Player's Summit
Kings Row as perpetual rain would be awesome. All the pitched zone revamps were interesting.
King's Row as Street Level Crime and reasons why the Clockwork are doing their thing (along with a badge for actually beating Paladin
IP as Drug War and possibly the Council going after the bridge again. Also Lusca's affiliation with Crey was mentioned.
Shadow Shards reduced to two Zones (FBZ and Storm Palace) made co-op and with a Nemesis and Redside base added.
Striga with an all-out war between Council and the 5th Column with giant robots erupting from a volcano
Boomtown as a refuge for an escaped Pretorian Clock that was left behind after the invasion and has decided to free its robotic brethren (Nikes, Jaegers, Clocks, Jump Bots, Mech Men etc.) by fusing components of them together. Babbage may be an ally of the hero team in this one.
Tatterdamalion 50 AR/Dev Liberty /Defiance 1.0 for Life...uh Death!!!!
Genghis Connie 50 MA/SR Liberty /What do you mean Hami ignores Defense?
I threw in Magnetism control for a powerset idea. Since that is such an iconic power in comics I have to believe it has already been checked out and is either on the way or just won't happen. That's kind of why I crossed my name out - I didn't want to walk up to a mic to say "Er, yeah, like every comic universe out there has one or several of these dudes - trowin' metal is kinda cool!"
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Magnetism is a *GREAT* set idea and I'm sure many would love to play it...If the devs aren't going back to add alternate animation themes for old sets so you could swap Earth Control theme for a Metal Control theme (it only half-a-quarter works with the color customized) then the devs should be considering the set seriously.
The visuals could spawn from the ground and basically be pipes and I-beams that sprout up and wrap around foes' bodies/legs. A key/unique power could be a sleep/confuse toggle aura conceptualized as minutely controlling the metal on or in biological creatures and a strong high-mag confuse on robots because you can control the metal they're made of. The pet could either be a hulking golem of metal held together by your energies or simply a floating titan weapon that just goes around smacking stuff...would be awesome if it was like an amorphous liquid metal ball that morphs into stuff (big gun, big arm, big hammer) for every attack but that's probably too hard.
But yeah, Magnetism or Metal Control would have gotten my support.
I'd rather a 'permanent rain' zone...turn off/on the rumbling and flashing of thunder and lightning every now and then, put some puddles down on the streets, make the pavement more reflective (because it's wet, ya know), drainage ditch flooded, pipes with rushing waterfalls of gritty water, citizens walking with umbrellas...
I mean, yeah, of course you'd RP that it didn't *always* rain there but if you ever needed that type of atmosphere, hop over to Kings Row and have at it. |
I think the use of a lot of neon signs would also look good, as well as highlighting the darkness - like the glow tech used in Neutropolis, only on normal signs.
@Golden Girl
City of Heroes comics and artwork
I have the feeling that nature affinity will be free for VIPs.
Not sure if they can get a lot of money from a buff set.
Would love a Kings Row night zone, but higher level range. With DFB sewer trial would make no sense because most of the players would skip that new low level content.
Agree with IP revamp.
Also, proliferate Martials arts to brutes, please.
i think pretty much -everyone- who plays this game is a geek to a certain degree. The point is the player who would spend and entire day/weekend at a pummit is at the very least a "special" kind of geek who's probably a bit more "out there" than even the normal type of geek.
For better or worse we usually tend to be "at the mercy" of that kind of player where these things are concerned. |
:d
All the pitched zone revamps were interesting.
King's Row as Street Level Crime and reasons why the Clockwork are doing their thing (along with a badge for actually beating Paladin IP as Drug War and possibly the Council going after the bridge again. Also Lusca's affiliation with Crey was mentioned. Shadow Shards reduced to two Zones (FBZ and Storm Palace) made co-op and with a Nemesis and Redside base added. Striga with an all-out war between Council and the 5th Column with giant robots erupting from a volcano Boomtown as a refuge for an escaped Pretorian Clock that was left behind after the invasion and has decided to free its robotic brethren (Nikes, Jaegers, Clocks, Jump Bots, Mech Men etc.) by fusing components of them together. Babbage may be an ally of the hero team in this one. |
I personally really enjoyed the pitches by the top 5 presenters. I thought the Boomtown concept was especially compelling. Unfortunately, I also got the feeling from the panel that the concept might be a bit "too much" to implement at this time, with everything else they're currently engaged on.
Now, that being said, I woudln't be at all surprised to see a Stirga revamp in the not-horribly-distant future. The sheer enthusiasm of the panel for exploding volcanoes, giant robots, flaming robots falling out of the sky following exploding volcanos, massive war between Council and 5th column, etc., etc. was very apparent. They really picked up that ball and ran with it for a while, and some of their comments were "What's not to like!"
In chatting with some of the Devs during the supper following the panels, I got the impression that the whole team is already at "all ahead flank" with existing projects, including lots of overtime and weekend work. So anything introduced as special projects (zones, powers, costumes) during this summit HAD to include the caveat of "can we shoe-horn this in with everything else that's going on?". Hence, some of the restrictions you saw on the notes above "no major changes in zone struction, no shirinking, growing, geometry changes in powers, no whips, etc).
Also, like the Stirga presentation, I got the feeling that both the "throwing stuff" power set, and "magnetic" power set were high favoriites among the panel. They just didn't happen to get the loudest response from the room and Ustreem.
While I'm sure the need to "go for low hanging fruit" influenced the decisions of what powers/zones/costumes they selected from all those submitted, when it came to offering them for a vote, they DID state multiple times that EVERY suggestion was being logged and retained.
I wouldn't be at all surprised if we were to see future additions to the game from those inputs, either influenced by or directly adopted from, even if they weren't among those voted and discussed during the limited time offered at the Pummit.
The ideas spawned from the discussions, the attitudes and thoughts in general about the game, our heroes and villians, our concepts, our play styles, our feelings about so many different aspects outside of those focused on in the panels - I'm sure these are going to be a significant impact on the Dev's thoughts when they weigh decisions in the future. Can't really see that as a bad thing.
We are not old, so long as we continue to chase our dreams.
Ya... just what we need, yet another zone you can't see anything in. If they do perma-night they need to do it right and turn the darkness up to 11, your whole screen goes completely black, ui and mouse cursor included, not just 'shaded' dark but set to black so no amount of gamma will help.
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@Golden Girl
City of Heroes comics and artwork
A perma-rain effect could be a possible compromise - it's make the place very dark in the daytime, and then extra dark at night.
I think the use of a lot of neon signs would also look good, as well as highlighting the darkness - like the glow tech used in Neutropolis, only on normal signs. |
That, and I've been utterly curb-stomped by Paladin a few times too many. THREE Paladins is simply overkill. So, give people a reason to Hunt Paladin!
Also, as has been pointed out, there is this Huge story about Blue Steel and the Clockwork King... and we have to work pretty hard, to find out about it.
A TF or mission arc concerning that, would be super!
I mentioned that this was the first zone (in the old progression) where we encountered the Lost. Some hints about them would be very interesting.
Ditto for the Circle of Thorns. I admit, I used to Hate Azuria for sending me after them, but now they have Fancy Suits! And nobody is looking at them, because the 'story' seems to jump straight to the level 10 content.
The story of Kings Row needs to be Clarified!
Be Well!
Fireheart
Actually, it combined a pretty wide scope of visually distinctive peices combined with pretty flexible uses - which is something that the other 2 sets didn't offer.
The Film Noir set would have run out of suggestions for distinctive parts quite fast, and ended up more as suggestions for which current costume parts that fit the theme could be revamped - it had the wide flexibility, but not the distinctive look. The Aztec/Mayan set had the visual uniqueness, but not the flexibility, because the a lot of the parts would be almost too unique. Basically, I think that the majority of the audience just looked at the 3 choices and thought "which of these will offer the most new and interesting parts that I can use on the widest variety of costume concepts?". |
I...
*Faints in shock*
I've got a Nature Affinity here. One use of Lifeg*modsmacked*
I agree! King's Row is a great place for Noir. The whole reason I suggested a revamp of KR was that it seemed a logical 'next place on the map'. Also, I was frustrated by the way that the whole Habashy and Save AP arc (unless played on +0x0) simply catapulted you past KR. Also, there's all of those Contacts there, but now nobody introduces you to them.
That, and I've been utterly curb-stomped by Paladin a few times too many. THREE Paladins is simply overkill. So, give people a reason to Hunt Paladin! Also, as has been pointed out, there is this Huge story about Blue Steel and the Clockwork King... and we have to work pretty hard, to find out about it. A TF or mission arc concerning that, would be super! I mentioned that this was the first zone (in the old progression) where we encountered the Lost. Some hints about them would be very interesting. Ditto for the Circle of Thorns. I admit, I used to Hate Azuria for sending me after them, but now they have Fancy Suits! And nobody is looking at them, because the 'story' seems to jump straight to the level 10 content. The story of Kings Row needs to be Clarified! |
@Golden Girl
City of Heroes comics and artwork
And it isn't so much that I lament not being heard. Trying to integrate the ustream crowd in the event would be just juggling too many monkeys in addition to the live audience.
It's just more that the heavy audience participation angle rather than the presentation angle makes me feel much more -aware- that I'm almost strictly an observer. At least when information is being presented to us it's not a thought that's forefront, I'm trying to pay attention to make sure I catch the information. When it's just the devs asking questions at 'us' that we can't answer, I'm very aware of it. |
I felt this way too.
Last year's "pummit" was somewhat fun to watch cause it was "all information" with a little q&a at the end.
This year was a lot more "q&a" but with that, Ustream didn't get much attention (which I know is hard to do)...so...yeah...definitely didn't watch a lot of it.
I only watched the design a power set panel....hooray radiation armor!
I'm just curious; Throwing Weapons....what's there to it? You throw x....so...what's there to design? Animation wise I feel it's like Dual Pistols...how do you make 9 different animations for shooting a gun (or in this case throwing random weapons)?
Then they made DP beautiful (in my opinion) animation wise but then the you'll have the people who don't like the "gun fu".
*shrugs*
Not that I don't mind new power sets; but that's why I was (nuts) for Rad. Armor
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The new Atlas Park content actually sets up Kings Row even better than before - meetign Icedrone halfway through the Atlas storyline, then ending with Aaron Thiery is a perfect lead in to a zone that explores the vigilante style of crimefighting, with Blue Steel and the history of the Clockwork as an ideal story focus - plus, it also gives a great chance to explore the PPD a bit more - like how do normal beat cops feel about working in the city of heroes? Do they feel like they're always being overshadowed by superpowered crimefighters? Do they ever feel inadequate and undervalued because of it? Do they ever resent it, and would any of them ever be openly hostile to or uncooperative with heroes?
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No hurt feelings here, the Post Apocolyptic/Road Warrior theme fits in with the new Radiation Armor theme. Also, as has been pointed out, the Post-Apoc pieces will lend themselves to more flexibility in mixing with other stuff.
I do hope the Aztec/Tribal theme is re-visited in the future. Maybe someone else can pick up that mantle next time.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
Mea culpa... I was called upon to pitch my Polynesian/Aztec/Zulu idea, but was unprepared.... mostly because it was a really last minute thought, and I hadn't fleshed out specifics. Dark Respite also pitched for a mesoamerican/Aztec/Myan set, and even though her presentation was better than mine, it still didn't catch on.
No hurt feelings here, the Post Apocolyptic/Road Warrior theme fits in with the new Radiation Armor theme. Also, as has been pointed out, the Post-Apoc pieces will lend themselves to more flexibility in mixing with other stuff. I do hope the Aztec/Tribal theme is re-visited in the future. Maybe someone else can pick up that mantle next time. |
If it makes you feel better I liked under the sea, and tribal the best. There were a lot of interesting ideas for Post Apoc thrown around. The hockey mask, a few back details, and a turban head wrap tuskan raiders thing were the most exciting to me. I will be honest and admit I zoned out a bit.
The powers Pannel was the best part of the whole day to me. I wish there had been a few more reveals, and I had two questions that I really wanted asked and answered that never were. That was the most frustrating part of not being there. I want a solid red name answer on the CoT parts we didn't get, and the Black Knight armor.
The long skirt I can understand the concerns with that. But the armored gloves, cool belt, and the big hat? I even wanted to suggest that I would buy a second CoT pack to get those items. :/ But I was not there, maybe next year/time.
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Oh the other thing I had to laugh at about the King's Row discussion was the dev that piped up about Clockwork not featuring as much in a revamp because the Clockwork story is tied up in the Synapse TF (Cuz we ALL Run that often, amirite?).
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He's still bonkers, but maybe a little more aware of his state, as evinced by channeling his psychic powers through his minions. He's still protective of Penny (if in a creepy stalkerish way); he cares about her despite her ongoing friendship with active heroes, and the fact that she is presumably approaching the point at which she becomes a hero herself. There's material there to work with.
I would have pitched revamping Boomtown to a 30-40 zone, and the story would have been "The Conscience of the King". (Yes, that's a Star Trek reference, but it's also a nod to the early arc.) It would open with the Clockwork established in a Clockwork Palace in a corner of Boomtown and be focused on the period when Penny becomes a hero, and the reevaluation that forces on the King. He would not be completely redeemed, but his general hatred of heroes would be resolved into specific bitterness aimed at Blue Steel, and he would at least begin to engage with the world again. His Palace would become a refuge of sorts for the city's mechanical castoffs--damaged mek-men and Praet clockwork, and the like--and maybe even a few organic outcasts. The zone repeatable contact would be the Clockwork Emissary, who offers a choice of missions with vigilante and rogue bents, aimed at protecting the King's domain, both from villains and from the reconstruction efforts going on in other parts of the zone.
It would tie up some loose ends, breathe some life (or a horrid mechanical facsimile thereof) into Boomtown, and give us a chance to see Penny as a heroine between rescuing her and "Yay, I'm in the Freedom Phalanx!"
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
One possible problem with Clockwork in Kings Row, especially any story invovling the Clockwork King, is that it'd be set "now", after the Galaxy City disaster, and they might be tempted to drop in a few references to the modern Penny Yin, to help lead in to her new TF in Independence Port, which would only highlight how "historical" Fautline has become.
I would have pitched revamping Boomtown to a 30-40 zone, and the story would have been "The Conscience of the King". (Yes, that's a Star Trek reference, but it's also a nod to the early arc.) It would open with the Clockwork established in a Clockwork Palace in a corner of Boomtown and be focused on the period when Penny becomes a hero
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@Golden Girl
City of Heroes comics and artwork
On a more serious note, I wanted to thank everyone who liked my proposal for the Post-Apoc set. I am honestly shocked it made it to the final 3, considering some amazing concepts were put up there. In all honesty, I thought Aztec / Mayan was going to get it. I felt it would have fit thematically as a follow-up to Imperial Dynasty.
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Actually, it combined a pretty wide scope of visually distinctive peices combined with pretty flexible uses - which is something that the other 2 sets didn't offer.
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I'm actually shocked and dismayed that Fabulous had put forth such a tired and cliched trope. Especially since it is almost always portrayed with drab and muted earth/dirt tones.
Edit:
If there is one genre that I despise, it has to be "post apocalyptic". It is almost uniformly depressing. The whole artistic movement has people with no imagination other than to see how much blood can be splattered or how much the human race has been "wrong" about whatever the artist has a beef over.
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That'd also be a problem, as the modern Penny is already active in IP, and handing out a 20-25 TF.
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The business about all the Phalanx TF contacts being their L50 selves makes sense for the rest of them, because they don't appear as anything else anywhere in the in-game timeline. They're L50 from the time we're L1 to the time we're maxed-out incarnates. It breaks for Penny because we meet her as a child, and presumably see her grow up into a hero. With her giving out the TF, we go from her half-asking to be our sidekick to her being twice our level and assigning us a task in the space of about ten levels.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
That'd also be a problem, as the modern Penny is already active in IP, and handing out a 20-25 TF.
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It's already a problem, given that child Penny is part of the Faultline arcs (in the final mission of the zone, even), who's upper end occupies the exact same level range as the Penny TF.
(Edit: Quoted wrong post.)
I've played thousands of hours on both the red and blue sides.
People who choose to limit themselves to just one or the other are simply "strange" as far as I'm concerned. |
I find the eternally-blue skies over Paragon creepy in the extreme.
Thought for the day:
"Hope is the first step on the road to disappointment."
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound