Discussion: Issue 22: Death Incarnate - March 20, 2012 [Live] Patch Notes


Agent White

 

Posted

Issue 22 Patch 1 Notes

COMBINED

General

  • Fixed a crash when opening the LFG chat tab right after you had it open with a higher level character with more mission options.
  • Players can no longer choose or join trials before Quick Downloader Stage 4 is complete.

NEW MICRO-TRANSACTIONS

Beast Mastery
  • The Beast Mastery power set is available for purchase on the Paragon Market.
  • Beast Mastery is a new primary pet summoning set for Masterminds. This power set gives the player the ability to summon various beasts of natures such as: swarms of stinging insects, hawks, wolves and lions. This power set's unique mechanic is called Pack Mentality. Each time you attack with one of your damaging powers in Beast Mastery or when one of your pets attack you have a chance to gain 1 stack of Pack Mentality. Each stack grants a 2% damage bonus to nearby ally beasts. Additionally, the power Fortify Pack gives the player's pets a chance to critically hit.

NEW VIP ONLY FEATURES
  • Enhancement Converters (ECs) allow you to convert one Archetype Origin or Invention Origin enhancement (but not Store Bought Enhancements) randomly into another enhancement. You can convert an enhancement into another within the same set (for 3 ECs), same rarity (for 1 EC) or same category (for 2 ECs).

Incarnate Progression
Dark Astoria
  • The Daily Repeatable mission reward has been increased to 10 threads from 2 threads.
  • Players can now earn two Empyrean merits a week by completing all Dark Astoria arcs every week. They can speak with Taskmaster Gabriel, who is outside of the Dark Astoria hospital, in order to claim these merits.
  • Taskmaster Gabriel will inform players on how long they have until they can earn their next Empyrean merit, along with which arcs they still need to complete for their next reward.
  • Adjusted the maximum merit reward in Dark Astoria's Repeatable Missions to 2 Reward Merits. This is attainable once per 20 hours. After that, each Repeatable mission will only offer one Merit.

Dark Astoria Prologue
  • Players will no longer fall past the volume that will teleport them to Dark Astoria if there is more than one instance of Dark Astoria available.

Incarnate Trials
  • The LFG description of TPN Campus and Minds of Mayhem now list the correct iXP awards.

PARAGON REWARDS
  • Players that made the first two choices regarding the permanent powers such as Ghost-Slaying Axe and the Blackwand before the Freedom launch will now be able to claim the third choice.

Character Creation Costume Filtering
  • Added check box to costume and tailor screens to show only free and previously purchased costume pieces.

Character Creation/Tailor
  • Customizing the effects for the Mastermind power Thugs - Call Bruiser will no longer cause a client crash.
  • Character creation will reset properly when returning to the login screen and switching users.
  • The Pocket D Pack Metallic Mini Skirt now matches with Dress Top and Strapped Heels on low graphic settings.
  • The Pocket D Valentine Pack studded leather belt should have less clipping with huge models.
  • The Pocket D Valentine's Pack Casual Dress Shirt should have less clipping during dance emote animations on all body types.
  • Metallic Dress Top now appears under Jackets, Shirts, Robes, Trench Coats, and Unique tops for Female characters.
  • The Barbarian costume set is now included in the costume set scrolling menu.
  • Elemental Order - Covered up the see-through sections on elemental order gloves on all body types.
  • The Dragon Pattern should no longer be mirrored on the Female Baron Jacket
  • The Dragon Pattern has been added as an option to the Male and Huge Baron jacket
  • Added Gunslinger belts without bullets to Male and Huge in jackets categories.
  • Imperial Dynasty Female Imperial Top w/skin will now appear under jackets, sleeveless jackets, sleeveless robes, bolero or trench coats
  • Imperial Dynasty Male top now appears under Tight and Shirts.
  • Fixed Imperial Dynasty Bolero sleeve clipping when choosing another chest option.
  • Using Imperial Dynasty 2 and Imperial Dynasty 3 Chest, the Sleeves for Jackets should no longer clip into the arms for Short Sleeve, Military Long, Classic Steampunk 01
  • Fixed an issue with Autumn Aura color customization which was causing it to display different colors.

Super Packs
  • Finishing a respec will no longer cause the system to open a Super Pack if you had one in your salvage inventory.

POWERS
  • Resolved some potential situations where a Mastermind could enter an map where they are exemplared with more than the allowed pets and with pets having access to higher levels of upgraded powers.
  • Using Secondary Mutation or Mystic Fortune will no longer trigger the loot drop sound.
  • Fixed a bug that caused vanity pets to be unsummoned if you are held, slept or stunned.
  • Powers in macros that are disabled by powers that are toggled off earlier in the macro will now activate again, as intended.
    • An example of this is a macro that disables the Black Dwarf toggle and enables the Dark Nova toggle afterwards.
  • Fixed a bug that would cause the Leprechaun pet to move more slowly than was intended.
  • Fixed a bug where Dimension Shift's initial activation sound effects would re-play on every pulse of its effects.
  • Added dismiss animation for Wolf and other vanity pet such as Blackwolf, and German Shepherd.

Flying Disc Power
  • Flying Disc can no longer be used on characters that have shape shifted using a travel power like the Coyote Travel Power.

Stalkers
  • For power sets that use weapons, Assassin's Strike will now animate if used out of hide if weapons are not yet drawn.

Masterminds
  • The unlockable Maelstrom Pistol can now once again be chosen in the tailor screen by female Thugs Masterminds.

Dark Melee
  • Assassin's Strike will now animate after using Build-up.

Darkness Affinity
  • Fade: Fixed a bug that would cause this power's benefits to only affect the caster.
  • Soul Absorption: Fixed a bug that would cause Soul Absorption's initial frontload regeneration and recovery boost to stack.

Darkness Control
  • Haunt: Shades will no longer have multiple stacking "Taunt" buff icons show up in the pet window when near their original target.
  • Umbra Beast: This pet should now be more aggressive and will not wait until it or its owner is attacked. Additionally, the Umbra Beast's movement speed has been increased by a fair amount and it will fade out almost immediately after being defeated.
  • Targets affected by Darkness Control's Possess should remain solid black for the duration of their confusion, instead of flickering between the black and normal states.

Gravity Control
  • Dimension Shift now phases allies as well as enemies. Allies are not immobilized by the patch and can freely move out of it to become un-phased. This allows allies to choose whether to phase and attack the phased enemies, or to stay unphased and be protected from the phased enemies.
  • Dimension Shift's recharge is now 60 seconds, down from 90 seconds.
  • Dimension Shift can now be slotted with ATO sets as well as Immobilize sets.
  • Propel now "splashes" knockdown on three additional targets nearby the primary target, within a 15' radius.
  • Fixed a graphical error with a streaking particle on Dimension Shift.

Dominator
  • Ice Control/Block of Ice: This power should now accept the Ascendency of the Dominator ATO set.

Tanker
  • Fixed an issue with Tanker single-target powers where their proc chance for PPM enhancements was erroneously being penalized for Gauntlet's AoE. Tanker attack powers should now have the same proc chance on PPM enhancements as other Archtypes' versions of those powers.

Ninja Run
  • Running to the right with Ninja Run active should no longer compress the player's chest into their stomach.

German Shepard Pet
  • Fixed an issue with the front leg during the sit animation.

Enhancements
  • Fixed an issue where players could slot regular Kheldian's Grace while having superior Kheldian's Grace already slotted, causing their Superior ATO to be deleted.
  • Might of the Tanker: Recharge/Chance for +Res(All) and Superior Might of the Tanker: Recharge/Chance for +Res(All) are now slottable into Electric Armor/Lightning Field, Fiery Aura/Blazing Aura, Ice Armor/Icicles, Stone Armor/Mud Pots and Dark Armor/Death Shroud.
  • Stalker's Guile: Recharge/Chance to Hide will no longer apply its Hidden state inconsistently or multiple times.

TASKS
  • Fixed a bug where completing a Signature Story Arc while alone would drop the player from the Team-Up Teleporter queue. ** Note that completing the SSA while on a team of two or more will still cause the players to be dropped from the queue. This is intended, because the team that queued is broken up at the end of the arc.
  • The following tasks had certain spots where the walls were disappearing inside the mission map. They have been fixed.
  • Dark Astoria - Mu'Vorkan - During the mission, "Save the Suited Man from the knives of Vengeance"
  • Dark Astoria - Heather Townshend - During the mission, "Investigate the Tsoo"
  • Dark Astoria - Max - Director 11
  • Tip Mission - My Other Selves
  • Signature Story Arc 1: Episode 5 Hero Side in the tunnels under Blackbeard Bar.
  • Incarnate Trial - The Underground

Freedom Tutorial
  • Masterminds should no longer lose control of their pet when entering the giant Shivan area.

Praetorian Tutorial
  • Players that complete the Praetorian tutorial will now have a waypoint leading them to Praetor White.

Alignment Missions
  • Officer Kuwalski can be conversed with again properly on the tip mission "Violent Cartoon, Moral Lessons"

Mission Architect
  • Prevented a crash when editing a contact/boss/villain group's name in Mission Architect while "Show Save Path" is active.
  • Architect Options button should now work properly in mission testing mode.

Signature Story Arc 5
  • Removed an invisible geo that had to be jumped/flown over to get up the stairs
  • In the mission, Get inside of Darrin Wade's lair, the objective, Defeat Positron, Indigo, and Viridian, will now be removed after completing the objective.


Blind Makwa
  • The spirit wards are now ghosted and glowing prior to clicking on them, turn solid after you click on them, and remain solid when you have completed the objective.

Heather Townshend
  • Mission 2 - Fixed an issue where Detective Hopp would shout random chatter.
  • Mission 3 - Madame Bellerose will now properly leave the map if you have a stealth power toggled on.

Mu'Vorkan
  • Personal Story - Fixed an issue where players could speak with the NPC's out of order in the mission.
  • Mission 2 - Fixed an issue where the mini-map for the mission became disjointed.

Sister Solaris
  • Mission 1 - Spawns in this mission will now scale up with difficulty settings.
  • Mission 2 - Fixed an issue where players could talk to Sister Solaris or Sister Airlia within the mission, "Attend the Meeting". Players should only be able to speak with Sister Solaris.
  • During the mission "Attend the Meeting", flickering particles have been cleaned up when using lowest shadow setting.

Dream Doctor
  • Mission 1 - Hua Tov will now react properly if you choose to forgive him.
  • In the mission "Save the Vanguard Compound" a few places where players can fall underneath the map and become stuck have been covered.

Maharaj
  • The Tsoo allies in the mission "Two Birds" have been reduced in rank, and are now vulnerable to attacks from the Talons of Vengeance.

Steel Canyon
  • Extraneous minimap markers no longer appear at the end of Graham Easton's final mission.

Flashback
  • Attempting to start a Dark Astoria personal story mission while on a team no longer results in double-messaging in chat

Contacts

Brickstown
  • Lou Pasterelli will now have the correct text displayed when viewed through the Contact Finder.

Badges
  • The Top Dog marker should once again be visible on top of the Atlas Park globe.
  • Earning the Early Bird badge on one character on an account will earn the badge for all characters on that account.
  • Adjusted the logic that was causing problems with two badges at the end of Bloody Bay.
    • If you defeat both Shivan Obliterators within 30 seconds of each other of you should receive: Sibling Rivalry and Brotherly Love.
    • If you defeat them outside of 30 seconds you should just get Sibling Rivalry.

ZONES

Praetorian Zone Events
  • Ensured that all entities created during the Resistance-sided version of the Protest are cleaned up when the event ends.

Dark Astoria
  • Grass and water surfaces should now have an appropriate sound when a player is walking on these areas.

Bloody Bay[LIST][*]The instruction text for Villains should no longer read as if it is for Heroes.
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ENEMIES

Clockwork
  • The Clockwork Paladin in Kings Row now has a limit to the number of sprockets he can summon, preventing him from completely overwhelming the zone's population if left untouched for extended periods of time.

Doppelgangers
  • Fixed a bug that would cause doppelgangers that use Soldiers of Arachnos, Time Manipulation, Beam Rifle, Street Justice, Titan Weapons, Beast Mastery or Darkness Control powers to use powers outside of their intended level ranges.

Dark Astoria
  • Banished Pantheon Frost Shaman's ice blast attack effect should now play as intended.

The Tsoo
  • The Ancestral Guardian power Mastery of Form has an updated animation which includes the staff.


Kevin Callanan
Community Specialist
Paragon Studios

 

Posted

Enhancement converters are only purchasable via reward merits on live.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
Enhancement converters are only purchasable via reward merits on live.
Yes... what happened to




Cost in Merits Plus INF cost Converters
10 Reward Merits 250,000 1
1 Alignment Merit 2,500,000 10
3 Astral Merits 500,000 2
1 Empyrean Merit 1,250,000 5

from Positron's Post: here

Subject to change eh?



Issue 24 PPM Calculator // The Great Makeover: The Vindicators

 

Posted

Quote:
Originally Posted by Freitag View Post
Mission 3 of Dream Doctor's 7 mission arc should no longer have the heading "Finale"
Quote:
Originally Posted by Dr. Aeon View Post
Hey guys,

This was actually a bit of miscommunication. The change was never made to the title, however the note was included in the patch notes. This will be fixed in the patch notes before it goes live. So just to re-iterate, the fake-out is still there.
The change was not made (just did that mission on live this morning), but the note was still included in the Patch Notes. Dr. Aeon owes a quarter to the Fibber Jar!


@Roderick

 

Posted

I was hoping to see staves before beast mastery u_u, but Halle-friggin-lu Now my Dark troller can get better damage with a more cooperative Umbra beast. *brings scooby snacks for pup*


 

Posted

Quote:
Originally Posted by Lohenien View Post
Enhancement converters are only purchasable via reward merits on live.
This is a known issue and is slated to be addressed in the next patch.

Thanks!


Andy Belford
Community Manager
Paragon Studios

 

Posted

this patch be looking good, and i did notice the part about steam integration before it was removed (glad its being worked on at least lol)


 

Posted

Awesome work Devs... I too was looking for staves before Beast Mastery... if I have enough points I'll play with BM for the time being. I don't have an actual character concept in mind as I do for Staves, but I can make one up.


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Posted

Quote:
Originally Posted by Zwillinger View Post
This is a known issue and is slated to be addressed in the next patch.

Thanks!
That's what the last patch said. >_>


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Posted

Is the change to XP boosters that cause them to auto-activate on claiming new, or did I miss a patch note somewhere in the past couple weeks?


"Trust me, it worked in the Simpsons." - Calash

 

Posted

Quote:
Originally Posted by Zwillinger View Post
This is a known issue and is slated to be addressed in the next patch.

Thanks!
They are dropping from enemies, however.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
That's what the last patch said. >_>
Yeah no stuff. This is really annoying.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Can someone explain this to me? How does this work?

Quote:
Originally Posted by Freitag View Post
Issue 22 Patch 1 Notes

NEW VIP ONLY FEATURES
  • Enhancement Converters (ECs) allow you to convert one Archetype Origin or Invention Origin enhancement (but not Store Bought Enhancements) randomly into another enhancement. You can convert an enhancement into another within the same set (for 3 ECs), same rarity (for 1 EC) or same category (for 2 ECs).


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Posted

Quote:
Originally Posted by Freitag View Post
[*]Umbra Beast: This pet should now be more aggressive and will not wait until it or its owner is attacked. Additionally, the Umbra Beast's movement speed has been increased by a fair amount and it will fade out almost immediately after being defeated.
Fan-freakin'-tastic. Awesome change.

NOW can we get it to STOP BARKING SO DAMNED MUCH!?

EDIT - the capslock doesn't mean I'm angry - I'M SHOUTING OVER THE BARKING!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Freitag View Post
Incarnate Progression
Dark Astoria
  • The Daily Repeatable mission reward has been increased to 10 threads from 2 threads.
Much more reasonable! Now there's suddenly a point!

But, um... is that every time, or just the first time every day? And if it's just the first time, are we still looking at that ridiculous "how dare you repeat the repeatable mission" single-thread reward?

Quote:
Originally Posted by Freitag View Post
  • Taskmaster Gabriel will inform players on how long they have until they can earn their next Empyrean merit, along with which arcs they still need to complete for their next reward.
This is a great start. The next step, obviously, being to apply this same thinking to everything with a timed reward table -- SSAs, WSTs, etc, etc, etc....


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i did notice the part about steam integration before it was removed (glad its being worked on at least lol)
Making it available on Steam would be a great idea for the 8th anniversary at the end of next month - it'd follow the player summit and details of I23, as well as the extra publicity for the anniversary.


@Golden Girl

City of Heroes comics and artwork

 

Posted

A very nice patch indeed. I was surprised to see Beast Mastery out before Staves but I'll be buying both so that's okay!

Thank you, thank you! Thank you! For the changes in the Pocket D clothing items. I couldn't sort out why that tank top wasn't available under jackets!

Also, thank you for fixing the Alice in Wonderland fall to 'Oh great! NOW what do I do?' mess. That tripped me up so many times, last week!

Great work, guys! Keep it up!





 

Posted

One very unpleasant surprise and undocumented change - the XP booster activates when you claim it. So you can't just claim it and hold it until you're ready (like I have done on every new character since Freedom launched), claiming it thinking you're under the old rules means the clock is running.


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Posted

Quote:
Originally Posted by GadgetDon View Post
One very unpleasant surprise and undocumented change - the XP booster activates when you claim it. So you can't just claim it and hold it until you're ready (like I have done on every new character since Freedom launched), claiming it thinking you're under the old rules means the clock is running.
Is that a bug or WAI. It's a HUGE changed and needs to be addressed.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Every time I try to update now I end up having to re-install. I have sent petitions to support, but have not received any feedback on how to fix this problem. I can not even get to the CoH support page now. This is really annoying.


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
This is a great start. The next step, obviously, being to apply this same thinking [as Master Gabriel] to everything with a timed reward table -- SSAs, WSTs, etc, etc, etc....

This bit I do agree with. Especially the SSA/WWD. It would be great if every contact in the WWD would also tell me which rewards I was currently eligible for, and why (i.e., do I need to confirm my alignment again? Or just wait another day?). Hopefully this is "common code" that once done could be added easily to any number of contacts.


The WST is normally well advertised. However it might be helpful for newbies if they could see the WST in-game. Maybe every TF/SF contact could have a dialog entry for "What is the Weekly Strike Target?" and an screen that shows:

"The Weekly Strike Target is a ST/TF where you get extra rewards for XP, Inf, and Merits. The current WST is <name> in <zone> from contact <contact>."

Don't forget that <zone> might be "any Super Group base with a Raid Teleporter" and <contact> might be said Raid Teleporter.


 

Posted

Normal TIP missions appear silently now. No "jingle" like with drops.

Taskmaster General and 2 Emps is nothing more than a bribery system set forth to encourage players to satisfy Positron's intrusively weird obsession with trying to get players to play all the content. Again, why should he care what we play as long as we are PAYING? I intend to ignore the TMG and just do what I want. Missing out on 2 Emps per week is hardly a death blow to character incarnate progression.

The 10 thread reward for the completing first repeatable mission each day is good but the other times run that day should have been raised to 5 threads from 1. They do some things that indicate they want players to do a greater variety of content but here is a case where they are discouraging it.

Other than those observations, the patch seems to correct a few annoying problems and is a worthwhile DL.