Sneak Peek at retro SciFi
I am really not digging it. The backpack/jetpack is a great idea, but it has been brought to concept in far more interesting ways on the forum before.
Specifically a Sexy Jay Costume Suggestion thread that suggested using the F-15 for inspiration and having Folder wings. (Fold out when in flight fold in when on the ground...). It seems with the bubble helmet you are taking the easy route using the base of the existing "Brain in a Jar." The armor is ok, but the female outfit is fairly androgynous. It's like you took the argument a few months ago and went in the COMPLETE opposite direction instead of finding a happy medium, but again perhaps this is due to the WIP nature of the reveal. (I do like the female belt with the rocket... ) Glad to see: Bubble Helmet new large boots and gloves The rocket belt on the women (hope that gets ported to the men) Glowy pieces, albeit the shoulders on the male outfit MIGHT be a bit much. Needs Improvement Bubble Helmets need differing bases I think for variety among other things. Addition of different textures to the helmet (Metallic as suggested earlier) I see a LOT of rivets on the space suit for men... that makes me fear that this will be preshaded when done. There have been a LOT of complaints about preshading. No brainslug? In all it isn't Horrible, but it isn't what we the fans asked for... We wanted Judy Jetson, not Plain Jane... and we wanted Flash Gordon, not George Jetson. Maybe a bit of Futurama... |
The backpacks look pretty retro sci-fi to me. What you're suggesting kind of doesn't. It seems more high-tech and wouldn't fit well with retro. Not only that, these work well for golden age concepts, and are simpler in design, which is always good. As to preshading, Dink already said there is none. The helmet really doesn't need a new base, and that actually is a new base they're creating. There are only so many ways one can make a ventilator-type costume piece without them looking similar. The female outfit is just fine. It doesn't need to be space-prostitute and have a space corset and thigh highs. No brainslug is a pretty tiny thing to pick a nit over.
It isn't what you wanted. A number of people in these forums have expressed incredible delight in the way these costume pieces of shaped up. And considering the concept behind these costume pieces was actually created by the fans themselves, and then voted on by those same fans, I'd say the fans are getting what they want.
'Sexy' Jay was, at best, a B movie martial arts star. With serious issues.
Dink is the smegging legitimate love-child of Bruce Lee and Chuck Norris mixed with Da Vinci, or something.
ALL HAIL DINK!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Specifically a Sexy Jay Costume Suggestion thread that suggested using the F-15 for inspiration and having Folder wings. (Fold out when in flight fold in when on the ground...).
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It seems with the bubble helmet you are taking the easy route using the base of the existing "Brain in a Jar."
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The armor is ok, but the female outfit is fairly androgynous. It's like you took the argument a few months ago and went in the COMPLETE opposite direction instead of finding a happy medium, but again perhaps this is due to the WIP nature of the reveal. (I do like the female belt with the rocket... )
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You guys are doing a good job with what you have to work with, but every time I see new stuff, it just drives home how stale and dated the character graphics are.
I really like the effort and how the devs are giving us more input into these pieces, but still I'm meh on the whole Retro thing, I struggle how most of the pieces will fit into a Super hero/villian, now if I was playing Lost in Space MMO now we are talking, but here and comic related game hmm, I struggle to think of many good heroes/villians that need an astro suit, especially as we have no zone atm that this can be connected with.
Big thumbs up to the devs though, hope this is the future when it comes to upcoming costume packs.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Looks great so far, count me among those who can't wait to buy it!
I agree with the people saying the jetpacks are too big.
I hope those ringed gloves and boots are going to be ported to males as well since they were not on the list that being ported. I already have a male hero who's been waiting for those kind of costume pieces for years now!
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
I think this set is really shaping up well. I can't wait until it's done, and it'll be a definite purchase for me. I especially look forward to the jet packs!
(I am kind of puzzled by the Detail 2 aspect of the Bubble Helmet. I am not fond of this new trend. It seems really limiting. First Carnie Masks and now this. Is there a reason to put these in Detail 2 instead of Detail 1? Or why not put them under Special Helmets along with the Brain in a Jar?)
Edit: okay, maybe Detail 2 makes more sense for the Bubble Helmet so that the Detail 1 pieces are available under the helmet, though the Carnie Masks remain confusing to me. Is it not possible to have the Bubble Helmets just be a different head type? That way you could exclude clipping beards and such.
I really like the effort and how the devs are giving us more input into these pieces, but still I'm meh on the whole Retro thing, I struggle how most of the pieces will fit into a Super hero/villian, now if I was playing Lost in Space MMO now we are talking, but here and comic related game hmm, I struggle to think of many good heroes/villians that need an astro suit, especially as we have no zone atm that this can be connected with.
Big thumbs up to the devs though, hope this is the future when it comes to upcoming costume packs. |
I mean, consider what we have right now. We have a "Prussian Prince of Automatons" whose troops dress like 19th century parade cavalrymen, we have 1920s mobsters who dress up in fine suits, we have ghost pirates who dress like pirates, we have faceless corporate agents who dress like the Men in Black, we have wizards in Fantasy wizard robes, we have ninja in corny Hollywood face masks, we have medieval-looking knights that dress in helmets and plate mail, we have circus performers that dress like clowns and sideshow members, we have a guy in a Nazi uniform, we have aliens in power armour, we have vampires and werewolves and ninjas and wizards and pirates and walking plants and zombies and robots and ghosts and demons and angels and gods... What, really, is there that doesn't fit a fictional universe with a style this abstract?
*edit*
On point - is it possible to make the Bubble Helmet a separate head type so that we have control of face, hair and facial hair all at the same time without having to give up a category for it? It can have a complete copy of everything under regular Heads, plus all the options for Full Masks.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This is incredibly awesome, especially with the bonus ring skirt!
In the room the women come and go
Talking of Michelangelo.
*edit*
On point - is it possible to make the Bubble Helmet a separate head type so that we have control of face, hair and facial hair all at the same time without having to give up a category for it? It can have a complete copy of everything under regular Heads, plus all the options for Full Masks. |
Personally, I feel that City of Heroes has no real, set genre. Super Hero comic books are just one source of inspiration, but the game really is supporting of many, many other concepts that aren't common to American comics. I've always been of the opinion that while "It's in comic books" may work as an argument FOR something, "It's not in comic books" can never work as an argument AGAINST something. The only thing that's really decisive here is whether a new look can fit within the style and fictional universe of the game, and with as broad as those are in City of Heroes, pretty much anything already can.
I mean, consider what we have right now. We have a "Prussian Prince of Automatons" whose troops dress like 19th century parade cavalrymen, we have 1920s mobsters who dress up in fine suits, we have ghost pirates who dress like pirates, we have faceless corporate agents who dress like the Men in Black, we have wizards in Fantasy wizard robes, we have ninja in corny Hollywood face masks, we have medieval-looking knights that dress in helmets and plate mail, we have circus performers that dress like clowns and sideshow members, we have a guy in a Nazi uniform, we have aliens in power armour, we have vampires and werewolves and ninjas and wizards and pirates and walking plants and zombies and robots and ghosts and demons and angels and gods... What, really, is there that doesn't fit a fictional universe with a style this abstract? *edit* On point - is it possible to make the Bubble Helmet a separate head type so that we have control of face, hair and facial hair all at the same time without having to give up a category for it? It can have a complete copy of everything under regular Heads, plus all the options for Full Masks. |
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Color me impressed, Dink! Well done!
Likes:
- the glow on the costume pieces is well done; not over the top, nor underused.
- The chest and pants details have a great look and feel about them
- belts look great! Loving the style!
- the glow rings really make the costume stand out; are the rings available for males as well?
- Good design on the bubble helmet
- The style/shape of the rocket packs are spot on, but I'll have to jump on the same train as others though, the single engine rocket pack seems a bit too big. My humble suggestion is to scale it down to around the size range of the rocket bodies from the twin rocket pack shown in the third image, but maybe just a bit (10-20%) larger than the rocket bodies of the twin rocket pack.
Thank you for posting this Dink and allowing us to see and interact with the progressive development of this set. It speaks greatly to this game's ability to engage with its customers by allowing our feedback/input to help steer the design of this set.
Major Kudos!
Just for clarification - what are you asking for different than what they are providing?
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Seriously, though, I know a lot of Detail 2 facial hair would probably clip with the bubble, like the King of the Seas long beard, and probably a fair few gas masks, especially the ones with the large disk filters, but that's where the ninja masks are, as well as some of the chin guards. I'd really like to have access to this category from inside the helmet.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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BrandX Future Staff Fighter
The BrandX Collection
The single rocket pack appears (to my eyes, anyway) to be "oversized" for its intended purpose. What I mean by that specifically is that due to scaling and positioning, just looking at these pictures makes me *feel like* the aggregate has become too "top heavy" for comfort, raising the body's center of gravity into a place that is too high and unstable. This proprioception sense (on behalf of the models, mind you) is caused by the height and size of the single rocket backpack model as shown. Note that this vague sense of "that shouldn't work" is NOT present with the twin rocket backpack, since the center of gravity of that piece seems/feels to be lower down on the back and not quite so far behind the back of the spine.
For the single rocket, I *definitely* think you've made the right choice in not allowing the exhaust nozzle to cross the belt line at the bottom of the rocket. However, I think that the tip of the nose cone has been place too high, causing (via proportionate scaling) the entire rocket to become "too large" in all three dimensions. The shaping of the geometries is fine, it's just scaled up too big. I believe that the twin rocket backpack places the "nosecone tips" (ignore the antenna extensions with rings for this comparison) at exactly the right height, and exactly at the same height that the single rocket backpack should be placing its nosecone tip at (and rescaling the rest of it to "fit" between that height and the belt line down below). From the front, this would put the tip of the nose cone on the single rocket around the level of the hairline on the forehead on the male model you've chosen, as a point of reference.
I also find the fact that you've got a rectangular "window" on the back of the single rocket, and a large octagonal area on the back of the twin rockets VERY interesting! Might I suggest designing these pieces in such a way so as to leave yourself the OPTION in the future to *repeat* a wide variety of Chest Emblems in these spaces so as to give a unified "front and back" sort of look. Another possibility that immediately presents itself for this is something involving Das Blinken Lighten that would almost certainly require the work of Tunnel Rat and/or Honey Badger as an animated FX which you could put into "displays" on these areas of the two backpacks. Clockwork 01 ... what can I say? Your people inspire me to make Feature Requests ...
Dink?
I *very much* like the emphasis of the seam(s) visible along the sides of the chest, where the material changes beside the studs. I don't know if that shadow on the seam is part of the texture mapping, an artifact of the interaction of the pose and the lighting, or what ... but that strong seam line there on the right side of the male chest (front) looks like it is done really well! However, the "strength" of that seam line doesn't seem to carry over into other parts of the model (arms and legs especially). On the chest, the impression is of an "over/under" overlapping of materials, but elsewhere on the model there is a sense of two materials being joined/glued together at the edges. This makes the costume pieces *look* very "flat" everywhere except the chest (the legs especially), and the rivet studs on the legs do nothing to improve this visual interpretation (yet). If that's because the leg texture maps are "incomplete" at this stage (as they appear they might be, since the rivet studs don't look the same on the legs as they do on the chest) then all I'd ask is for you to be "aware" of that as something to keep in the To Do list as you finish things out.
I also think that the knee pads are looking like they're shaped well, but since they don't look (yet) like an *extra* layer of protection on top of the suit they feel too "flat" and forgotten as a detail (at this stage). Giving them a Glow Outline using the secondary color would help define them better, but for the variant that isn't glowing, you want the knee pads to look like an overlay of an extra layer of material. Can you make that happen?
I absolutely *LOVE* what you're doing with the silver lame look on the suit, and even the "not lame" portions along the sides of the body/arms for flexibility. The glowie bits look unmitigatedly AWESOME even at this stage! Even the tucks and folds of fabric on a "skin tight" suit look this are amazing to see! Now I want to know what the underside of the boot treads looks like(!) since you can see those when running around. I personally love the details put into the soles of old pieces like Sneakers and Stealth Boots so I'm really looking forward to seeing what you do with a glow/not glow boot tread pattern!
And all I'll say about that Belt is that it had better NOT be restricted to a very limited set of Tops! I want that belt for Tops w/Skin, Jackets, Robes, Trenchcoats ... (voice continues rambling on as it gets farther and farther away)
Again, I don't know if this is an artifact of the unique circumstances under which you took these screenshots or not ... but it appears to me that the glows on the rings are not of uniform "strength" in these pics. The head rings and shoulder rings and detail on the belt buckle don't *appear* to be as bright as the glowing rings on the skirt, creating a slight mismatch of intensity. I presume that the rings on the legs are not glowing, as are the gloves in the second pic.
It's hard for me to tell in these pics, but are the not glowing rings on done with the new cube mapping to make them reflective surfaces or not? You might want to consider the possibility of including matte and reflective non-glowing rings as options ... with the matte ones looking rather "plastic like" to fit the Retro SciFi theme. Another possibility that presents itself is the option of transparent clear (color tinted?) plastic or glass for non-glowing rings. You'd probably need to be using the colors on the right hand side of the color palette to achieve this, where you aren't saturating the colors in the rings so as to make them opaque plastic.
And I know those shoulder rings would look good with Sleeveless Jackets. Can this happen?
And yes, if you haven't figured it out already Dink ... your work on this is already LUDICROUSLY AWESOME even at this unfinished stage.
More please.
These all look amazing Dink! Fantastic work all around, both looks-wise and function-wise, giving us glowing and non-glowing bits.
I have but one small request: If you're porting the shoulders and the belt from the female stuff to male, could we pleeeeeease get the basic gloves and boots too? I'd love to have a set of glow-ringed gloves for my male toons and the boots to match. I usually try to match my shoulder/belt/glove/boot set to give the costume some solidarity, and though I don't claim to know, from what I've heard I don't think it should be too tricky to adjust the gloves for males. I know the boots are a different story as they would require a new mesh to provide a non-heeled version, but I'd be infinitely happy with the gloves as well. I don't wanna start a cascade of "all parts for all genders", I know that ship has sailed, but for a basic glove like that with a nifty detail I'd really appreciate it. It would also give us something to match with that nifty belt and shoulder set.
And yes, the jetpacks are a liiiittle on the big side. Aside from that I like what I'm seeing. Looking forward to seeing what I can cook up with that bubble helmet.
Again, I don't know if this is an artifact of the unique circumstances under which you took these screenshots or not ... but it appears to me that the glows on the rings are not of uniform "strength" in these pics. The head rings and shoulder rings and detail on the belt buckle don't *appear* to be as bright as the glowing rings on the skirt, creating a slight mismatch of intensity. I presume that the rings on the legs are not glowing, as are the gloves in the second pic. |
I have made plenty of choices for you to choose from and hopefully the pics will show that. The main costume is shiny fabric but I also made it to where you can pick the standard version that will go with all the other costume pieces. There are glowing and non glowing pieces that you can choose from.
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Very impressive! It's coming along quite well!
Question: will there be a baggy version of the space suit available? I could really see the value of loose fitting space coveralls as well as the tight fitting version.
Also, I don't think the back packs need to be smaller, but just set lower on the back. They look great though!
Please, please, please give men that star belt and cap.
Dink pretty much saved my subscription for the game. I would've dropped it if I hadn't seen the amazing progress SHE'S made.
I'm really glad we got the jetpacks too! Did you guys pick the top two winners?
http://www.virtueverse.net/wiki/Shadow_Mokadara
::sigh::
Ok I understand there isn't much texture work done yet, I understand this is a WIP shot.
BUT
I am really not digging it. The backpack/jetpack is a great idea, but it has been brought to concept in far more interesting ways on the forum before.
Specifically a Sexy Jay Costume Suggestion thread that suggested using the F-15 for inspiration and having Folder wings. (Fold out when in flight fold in when on the ground...).
It seems with the bubble helmet you are taking the easy route using the base of the existing "Brain in a Jar."
The armor is ok, but the female outfit is fairly androgynous. It's like you took the argument a few months ago and went in the COMPLETE opposite direction instead of finding a happy medium, but again perhaps this is due to the WIP nature of the reveal. (I do like the female belt with the rocket... )
Glad to see:
Bubble Helmet
new large boots and gloves
The rocket belt on the women (hope that gets ported to the men)
Glowy pieces, albeit the shoulders on the male outfit MIGHT be a bit much.
Needs Improvement
Bubble Helmets need differing bases I think for variety among other things.
Addition of different textures to the helmet (Metallic as suggested earlier)
I see a LOT of rivets on the space suit for men... that makes me fear that this will be preshaded when done. There have been a LOT of complaints about preshading.
No brainslug?
In all it isn't Horrible, but it isn't what we the fans asked for... We wanted Judy Jetson, not Plain Jane... and we wanted Flash Gordon, not George Jetson. Maybe a bit of Futurama...