devs mentioned the priority of the set, they can still put it aside till (much) later and work on things that are of higher priority...a new blast set might have higher priority since only two ultimately are on the tally so far (Beam Rifle and now Water Blast) over Rad Armor, which honestly, just seems popular but nothing else beside that to bring it up.
We have no clue what is in the works, or on what schedule. Did you not find it odd that psi melee was not suggested at the panel? It has been requested for a LONG time, it was one of the options on the survey back in the day. Odd how it was not brought up there. I figure that is because it is already in the works.

Rad armor may not excite you, but it sure as heck does excite me. The only thing about water blast that excites me is seeing others use it in the game. We each have our personal little things that we love. Me, I only play melee toons, so of course I am going to be more excited by something for melee toons being chosen.


Types of Swords
My Portfolio

 

Posted

/Leo

Quote:
Originally Posted by Nethergoat View Post
just plowed through this whole thread and boy are my hips tired!
*rimshot*
/Leo


Quote:
the perpetually aggrieved fringe of the PvP community carrying on like someone just stole their binkey illustrates one type of behavior that keeps people away from PvP in droves.
*shrugs* Are we no longer manning up to largely ignoring PvP before? Not defending childish behavior but I don't like liars either. PvP has been ridiculed and neglected before and still are stereotyped and segregated as something 'ikky' and 'bad'.

But what I get from the whole summit thing is...some are forcing the PvP subject while others are exasperatingly reminded that the subject of the summit has nothing to do with PvP...while ignoring there will be no focused discussion on PvP in the future.

Well, maybe I just don't know how the summit is lined up but the problem is there is no PvP panel.