*spoilers* The Freedom Phalanx are incompetent!
The problem is the writers doing the story, are trying to capture popular super hero tropes, such as Jerk *** Batman. But they aren't as talented as the writers of the comics.
So instead of Manticore coming across as jerk *** Batman, aka a magnificent ******* , he comes across as whiny child. |
Statesman might be the superman of this game and so the writers have him behave in non-superman-ish ways.
Manticore isn't trying to be Batman as the writers are making him the rogue/jerk of the group...every group has one.
Every superhero universe has to be able to make their characters different than Marvel/DC. Its not easy as each as decades of a head start.
"I believe there's a hero in all of us, that keeps us honest, gives us strength, makes us noble, and finally allows us to die with pride, even though sometimes we have to be steady, and give up the thing we want the most. Even our dreams." Aunt May SM2
i dreamed a dream, but now that dream is gone...good bye Paragon
Let's just say that if my main hero had freedom to act in any way he desired and he was standing beside Justin Sinclair watching as Malaise apparently murdered Alexis Cole in front of us, Malaise would not have left the the Isles alive. I have little doubt that Sinclair would backup whatever story my hero concocted to explain the accident that befell Malaise.
Oh, and Marshall Blitz is apparently toppled as head of state of Warburg? We disabled the missiles and arrested Blitz. Where does that leave Warburg? |
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
I'll tell you what the SSA Arc: Who Will Die? reminds me of.
It reminds me of every self-centered, vitriolic rant against the Freedom Phalanx made by a player on this forum. All the behavior you indicated, Sam? It's the same behavior as all the hardcore "The Freedom Phalanx sux! My character, Uuber Guy is SOOOOOO much better!" that we'd been seeing from all sorts of players up to this point. On top of that, the Phalanx is acting exactly as those posters would depict them as acting. Psyche is inexplicably jealous of Swan (thank you, all of you players who kept saying "How can she trust him when he stands next to that stripper all day?"). Statesman is an insensitive ******* (naturally). Manticore is the master of playing Xanatos Russian Roulette (except he keeps shooting EVERYBODY else in the head). Really, the only one who acts like a proper hero is... Back Alley Brawler. ... Just about the only character who's NEVER been maligned by the playerbase, really. This entire arc looks and feels like it's been one huge cliche of the playerbase. This is EXACTLY what players have been demanding over the years and it is living up EXACTLY to our expectations. There are even a few times when the characters quote our opinions, to really hammer the nail home. How awful. I say that without irony or sarcasm. This arc is a clear-cut example of how truly terrible we view the City of Heroes world. How awful. |
How awful.
/Mr. Grey
Agreed wholeheartedly. I'm not sure which I'm more disappointed with, that so much of the playerbase are cynics or are jaded with the in-game characters or lore or that the devs seemed to pander to that sense, just giving them more fuel for their internet flames.
And I wonder, did the writers devise this so well that we all walked into this obvious trap? I mean, they outright told us who was gonna die. That wasn't the hook, everything else was. So is it possible they wrote this in a manner to make the story so 'bad' (for those that absolutely cannot tolerate some of what the plot holds) just to brilliantly mirror our own harsh and conceded vitriol back at us? Needless to say, I didn't run any of the chapters until they were all released so didn't know how the whole thing shaped up until afterwards.
It was a fun ride at face value, putting some fun imagery of my characters interacting with the fights and heroes. But when you explain it that way, Mr. Grey, it really does make this whole thread quite hilarious.
I like to make my characters with flaws and frailties, to make them 'human' (not in the actual race-sense) so when I got to interact with the FP, it made them feel like we were on the same level...not in power but in prowess.
Now I need to pick a character to run the villain side arcs on
/subscribeto_Mr._Grey_newsletter
As a sidenote, Slick, murdering an ambassador is an act of war. It would have been appropriate to kill the lot right then and there without any consideration of whether or not they should be arrested and Mirandized. They sure did not extend the same courtesy to Alexis Duncan.
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But "Paragon City" is at war with Warburg after that stunt, make no mistake. We start raiding their missile silos (again, why just NOW?!?) and planning to overthrow their governor. If Blitz had died in the fight, no-one would have mourned, but he didn't, and executing prisoners of war is bad practice all around, so he's taken for trial.
What makes somewhat less sense is why Manticore doesn't just kill Malaise when he attacks. It's been suggested that the player character would have stopped Manticore, but really? It's a fight. The guy's trying to kill you. If you shoot an arrow through his head, it might look bad, but it's a mortal fight. **** happens, people get dead. The public will understand. And again - I was never under the impression that my character did anything to stop Manticore. If I'd brought a rifle, I'd have shot at the guy with it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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A friend of mine works for the Triborough Bridge and Tunnel Authority and some drunk guy actually tried to pay the toll with Monopoly money one night.
Paragon City Search And Rescue
The Mentor Project
This actually illustrates the underlying point pretty well.
If the Freedom Phalanx were as unfailingly competent as Sam expects them to be, our presence would have been completely pointless in every one of the arcs. If they did all the things Sam suggested, what do WE do in the meantime, other than stand back and watch them win? The point is WE are the heroes of the story, and in order for us to be the heroes, the Phalanx has to screw up. If they didn't, the entire series of story arcs would have been nothing more than us tagging along while the Phalanx handles the situation.....again. As Redlynne sarcastically points out, how fun would that story arc have been if our entire involvement in it was to stick Malaise with a tranquilizer? |
Or in number five, we exit the cave and either that whole scene had been playing out while we were fighting our way though (in which case a "meanwhile" cutscene caption is needed) or our characters are just standing there, watching this with no real explanation for our lack of action.
Point is: Statesman didn't CARE if Wade had set a trap, he was too angry.
Also, this is a guy who has survived ground zero of a nuclear explosion, it is entirely reasonable for him to assume that Wade would be unable to hurt him with any trap he set. He walked into it, probably fully aware that Wade had set a trap. Why should he think that Wade can do anything to actually hurt him, let alone kill him? As I mentioned before, Wade's plan worked because he did a decade's worth of research into the psych profiles of the Phalanx members. He KNEW how they would react to everything he did, and he played them like a fiddle. He probably DID have a back up plan too, except he didn't need it because Plan A worked how it was supposed to. The player character is the wild card, the thing he DIDN'T plan on or come up with a contingency for. Wade did everything right. He did his homework and took his time setting everything up just right. He also camouflaged himself by posing as a powerless relic thief. Recluse would have failed if he'd tried this because it would have been expected from him, Wade pulled it off because everyone underestimated him. Including us. How many people posted saying "I can't believe it's Darrin Wade behind this! He's a nobody!" If I were planning something like this, that's what I'd want everyone to think too. |
Like I said, in that scenario, EVERYONE looks good. And in it's own way, I think it would be more impressive of Wade to have a genuine backup plan unlike a lot of typical villains rather than rely solely on one plot, and to effortlessly shift to plan B when plan A fails instead of him racking up a chain of flawless victories, because it shows he really did plan this out, and why he's a threat.
And if the players become the ones to keep forcing him into plan B, or in the case of villains, help plan A go off without a hitch (or even be forced to improvise and help secure a plan c) it makes the player feel like they are affecting events than just observing.
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I think that you've kinda missed the point of being a Villain
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At best, Darrin is just a criminal. At worst, an *******.
Finally, hero players are getting way too Mary-Sue'd for my tastes. If the players "fail" a mission, the NPCs should stop sugar-coating it. Longbow guy - "How sad, Alexis died, but we're positive it wasn't your fault, because we ran a super high-tech quantum authopsy that pin-pointed her time of death to 19 minutes and 23 seconds before you walked into that room... you know, when you were valiantly disarming nukes without missing a single one, right? Right? So, anyway, good job, here's your hero merit. " Sidechick - "That Manticore is such a loser, how could he let my mom die? He's totally not like you, because while you also let my mom die, it's totally not your fault because you seem incredibly smooth and reliant. And it's so totally cool of you not to even tell me you're sorry you've let my mom die, that's incredibly cool and professional. Anyway, Manticore's totally wrong about Malaise, because he's, you know, a loser, and losers don't get to be allowed to protect their own wives. I mean, it's not like Malaise has an evil plan all plotted out and just outright threatened Sister Psyche, right? Right? Anyway, hugs and kisses, I'll head into a bar in Sharkhead while you question him. Oh, btw, did I give you your totally deserved hero merit for totally not saving my mom already?" Glacia - "Ooops, Statesman's dead, and there's a brown paper-bag running around with incarnate powers trying to bring forth the apocalypse, but I'm sure that's not your fault, you only had about 5 months and countless clues to figure it out. It's not like you were getting into bar fights with the evil teen squad instead of trying to catch up with the bad guy, right? Right? In fact, you're so awesome that I suspect Darrin Wade is scared ******** of your awesomeness, so I'm sure we'll be fine. Anyway, good job, here's your well earned hero merit." |
OMG! Tearing up! Hiccups from laughing so hard
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Lets have someone YOU care about brutally murdered and see how well YOU function over the next couple days. |
I've BEEN in this scenario. I was a Marine in Japan when I got word that my oldest brother, one of the people I looked up to all of my life, had died.
I'll tell you what that did to me. It humbled me. I also realized something as I was enlightened prematurely. Nobody is prepared for it.
Nobody.
Everybody deals with this kind of loss differently. You can't be sure how anybody is going to react. I came to find out that I was placed on a "Shadow Watch." Basically, your unit quietly makes sure somebody is always present to keep an eye on you to keep you from doing something drastic. They do that because they don't know how you're going to react.
The military. Dealing with death since the dawn of civilization. They still have no idea how you're going to react when you deal with personal loss.
I'm not saying this excuses what Statesman did... But what he did is still understandable.
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
I'm not saying this excuses what Statesman did... But what he did is still understandable.
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I was really honestly surprised at the end of SSA 5 that he decided he was going to bring Wade to justice. I totally expected him to go in with the intent to murder him, casting his hero image aside, and leaving the Earth. That's partially what I expected the 'death of Statesman' to mean (the other was that Wade was going to trick him and kill him like he did).
The fact that he intended to bring Wade to justice, even thenk did raise my estimation of him as a person. That was a conscious decision that, for him as I understand him, was probably the hardest choice to make.
Originally Posted by ryu_planeswalker
I hate you for making me quote this since I hate Will Ferrel with a passion, but he said its best...
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"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Um...I dont think you were paying attention. It WOULD have been a good idea, right then. Because she IS the most powerful psychic around, much stronger than Mal, and at that time, her mind was NOT weakened by the dirge. So yeah, smart guy, it would have been a GREAT idea to read his mind right then and see what the plan was.
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I get the impression that Malaise has psychic powers which Sister Psyche is not fully protected against even in optimal conditions. He has the power to rewrite someone's entire identity, which is a bit different from weaponized telepathy which can hijack subconcious facilities of the brain or result in a complete mind-wiping.
On that topic, the "mind-riding" ability is also a poorly-explained power in the CoX universe because it begs to question if it is the same as soul-swapping, which would be more akin to a supernatural/magical ability as opposed to a mutant one. The problem is that CoX covers both spiritual (supernatural) and psychic (psychological or psycho-kinetic) abilities without explaining the distinction between the two when it comes to determining one's identity, as one would expect rewriting one's identity would still render them the same person - only "brainwashed".
Thankfully the other big can of worms, the Praetorian's Seer Network, sort of makes sense because it really isn't so much about souls as each person is an individual unit hooked into a hive mind. The disembodied psionic energies you encounter in First Ward are explained as pure psionic energy which embodies the memories and emotions which Mother Mayhem found unfitting within her Seers that was stripped away from an individual and became an independent, parasitic essence that you "could" sort of explain away as being soul-less or as soul fragments with their own individual existence.
I've always argued that Professor X has had some serious writing problems through the years since his list of psychic abilities has broadened at some point or another over the decades that he's pretty much covered almost every major domain of psychic powers, and unfortunately he's been the poster boy for most psychic characters in comic books. This has spilled into the creative minds of writers through the years in other media and resulted is some pretty vague generalizations about the mechanics of psychic powers in general.
Super-Strength also has this same problem because the strength alone would not protect your body from the damage it would incur by using that level of strength without a way to mitigate the resistance or feedback. You would break several bones trying to lift a train even if you had the capacity simply because without some kind of Super Durability your body is still nothing more than muscle and bone - both which aren't the sturdiest things in the world. Ever had a pulled muscle or broken bone? And that's just from the exertion of performing ORDINARY tasks.
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
Like you, I can't speak for everyone, but I never got the impression that people who wanted more for their characters out of the story - people like me - actually wanted to destroy all the signature characters. I'm convinced that we wanted quite the opposite, to be given the opportunity to proceed past where the signature characters stop.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
That's the interesting thing about psychic powers. There is a broad range of variations in potency and functionality within that domain of abilities. For example, someone who is telepathic may not be telekinetic or clairvoyant.
I get the impression that Malaise has psychic powers which Sister Psyche is not fully protected against even in optimal conditions. He has the power to rewrite someone's entire identity, which is a bit different from weaponized telepathy which can hijack subconcious facilities of the brain or result in a complete mind-wiping. On that topic, the "mind-riding" ability is also a poorly-explained power in the CoX universe because it begs to question if it is the same as soul-swapping, which would be more akin to a supernatural/magical ability as opposed to a mutant one. The problem is that CoX covers both spiritual (supernatural) and psychic (psychological or psycho-kinetic) abilities without explaining the distinction between the two when it comes to determining one's identity, as one would expect rewriting one's identity would still render them the same person - only "brainwashed". Thankfully the other big can of worms, the Praetorian's Seer Network, sort of makes sense because it really isn't so much about souls as each person is an individual unit hooked into a hive mind. The disembodied psionic energies you encounter in First Ward are explained as pure psionic energy which embodies the memories and emotions which Mother Mayhem found unfitting within her Seers that was stripped away from an individual and became an independent, parasitic essence that you "could" sort of explain away as being soul-less or as soul fragments with their own individual existence. I've always argued that Professor X has had some serious writing problems through the years since his list of psychic abilities has broadened at some point or another over the decades that he's pretty much covered almost every major domain of psychic powers, and unfortunately he's been the poster boy for most psychic characters in comic books. This has spilled into the creative minds of writers through the years in other media and resulted is some pretty vague generalizations about the mechanics of psychic powers in general. Super-Strength also has this same problem because the strength alone would not protect your body from the damage it would incur by using that level of strength without a way to mitigate the resistance or feedback. You would break several bones trying to lift a train even if you had the capacity simply because without some kind of Super Durability your body is still nothing more than muscle and bone - both which aren't the sturdiest things in the world. Ever had a pulled muscle or broken bone? And that's just from the exertion of performing ORDINARY tasks. |
Also, it depends on how the Super Strength is defined (like tactile telekinesis).
As for psychic abilities always going to be hard to explain and set out utilizing in this type of setting imo. It can work in a setting such as comics or pen and paper RPGs, but CoH is just so varied, it just makes it difficult, at least I think so, to clearly define it and utilize it.
BrandX Future Staff Fighter
The BrandX Collection
As for psychic abilities always going to be hard to explain and set out utilizing in this type of setting imo. It can work in a setting such as comics or pen and paper RPGs, but CoH is just so varied, it just makes it difficult, at least I think so, to clearly define it and utilize it.
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Like I said before. I think the 'in' with Sister Psyche was the mote of Shalice that got left within her. Running the villain arc, I was given the impression she's well aquanted with Malaise and was ready and waiting for this turn of events. This could have been going on for some time, without Sister Psyche's knowledge (especially since it was a part of her subconscious she was trying to ignore).
I get what folks are seeing as flaws, but I also think there's some part of the picture that's being missed by not knowing all the material (that we have access to, and which we don't) that led to these events.
As a gamemaster of many years experience, I've had to realize on more than one occasion that what I'm doing doesn't always make sense to the players, since I know the full story and logic behind it. This can frustrate players and have them question the story (I usually make it a point to have a Q&A answering all questions at the end of a story just to be sure everyone knows what was going on in my head when I did X thing at X point). I obviously can't say that this is happening here, since I don't know everything about it. Could it be incompetence on the part of the writers? The Freedom Phalanx? Maybe.
However, I can confirm that sometimes the storytellers lose track of what they players know, and don't know, since they themselves know the whole story, and create based on that premise. I can imagine this is even more difficult for MMO's where literally you have to attempt to anticipate the motives of thousands of players. (This is one reason I have yet to have published my multi-arc AE story from 1-50 dealing with the concept of 'your' villain character taking over the world). That's why I thought it was important to point out the two novels that the SSA references; The Web of Arachnos and The Freedom Phalanx. A lot of the information (and even some of the dialogue) references these stories, so I can't say one can make a full critique of the work without being familar with these, and how it defines/affects the Freedom Phalanx, and Statesman in particular.
So sure, I may be trying to be optimistic about the story and some of the thinner plot elements that we may perceive, but I also can say, even with as much as we saw, we have not seen the full story. Hell, it's not even done yet.
That's my 2 cents anyway.
EDIT: Also, I have to agree, this is a great thread, Sam
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
I believe Dr. Aeon is writing Who Will Die.
We could, but it might be a good idea not to draw conclusions that make us look like imbeciles. If it's self-serving in any way, it was an idea from marketing, not the writing team. |
Honestly, the author of the work isn't important as much as the intent, and when everything is said and done, Doc Aeon still reports to...guess who? as his boss who gets final say on how things go. And the man himself has not only written in a dev letter but said on camera he instituted the idea, so he cannot be blameless.
Self-serving from marketing? I can buy that concept. Doesn't make it a good idea, mind you.
S.
Part of Sister Flame's Clickey-Clack Posse
I did want to echo Lycantropus, Melancton (my brother in arms, I think! ) and others who have thanked you for this thread, Sam.
I think it's important that we as players speak up when we feel we're not getting quality product in whatever terms things are presented to us in. I'm sure we can all cite other games where perhaps things have been done (I'm pretty sure the infamous NGE from Galaxies can be used here) that not only were of poor quality but made basic assumptions about the playerbase that were not only inaccurate but also insulting to their intelligence.
If the Devs of this game aren't held to a level of accountability, then the more 'marketing ploy' stuff like this can be pushed through. There has been an awful amount of noise lately about how the team listens to us and takes our concerns seriously, but it took David Nakayama to stand up and actually involve us that made me believe that they did. Well, that and a 20-plus page thread on the Beta and Live forums....
If comic book companies can be held to task for the actions of their writers, then so can MMO's, as far as I'm concerned. I'm a paying and loyal customer, but I am not a stupid one. I ask to be treated as a player capable of understanding and appreciating good writing. I ask to be treated as someone who appreciated and understands the superhero genre.
But most importantly, I ask to be treated with respect. Foisting any story onto an audience where you imbalance the writing by deliberately making the characters around you visibly and demonstrably less capable than you know them to be is not respecting you, it's pandering to you. And pandering on the lowest common demoninator level.
I'm like Sam; the Freedom Phalanx as they're written now don't deserve my respect or admiration because their actions demonstrate it. They're not the premier superteam of Paragon City, they're not even a good second-tier team.
So where does that leave us as players and characters who want to emulate an ideal or a principle that comes from being a hero when the supposed top-tier team acts this way?
The argument that we are those role models is ludicrous. If anything, I am the one who is flawed and human and not of that tier. And the Phalanx has gone from having interesting flaws and personalities yet still capable heroes who would die for their city to overwrought, emo-ridden shadows of themselves.
S.
Part of Sister Flame's Clickey-Clack Posse
IMO, apart from Darrin Wade, the only person who passes as being somewhat competent in all of this is Mercedes Sheldon.
- Every midnighter was too busy speculating about the reasons for the Rulaaru attack, and she alone had the clarity of mind to go the vault and check if anything was missing.
- While every effort was being made to recover Arcanus' skull, she stayed behind and ran an inventory check to see if anything *else* was missing from the vault.
- She realized the Dirge of Chaos was missing, and tracked it down to St. Martial.
- She was the one who made the connection between the missing artifacts and Darrin Wade, the only foreign element that could have conceivably taken them when the Midnight Club was attacked.
- She actually *helped* the player reach Johnny instead of going ahead on her own and making a mess of things.
Now let's examine Ms. Liberty's actions.
- She got into a fight with her grandfather at her mother's funeral (shared blame, but still tactless)
- She kept Manticore separated from his wife while she was being threatened by Malaise.
- She told Manticore that she would protect Sister Psyche, then changed her mind and decided to leave.
- Instead of trying to find Statesman, she decided to crash the Brawler's secret infiltration into the Rogue Isles, alerting Arachnos and severely hampering the player's efforts to catch up with Darrin Wade.
Heroes = Dumb, incompetent
Vigilantes = Rash, rude
Rogues = Reasonable, collected
Villains = Brilliant, focused
I'm not saying this excuses what Statesman did... But what he did is still understandable.
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Having Statesman botch? Fine. Having Manticore botch? It can happen. Having Synapse botch? He's a cocky her. Having Psyche botch? Malaise got under her skin. Having the Midnighters botch? Eh, their club got invaded. Having them ALL botch, though? It's Botchamania 199!
Having one person act irresponsible can be attributed to that one person just being heartbroken and not thinking clearly. Having EVERY person act irresponsible, on the other hand, can only be attributed to the writers' invisible hand godmodding all smart decisions away from otherwise capable heroes' minds, and it just comes off as meanspirited.
It actually reminds me of Frank Miller's the Dark Knight Strikes Again. Make Superman look bad so you can make batman look good. In other words, make the Phalanx look bad so you can make us look good. But it leaves a bad taste in my mind to have risen to prominence over the ruined reputations of the Freedom Phalanx, ruined specifically and intentionally so that I could take their place. It makes me feel like my heroes are villains. Or Power Loyalists, at the very least.
I wanted more for my character from the story, but I generally don't care about the signature NPCs. I like it when I come across a story that makes me care one way or the other, but I'm so used to not caring that I'd be perfectly fine with all the signature NPCs getting vaporized with little fanfare.
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To my eyes, the way to make me care would have been to show me these people's actual personalities off-duty, to see the person behind the mask and the goofy name, as it were. That didn't happen. Instead, we get to see their personalities bleed through into their work, and it's exactly those personalities which cause them to fail, and fail repeatedly. Essentially, they succeed as heroes but fail as people. And I'm supposed to care about them after that?
Unfortunately, it gets put into the same category as Jedi Powers in the old Star Wars books (haven't read the new ones so I don't know) and other super powers in various comics over time.
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You're quite welcome Story writing and character design are some of my passions, and I like bring those up as often as I can.
Again, I want to point out that I don't mind the SSA story much at all. It's a bit convoluted, but it's a chessmaster's plan, so that's par for the course. It's also a good test of mettle for the heroes, and that's always a cool story thread.
The problem is that the heroes utterly fail their test of mettle in every way that's possible to fail, as well as some which are essentially impossible, to mis-quote Dr. Breen. The story is decent, but it's the characters that let it down, because the plot requires everyone to be incompetent. We can argue about WHY they're incompetent till the cows come how, but the simple fact remains that they are. They make obvious mistakes, they act like ******** and they fail at their life's goal of being super heroes.
The Freedom Phalanx characters deserved better. They deserved to be treated with more dignity and respect. They deserved to be the high ideals we should all strive to match, so that when we finally do, the accomplishment of it is worth a crap.
There has been an awful amount of noise lately about how the team listens to us and takes our concerns seriously, but it took David Nakayama to stand up and actually involve us that made me believe that they did.
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As far as I'm concerned, involving players in "all things art" was a major step in getting us what I want, to say nothing of a PR miracle like I haven't seen before. Involving us in other parts of game development - such a story writing - would be a very good next step, but I'm not sure if anyone else can do it like David can. Synapse has come pretty close, though.
Actually... I'm told of an interesting story from an old Beta. Pre-Live, Keith Nancy was written as some kind of disgruntled official who hated our character and was just looking for an excuse to order us killed. And he used an army of invincible ninja to do it. It wasn't until much player outcry that this is a horrible idea that he was changed into the sort of passive-aggressive, untrusting yet lovable deadpan that we have today. And it's exactly this kind of angst, moral ambiguity and degrading of what it means to be a hero that I'm seeing all over the SSAs. And I really don't like it, because it mars what could have been a compelling story.
But most importantly, I ask to be treated with respect. Foisting any story onto an audience where you imbalance the writing by deliberately making the characters around you visibly and demonstrably less capable than you know them to be is not respecting you, it's pandering to you. And pandering on the lowest common demoninator level.
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I wanted to be more like the Freedom Phalanx. I didn't want the Freedom Phalanx to be more like me. Or more like what the writers apparently think I am.
The argument that we are those role models is ludicrous. If anything, I am the one who is flawed and human and not of that tier. And the Phalanx has gone from having interesting flaws and personalities yet still capable heroes who would die for their city to overwrought, emo-ridden shadows of themselves.
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You know... When I first started playing City of Heroes, it was a positive, uplifting game. Sure, villains existed, people got killed and bad stuff happened, but at the end of the day, we helped make things right and everyone lived happily ever after. What, really, was wrong with that? Why did we need go through the 90s of comic book history all over again and make the whole world suck? What did that accomplish, aside from putting us in a grim and gritty world where there are no more true heroes left, and the only relics of the old time are ineffectual when they're not outright self-destructive?
The "Who Will Die?" storyline could have been told in a way that uplifted the Freedom Phalanx and finally showed us exactly what it was that made them the world's premier heroes, with us right alongside them, proving that we are now their equals. Instead, all this showed is that the Freedom Phalanx are not worthy of being the world's heroes. They're not strong enough, they're not cohesive enough as a team, and they're ******** to top it all off. It's to the point where I start to wonder how exactly they became so famous in the first place, and what sad, sorry state of affairs the super hero community must have been for THESE people to be the best.
And that's a HORRIBLE way to look at the Freedom Phalanx.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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We have poorly written Midnighter.
In the room the women come and go
Talking of Michelangelo.