So Staff, what do you think


Arcanaville

 

Posted

Quote:
Originally Posted by Emberly View Post
Actually, both are subjective, because what makes a set good varies between people.
The first is less subjective. Comparably to other sets that operate in a similar manner ( High AoE, Utility, low ST) we can determine, numerically, whether a set is 'Good' or not.

Now if for some bizarro reason you prefer underperforming sets, you can interpret the Data how you want, but specifically for good, most accept that 'Good performance' is relative to min-maxing.

Yes they are subjective, but that's just trying to be obtuse when generally we know what someone is asking.

Good = It does something well enough to be worth playing compared to other sets, numerically. At least that's how I tend to read it when people ask if a set is 'Good'.


 

Posted

Has anyone posted the staff models yet? I can't find them anywhere.

I'm particularly interested in the tech model, which someone said looks like an energy spear.


 

Posted

Form of the Soul(?) is great for early level play. The endurance discount lets you run a lot of toggles without any problems. My staff/elec brute's been on cruise control up to 23 so far.


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Posted

Maybe someone can explain this to me. I keep seeing people saying things like "not top tier" and "mediocre" when talking about Staff Fighting. And I totally understand that Staff is not the best set ever, and I am not saying it should be considered among this "top tier." My question is: How can every set made end up in the Top Tier and then be complained about if it isn't?

If every set made from here on out was as good as or better than what we already have, then wouldn't (from a numbers perspective) it be completely pointless to continue to play older sets? By virtue of balance isn't it far better that the Devs shoot for mediocre and middle-of-the-road for every set they make to help avoid outliers?



 

Posted

My experience at 50, not alpha'd yet, running 54x08 malta as well as the Cimmy wall is that the AOE is not all that and a bag of chips on a stalker.

It's nice, but the DOT nature of the AOEs has a lot of mobs running away (no inherent taunt, and the DOT nature gives them time to run) ... also (need to see mids to confirm) the damage of GS and EotS seems lower than comparable AOEs in other sets ... but this last could be observer error. Wish MIDS was out. A cursory look at City of Data for Brutes and Stalks seems to confirm this though.

I really think Sky Splitter should be a narrow cone like Shatter than can hit a few targets. EotS damage feels like it should be higher given the DOT nature and extremely long everybody-was-breakdance-fighting animation.

Several sets probably have better AOE including War Mace, Super Strength, StJ (*maybe), TW, and DB.

Shrug.


 

Posted

My overall impression of staff so far has been positive. It is a blast in the lower levels and looks to have a nice mix of AoE and single target attacks. I am also finding the various staff mastery forms a lot more useful than everyone was predicting. As blueruckus noted, even the secondaries that have good end management don't always get them very early and any melee build is going to be tight on slots until the early to late 30's in most cases, which means you might not be able to slot up all the end reduction or recharge you want, so being able to run form of the mind or soul for that extra recharge/end reduction is VERY useful pre 30 or so.

That said, I do think there is some definite merit to the criticisms of the set. The developers are STILL overestimating how valuable flexibility is in this game - while the staff mastery forms don't get shorted quite as much as dual pistols did in exchanging aim for swap ammo, you still give up a lot. In a classic MMORPG like WoW, EQ or even the new SWTOR, flexibility in an individual character is VERY usefull, especially in end game when you might only have 1-2 characters who are equipped or specced for raiding. In CoX where almost everyone has multiple alts and generally doesn't mind swapping characters to fill out gaps in a trial league flexibility in a single character isn't nearly as valuable.

One thing to keep in mind is that all 3 staff mastery forms sacrifice the to hit bonus that that build up and all its other replacements (follow up, blinding feint, soul drain) get. In exchange you get bonuses that, while none of them suck, are not really all that stellar either. Form of the body, the one everyone seems to think is the best form only gives you an 18% damage bonus at tier 3 - and you are NOT going to have that up all the time, as it drops off between fights, takes 3 attacks to build up and is going to be lost everytime you use a finisher. I suspect you are going to be averaging 10%-12% damage bonus at best and thats on a scrapper - stalkers, brutes and tanks get a lot less benefit. While it sounds good, I don't think it quite make up for the loss of the to hit boost and burst damage from build up (and doesn't even begin to compare to soul drain, follow up or blinding feint).

I think the form of the mind numbers are also a bit on the low side, although thats a lot harder to judge with recharge. The only form that seems to me to really give good return is form of the soul and that is mostly due to the difficulty of getting global end reduction prior to incarnate powers. I think at least the body and mind forms could use a boost - either slightly higher numbers in the current bonuses, or possibly a small to hit bonus that stacks up along with the damage/recharge bonuses. 2%-3% to hit per stack would be a nice extra that would not be overpowered and would be better balanced against build up, soul drain, etc.

I also agree that the top tier attacks are a bit on the weak side - serpents reach is ok, while its not as great as claws focus its a decent step above KM's focused burst, both of which are comparable attacks. However sky splitter is pretty sad for a 'final' attack - it has far to low damage for the long activation time and bumping up the recharge from 15s to 18s-20s with an appropriate bump to the damage would round out the single target attacks a bit better. All the other single target attacks in the set are very fast recharging (3s, 6s and 9s) so one slower recharging, harder hitting attack would round it out nicely.

My conclusion is that I love the set's concept and execution (and have already bought it on 2 accounts and have rolled up 3 characters that I am levelling up now) and while I have no problem with middle of the road sets, the set could have easily been a little better in single target damage and gotten a bit more from the forms without really overpowering the set or continuing the 'power creep' that everyone is talking about.


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Posted

Quote:
Originally Posted by Shubbie View Post
But people enjoy Beast Mastery,dual pistols, Electric blast, and Ice melee, it doesnt mean they are in any way shape or form good sets.
Beast Mastery is awesome, because you get to ATTACK YOUR ENEMIES WITH BEES!

That is all.

--
Pauper


 

Posted

First impressions: absolutely awful sound effects.

Sounds like I'm banging a trash can inside a giant whale.


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Posted

Another nice perk on this set is having access to several -RES proc'able attacks early on. Mercurial Blow accepts Achilles Proc and Guarded Spin/Eye of the Storm take Fury of the Gladiator. You can be debuffing with all of this by level 10 on Scrap/Brute.


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Posted

Quote:
Originally Posted by Granite Agent View Post
My experience at 50, not alpha'd yet, running 54x08 malta as well as the Cimmy wall is that the AOE is not all that and a bag of chips on a stalker.

It's nice, but the DOT nature of the AOEs has a lot of mobs running away (no inherent taunt, and the DOT nature gives them time to run) ... also (need to see mids to confirm) the damage of GS and EotS seems lower than comparable AOEs in other sets ... but this last could be observer error. Wish MIDS was out. A cursory look at City of Data for Brutes and Stalks seems to confirm this though.

I really think Sky Splitter should be a narrow cone like Shatter than can hit a few targets. EotS damage feels like it should be higher given the DOT nature and extremely long everybody-was-breakdance-fighting animation.

Several sets probably have better AOE including War Mace, Super Strength, StJ (*maybe), TW, and DB.

Shrug.
After all of the "Hah! Why play staff on anything but stalkers?" all I can say is that I repeatedly told you so. Not just you of course, but methinks this is not the last we've heard of this.


 

Posted

Quote:
Originally Posted by Minotaur View Post
This is win, but I was just seeing toons called "Massive pole", "Enormous Rod", "Pole dancer" and "Brazilian Whacks" on my server.
Sadly, I saved a slot on Freedom in anticipation for Staff Fighting. My toon is named "Big Black Stick" He's a Staff/DA Brute of course and color surprised when I found out that the name wasn't taken .
Quote:
Originally Posted by Black Pebble View Post
And yet, I still can't convince anyone here that cannibalism is a viable Power Set.
The weird part is that I could sit down and actually come up with powers for that set! lol I think it should be for Defenders, Corrs and Trollers though.



 

Posted

Quote:
Originally Posted by Nericus View Post
So how many Gambit clones have been created so far now that staff fighting is out?
haven't made a Gambit clone...but i'm still sorely tempted to make a Sagat clone using StJ


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Posted

Quote:
Originally Posted by Diesel Punk View Post
Good = It does something well enough to be worth playing compared to other sets, numerically. At least that's how I tend to read it when people ask if a set is 'Good'.
Yes but 'worth playing' for most of us means roughly comparable performance. Certain other folks think 'worth playing' means 'contender for top DPS or Farming ability'.


 

Posted

Quote:
Originally Posted by Greyhame View Post
Yes but 'worth playing' for most of us means roughly comparable performance. Certain other folks think 'worth playing' means 'contender for top DPS or Farming ability'.
I don't disagree, was just clarifying a smidge if I could. To me it seems like this:

For those who don't IO the crap out of everything, or are looking for a 'fun' melee alt, Staff will be fine since it doesn't seem to have much room to grow.

For those looking for a character to heavily invest in with IOs and Incarnating, Staff will not work well for you.


 

Posted

Quote:
Originally Posted by Kyria_Shirako View Post
I think the best we've seen was "Staff Infection," which seems appropriate on multiple levels.
I've seen a guy in a Family-style suit wielding a broom, named "Maid Man".


 

Posted

Quote:
Originally Posted by EricHough View Post
One thing to keep in mind is that all 3 staff mastery forms sacrifice the to hit bonus that that build up and all its other replacements (follow up, blinding feint, soul drain) get. In exchange you get bonuses that, while none of them suck, are not really all that stellar either. Form of the body, the one everyone seems to think is the best form only gives you an 18% damage bonus at tier 3 - and you are NOT going to have that up all the time, as it drops off between fights, takes 3 attacks to build up and is going to be lost everytime you use a finisher. I suspect you are going to be averaging 10%-12% damage bonus at best and thats on a scrapper - stalkers, brutes and tanks get a lot less benefit. While it sounds good, I don't think it quite make up for the loss of the to hit boost and burst damage from build up (and doesn't even begin to compare to soul drain, follow up or blinding feint).
Having picked up my 3rd other attack aside from Eye of the Storm, I can now avoid using it as a finisher. Surely when people were working out what as optimal for an attack chain they considered maintaining Perfection 3?


Under construction

 

Posted

Quote:
Originally Posted by Jet_Boy View Post
A good set, all in all.[*]Poor initial selection (4 pretty identical normal staves, 2 joke staves (broom, pipe), Trident, and Tech staff/glaive)
The broom is perfect for my witch named Occult though. She has a broom and a witches hat and all that... I even put a black cat on her shoulder--so sue me.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by Granite Agent View Post
My experience at 50, not alpha'd yet, running 54x08 malta as well as the Cimmy wall is that the AOE is not all that and a bag of chips on a stalker.
As far as AoE goes, I just feel that EotS should have a 15' radius. It's already a set that has extended range, it wouldn't be too far fetched that it's aoe had comparable radius to FS and WS.


 

Posted

Quote:
Originally Posted by Erratic View Post

One thing to keep in mind is that all 3 staff mastery forms sacrifice the to hit bonus that that build up and all its other replacements (follow up, blinding feint, soul drain) get. In exchange you get bonuses that, while none of them suck, are not really all that stellar either. Form of the body, the one everyone seems to think is the best form only gives you an 18% damage bonus at tier 3 - and you are NOT going to have that up all the time, as it drops off between fights, takes 3 attacks to build up and is going to be lost everytime you use a finisher. I suspect you are going to be averaging 10%-12% damage bonus at best and thats on a scrapper - stalkers, brutes and tanks get a lot less benefit. While it sounds good, I don't think it quite make up for the loss of the to hit boost and burst damage from build up (and doesn't even begin to compare to soul drain, follow up or blinding feint).
While this does apply to scrappers, brutes, and tanks...stalkers get a permanant Form of Body AND build up. Which only helps the "this is best on stalkers" argument.


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Posted

Quote:
Originally Posted by RaikenX View Post
While this does apply to scrappers, brutes, and tanks...stalkers get a permanant Form of Body AND build up. Which only helps the "this is best on stalkers" argument.
Plus, Stalkers don't need to spend a power choice to receive this benefit. It just feels like this kinda mechanic (Dual Pistols also) should just be part of the set inherently. Seriously, what's the design reasoning behind Stalkers getting it for free while the other sets have to spend a pick on it and lose out on build up?


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Posted

Quote:
Originally Posted by blueruckus View Post
Plus, Stalkers don't need to spend a power choice to receive this benefit. It just feels like this kinda mechanic (Dual Pistols also) should just be part of the set inherently. Seriously, what's the design reasoning behind Stalkers getting it for free while the other sets have to spend a pick on it and lose out on build up?
I personally think the endrdx toggle is awesome, and stalkers can't use it. So it is not like it is all rainbows and unicorns for stalkers.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by _Ail_ View Post
I personally think the endrdx toggle is awesome, and stalkers can't use it. So it is not like it is all rainbows and unicorns for stalkers.
This is the reason I made a SM/DA brute instead of an SM/DA stalker. Need that talker to not gasp for breath every fight before I get SOs


 

Posted

Quote:
Originally Posted by Mad Grim View Post
This is the reason I made a SM/DA brute instead of an SM/DA stalker. Need that talker to not gasp for breath every fight before I get SOs
SOs? I have a mid-30's inv/staff tank and I have been running solo at x8. I have the miracle and numina uniques as well as the perf shifter proc and I run the endrdx form toggle and I can still run out of end attacking AOE nonstop in those big x8 spawns.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
228 DPS in a set that has so far been said to have very good AoE is BAD?!?
If I ever saw 228 on MA I would assume something was bugged. And MA has less than half the AoE potential as Staff fighting has.

Staff Fighting seems fine to me, and I see nothing in the numbers that would suggest otherwise. In fact the leveling curve and performance on my Staff/SR brute has so far been very high in actual practice.

Staff seems to be the converse of Kinetic Melee. While neither are perfect sets, a lot of people hated the way Kinetic Melee looked or sounded, and claimed that on top of that its performance sucked due to totally invalid estimations for the strength of Power Siphon. With Staff, its the opposite: a lot of people like the way it looks, and that's being blamed as the reason why its low performance is being overlooked when in fact I think once again its performance is being judged too harshly in too narrow a set of metrics.

High AoE plus your choice of endurance reduction or recharge by itself suggests many of the ways its been analyzed have been extremely faulty. I think eventually it'll end up like Kinetic Melee: not extremely highly loved, not hated, but no one will be complaining about its performance either once enough people have played it and can judge for themselves.


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