genuine need or company spite? *spoilers*
Did this thread travel into the future from four months ago?
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We're having this discussion again?
What is this 'spite' that people think Matt Miller has for Jack Emmert, anyway? Where does this idea even come from? Or do you personally dislike the character deaths so much that the only way you can accept that they were allowed to happen is to blame it on some petty backroom conspiracy? Do you print out these quotes by the developers, pin them to a corkboard, and connect them with strings of yarn, too?
61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
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I actually thought Psyche's death was a lot... "heavier" than Statesman's. Having it be at the hands of her husband, to save the whole city, seemed to mean more than having it be "just because" and at the hands of some until-now-minor character.
Back in the '90s, when DC killed Superman and broke Batman's back, one of people's biggest complaints wasn't that those things happened, it was that they happened because of villains who showed up out of the blue for that specific purpose. Wouldn't it have been a little more momentous to have Lex Luthor (for example) kill Superman, or the Joker (for instance) put Batman out of commission, or Lord Recluse (just to throw a name out there off the top of my head) finally off Statesman?
Not to mention the fact that there was some build-up to Psyche's death, with the whole Malaise thing earlier in the arc. Statesman was purposely left out for most of it, then brought back just so he could be killed. That felt lazy to me. At least they made me care that Psyche had just made the ultimate sacrifice.
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How is this 'good guys' never lose thing represented in game? I think you are just making things up. Look at EVERY single hero side tf in the game..you and your team 'help' the Phalanx to win. If they were never losing, why would the contacts need to draft a team in the first place? WHy would States have got kidnapped, only to be rescued by YOU, not the FP. This also ties in with your next comment..about being under their thumbs. Clearly you are playing a different game to me. Sure, you work with them on a good portion of TFs, but other than that..Oh wait, how about Marias arc, where you SAVE states? Yes..saving = totally under their thumb.
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FYI: There's a massive difference between "losing" (but win in the end) and "lose". Lose means YOU DO NOT WIN. The "losing" you speak of is "winning dramatically" (but predictably, because the same trick is done every time).
So the only example you can give is a single arc from back near the launch of the game... oh, yeah, that's quite a lot! It's been a common complaint for a long time that we were always just under the Freedom Phalanx. It's only been more recently that the heroes have lost any sort of ground... and even that's just been token concessions, while generally just winning the day with no real repercussions.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I am expecting issue 25 to be a Double~sized extravaganza, featuring the return of Statesman in a new, black costume and with a darker attitude.
Est sularis oth Mithas
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
Again?
We're having this discussion again? What is this 'spite' that people think Matt Miller has for Jack Emmert, anyway? Where does this idea even come from? Or do you personally dislike the character deaths so much that the only way you can accept that they were allowed to happen is to blame it on some petty backroom conspiracy? Do you print out these quotes by the developers, pin them to a corkboard, and connect them with strings of yarn, too? |
At the time, there was a lot of speculation over who would replace Statesman, infact quite a few people picked a reformed and rehumanized (we have the lost curing wand after all) Hero 1 to takes Statesmans place. Hell as mentioned earlier I would prefered Back Alley Brawler as the no nonsense, doesn't take guff from anyone kind of leader.
So 4 months ago (which would be SSA part 3 being released, 2 parts away from Statesman being offed and 3 parts away from Sister Psyche being offed) we didn't really know too much.
Instead with the release of the final part of the SSA we got Positron, one of the few remaining Dev avatars and a creators pet (Positron was Mat Millers character from the same tabletop campaign that created Statesman) left in the game and the offing of Sister Psyche just felt completely unneeded and somewhat spiteful.
I know it's a stupid idea but there is just this horrible feeling of doubt in my mind that there is some spite behind it.
Was there any real need to kill of Statesman, well yes, as mentioned even with the Incarnate content being released you were still under the shadow of the big S so he kind of needed to be offed for any real sense of progression (even if tankers with full teir 4 in all slots can solo him as a Hero ranked foe).
Sister Psyche...don't see the need for her to be killed off at all.
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They were also a major problem from the PoV of hero players... you were always under the Freedom Phalanx. Even as you became an Incarnate, you were still less than all of the Freedom Phalanx. With them shattered, heroes don't have that glass ceiling on them that made no sense with the events of the last 10 issues.
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@Golden Girl
City of Heroes comics and artwork
"Even though we'll be removing Statesman from the game, we're leaving Statesman on all the promotional material."
Oh, yeah. That's really really spiteful!!!!
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
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This reasoning is flawed. One did die, followed by another. If it had said "only one will die", then you would have a case.
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Hello everyone! Sean "Dr. Aeon" McCann here to talk to you about our first signature story arc series entitled Who Will Die, a story which will include the death of someone from the Freedom Phalanx. With the release of City of Heroes Freedom, we wanted the players to have a constant flow of new content every month, but we didn't want it to just be random bits of content; it had to be a continuous story from month to month. Matt "Positron" Miller, Nate "Second Measure" Birkholz, John "Protean" Hegner, and I sat down and threw various ideas on the table as to what story we could do for our very first signature arc. |
The whole guessing game on the forum here revolved around it till it was spoiled by marketing and their 'Salute to Statesman' loyalty program.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)
Both just seem tied to being Jack's creations, so let's get rid of them.
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I can understand the symbolism in killing off Statesman, beyond "just destroying everything Jack created", but Sister Psyche? This isn't Jack's game or Jack's characters. The characters belong to the story, and the story belong to us. Kill whomever you need to kill to tell that story, but don't do it for that reason.
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not how i saw it at all, he was continuing to fight, until his wife came around and told him that there were capable heroes who could take his place, he didnt have to protect the world any more. It pushed us forward and let him finally move on from a life he was more burdened with than living.
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Statesman gave up because he wanted to give up, not because "his wife" told him to. Respect for the man to have the cojones to actually choose to die, but make no mistake - nothing outside of him persuaded him to do it.
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Whether or not it was intended internally to look like a childish action, it really really did in my eyes.
I mean, there's conspiracy levels of spite: BABs leaving and going to work at a rival studio; Galaxy City is destroyed. That was probably in the works for a long while.
Killing off Statesman as a metaphorical singular digit based gesture? Eeeh, maybe. There's some story potential there, especially considering what it brought out in Recluse. Obviously they're going to keep him on the promotional material though, he's the only thing resembling a recognizable figure PS really has right now. The understudy being Desdemona's shorts.
Killing off Psyche? Ok, so here, you start to get into "that was sort of unnecessary" territory. On one hand, you get that whole "women in refrigerators" argument, even more so considering the reasoning behind it was fairly hamfisted and poorly explained. On the other hand, you have "petty slaying of Jack's characters because he left a bad taste in the community's mouth." Backed even more so by the fact that Psyche was replaced by a character with almost the exact same powers.
Promoting Matt "Positron" Miller to the in-game position that Jack "Statesman" Emmert had after killing his character? Yeah. Yeah, that sort of seals the deal there. The final straw, so to speak. Sure, you can argue that Positron is the most suited for the role (and I'd argue BABs right back at you), and that's a sturdy "maybe". But, I can't possibly chalk this entire thing up to writing considering Citadel, a member of the surviving 8 had around 1 line in an arc about the surviving 8. And what, 2 grand total appearances? At least Synapse showed up in a mission and had some (plural) lines. Heck, even the villain patrons that were completely ignored up until the finale got an awesome treatment. I don't think I could accept the argument that it was purely done for story purposes when areas of the story are blatantly glossed over or forced just to fit in a convenient death.
I don't know if there's any personal or company spite, but frankly there was no concrete reason to off either of the characters. And Miller's wording of why this was done doesn't help with the impression that two of Emmert's characters were singled out for the job.
And when I say there was no concrete reason to do this, I mean it. People can go on and on and on about how Statesman was a Mary Sue, in spite of the fact we save him on more than one occasion in-game and Incarnates well and truly created a new tier that only player characters stood on.
The only reason I can see that players wanted him gone was that wonderful sense of entitlement that only gamers can have which is 'I want all the things NOW'. Note that Statesman doesn't intrude directly at any stage during the character's levelling time, nor does he step in and patently do something it is impossible for the player to do. Now look at that in contrast to practically every step of Who Will Die where there are direct and obvious cases where NPC's who are not Incarnates can still outperform and even outshine the player character, who is meant to be the only person capable of stopping Wade. Penny Yin, anyone?
I've had complete strangers who don't even play this game watch the Statesman cutscene and wonder why he just gave up without a fight; I can't imagine a single one of my characters (some of whom are vastly older than Statesman) just go 'oh yeah, it's my time, off I pop'. Either Statesman is written to have a death wish, or he stopped caring about Paragon City years ago, in which case he's again an incredibly poor model for the ideal hero.
And Sister Psyche's death is the model of mischaracterisation. From the inabilty to prepare the ritual to Manticore improbably and impossibly not realising he has alternatives other than killing Psyche rings false and hollow from the moment it starts. It's BAD WRITING. It's not dramatic, it's not suspensful. Anyone with even the most basic understanding of plot can see the ending a mile away and that's inexcusable. And like it or not, when that happens people start looking to reasons beyond the story as to why this has happened.
Paragon Studios had already left behind Cryptic Studios and its legacy the instant Going Rogue was unveiled. Statesman remains, even though he's dead in-game, the main marketing figure the game is based around. What then is the purpose of killing said character and then promoting him as the 'ideal hero' of the game?
It was a publicity stunt and at the very worst an arguable case of professional spite. Statesman and Psyche served valuable purposes for selling the game, and players who were taking issue with that as they were somehow stealing their limelight are frankly deluding themselves. The game isn't sold on us the players, it's the NPC's. Always. Show me an instance where this isn't true. Go ahead.
In any event, these deaths serve no long-term purpose whatsoever. Those who wanted them dead are happy, but now want more importance in the game. Those who didn't look at their replacements and wonder where the difference is.
And those who make the game need to make the mature decision to step away from their own characters and realise that the game is more important than any one character and promote or kill off whomever serves the game's purposes, not their own.
S.
Part of Sister Flame's Clickey-Clack Posse
I was disappointed that Sis Psyche died, she was my favorite of the FP as she was for many others. However I feel that killing her off will pave way for Penny... can't have 2 ultimate psychics, ya know. Either way that doesn't mean that can't overlap with paragon studios desire to wipe out the existance of Jack's characters.
States needed to go regardless though. Glad he's gone.
Well, in the defense of Paragon Studios, heroside NPCs did need a bit of downsizing a streamlining to a degree.
I mean in the ranks of heroes we have the entirety of the Freedom Phalanx (including Sister Psyche and Statesman for this) with seven members. Eight if you want to include BAB, but apparently Statesman never did. (Product of his era, I guess) You have NINE Vindicators, the Faultline Trio, two out of four members of WISDOM (Why can't Rose Star be in the game? I mean seriously, her powers can't be too add to replicate).
It all starts to get confusing I suppose, and writing uniquely for all of them must become a strain on the overclocked writers who have already been told to just ignore the established lore by Positron himself just to save that much more time.
Now Villainside you have Nine bigwigs of Arachnos. Lord Recluse at the top, the four Generals, and their lieutenants.
Smooth, streamlined, simple to remember, and Lord Recluse plus the Four Generals easily make up each of the five villain ATs.
Of course, if that was the case, the Devs need to kill off A LOT more NPC heroes. And of course, the Devs kept saying this was about promoting the player character. Well sure, it promotes HERO player characters, but Villains are still stuck beneath their glass ceiling. Regardless of what Lord Recluse might say to you in Time and Again, you still end up kissing his butt for the LRSF, still end up getting downtalked by him in the Mender Tesseract SF (due to circumstances unforeseeable on your part and out of your control, when you were helping him in the past OUT OF THE GOODNESS OF YOUR OWN FREE WILL), and nine out of ten times in Story Arcs or newspapers, it's all about Arachnos.
TL;DR Maybe heroes did need some downsizing, but if we're going for downsizing, we need to kill off a lot more. If we're going for players rising above the NPCs, than we need Lord Recluse to die too.
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Well, since we're having this thread again, let me again make this point:
It's the players' fault Statesman and Sister Psyche were 'killed off.'
Players have been grousing about being second class characters in the stories. FedEx missions, glorified lackeys, lacking initiative, etc.... And so, we've seen a concerted effort by the content writers to put players front and center and be more proactive and more consequential.
But how can we do that when we're in the shadows of near-immortals who are of a magnitude more powerful than our characters? Oh, sure, we mop up the EB versions of Statesman, Psyche, and Lord Recluse. But the story makes them the most powerful beings on the planet. Statesman can also survive a nuke. A real nuke. Not the declawed version of a Warburg missile. Psyche, story-wise, was the most powerful psychic on the earth. And they're all several generations old, and not likely to die anytime soon of old age.
The only way our character can shine story-wise when there is a more powerful generation that just won't die or age out... is to murder them.
The content writers have already diminished the Freedom Phalanx in many ways by setting them up for failure. Positron is no new Mary Sue when villains steal the Fire of Prometheus from him; he was inconsequential in saving Psyche or Statesman; and he gets his entire team snared in Diabolique's trap, requiring us to save them all.
And, yes, this also means Recluse and Lady Grey have narrative bulls-eyes on their backs.
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Did he heroicly try to fight on after his powers had been stripped from him, and die in the act?
No he gave up.
That's what makes me think it was an act of spite.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.