Craftable Temporary Powers, who uses them?


American_Valor

 

Posted

Does anyone? I think the only one I've ever encountered being used is the backup radio, and then only rarely.

I only ask because I'm rather tired of getting all excited for a Rare Recipe drop only to see it's a temp power that I'll never use and doesn't sell, and could have been something useful. Does this bug anyone else? What do you think could be done about it?


 

Posted

Craftable stuff like the bat, taser, and baton are awesome, if only I could store extra bats somewhere instead of storing the recipe and materials.

It's also kinda awkward that I know exactly how many more hits I can get in with a baseball bat before it breaks, but I can't just toss it and make a new one.


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Posted

I use them. Not terribly often, but I've been known to throw an Envenomed Dagger at the odd EB, and my lower levels sometimes toss some grenades around. I agree, though, that seeing orange text float up only to discover I got an ally rez temp is kind of a drag.


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Posted

Quote:
Originally Posted by Party_Kake View Post
Craftable stuff like the bat, taser, and baton are awesome, if only I could store extra bats somewhere instead of storing the recipe and materials.

It's also kinda awkward that I know exactly how many more hits I can get in with a baseball bat before it breaks, but I can't just toss it and make a new one.
All true. And I forgot about the hammer, which is a handy tool for defenders who find themselves backed into a corner and need a little knockback for a minute.


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Posted

The temporary analyzer mk III is very useful for viewing combat attributes of enemies. I try to keep 1 crafted on each of my toons.

I also occassionally use recovery serums for things like Pylon Tests.

Otherwise they're all trash.


 

Posted

i honestly never use them lol, they are some of the first things that go into the trash when i clean my inventory lol

if i actually felt like using any of them it would prolly be the ally rez on toons that dont normally have a rez but i almost always have wakies avail so to me its why bother making a temp power?


 

Posted

Quote:
Originally Posted by Party_Kake View Post
Craftable stuff like the bat, taser, and baton are awesome, if only I could store extra bats somewhere instead of storing the recipe and materials.

It's also kinda awkward that I know exactly how many more hits I can get in with a baseball bat before it breaks, but I can't just toss it and make a new one.
I'm pretty sure the Baseball Bat power stacks now. It's something that happened back in Halloween when they had the "Zombie Survival kit" Everything in the kit was made to stack, and that included other versions of the power.


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Posted

I use them all the time. Some are much better than others.


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Posted

The drop rate for temp powers is ridiculous IMO, there have been a couple of occasions where all I got on clearing out a mission set for 8 are Temp powers. To be honest I'd rather they get rid of them from dropping and just put them in stores.

With that said, the only one I craft is the Jet Pack, and that is only on two toons that don't have much lateral movement. I had purchased Rocket Board for this reason then got tired of my toggles dropping so it's Jet Pack FTW. Speaking of Rocket Board, I feel so stupid that I didn't try it before I wasted points on it, I really wish I could get a refund, heck or even a trade...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Posted

Don't use them... wish they'd remove them from the game as Recipes and ONLY have them as Story Arc rewards...


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Posted

Quote:
Originally Posted by Steelclaw View Post
Don't use them... wish they'd remove them from the game as Recipes and ONLY have them as Story Arc rewards...
Add them in the next iteration of Super Packs.


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Posted

What bothers me more than the few powers we have now is that this area of content really hasn't been significantly added to since it was first introduced. I understand that the first batch of powers we got would be sort of a generic "proof of concept" to make sure we could actually craft the powers. But seriously that was how many years ago now? At this point we really ought to have like 100 or more craftable powers, not just the same dozen or so we started with.

For instance we have the one Revolver power. Sure that's fine as a generic "hand gun" power, but why is it that we don't have like 15 or 20 different kinds of "craftable firearms" of all shapes and sizes by now? Theoretically we should be able to run character with only temp powers if we really wanted to - that would allow us to totally customize our characters in so many ways. I'm not asking for more powerful powers, I'm just asking for a huge selection of temp powers.

It almost seems dumb to have the ability to craft temp powers and only have a few to choose from. If anything the Devs ought to be adding at least a few new ones with every Issue update. I think the Devs really missed out on the opportunity to give us more easy to create content in this area.


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Posted

Quote:
Originally Posted by Lothic View Post
What bothers me more than the few powers we have now is that this area of content really hasn't been significantly added to since it was first introduced. I understand that the first batch of powers we got would be sort of a generic "proof of concept" to make sure we could actually craft the powers. But seriously that was how many years ago now? At this point we really ought to have like 100 or more craftable powers, not just the same dozen or so we started with.

For instance we have the one Revolver power. Sure that's fine as a generic "hand gun" power, but why is it that we don't have like 15 or 20 different kinds of "craftable firearms" of all shapes and sizes by now? Theoretically we should be able to run character with only temp powers if we really wanted to - that would allow us to totally customize our characters in so many ways. I'm not asking for more powerful powers, I'm just asking for a huge selection of temp powers.

It almost seems dumb to have the ability to craft temp powers and only have a few to choose from. If anything the Devs ought to be adding at least a few new ones with every Issue update. I think the Devs really missed out on the opportunity to give us more easy to create content in this area.
We were also supposed to get recipes added in general, but that hasn't happened, either. In the case of power-boosting IOs I can understand, considering the number of dominos those would rattle. But unless the drop system is coded in a really, really, really bad manner, adding different flavors of revolver shouldn't be difficult, even if they were just using different models. I have a few characters would would love to have a Revolver which looks like a ray gun, even if it still went BANG and kicked.


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Posted

I use them. My main always has Envenomed Daggers, Med Kits, Recovery Serums, and a Jet Pack on-hand just in case I need 'em. I'll also craft Hand Grenades and Stun Grenades as needed for other characters of mine.


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Posted

Quote:
Originally Posted by GlassGoblin View Post
But unless the drop system is coded in a really, really, really bad manner, adding different flavors of revolver shouldn't be difficult, even if they were just using different models. I have a few characters would would love to have a Revolver which looks like a ray gun, even if it still went BANG and kicked.
Exactly. I'm not even asking for them to come up with a huge number of "unique" powers. They could probably use the same code "numbers" and animations the Revolver uses now but come up with like 6 or 8 new skins for it so that it could look like a cowboy's six-shooter, a Colt 45 or a Glock.

Again I just think the Devs have wasted an easy opportunity to come up with a whole slew of extra options here.


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Posted

The idea is fun, the execution is, ah, less so.

First, drop rates are waaaay to high- who's ever been excited to get a temp power drop? It's always "Ohboy, wonder what that.....UGH, another lame temp power!"

Second, the annoyance factor is higher than it should be given the weak/situational utility of the powers. The payoff for gathering ingredients and crafting the recipe is minimal.

I'd like to see them balanced either by making the powers better & thus worth the annoyance, or made much rarer. I hate 'rare' drops that are nothing but inventory cloggers, and the concept of temp power drops is so cool the lame reality annoys me all the more.

It's kinda like wing drops back in the day- when they were super rare everyone wanted them and they were exciting, after the rates were supercharged they were junk and may as well have just been available at the tailor.


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Posted

Quote:
Originally Posted by Nethergoat View Post
The idea is fun, the execution is, ah, less so.

First, drop rates are waaaay to high- who's ever been excited to get a temp power drop? It's always "Ohboy, wonder what that.....UGH, another lame temp power!"

Second, the annoyance factor is higher than it should be given the weak/situational utility of the powers. The payoff for gathering ingredients and crafting the recipe is minimal.

I'd like to see them balanced either by making the powers better & thus worth the annoyance, or made much rarer. I hate 'rare' drops that are nothing but inventory cloggers, and the concept of temp power drops is so cool the lame reality annoys me all the more.

It's kinda like wing drops back in the day- when they were super rare everyone wanted them and they were exciting, after the rates were supercharged they were junk and may as well have just been available at the tailor.
Yeah the drop rates could be reduced to make them a bit more "special" and less annoying. But I think my idea of getting a larger number of newer powers would help too. If you could get a drop that chooses from a larger, more random table of choices then each time you got one might actually be more cool and exciting.


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Posted

Quote:
Originally Posted by Lothic View Post
Yeah the drop rates could be reduced to make them a bit more "special" and less annoying. But I think my idea of getting a larger number of newer powers would help too. If you could get a drop that chooses from a larger, more random table of choices then each time you got one might actually be more cool and exciting.
Making it a whole big pool with good stuff mixed in with the junk would be the ideal solution.


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Posted

I pretty much use all of them. I used to not really like the Hammer or bat but then realized on certain characters the single target damage is higher than other inherent powers. Love Stun Grenades, recovery serum and backup radio on all my characters since I solo a lot.


 

Posted

I try to make a revolver for my dark/dark cowboy each time I remake him so he has a pistol. I never use it other than for show.

I use the grenade types on some characters: invuln tanker (he gets a to hit bonus), earth dominator (after quicksand debuffs their def).

I do wish you could make a stack of them at once and store up the charges. I just assume you can't.


 

Posted

I like to have Recovery Serum on hand for some mid-level characters that have endurance problems and the Envemoned Dagger for particularly tough mobs. Other than that, not so much.


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Posted

The ones I use regularly:

Back-up Radio
Envenomed Dagger
Med Pack
Plasmatic Taser
Recovery Serum
Resuscitator


Ones that I use occasionally:

Ethereal Shift
Hand Grenades
Kinetic Damper
Revolver
Smoke Flash
Stun Grenades


Ones that I use rarely or delete immediately:

Jet Pack
St. Loius Slammer
Gabriel's Hammer
Any of the Power Analyzers


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Posted

I craft them and add them to my AR character's golf bag of weapons she pulls out of hammerspace.


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Posted

Quote:
Originally Posted by Lothic View Post
What bothers me more than the few powers we have now is that this area of content really hasn't been significantly added to since it was first introduced. I understand that the first batch of powers we got would be sort of a generic "proof of concept" to make sure we could actually craft the powers. But seriously that was how many years ago now? At this point we really ought to have like 100 or more craftable powers, not just the same dozen or so we started with.

For instance we have the one Revolver power. Sure that's fine as a generic "hand gun" power, but why is it that we don't have like 15 or 20 different kinds of "craftable firearms" of all shapes and sizes by now? Theoretically we should be able to run character with only temp powers if we really wanted to - that would allow us to totally customize our characters in so many ways. I'm not asking for more powerful powers, I'm just asking for a huge selection of temp powers.

It almost seems dumb to have the ability to craft temp powers and only have a few to choose from. If anything the Devs ought to be adding at least a few new ones with every Issue update. I think the Devs really missed out on the opportunity to give us more easy to create content in this area.
With this post, you have spoken directly to my heart.
I very much agree!


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Posted

I like them in concept, and use them off and on, especially if it fits a particular character.

In fact, if it weren't for Stun Grenades, there's at least one Lady Grey TF I can recall would have ended in failure. Now I save them and craft them for whatever character I'm on before doing a Lady Grey.

They're only failing point is that short of the bat, they don't stack, which means they turn into useless junk I either have to delete (not worth taking the time to sell) or shuffle around and store them as best I can if I really want to keep them.

If they fixed them all to stack, I bet they'd see a lot more use. I know I would use them a lot more, and buy them for some characters, like my PPD cop turned cyborg hero would look really good with his old police revolver in his hands for something other than show.


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I couldn't agree more.