how much better does I22 make CoX?
To bad it's not doing much to pull people back to the game so far. Say what you will. I'll give it a few days to get better. The server colors don't lie! I love the game, but it is what it is!
@MARTy McFly
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Does anybody know when i23 is released?
I played the hell out of the I22 DA content on Beta so although it's v v cool indeed (apart from idrop rates), it going live hasn't excited me a load because of that. I was however looking forward to Beast Mastery and Staff Fighting, so hopefully they'll arrive soonish.
Overall, though, it's a pretty cool issue.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
If you're only going to play through each piece of story content one time, then you're looking at about 9 hours. Not really a fair judgement though since you have all the darkness sets added in with staff weapons and beast mastery coming soon.
To bad it's not doing much to pull people back to the game so far. Say what you will. I'll give it a few days to get better. The server colors don't lie! I love the game, but it is what it is!
|
Interpretation of those colors however can be skewed by perspective.
For example, if you are comparing the approximate number of people represented by 2 dots with the current server capacity to the approximate number of people represented by 2 dots with the 2009 (random year) server capacity, then you are making an incorrect interpretation.
Server load capacity has been increased quite a bit and thus the current server colors don't represent the same number of people that the server colors from before any of the upgrades represented.
And we'd need more than just the first day of release to make any valid comparisons anyway. It's much too small a sample size, not to mention other releases that came out on the same day (games and videos). And that doesn't take into account how many people didn't log on last night due to it still downloading.
Let's see how things look after a couple of weeks and try making a rational guess as to whether anyone has been lured back to the game.
And I'd assert that the server colors still may not give an accurate representation of the numbers since we don't know specifically what the colors and numbers of dots represent.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I've done two of the DA solo story arcs, and I find that I really enjoy the optional non-combat missions at the end. They flesh things out a little, which I like. I'm interested to see where they lead.
Also, the incarnate shifts applying in DA. I *love* that.
Total Characters: 120
Lowest Level: 1, Luke Johnson (Staff/WP Brute, Virtue)
Server colors don't lie? Well, no, not really.
Interpretation of those colors however can be skewed by perspective. For example, if you are comparing the approximate number of people represented by 2 dots with the current server capacity to the approximate number of people represented by 2 dots with the 2009 (random year) server capacity, then you are making an incorrect interpretation. Server load capacity has been increased quite a bit and thus the current server colors don't represent the same number of people that the server colors from before any of the upgrades represented. And we'd need more than just the first day of release to make any valid comparisons anyway. It's much too small a sample size, not to mention other releases that came out on the same day (games and videos). And that doesn't take into account how many people didn't log on last night due to it still downloading. Let's see how things look after a couple of weeks and try making a rational guess as to whether anyone has been lured back to the game. And I'd assert that the server colors still may not give an accurate representation of the numbers since we don't know specifically what the colors and numbers of dots represent. |
As their numbers dwindle, I lose a valuable source of comedic enjoyment.
Please stop.
I played the hell out of the I22 DA content on Beta so although it's v v cool indeed (apart from idrop rates), it going live hasn't excited me a load because of that. I was however looking forward to Beast Mastery and Staff Fighting, so hopefully they'll arrive soonish.
Overall, though, it's a pretty cool issue. Eco |
BrandX Future Staff Fighter
The BrandX Collection
Originally Posted by Emily Dickinson
IT WAS NOT DEATH It was not death, for I stood up, And all the dead lie down. It was not night, for all the bells Put out their tongues for noon. It was not frost, for on my flesh I felt siroccos crawl, Nor fire, for just my marble feet Could keep a chancel cool. And yet it tasted like them all, The figures I have seen Set orderly for burial Reminded me of mine, As if my life were shaven And fitted to a frame And could not breathe without a key, And 'twas like midnight, some, When everything that ticked has stopped And space stares all around, Or grisly frosts, first autumn morns, Repeal the beating ground; But most like chaos, stopless, cool, Without a chance, or spar, Or even a report of land To justify despair. |
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
I'm a little miffed that another issue when by and my hands are still burning when I use hasten but I can't say that anything they've done is a negative thing.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Issue 13 introduced Day Jobs, Merit Rewards, Level Pacts, and Multiple Builds, which are pretty frikken awesome IMO. It also restructured supergroup base pricing (and got rid of the use of base salvage) and added some invention sets.
Since the vast majority of the game doesn't PVP, that doesn't matter in the grand scheme of things. |
Let it be known that a vast majority of the game doesn't PvP, likely in large part due to i13's crippling of PvP. :|
Of course, that's just my opinion, I could be wrong...
T. Hayes
@The Cleansing
@OP:
Well, before I22 I had 126 characters. Now I have 138.
Therefore, Issue 22 makes COX 9.5% better.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
For example, if you are comparing the approximate number of people represented by 2 dots with the current server capacity to the approximate number of people represented by 2 dots with the 2009 (random year) server capacity, then you are making an incorrect interpretation.
|
After i18 (aug 2010) i observed it was going from green to yellow around 250ish and yellow to red around 1000.
Should still be that way give or take a hundred or so...varying a bit depending on the server.
The PvP community was small but strong, and PvP was what kept them playing this game. Base builders, marketeers, badge hunters, and mission architects are also other small but thriving communities within this game. I just don't understand how you can say any of them don't matter, and we can destroy any one of them if it means we get new stuff.
I dunno if anyone else has this impression... but there seems to be more Lore packed into i22 then any issue in recent memory.
And.
I.
LOVE IT!!
I am almost all of the way through the DA arcs (contacts and personal stories) and it is some amazing stuff... a LOT of reveals and potential shake-ups for the future going on here. While I won't comment on the writing, because unless it is Dr. Graves bad I just don't care and fill in blanks and fix things in my own head, I really do think it moves the game in a very positive direction.
I am super excited for i23, because I have a vague feeling it will be a small issue in terms of content (think i15) but will be packed with updates and changes to things, not least of which is the removal of Statesman from the game. And if some of the dangling plot elements in i22 come to bear, I will be a very happy camper.
hmmm i can't apply an exact percentage, but it brought me back from hardly playing for a while to desprate to get on to see what DA would through at me next. Very nice delivery of great content. Best content isue in a while. And really gives those incarnates something to do other than trials and more trials, and does a wonderful job of making us FEEL epic now. Not getting taken out by rocks. Do an ITF with a toon then get plus 2 or 3 incarnate shifts and attack the cimerora missions in DA. See how satisfying that feels. For more fun do it solo, just cause you can. I haven't even started on the bonus of new powersets, stalker changes etc. Say each new set adds 50 hours play time or more to level. Stalkers too because it makes them so new. Include staff fighting etc too if you want. That's a lot of new enjoyment. More than i recall any recent issue apart from Going Rogue.
content at any level is welcome....there are some other zones I'd like to see content on:
Perez Park, possibly dealing with the Hellion v Skull war
Eden
Terra Volta, it has the trial, but given the zone it could have so much more
Boomtown....clocks, trolls, the council v column war...soooo much stuff that could be done
I'd also like to see more revamps of zones like Atlas Park slowly and mostly, here's what I'd like:
relegate the old storyarchs to ouroboros (don't get rid of them completely of course, there are some good ones in there) and institute new archs for each zone with altering appearances, buildings designed specifically to be mission sites so that the outer building looks like the inner building, etc
It would be nice for each zone to have 4-6 storyarchs available to it
it would also be nice to see the zones phase/change based on what the character has done in game
for example, if you fail to protect the tower in one of the new steel storyarchs, then that tower should be a burned wreck (or wrapped in construction workers and scaffolding) in the zone as long as your character is the active one
for that matter, I'd like more missions where it is possible to fail a portion without failing the entire mission
and more missions were there are alternate possible results such as the Fight with/against Icedrone thing in AP's Skulls arch
given that with phasing and active character stuff going on, each of our characters is existing in overlapping alternate realities...in which we are becoming the main hero of the world....perhaps have some billboards or statues that appear as us while we are active, dependent on how high level we are.
In that regard...stone dopplegangers, so the giant statues in our honor can be animated to destroy in an fit of villainous pique or heroic irony
anyway, yeah...I want a lot...including the ability to have multi-armed kali-esque Deva characters (but that's unlikely...I'd bet we get the snake-lower body first and even that is so problematic that it's probably never going to happen....too many things that would have to gain new animations...)
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
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