Pauper

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  1. How far behind can you be and still run with the team?

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    Pauper
  2. Short, one-shot type missions should be patterned after tips:

    - You can do them in the zone you're in -- no running halfway across Paragon or the Rogue Isles (even though it's easier to do now than ever before).
    - They're short in terms of time investment.
    - They're long enough to allow for interesting mechanics (I'm thinking of the Malta Action Hero tip specifically here).
    - You get to interact with the game's signature NPCs. More interaction with the lore is always better.
    - There are enough of them so that you can pick and choose if for some reason some of them don't fit your character. If your character can't stand up to Carnies, you don't have to take a Carnival of Shadows-based tip. Likewise, if a particular tip gives you two options, neither of which makes sense for your character to pursue, you can drop it and eventually receive another.

    One wrinkle I'd like to see added to one-shot missions is to have them incorporate the mechanic from the Valentine's Day tips -- have an option to either start or complete the mission by reporting to one of two contacts (to avoid excessive complexity, I'd be OK with having the contacts be in specific level-appropriate zones) in order to 'resolve' the mission in different ways.

    I'm not all that excited about patterning 'long' missions after Dark Astoria, because DA seems to me to be more a number of shorter arcs with a common theme. There's nothing wrong with that, but there should also be a place in the game for truly epic solo mission arcs a la the Freaklympics.

    It's easier to say what not to do with these missions than what to do, but I think the devs have pretty much figured all these out already:

    - No 'visit 5 different phone booths across the zone and look for ambushes' missions.
    - No 'defeat X mobs on the street to find your next mission' missions. (Or, if you absolutely must include such a mission in your larger arc, then at least include the information on which neighborhoods in which zones to visit to find these mobs. "You'll find Council all over Founders' Falls," is not just a lie, but a frustrating one when the contact is on the other side of the zone from where the Council hang out.)
    - If you're going to have the 'mission accept' trigger an ambush, have the ambushing mobs appear somewhere close to the contact that gives the mission.
    - It's actually OK to have missions take place all over the city -- again, that's part of what makes the mission 'epic' -- but if you're going to send me to an out-of-the-way hazard zone, make that mission meaningful with respect to the zone. For instance, don't just send me to Boomtown to investigate a Council base -- there are Council bases everywhere -- send me to Boomtown to investigate a Council base that's in the midst of fighting off a pack of scavenging Clockwork!

    Add in the 'series of short connected arcs' that are represented by the Graves/Twinshot arcs and the Dark Astoria arcs, and you've got something for everyone. (And for the record, the Dr. Graves arc is one of my favorites -- the first time I played the Shining Stars arcs, I saw the 'twist' coming the first time I talked with Grym in the university. Even after playing that arc, I did not see the 'twist' coming in Graves, and it was cooler for it.)

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    Pauper
  3. Quote:
    Originally Posted by BunnyAnomaly View Post
    What was the confidence level?
    I found a chi-square calculator online and entered the same data set, but couldn't figure out how to get the expected values to enter as fractions, so I had to add one more value to get the total number of samples divisible by 6 so that I could enter '54' as the expected value for every drop.

    Entering the extra drop in any category other than A/D/E produced a p-value of less than .005, whereas adding one to A/D/E resulted in a p-value of .007.

    So a confidence level of over 99% in any case.

    Note: I say this as someone who has run the SE at least a dozen times on three different toons, and haven't seen a single proc drop.

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    Pauper
  4. Another option for shards, though it's woefully inefficient: Rikti mothership raids.

    A decent raid will net you 700-800 Vanguard merits, which can be used to purchase 4-5 Gra'i Matters. They're used as common components in some Alphas, or can be converted to a single shard per component.

    The biggest advantage is that you can do them prior to level 50, and thus earn XP toward hitting 50 at the same time you start stocking up on stuff to convert into Incarnate components.

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    Pauper
  5. My own feeling is that returning players who want to play for free should roll new toons on a new account (linked to the old one, if you like).

    That way you can focus on the cool QoL changes ("I can fly at level 4!?") instead of head-bang about all the stuff that you can't do with the old toys.

    Feel free to visit the old guys if you ever decide to go VIP. It's much easier that way.

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    Pauper
  6. Quote:
    Originally Posted by Snow Globe View Post
    5% of the people post on the forums. Going by the reaction in this thread, a good 95% of the posters in this thread are against this type of promotion. Do the math.
    OK. (Apologies to Arcanaville for the shoddy methodology that follows.)

    There's about 37 pages of posts at this time in this thread, using my settings of 20 posts per page. Allowing that some folks are posting repeatedly (like us), and that some posts are by Hit Streak and Zwillinger (who aren't customers) let's go with an average of, say, 12 unique customer posts per page. That adds up to 37*12 = 444 unique customers.

    95% of that would be about 422 customers. If every one of those customers was a VIP and stopped their subscriptions as a result of the bad feelings from the Twitter giveaway, I suspect that the numbers might not even be visible in the statistical noise from month-to-month revenue changes.

    There are over 176,000 forum account users in the 'Members List'; accepting that some percentage of those are inactive accounts, and using the '5% of all customers post in the forums' rule-of-thumb, it's still very true that the folks posting in this thread are pretty much the definition of 'vocal minority', myself most definitely included.

    Quote:
    And my point is that players that want the items from the promotions aren't getting access to them with these code grabs. Turning away loyal customers isn't a good business practice.
    In what sense are you being 'turned away'? The community team is giving away free stuff on Twitter. If the stuff they were giving away was easily available in other ways, there would be little incentive to go to Twitter to try to get the free stuff. If you don't want to be on Twitter, then you don't have to be. If you don't want to camp Twitter on the top of the hour and try to grab a code, you don't have to.

    The only way I can imagine that you'd feel 'turned away' by this if if you feel you're entitled to a code because you already play this game. And sorry, not going to back you up on that one.

    Quote:
    City of Heroes grew its customer base not by following other MMOs, but by making choices that other MMOs adopted. Is there room for Paragon Studios to learn from other MMOs? Sure! However they need to take the best, not the worst of other games.
    Agreed - but sometimes it's not entirely clear what's 'best' and 'worst' about a game, since people can honestly disagree about their preferences.

    Quote:
    Actually what I want is that some people get exclusive access for a time, then let everyone be able to access after that limited time is over. You know, not one or the other, despite your attempts to claim otherwise.
    So when I say that you don't want anyone to ever have permanent exclusive access to content, I'm correct?

    Quote:
    I hope you got the concern over -permanently exclusive- items. If you said that "oh, we're giving this cool aura for free during the summer, but come winter everyone will be able to buy it on the Paragon Market."
    I realize this isn't directed at me, but I wanted to say that, had they announced this up front ("Come to Twitter and get this cool thing that you'll be able to buy in six months!"), that would have immediately reduced that cool thing's value in the minds of some people, some of whom were exactly the people they were hoping to attract to follow them on Twitter. In other words, Marketing 101 fail. Of course, you know this, because you say so later in your own post when asking the community team to get a promise that these giveaways will eventually be available globally.

    Quote:
    Originally Posted by VVolf View Post
    Then today happened... and Twitter suddenly became a PvP zone.
    This. So, so very much this.

    I don't really care for PvP, so I'm not taking part in this promotion. With that said, I'm also not going to let the fact that PvP exists in the game get me so bent out of shape that I can't enjoy the stuff I do like about the game. And I'm not going to let the fact that some people are getting free stuff on Twitter that I don't have get me so upset that I make rumblings about how bad it would be if people quit the game en masse.

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    Pauper
  7. Quote:
    Originally Posted by Hyperstrike View Post
    I'll probably be there early (just to make sure we get the spot as planned).

    If you wanna stop by, that's cool.

    Also, if you want to stop by the Catalyst Game Labs booth, that works too.

    We're at Booth 1703.

    Follow the link to the Exhibit Hall PDF.
    There are three entrances to the exhibit hall. We're just inside the right-hand most one.
    I'll usually be there early mornings, though, knowing me, I'll be there more or less all day.
    Cool - me and my non-CoH-playing friend will be looking to grab dinner between 5:30-7:00; I'll see if I can steer him away from Hooters just this once.

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    Pauper
  8. Quote:
    Originally Posted by Snow Globe View Post
    You really don't get it do you? A costume pack = $ for Paragon Studios. They wouldn't be an in-game unlock.
    You are ignoring my point.

    Exclusive content is a thing in MMOs. The big fantasy MMO gives out companion pets and other items to fans who go to their big convention. The big space MMO made by the company that originally made City of Heroes gave out an exclusive playable race to people who signed up for lifetime subscriptions. It's hard to find a large-market (or wanna-be large market) MMO that doesn't provide exclusive content.

    These things are rewards. They are given out in appreciation for fans doing certain things that the company feels are beneficial to their game. Are the game companies always right? Of course not -- experience has shown that lifetime subscriptions are not that healthy for an MMO, as one example.

    You can give early access to some content as a reward. You can even give free access to some content as a reward. But exclusive access is a much bigger reward than either of the other two, and it's an option that the developers, community team, and marketing team should have in their toolbox. If you don't like it, that's just evidence that the reward isn't targeted at you.

    Quote:
    That would cost them far more of their loyal fan base than they could ever hope to get back with any promotion. They do that, and they might as well find new jobs because they wouldn't have any subscriber base.
    That's overreaction -- even if everyone on the forums decided to quit, that would be a small percentage of the overall subscriber base, most of which probably wouldn't notice or even care.

    The point is that a Twitter promotion doesn't really serve the community team's purpose if all it does is get people who are already following on the forums or on Facebook to go to Twitter. Zwillinger made that specific point very early in this thread when asked why they're even doing this promotion -- only small portions of your fanbase frequent any particular place in online space, so your goal is to be in as many of those spaces as possible so that you can find people you're not already communicating with.

    Quote:
    No, promotions that use permanently exclusive items annoy the people paying their salaries. That is the bottom line. You don't deliberately annoy your loyal customers to the point where they cease to be customers.
    Which is why pretty much every big MMO has permanently exclusive items. Because they hate their customers.

    Look, I understand that you and others posting in this thread don't care for permanent exclusives. Given the tone used by those who don't care for permanent exclusives, though, I have to wonder if the bigger jerks are the people who want exclusive content, or the people who don't want anybody to have it.

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    Pauper
  9. Quote:
    Originally Posted by DevilYouKnow View Post
    Maybe mac users shouldn't be so touchy about their hardware. They are good solid machines, but they weren't designed by any deity I know of.
    I remember reading somewhere that the 2007-2008 era MacBook Pros were considered the best and least problematic Windows Vista machines out there.

    Mac laptops, by and large, are comparable in price and performance to mid-range to upper-mid range Windows laptops. They're not optimized for gaming, but they're solid for it.

    In this particular case, though, while there's clearly a benefit for Paragon Studios in making the game available to people who own a MacOS computer without having to hire a separate group of programmers and maintain a completely separate source tree, that benefit comes at a cost to the user -- the game is 'not as nice' (for personal values of 'not as nice') running in MacOS as it is running in Windows under Boot Camp.

    I've been a Mac user most of my life and a Mac owner since 1989, so it's pretty obvious but that's just the facts of life when it comes to City of Heroes on Mac.

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    Pauper
  10. To paraphrase Tom Lehrer:

    All chat can be indecent chat
    Though recent chats are bolder
    For filth (I'm glad to say) is in the mind of the beholder
    When correctly viewed
    Everything is lewd
    I can tell you things about Penny Yin
    And that sweet little Swan? Who knows where she's been?

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    Pauper
  11. I'll be attending, but have the last in a three-series arc of Living Forgotten Realms going from 7-11 on Saturday night.

    If there's a pre-party or after-party, I'd be glad to visit.

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    Pauper
  12. Quote:
    Originally Posted by Agent White View Post
    What the original Origin arcs did was assume that you were of your noted origin and that was it. They explicitly left it out to fit in any kind of character concept, they didn't try to give you a voice and they didn't try to assume anything about your character except your powers were based around your origin and even in that matter they gave leeway be being ambiguous.
    Well, count me among the folks who complained that, when my character was left ambiguous in the stories being told in Old Paragon City, it really meant that the stories weren't about me. I recently re-ran the Freaklympics arc, and while there's a lot to like about that arc, it's so generic that it doesn't feel as though it's about my character taking on the Freakshow -- it's about Generic Hero X taking on the Freakshow.

    I'm happy with arcs that assume that you have a patriotic streak, or that you have an unsolved mystery about your origin that you want to pursue a story to help illuminate, or that you're a new hero, because my characters who fit those voices really feel connected to the story. As long as my characters who don't fit those voices can find other arcs to do, I'm not too disturbed.

    Quote:
    Twinshot just pares down a -lot- of that ambiguity. I mean it feels like it was written if you're an 18 year old that just developed their powers.
    I can accept that it feels that way to you. It didn't to me, but maybe that's because I didn't take literally Twinshot's calling me 'kiddo' all the time.

    Quote:
    And the difference in how they teach you about the game. Twinshot assumes you don't know anything, again, because you're completely green.
    Examples? I've played the arc a few times, and while the arc is clearly a tutorial, I didn't get specific dialog from the characters that suggested I was a complete newbie. If anything, the characters seemed to assume that I knew where things like the police station and Wentworth's were, and the game helpfully pointed me to them if it turned out I didn't really know. The one in-character tutorial I remember was Proton's enhancement tutorial, and that's entirely skipable (and provokes a response that shows that Proton recognizes and appreciates that you are an experienced hero).

    Quote:
    It's not trying to give your character any kind of voice it's simply saying "yeah you did these adventures" and the way City is set up that can still be true because Ouroboros let's you time travel, so when the Dream Doctor says you did something, you just may not have done it yet. That I don't mind so much because it's easier to assume these events happened than to assume you power leveled via AE or did nothing but street sweeping.
    See, this bugs me for exactly the opposite reason -- if my character is level 50, and hasn't already experienced a particular piece of content intended for lower-level characters, I'm pretty sure that character isn't ever going to experience that content. So in that sense, someone telling me 'you did this' when I didn't do it is a much bigger irritation than someone telling me 'you're like this' when I'm not -- the latter I can just write off as someone who thinks they know me but doesn't (and a lot of those kinds of comments come from people who don't know me, yet -- kind of like Katie Douglas), but the former is just plain wrong.

    Quote:
    Well when I say it gives your character a voice I mean more specifically that in dialogue your response options are in a very specific voice, as in, the responses are from a specific type of person.
    I see your point, and it is nice that there are sometimes dialog options, but if you've got three different dialog options and they all go to the same response screen, you've really just got the illusion of choice. Unless you're actually tracking my responses for some purpose down the road that I don't know about yet, don't bother giving me choices just for the sake of pretending they make a difference -- give me one choice that fits with the feel of the story I'm in.

    I'd rather be on a rollercoaster than in a hedge maze.

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    Pauper
  13. Yep -- in fact, I did an experiment this weekend where I re-installed the Windows game client in my 5-year old MBP's Windows Vista Boot Camp partition:

    - Hardly any fan spin-up.
    - Zones loaded more quickly.
    - Could support a higher level of graphics rendering on the same hardware.

    The only explanation I've found for how Cider works is that it translates WindowsAPI calls like the ones from DirectX into instructions that can be handled by MacOS. In that sense, it's not really that different from running the PC version of the game in virtualization software like Parallels or VirtualBox, except it doesn't appear that Cider attempts to do hardware emulation in software and thus has a smaller 'footprint' when running in the MacOS. Nevertheless, it seems that, if you're a stickler for performance rather than just being happy that the game runs at all, you'll be happier Boot Camping your Mac than just running the Ciderized version of City of Heroes.

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    Pauper
  14. Quote:
    Originally Posted by Snow Globe View Post
    [Edit]

    What should be done about this? Permanent exclusives should not exist in the game. Every exclusive item should come with the provision that the item will be exclusive for a limited time and will be available on the market later. Wasn't the main selling point of CoH: Freedom that players have a choice? Permanent exclusives limit that choice.
    I disagree -- there should be permanent exclusives in the game, and they should be tied to specific events/promotions that the dev team, the community team, the marketing team, or any or all of them wants to promote as a Big Deal. Why?

    Because if you make it a policy that anything given out as an 'exclusive' will only be temporarily exclusive and will eventually be generally available, then you lower the draw of the exclusive item. "Oh, they're giving away Kirby Dots on Twitter? Meh, I'll just wait until they show up as part of a costume pack or in Astral Christy's store." "Oh, they're giving a free powerset unlock to everyone who goes to HeroCON? I'll just buy the powerset -- it'll be cheaper than trying to get to California."

    A certain proportion of your customer base wants to feel special, to have stuff that other characters don't have, or that only a few other characters have. Exclusive promotions allow you to do that and drive traffic to things you really want driven.

    Are exclusive promotions the best way to build a community? I'd say no, but that's a different question.

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    Pauper
  15. Quote:
    Originally Posted by Agent White View Post
    It's probably one of the biggest problems with some of the newer content. Twinshot/Graves arc tries to give you a 'voice' and treat you specifically as a young newbie.
    And that's OK. You get access to the Twinshot arc at level 5, and lose it at level 10. If you flashback to run the arc later, you're taken back in time to level 9.

    I guess I don't care what you say your backstory is; if you're a level 9 hero in a world with multiple level 50+ heroes, then you *are* a newbie. Anything else is like going into a fantasy MMORPG with the assumed backstory that 'I am the mortal incarnation of a god and the most powerful being in the world' and then complaining about why you can't solo all the endgame raids at level 6.

    Quote:
    Compare it to like Dark Astoria, which is a nice epic and magically oriented story but never tries to put your character into any specific cast except as the person that has to defeat Mot.
    I'm not sure I'd go that far -- there are a lot of specifics about your role in the DA story arcs. It's just that many of those specifics are contained in the arcs themselves (for instance, your relationship with the Cimerorans, one in particular).

    Nevertheless, one of the biggest reveals of the arc, the identity of the letter writer in the Ouroboros arcs, probably doesn't mean a whole lot to you if you've only ever done the basic arcs required to get your Ouroboros badge and never moved on to run the Ouroboros task forces.

    Quote:
    Generally they do pretty well, in fact Night Ward I think did a better job of leaving the player character more ambiguous, not trying to assign a particular voice or reactions [...well, except it continues on as heroic content villains can do, but that aside].
    I'll agree with you on the 'heroic content villains can do' point, because that's an issue for some folks that has nothing to do with making a Mary Sue or similar type of character. On the other hand, I don't mind so much having an assumed 'voice' in a particular mission arc, so long as there are options that involve being able to play a different arc if I don't like the 'voice' I've been assigned. Best example I can give is, ironically, on redside -- the Willy Wheeler arc. The first time I was assigned Wheeler as a contact came after my villain had failed a Mayhem mission, so being assigned to work with a self-deluded tool made sense. But if I had a villain that I didn't want to view in that light, being able to choose a different contact with a different 'voice' would be much better. The difference with First Ward and Dark Astoria is that the arcs are much longer and more involved, and the alternatives are fewer and, especially in DA's case, possibly much more difficult to accomplish. (DA, after all, is supposed to be for people who want a solo-friendly alternative to the iTrials.)

    With that said, Katie is my favorite character in all of First Ward (with Master Midnight and his cartoon villainy a close second).

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    Pauper
  16. Snow Globe,

    Check to see that you have the most current security certificate for the NCSoft login page -- some folks have been reporting that they can't even get to the page because the certificate appears to have changed as a result of the login page changes.

    If you're in Firefox, while on the login page select Tools -> Page Info and go to the Security tab. This will let you view the security certificate and install it in the browser if needed.

    Let us know if this helps,

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    Pauper
  17. Quote:
    Originally Posted by Texas Justice View Post
    And according to the latest tweet, all codes have now been sent out. If you haven't received a code it was because they couldn't send you a DM.

    I guess that's due to my Protected settings?

    EDIT: Yep, that's it according to their followup tweet.
    Same here -- a quick perusal of Twitter help shows that, if you've set your account to Protected Tweets, only people who are following you can see your tweets and re-tweets. Since CoH only follows 31 people, only those people can have their Tweets protected and still RT CoH.

    Ah, well -- I'm not unprotecting my Tweets just to get Kirby Dots.

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    Pauper
  18. Quote:
    Originally Posted by Aurora_Girl View Post
    It's set-up thusly: Anyone can DM someone who's following them...for example, CoH DM'd me. CoH -> Me is okay. CoH is not following me, so Me -> CoH is not okay. They can send you a DM, you just can't reply.
    Good catch - that makes sense.

    Also, just noticed a Twitter update that codes are still being sent. Probably won't take all day to do them all, but it sounds like the response was bigger than they expected.

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    Pauper
  19. Apparently there's a certificate issue with the login page -- looking at the certificate, you can see that the root level cert is 'signed' by NCSoft, Ltd., but the issuer is 'SGTRUST SGC CERTIFICATION AUTHORITY', which is apparently a smaller organization and not one that's likely to be 'pre-loaded' on your browser like bigger players VeriSign, RSA, and Entrust are.

    To make the error go away, manually install the security certificate from the site into your browser certificate store. To figure out how to do that, use your browser's Help menu or Google it.

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    Pauper
  20. Quote:
    Originally Posted by USA America View Post
    I added a card about 3 days ago to reactivate my vip, but I haven't gotten anything.
    I'm guessing there may be a delay for processing when you first go back onto VIP (trying to remember if there was when I did, but it was a while ago now).

    If you haven't seen your points in a week, I'd contact Support.

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    Pauper
  21. I use a 60-day game card, and I get my points on the day that the new game card goes into effect (for when I enter the game card code prior to the previous code's expiration) and roughly 30 days later (depending on whether that date falls on a business day).

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    Pauper
  22. Quote:
    Originally Posted by Texas Justice View Post
    My tweets are private and I have to give permission to follow me. Hers aren't, she's just better at ignoring spammy people than I am.
    Same here -- though I seem to recall that if you're following someone, they should be able to see if you RT something with their Twitter handle in the RT.

    It's the direct-message thing that has me scratching my head, because I've actually tried DMing people and been informed by Twitter that I can't DM someone who isn't following me -- and CoH isn't following me...yet.

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    Pauper
  23. I'd be curious to see how much more 'expensive' the revised promotion is in terms of codes.

    Under the previous system, the Community Team would post ten codes at a time. They might do this three or four times during the day, resulting in a total 'cost' of about 40 codes.

    Now, for at least this first RT-based promotion, I suspect they'll be handing out far more than 40 codes -- very likely hundreds and perhaps over a thousand, depending on how serious people are in both following on Twitter and doing the RT thing. It could very easily take them the rest of the day just to generate and pass out all the codes claimed in the past ten minutes.

    You might argue that 'codes are infinitely replicable and therefore without cost', but I'd argue that the time spent by the Community Team has value, and spending it generating and supplying codes instead of actively monitoring social media, planning the next Coffee Talk or Dev Digest webcast, or what-have-you is a cost, and a huge one, that will go largely unnoticed by the fanbase.

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    Pauper
  24. Quote:
    Originally Posted by Elf_Sniper View Post
    If we're going to base it *exclusively* on the 2 criteria you've listed here, he could be pretty much any AT who only uses his power pool powers (Fighting, Leaping, Presence), but that's stretching a bit. OK, a lot.
    Actually, Spiderman as a Dominator with Fighting, Leaping, and Presence would explain an awful lot. Like how he can take on a Herald of Galactus one issue and get one-shotted by the Leaper a few issues later.

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    Pauper
  25. Quote:
    Originally Posted by VoodooCompany View Post
    Rule #1 - Do not follow Shamster. There is no need to "keep up" with him. You will enjoy your time infinitely more knowing he's going to bite it every other group. Bonus points knowing whoever else does follow him will also bite it in an extraordinary fashion.
    Actually, things were surprisingly smooth -- about the time we were doing the Kings Row radio mishes, folks started talking in the supergroup channel about how many times they'd face-planted since the start of the night. Hamster noted (correctly) that nobody on his team had been defeated to that point.

    Of course, that might have had something to do with the TWO /Time defenders on his team...though given my slowness, I probably contributed more to the 'not faceplanting' part than the 'keeping everyone else alive' part. :P

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    Pauper