Player's Summit


Acroyear2

 

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Originally Posted by Snow Globe View Post
If there is one genre that I despise, it has to be "post apocalyptic". It is almost uniformly depressing. The whole artistic movement has people with no imagination other than to see how much blood can be splattered or how much the human race has been "wrong" about whatever the artist has a beef over.
You might want to take a look at Romantically Apocalyptic. This webcomic is everything, but not depressing

That reminds me, can we please get a cancer pet?


@Redcap

ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.

 

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Originally Posted by Oathbound View Post
It's already a problem, given that child Penny is part of the Faultline arcs (in the final mission of the zone, even), who's upper end occupies the exact same level range as the Penny TF.



(Edit: Quoted wrong post.)
It was a "problem" as soon as they introduced the 'new' penny, because you could still rescue the adolescent version of her in the Lady Grey TF, 5 levels later than when you can first meet the adult her.

But then that's if you treat each event chronologically by level. Which the game clearly isn't trying to keep strict.


 

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Originally Posted by Goliath Bird Eater View Post
As far as red-side zones go, I'm not sure if there's any in real need of being revamped. The Mercy update did wonders for it as a starting zone, but none of the other zones have the same problems that Mercy had. There's the aesthetic issue of the Rogue Isles as a whole, but that really comes down to personal preference (I, for one, am not particularly bothered by everything being grimy and red). And a wholesale remake of the Isles to make them "brighter" is beyond the scope of what the developers would be willing to do.
And as a villain player from the start, this is just about the last thing I want. The bleak and depressing feel is the great thing about the Rogue Isles. The last thing the devs should do is take away its current atmosphere.

The hero zones are far more in need of an update than the Rogue Isles anyway. I'm actually playing a lot more heroes now with the Atlas revamp. The place finally got some character. This villain votes for the devs putting their time and effort in updating the Paragon zones first. And making the Shards coop, and fill it up with Incarnate arcs and trials.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Android_5Point9 View Post
Which is why I liked Posi's idea of revamping Striga and giving it to villains. Even the scales ever so slightly.
This is an awesome idea.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Xzero45 View Post
I disagree. Kings Row is great and all, but visually it has 2004 graphics. It could definitely use some touching up with higher res textures. Higher res doesn't necessarily mean pretty and pristine like new AP. But if it gets new content in the form of vigilante/street level stuff, which I'd absolutely love, the zone really needs to be touched up here or there.

Plus PPD HQ NEEDS an interior. Turn that into a bustling police headquarters with officers working desks, processing gang members, interrogations in back rooms, etc. Introduce us to the chief of police, who can hand out possibly the finale story arc or a low level TF.
I've no problem with a high rez version of King's just none of this perma night/rain crap. I think rain is pretty much out as we all know where War Witch stands on that.

It needs arc revamp and zone level adjustments. In fact with the rate we level now days every zone should get a level adjustment if such a thing is possible.


Something witty and profound

 

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Originally Posted by Golden Girl View Post
The new Atlas Park content actually sets up Kings Row even better than before - meetign Icedrone halfway through the Atlas storyline, then ending with Aaron Thiery is a perfect lead in to a zone that explores the vigilante style of crimefighting, with Blue Steel and the history of the Clockwork as an ideal story focus - plus, it also gives a great chance to explore the PPD a bit more - like how do normal beat cops feel about working in the city of heroes? Do they feel like they're always being overshadowed by superpowered crimefighters? Do they ever feel inadequate and undervalued because of it? Do they ever resent it, and would any of them ever be openly hostile to or uncooperative with heroes?
Excellent ideas. Just don't do perma night/rain. While it might be visually appealing it would make no sense.


Something witty and profound

 

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Originally Posted by Leo_G View Post
Good thing I wasn't there. If I was and I saw you scratching out your name and I'd have known you were going to suggest Magnetism as a control set, I'd have kicked you in the kneecap...twice.

Magnetism is a *GREAT* set idea and I'm sure many would love to play it...If the devs aren't going back to add alternate animation themes for old sets so you could swap Earth Control theme for a Metal Control theme (it only half-a-quarter works with the color customized) then the devs should be considering the set seriously.

The visuals could spawn from the ground and basically be pipes and I-beams that sprout up and wrap around foes' bodies/legs. A key/unique power could be a sleep/confuse toggle aura conceptualized as minutely controlling the metal on or in biological creatures and a strong high-mag confuse on robots because you can control the metal they're made of. The pet could either be a hulking golem of metal held together by your energies or simply a floating titan weapon that just goes around smacking stuff...would be awesome if it was like an amorphous liquid metal ball that morphs into stuff (big gun, big arm, big hammer) for every attack but that's probably too hard.

But yeah, Magnetism or Metal Control would have gotten my support.
I'd love to have Magnetic Control. I have a Gravity/Earth Dominator that is running the whole magnetism theme but it doesn't quite feel right.


 

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Originally Posted by Snow Globe View Post
If there is one genre that I despise, it has to be "post apocalyptic". It is almost uniformly depressing. The whole artistic movement has people with no imagination other than to see how much blood can be splattered or how much the human race has been "wrong" about whatever the artist has a beef over.
And yet quite a lot of people like it, if the continual popularity of Fallout is anything to go by.

So...sorry? They wound up with something you don't like. Doesn't mean everyone doesn't.


De minimis non curat Lex Luthor.

 

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Originally Posted by Agent White View Post
It was a "problem" as soon as they introduced the 'new' penny, because you could still rescue the adolescent version of her in the Lady Grey TF, 5 levels later than when you can first meet the adult her.

But then that's if you treat each event chronologically by level. Which the game clearly isn't trying to keep strict.
I have no idea why some folks like GG think the game is. It NEVER has.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
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Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Leo_G View Post
But yeah, Magnetism or Metal Control would have gotten my support.
Mm. Metal Control. Could make a Mistborn.




Virtue Server
Avatar art by Daggerpoint

 

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Originally Posted by Agent White View Post
It was a "problem" as soon as they introduced the 'new' penny, because you could still rescue the adolescent version of her in the Lady Grey TF, 5 levels later than when you can first meet the adult her.
Uh, yeah, well, whenever you notice something like that... a mender did it.


@Redcap

ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Edit:
If there is one genre that I despise, it has to be "post apocalyptic". It is almost uniformly depressing. The whole artistic movement has people with no imagination other than to see how much blood can be splattered or how much the human race has been "wrong" about whatever the artist has a beef over.
When I think "post apocalyptic", the first two things that come to mind are Fallout and Gamma World, both of which have a humorous bent. The third thing that comes to mind is Mad Max, which still isn't particularly depressing - more like a pulp adventure, really. Indeed, I'm having trouble thinking of something post apocalyptic that's depressing.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Tenzhi View Post
When I think "post apocalyptic", the first two things that come to mind are Fallout and Gamma World, both of which have a humorous bent. The third thing that comes to mind is Mad Max, which still isn't particularly depressing - more like a pulp adventure, really. Indeed, I'm having trouble thinking of something post apocalyptic that's depressing.
Let's start with The Road by Cormac McCarthy.

Most Post-Apoc fiction is very depressing, but that's certainly no reason to not do a costume set on it. I don't know what the other ideas were, but I think the best concept won. Can't wait to see what they came up with (football shoulder pad armor is a MUST! ).


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Originally Posted by Mental_Giant View Post
Let's start with The Road by Cormac McCarthy.
Firs I've heard of it, though the breakdown on wikipedia reminded me of The Dark Tower series. It doesn't sound like the sort of post-apocalypse scenario that inspires costuming, though.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Balanced View Post
It's not my fault the devs broke the timeline there. I have been trying to overlook it ever since they decided to copy/paste her into that role. It's already a problem, since you can do that TF, then go rescue child-Penny ten levels later.
There's some hints that indicate that LGTF may be scheduled for a revamp, possibly moving the existing one to Ouro or something similar.


 

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Originally Posted by Tenzhi View Post
Firs I've heard of it, though the breakdown on wikipedia reminded me of The Dark Tower series. It doesn't sound like the sort of post-apocalypse scenario that inspires costuming, though.
PA stories can take many forms, but when most people think of it in terms of costumes, they're thinking Road Warrior type stuff. Sports equipment re-purposed into armor, trash cans as shields, baseball bats with nails in them, repaired and jury-rigged firearms covered with duck tape, etc.

Some of that we already have, but there's a lot of room for improvement.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

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Originally Posted by Tenzhi View Post
When I think "post apocalyptic", the first two things that come to mind are Fallout and Gamma World, both of which have a humorous bent. The third thing that comes to mind is Mad Max, which still isn't particularly depressing - more like a pulp adventure, really. Indeed, I'm having trouble thinking of something post apocalyptic that's depressing.
And despite the cited sources, I can't begin to think about how the post-apoc could be anything but grim and depressing...

Quote:
Originally Posted by Tenzhi View Post
Firs I've heard of it, though the breakdown on wikipedia reminded me of The Dark Tower series. It doesn't sound like the sort of post-apocalypse scenario that inspires costuming, though.
Depressing doesn't do The Road justice. It starts with Depressing and heads out, and down from there.

For added notes:

The Postman by David Brin (not the horrible film adapatation, the fine book) is good.

SM Stirling has an interesting take with his Montival series.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

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Originally Posted by Chyll View Post
And despite the cited sources, I can't begin to think about how the post-apoc could be anything but grim and depressing...
Two-headed, four armed, six legged "humanoid" pink elephant... that's water soluble and worships a VHS tape of Dumbo and dreams of someday flying.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Doesn't at least some post-apoc fiction end with the main hero having survived a harsh landscape, after battles with fiercer enemies in a world that has been torn asunder? How does that not speak of overcoming adversity and perserverance?



 

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Originally Posted by Tenzhi View Post
Two-headed, four armed, six legged "humanoid" pink elephant... that's water soluble and worships a VHS tape of Dumbo and dreams of someday flying.
That's more New School Wacky Gamma World. The old school release was pretty grim. And how exactly was Road Warrior not depressing?


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Originally Posted by Mental_Giant View Post
That's more New School Wacky Gamma World. The old school release was pretty grim. And how exactly was Road Warrior not depressing?
That's a character from the first version I played. I wouldn't call it New School, exactly, as to me that would apply to the Alternity version and beyond. But it could get pretty crazy, and is part of what I think of when I think "post apocalyptic".

I didn't find Road Warrior depressing. To me it was just a pulp adventure along the lines of the B movie sword-y flicks only with guns and cars. The first movie in the Mad Max series is probably the most grim, but it's just the requisite disaster that sets the title character on his path. No worse than Batman, really.

Fallout could be depressing if it took itself seriously. Instead, it comes across as dark humour.

There are undoubtedly purely depressing post-apocalyptic stories, but I wager most of those lack the... apunkalyptic stylings commonly associated with the genre, visually speaking.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Quote:
Originally Posted by Tenzhi View Post
That's a character from the first version I played. I wouldn't call it New School, exactly, as to me that would apply to the Alternity version and beyond. But it could get pretty crazy, and is part of what I think of when I think "post apocalyptic".
Then your choices at the time sure didn't match what was going on at the gaming tables I sat at.

Quote:
Originally Posted by Tenzhi View Post
There are undoubtedly purely depressing post-apocalyptic stories, but I wager most of those lack the... apunkalyptic stylings commonly associated with the genre, visually speaking.
That implies more that there are different sub-genres than anything.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
That's more New School Wacky Gamma World. The old school release was pretty grim. And how exactly was Road Warrior not depressing?
I seem to remember late 70's/early 80's Gamma World being pretty wacky.

I think it may have gone through a serious phase in the 90's...


I really should do something about this signature.

 

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Originally Posted by Chyll View Post
Then your choices at the time sure didn't match what was going on at the gaming tables I sat at.
You should get some less depressing gaming groups.

I had a tendency to lighten games I was in. Even grim Call of Cthulhu games I ended up in would turn into pulp adventures, or at the least take on some of the darkly humorous qualities of Evil Dead.

Perhaps the real implication is that one gets out of it what one takes in.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by PRAF68_EU View Post
I seem to remember late 70's/early 80's Gamma World being pretty wacky.

I think it may have gone through a serious phase in the 90's...
The version I played appears to be 4th edition from 1992. I think the prior editions were all boxed sets. If they were wacky, it's beyond my knowledge. I thought the Alternity version that came later was supposed to be serious, but I haven't exactly kept up with it over the years.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound