So Staff, what do you think
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Actually, that's a half-truth. 1/5 slotting was standard, because everyone thought 1/5 slotting was standard. It was very common slotting on blasters, but on things that soloed at higher difficulty more often 2/4 slotting was very common, because that actually produced better results against higher level critters.**
This is wrong, because pre ED 1 acc and 5 dam was the standard slotting, and people would jump back to that in a heartbeat is ED was ripped out.
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Which means damage is more valuable than any other considerations. Also Io's are just swimming in +rech +rec, and there just isnt that much +dam, so they higher you get the less valuable the rech or rec becomes. |
*And* no matter how much recharge a player has, they are often still compelled to get more: otherwise LotGs wouldn't be as popular as they are. If one more +7.5% global recharge buff is worth slotting LotG, the recharge buffs in Staff will also be considered valuable.
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Its a bad set for anyone other than a stalker. |
Actually, I rarely use Body right now. What I'm finding is that the AoE output of the set is already plenty, and the goal is to power it. And the forms give me an excellent way to manage inspirations. When I have a ton of blues, I use Mind and my AoEs just keep coming back faster, but I burn endurance a little faster also. When I run out of blues, I switch to Soul and my endurance problems basically disappear, while I'm still pumping out AoEs at a high rate. That strategy is working so well, I don't think I'm likely to be using Body except in teams until I get to a much higher level, possibly not until I approach the level cap.
** Addendum: my Blaster's pre-ED slotting was 1acc4dmg1rech in the SO build before I built an HO based build. Because that was provably better than 1/5 even with perma-hasten
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Not yet. Lvl 40. But I had to work those first two days of it's release.
BrandX Future Staff Fighter
The BrandX Collection
Technically, it is a set.
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I typically used 2 ACC.
This is wrong, because pre ED 1 acc and 5 dam was the standard slotting, and people would jump back to that in a heartbeat is ED was ripped out.
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And I would not go back. I would still use IOs, because they let me build better attack chains with fewer powers (thanks to recharge slotting) and to fight for longer without stopping (thanks to endurance slotting). And hey, most attack sets give around 4 SOs worth of damage anyway.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
SF/WP Stalker, currently level 43 and loving it!
Though I think I'm going quite differently in the building of a Staff Fighter, as people have said "OMG! How have you not taken this attack?!"
BrandX Future Staff Fighter
The BrandX Collection
Basically what Arcana said. It's a very robust set. Yes, TW and StJ still out-damage it by a mile and a half, but Staff has a versatility to it that neither of the aforementioned sets have or could dream to have.
Mobs would have to perform the "oh god oh god i'm getting attacked by bees!" dance before they fell before i would accept this.
On topic:
Tonight i got my SF/SR scrapper up to level 16, and i have to say...it's turning out better than i thought it would. First few levels were kinda meh. The power anims are nice,though i'm not sure about the sounds. Personally i'd prefer more of a smack (think Onimusha 2 sponge stick sound...) than what we got...but i can live with it.
Then i hit level 8. Yeah...gotta say. Total game changer right there. Been largely using Form of the Soul (tho i have followed, i think it was BrandX's method of form hopping a bit), and wow. That end discount is HUGE! Now i understand the "no endurance worries" remarks.
I gotta admit...i did slam in some DO's...and...35% melee defense at level 16 is just sick. Even on day-old DO's (-1).
I tried /SR years ago and it left a bad taste in my mouth, and swore me off of defense sets for years. I've since ventured more into defense, and decided to give SR another go. So far...i'm not regretting it.
So yes...so far...i like Staff.
Side note: Will have to take out one of my soul caliber games and see if i can manage a Kilik cloning...
On topic:
Tonight i got my SF/SR scrapper up to level 16, and i have to say...it's turning out better than i thought it would. First few levels were kinda meh. The power anims are nice,though i'm not sure about the sounds. Personally i'd prefer more of a smack (think Onimusha 2 sponge stick sound...) than what we got...but i can live with it.
Then i hit level 8. Yeah...gotta say. Total game changer right there. Been largely using Form of the Soul (tho i have followed, i think it was BrandX's method of form hopping a bit), and wow. That end discount is HUGE! Now i understand the "no endurance worries" remarks.
I gotta admit...i did slam in some DO's...and...35% melee defense at level 16 is just sick. Even on day-old DO's (-1).
I tried /SR years ago and it left a bad taste in my mouth, and swore me off of defense sets for years. I've since ventured more into defense, and decided to give SR another go. So far...i'm not regretting it.
So yes...so far...i like Staff.
Side note: Will have to take out one of my soul caliber games and see if i can manage a Kilik cloning...
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
You could re-purpose the ghoul death animation...
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
....that could work!
I actually like that death anim.
I actually like that death anim.
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
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Ya, we understand how it works; we just didn't find the Scrapper critical to be compelling / exciting for Staff.
Think of it this way: fury buffs the DoT effects over their full duration. Criticals front-load the damage. If you dislike DoT then clearly staff isn't for you on any AT, but if you're okay with it but would prefer your damage up front then scrappers and stalkers are better than brutes and tankers.
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For those of us who do unlock incarnate content, we may want certain levels of performance outside of Incarnate powers.
I know I want enough ST DPS to take on a non incarnate AV solo, without use of Incarnate abilities.
http://www.virtueverse.net/wiki/Shadow_Mokadara