*spoilers* The Freedom Phalanx are incompetent!
Sister Psyche: "$Character, I'm going to absorb the Dirge of Chaos now, but I need you to incapacitate Malaise for me first."
Aurora Borealis gives you a [Tranq Dart].
Aurora Borealis: "Use this to put him under. It's got a triple dose and should do the job."
/target Malaise
/powexecname Tranq Dart
<Malaise cries out in dismay and faceplants>
<Sister Psyche absorbs the Dirge of Chaos>
Sister Psyche: "I think I'm going to be sick ..."
<Aurora Borealis aims Sister Psyche at Malaise's prone form>
Aurora Borealis: "Better out than in ..."
<Sister Psyche vomits all over Malaise>
Aurora Borealis: "Thanks for the assist, $Character. We'll take it from here."
<Sister Psyche vomits all over Malaise AGAIN>
Aurora Borealis: "Okay, that's not good ..."
DA-TA-DA-DAAAAAAA-DONE!
Hero Merit?
Extra Reward Merits?
Something Else?
Or Something Else?
Sister Psyche: "$Character, I'm going to absorb the Dirge of Chaos now, but I need you to incapacitate Malaise for me first."
Aurora Borealis gives you a [Tranq Dart]. Aurora Borealis: "Use this to put him under. It's got a triple dose and should do the job." /target Malaise /powexecname Tranq Dart <Malaise cries out in dismay and faceplants> <Sister Psyche absorbs the Dirge of Chaos> Sister Psyche: "I think I'm going to be sick ..." <Aurora Borealis aims Sister Psyche at Malaise's prone form> Aurora Borealis: "Better out than in ..." <Sister Psyche vomits all over Malaise> Aurora Borealis: "Thanks for the assist, $Character. We'll take it from here." <Sister Psyche vomits all over Malaise AGAIN> Aurora Borealis: "Okay, that's not good ..." DA-TA-DA-DAAAAAAA-DONE! Hero Merit? Extra Reward Merits? Something Else? Or Something Else? |
If the Freedom Phalanx were as unfailingly competent as Sam expects them to be, our presence would have been completely pointless in every one of the arcs. If they did all the things Sam suggested, what do WE do in the meantime, other than stand back and watch them win?
The point is WE are the heroes of the story, and in order for us to be the heroes, the Phalanx has to screw up. If they didn't, the entire series of story arcs would have been nothing more than us tagging along while the Phalanx handles the situation.....again.
As Redlynne sarcastically points out, how fun would that story arc have been if our entire involvement in it was to stick Malaise with a tranquilizer?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
As a story teller though, you should know it's possible to put one character in the spotlight without making another incompetent. Not only that, but by keeping the non-spotlight character competent but their enemies that well prepared, you show said enemies are genuinely brilliant, and it forces the spotlight character to really step up their game adding credit to them too.
For example, with the fifth part of the SSA, I had proposed this scenario for Statesman's death: Players exit the cave, cut scene begins as normal, Darrin Wade then tells States he does kill... and nothing happens. Statesman than hold up a glowing chunk and taunts Wade that he figured out this was some kind of trap, checked around before hand, and smashed it. Wade is forced to 'retreat' with the cover of a small army of Rularuu that you aid States in taking down. Then, Wade reveals he had a backup plan the whole time, just in case his first failed, and now he caught you too! States dies, but before Wade can get to you, you break free, and prove yourself to be a lot stronger than wade had anticipated. then it proceeds as normal. States gets points for recognizing a trap. Wade gets points for planning in the event of failure besides just running. And player is given points, being able to break binds that stopped even Statesman and proceeding to force a genuine retreat out of Wade. |
Also, this is a guy who has survived ground zero of a nuclear explosion, it is entirely reasonable for him to assume that Wade would be unable to hurt him with any trap he set.
He walked into it, probably fully aware that Wade had set a trap. Why should he think that Wade can do anything to actually hurt him, let alone kill him?
As I mentioned before, Wade's plan worked because he did a decade's worth of research into the psych profiles of the Phalanx members. He KNEW how they would react to everything he did, and he played them like a fiddle. He probably DID have a back up plan too, except he didn't need it because Plan A worked how it was supposed to. The player character is the wild card, the thing he DIDN'T plan on or come up with a contingency for.
Wade did everything right. He did his homework and took his time setting everything up just right. He also camouflaged himself by posing as a powerless relic thief. Recluse would have failed if he'd tried this because it would have been expected from him, Wade pulled it off because everyone underestimated him. Including us. How many people posted saying "I can't believe it's Darrin Wade behind this! He's a nobody!" If I were planning something like this, that's what I'd want everyone to think too.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
As I mentioned before, Wade's plan worked because he did a decade's worth of research into the psych profiles of the Phalanx members. He KNEW how they would react to everything he did, and he played them like a fiddle.
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The only people so far I feel genuinely have had the dumb in a way that felt implausible are the Midnighters. If Darrin Wade showed up in the middle of any mysterious invasion of the Club, I would think their first instinct would be to shoot first and chat later -- probably a chat involving some very searching questions. Because unlike the Phalanx, they *do* know him.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I agree, I'd like it if I was helping people less dickish. I'm not asking for Carebears, just someone I don't want to mace.
That said, I have enjoyed feeling like the only competent person in Paragon.
In the room the women come and go
Talking of Michelangelo.
Also, the thing you seem to be discounting entirely: The Freedom Phalanx are only human, and have flaws just like anyone else. They also make mistakes, just like anyone else. The entire point of this arc is that Darrin Wade's plan worked, and if the Phalanx did everything you said they should have done, it would not have.
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1. My presence there could easily have been explained as necessary through events beyond the control of the characters. You're right, in the situation as it was presented, I wasn't needed. The solution to this was to make the situation worse, not make the characters less competent. Again, this is a question of presentation. This could have been told in a way that made the Phalanx come off as competent and yet still failed just because they'd been outsmarted.
Raise the danger, don't lower the bar.
2. They make incredibly obvious, entirely predictable errors. I think it was either LaserJesus or LaserJudas that said "I don't need to be kicked in the crotch to know I don't like it." This has never been more true than it is here. Sister Psyche should have been not just a capable psychic, but a capable heroine, as well. She has lasted this long and put so much adventure to her name she HAS to be competent. She can make mistakes, of course, but she shouldn't be making ROOKIE mistakes.
Again - it's well possible to not present the Phalanx like bumbling fools and still have them be defeated.
You're not giving Wade enough credit for doing his homework on the psychological profiles of the Phalanx. He was pulling their strings the whole time. He KNEW that Statesman would fly off on his own, and he KNEW that Manticore would insist on saving Alexis by himself to make up for screwing up in the first place. And he also knew that Sister Psyche would underestimate the threat that Malaise posed, because she thought she knew his capabilities.
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Secondly, Wade's achievements would have been that much more impressive if he'd planned on how to defeat the Freedom Phalanx, rather than just knowing they're incompetent. Again, examples abound. If he really does know the heroes this well, then he should have been able to plan around their weaknesses, rather than their mistakes. Then the Phalanx wouldn't have had to make so many dang mistakes. Take the Nemesis, for example. The eats, drinks and dreams convoluted plots, but his always work because he counts on the heroes to be capable and plans on how to turn their victories into defeats. He doesn't just sit by and wait for them to screw up.
Again, we are lowering the bar here, and this only serves to diminish both Wade's prowess as a planning chessmaster AND the Freedom Phalanx as legitimate heroes. Instead of making everyone seem stronger, more capable and more threatening, we put the entire City of Heroes character roster on the short bus.
In the land of the blind, the one-eyed man is king. Personally, though, I'd rather get my second eye back than poke the eyes off everyone else.
And that's why they suck. And that's why Wade's achievement is that much less impressive than it could have been. I get the impression that the Phalanx would have imploded even without Wade's interventions if they'd just been left to their own devices. Wade dealing them a deathblow comes off more like a mercy kill than anything else, and that's not a good way to sell your premier hero organisation. Seriously, compared to the Freedom Phalans, Recluse's four lieutenants come off like a cohesive team.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That said, I have enjoyed feeling like the only competent person in Paragon.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think one of the difficulties is that we have many response options, none of which is "what are you people, five?!?" I keep having conversations with these guys, and none of the options lets me say that!
In that same vein, I am personally grateful for the opportunity to kick Manticore's butt. Yes, I am still vexed with him over the Twinshot thing, where I ALSO did not have the opportunity to tell him that was a totally jerk move, punch him a good one, turn my back on him and walk away with dramatic contempt. I get to do that here, though, and it's pretty darned satisfying, I have to say.
I can't be the only one who doesn't read back comics. I don't know much of anything anything about these people, other than they perpetually need people on TF's, and occasionally train me up to level 3. Learning about them via the SSA's is like watching a movie where you just don't like any of the characters. It can be an otherwise fine movie, but if I'm not emotionally engaged with any character, then I also don't care what happens to them. If I don't care about what happens to them, then the movie is meaningless. The best movies are the ones where you identify with the characters - especially when you can identify with the bad guys, and you can truly understand how they came to make the choices they did.
I liked Statesman's death thoughts, though, where he flashes back to the people he loves. That got me all teary-eyed, and I got embarrassingly blubbery when the text read that he passed with a small smile on his face. Just that bit explained a whole lot to me in terms of his character. He's crotchety old man, in the body of a 35 year old, having grown up in the days when the only emotion a real man could show was anger. What else could a character like this DO when he's flooded with emotion? He's going to run off until he could control himself and channel everything into getting even "hero-style", right? Obviously, this is my personal take on it, but it holds up and solidifies through all my subsequent re-playing of the episode on various alts.
So I guess in a nutshell, I see "Statesman The Hero" is an old guy yelling at these rotten little villain punks to get off his lawn. He just has a very, very, big lawn.
And I'm kind of okay with that. It makes me want to give the guy a hug, even if he won't have any idea what to do with that.
Sam: You pretty much nailed the biggest plotholes and the worst writing and scripting in the arc.
As to the notion that the Freedom Phalanx has weaknesses that can be exploited by a careful plan: that is the hallmark of a great and thorough villain. My problem is that if the Freedom Phalanx is purportedly "the best," I would hate to see the worst. It is as though they were having a competiton to win "The Biggest Jerk" and were willing to even kill for it.
I have written in detail about some of the plot twists that I objected to in other threads, so I won't pile on the details here. But the whole notion of Warburg threatening the USA already had my "Suspension of Disbelief" meter near the redline. So 1) Statesman cannot go to Warburg 2) only Alexis will do, so do we send the rest of the FP? No, 3) we send ONLY MANTICORE, the least powerful of the lot. Alexis is murdered beyond our ability to affect it and Statesman and Liberty bicker and Statesman takes off, so as to be conveniently unavailable.
Sam again nails the many problems I have with Manticore's motivations, logic and behavior, and my Suspension of Disbelief meter exploded at that point. I would be gilding the lily to add further details to his excellent analysis.
Personally, I have never figured out why the whole bit with Malaise surrendering and dying was necessary. He had access to Psyche, and if the Dirge of Chaos was all that was needed to make the attack successful, why not just do the attack out of the blue and be done with it and escape? I am having a bit of a problem with Malaise doing an obvious suicide mission when it appears that he could have accomplished every goal, including having Manticore try to attack him and Liberty stick up for him, without having to be dead. But let me spot that one for the sake of the plot; although it may not make too much logical sense, if not for the many other problems, I could let it go.
My biggest objection to the writing in this arc remains that the "elite" FP falls apart like a cheap suit and bickers and pouts like a bunch of three year olds, which is an insult to three year olds. As I have alluded to before, Jack Bauer is likewise purportedly "the best of the best" and his organization is likewise "the pinnacle," and their procedures are so staggeringly STUPID in order to let people escape, die or destroy data for the increasingly ludicrous plots that I just could not watch it after a while. And THEY ARE "THE BEST!" Sheriff Andy Taylor of Mayberry and his staff had better procedures.
Statesman, purportedly "the greatest hero," comes off likewise badly in so many different ways, but the "walking into an obvious trap" part is at the top of the list. We have seen him get his powers removed before, and GET KILLED WITH THEM REMOVED BEFORE, but he is supposed to still be so confident that he cannot be harmed that he arrogantly walks (and I do mean WALKS) into the trap while dialoging with the bad guy.
But there is another part of the atrocious writing that just sticks in my craw: Darrin Wade is draining Statesman's powers to take them and use them for evil against the whole world... and Statesman GIVES UP AND LETS HIM. Sure, his dead wife tells him to give it up and die. "Don't worry, honey, let someone else save the world for once. Oh, AND get justice for our daughter. Oh yeah, AND keep our granddaughter from being killed like you are now. Don't sweat it, lambkins, just go ahead and die."
SO HE DOES! IN RECORD TIME! He flops like a fish a couple of times and LIGHTS OUT!
We just saw a MASSIVE PSYCHIC ATTACK on Sister Psyche, as well as Manticore complaining that "so many illusions attacked us" in Warburg... could this be a psychic trick?? NAAAAAAAAAAAAH!
So "the greatest hero on Earth" takes the exhortation to die at face value and immediately dies. And then SMILES. *ripping out of hair*
That is so out of character with the self-sacrificial nature of Statesman's entire career. He knows that Wade is not just killing him, he is taking his tremendous powers to continue attacking, but he decides at this moment that he just does not care about that any longer. This, in addition to being an incompetent idiot in order to get killed. Well, to paraphrase Jessica Rabbit, "I'm not an incompetent idiot; I'm just written that way this time." It's what the Devs wanted, so that's what happened, and prior logic and experience be dashed.
I guess the Devs own stock in a company that produces medication for high blood pressure. I can skip the coffee this morning.
Sam, preach on, brother.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
I agree with you Sam on all your major points. I would also point out that there's one member of the Phalanx not being touched on here because they haven't been drawn into this at all...he wears power armor and is also probably the author. I think you can draw your own conclusions on that one.
I could see as soon as Wade declared he had a master plot that apparently bypassed the ability of the game's major magical factions to work out (if the stuff about how to kill Incarnates had been around since Imperious, why didn't the Thorns or the Mu know about it and try the same thing?) and cursed Statesman with what...the second or third time he'd been captured by magical means?
Anyone who says he underestimated Wade is is being disingenuous, because the game writers themselves established behavior and knowledge for their NPC's.
I appeciate Paragon Studios want to sell this as their divergent point from Cryptic and the past, but I have no hesitation that any outside media source that covers this or player that comes into it fresh won't see it as anything other than really forced and to be brutally honest, a bit self-serving (see comment about power armor above).
So much of this arc reminds me of what's gone on in the big two comic companies, but I think they haven't thought long-term about the fallout. There's two lessons I always bear in mind with writing.
1) There's always someone with a bigger stick;
2)Even heroes need heroes.
The first one is obvious; if we the players become the thing in the game, then where else is the story for us blueside? Does that mean starting players just treat any of the NPC trainers as irrelevant because the SSA arcs have proven you wouldn't want to do anything with them? There's no new bar to set, there's no challenge as a player or a character at that point.
And I believe #2 holds true. Don't we want to be part of the premier superteam, be they the Justice League or the Avengers? Those characters, no matter if they're the patriot or the dark vigilante or the self-made inventor, are characters we admire and want to be like. We wouldn't call them heroes if they didn't. I know that's not a universal for everyone and some people might even say 'we're more mature and sophisticated audiences than when we were kids, that sort of thing is old hat now.'
So why even play a game about superheroes if that's not what we're trying to be? Superheroes are our modern mythology, where we draw inspiration and aspirations even from. High ideal? Perhaps, but they resonate with us nonetheless.
I for one like the paragons of virtue to aspire to. They have a place and a deserved role both as a character and as a player. Making them 'flawed and human' lessens both them and the setting that they inhabit.
I'll personally be very grateful when Paragon Studios gets over their pretensions at superhero deconstruction. Alan Moore you aren't, with all due respect.
S.
Part of Sister Flame's Clickey-Clack Posse
See, the point of your argument is that the Freedom Phalanx are incompetent.
I disagree. I think they got caught with their pants down by an enemy they woefully underestimated.
Look at what Wade did, arc by arc.
1) Trapped Synapse, for the sole purpose of testing his relic to ensure that it would work like it's supposed to. Synapse being rescued was completely irrelevant, it would not have mattered in the slightest if he'd lived or died. He also got to remain in the shadows by using the Lost as patsies.
2) Sent his cronies into the Midnighter club to steal the skull of Numina's father. Then showed up himself as a gesture of "goodwill", ostensibly to help the Midnighters. His reason for doing all this? Twofold: A) There was something in the Midnigter Club he needed to further his plan, and he couldn't just walk in and take it, and B) Numina was a threat to his plan, and he wanted her distracted by trying to figure out what the Rulu-Shin wanted with her father's skull. he also wanted to find out if he could steal her powers to, but discovered he couldn't.
3) Killing Alexis Cole-Duncan served one singular purpose: Pissing Statesman off enough for him to ignore any trap Wade set for him in teh assumption that he could just shrug it off.
4) Taking Sister Psyche out of the picture by any means necessary was CRUCIAL to his plan succeeding. Why? She's a frigging mind reader, if she'd been with Statesman she could have warned him exactly what Wade had planned, and he wouldn't have walked right into it.
5) He planted a bunch of red herrings to keep the player character occupied while he set up his trap for Statesman.
As far as the Phalanx's reactions go:
1) No particular reaction in the first arc. Because the Phalanx thought they won.
2) The Phalanx was focused on figuring out what the Rulu Shin wanted with Tommy Arcanus' skull, and hadn't even deduced that they were connected yet.
3) Manticore's reaction is the hardest to explain, but it fits the character. Alexis got kidnapped on his watch. Manticore has a chip on his shoulder about proving that he belongs in the Phalanx, because he is the only member without real superpowers of his own. Everything he does is to prove that he really belongs where he is. As rich as he is, he has a HUGE inferiority complex when you bring metahuman ability into the discussion. That right there explains why he decided to try and recover Alexis on his own, rather than let the other Phalanx members know that he failed at something when they might not have. The kicker there is, after Alexis was kidnapped, nothing he or anyone else could have done would have saved her, because killing her was the entire point. Darrin Wade was very well aware of that inferiority complex of Manticore's, and was counting on him to try and do it on his own.
4) Sister Psyche and Aurora underestimated Malaise, simple as that. They figured that there was no way he could overpower both of them, because they had both been inside his mind and knew exactly how powerful he was. The Dirge was unexpected, and Psyche needed to divert some of her power to keep her, Aurora, and you clearheaded enough to function. Manticore, on the other hand, simply wanted to kill Malaise. He didn't rush to his wife's assistance for one simple fact: She can take care of herself, and has proven that many times. He didn't try to rescue her because he didn't think she was faced with anything she couldn't handle. Once that was proven to be a mistake, there was nothing he could really do about it.
5) I've already covered why Statesman walked into an obvious trap: he didn't know the nature of the trap, and figured he could shrug off whatever it was. And he didn't fly off and leave a bunch of helpless people to fend for themselves, he flew off and left a bunch of people he knew could handle things without him. Which would speak better of the Phalanx: That Statesman is confident enough in his teammates' abilities that he doesn't feel the need to babysit them? -or- Statesman feels like he can't go anywhere because his teammates need him there to hold their hands at all times?
Really, the only person who dropped the ball here is Manticore. His stubborn insistence on proving that he is worthy to be a member of the Phalanx by guarding and rescuing Alexis on his own directly led to her getting killed.
The point of all this is that, unlike what you seem to expect, underneath all their powers the Freedom Phalanx are still human beings and capable of making mistakes. Superhuman powers do not automatically confer an inability to ever make a mistake.
In my opinion, this series of arcs humanized the Phalanx more than anything previously written. They're not omnipotent beings who are so superhumanly competent at everything the do that making a mistake is impossible. They're human beings, with all the flaws inherent in being one.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'll tell you what the SSA Arc: Who Will Die? reminds me of.
It reminds me of every self-centered, vitriolic rant against the Freedom Phalanx made by a player on this forum. All the behavior you indicated, Sam? It's the same behavior as all the hardcore "The Freedom Phalanx sux! My character, Uuber Guy is SOOOOOO much better!" that we'd been seeing from all sorts of players up to this point.
On top of that, the Phalanx is acting exactly as those posters would depict them as acting. Psyche is inexplicably jealous of Swan (thank you, all of you players who kept saying "How can she trust him when he stands next to that stripper all day?"). Statesman is an insensitive ******* (naturally). Manticore is the master of playing Xanatos Russian Roulette (except he keeps shooting EVERYBODY else in the head).
Really, the only one who acts like a proper hero is...
Back Alley Brawler.
...
Just about the only character who's NEVER been maligned by the playerbase, really.
This entire arc looks and feels like it's been one huge cliche of the playerbase. This is EXACTLY what players have been demanding over the years and it is living up EXACTLY to our expectations. There are even a few times when the characters quote our opinions, to really hammer the nail home.
How awful. I say that without irony or sarcasm. This arc is a clear-cut example of how truly terrible we view the City of Heroes world.
How awful.
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
Can't fault a word you say there, Mr. Grey. The most vocal part of the forumites are getting exactly what they wished for, or hoped was true.
I honestly wonder when people became so jaded and cynical about heroes, and what it means to be heroic. Maybe they'd prefer the Minute Men and Rorscach being their contacts instead.....
ClawsandEffect, your argument would work for me except for the fact that the story is written to go Wade's way. Not because he's brilliant or planned well. I think the number of posts (including my own) that are doing what Sam suggests any writer should do (that is to poke around for holes in the story) continues to refute your arguments.
You're arguing the 'flawed and human' perspective on the story when what we actually see is their mistakes. And that's no reflection on your theories on what's happened, it's just what does happen in the story. If the plan is so brilliant, then why can we (who aren't in possession of meta-knowledge of the story) see through it so easily and ask 'hey, hang on...how did Wade....?' and so on.
At some point you have to take a step back and ask if the story works rather than looking at the story and trying to make it work. You're filling in a lot of gaps the story doesn't tell us about without asking if it works in the first place. And the point you have to do that is the point that the story stops standing on its own merits.
Look at your most recent post. You're giving explanations you personally see as to why the story works (and that's fine, noone begrudges you that), but I don't see how that backs up the story as presented, which is what myself and Sam and a few others are arguing here. I know for myself I'm looking at the story as a reader first, and it simply doesn't stack up. It's not me looking for problems in the story; they're so glaringly obvious in my eyes I can't help but see them. I'm not being an apologist for the Phalanx or anyone else.
Nor do I ascribe to 'because they're human and flawed, they're more interesting' argument. Look at Superman. That S-Shield of his is the second most recognised symbol on the planet and although he might be to your eyes superhumanly competent and such, he and his ideals are admired and respected regardless of culture and class. That is the mark of a good character, nothing to do with how human and flawed they are, something that has been frankly overdone and is overused in literature lately.
You don't have to be a good flawed character, you just need to be a good character.
S.
Part of Sister Flame's Clickey-Clack Posse
My problem is that if the Freedom Phalanx is purportedly "the best," I would hate to see the worst.
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But if the Freedom Phalanx are the best our world has to offer, then I really feel no accomplishment in surpassing them. My capabilities haven't increased, it's just that everyone who was competent aside from me has become stupid and ineffectual. It's not necessarily a BAD angle, mind you. That's what Half-Life is ostensibly about - one weak scientist having to deal with a monster invasion because all facility security got eaten. But it does nothing for the actual Freedom Phalanx, and it fails at what I assume is the goal of the story - to push the players forward. Far from doing so, everyone else takes a step back.
It's like trying to make one character stronger by nerfing everyone else. Not only is that character not actually stronger, but everyone walks away weaker for it.
The whole notion of Warburg threatening the USA already had my "Suspension of Disbelief" meter near the redline.
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But whatever. Blitz is crazy, and he hates Paragon City, which is on US soil, with missiles. So? That's one island, and a rogue nation at that. Nuke it! Bomb it! Invade it! Send heroes in to disarm the missiles exactly like I had to for that specific arc. If I can just walk in with two Longbow SpecOps and deactivate Blitz's missiles, why was this not done before? I always hate stories that pull off a plot point where something has to be done immediately and solves all the problems, but never bother to explain why it couldn't have been done last year. Red Faction: Armageddon is amazing about this. For three years the atmospheric processor remains destroyed, and when it transpires the aliens can be killed by oxygen, Alec Mason just goes there and fixes it. And you couldn't have done that three years ago because?
But, OK, we can't stop the missiles because because. Suspension of disbelief flag to half mast! So why not just shoot down the missiles? What was that whole damn Star Wars defence system all about that I've been hearing for the last 10 years? Wasn't that intended to shoot down ballistic missiles? It's the future, people. You have attack satellites, you have ground-based smart missile systems, you have ICBM countermeasure. And, failing that, you have a ton of super heroes who can stop missiles with their bare hands. Hell, States took a nuclear missile to the back of the head once. I assume he can stop the much smaller ones that people steal from Warburg.
No. We can't stop Blitz, we can't protect ourselves from Blitz. We have to parlay with Blitz, on his soil, bringing a specific person he requests. And we can't send a Phalanx member who's actually capable because reasons. Actually, wait, I do have a reason. We can't send a Phalanx member who's actually capable because there IS no Phalanx member who's actually capable. Except for Positron, maybe. Turns out he was the one who put them all together, or so Sister Psyche says in one of her memories. Well, OK, so send all of 'em. Send an army.
Or, even simpler, do nothing. It's an obvious trap. Blitz is a madman that's been bombing the city for years. All of a sudden, he says he'll stop, but won't say why and will only do it under very specific circumstances that put a very famous person ripe for the taking. Here's an idea: DON'T fall for his trap, States, and you won't lose your daughter.
Personally, I have never figured out why the whole bit with Malaise surrendering and dying was necessary.
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Malaise isn't actually dead the whole time, though. His heart only stops when Sister Psyche destroys his mental projection from inside her head. It's true that he never really intended to survive the journey and go back to his own body, but that's more because he had no way out of Sister Psyche's head afterwards, more so than because he killed himself.
Why Malaise needed to go through with the whole capturing and killing Alexis and helping Wade is also somewhat explained. It's clear he wasn't powerful enough to get into Psyche's mind just on his own. He needed the Dirge of Chaos, and not JUST the dirge, but he needed a song for it that was particularly powerful. Johnny Sonata, whose singing is backed up by infernal magic, was apparently the only one good enough to record that, and convincing the de facto governor of an Arachnos-controlled island to record a song for you was beyond Malaise's clearly limited repertoire.
That's one plot where fridge logic actually makes it BETTER. This is a case of Wade using Malaise and Malaise using wade to a mutually-beneficial end that neither could have achieved on his own. Involving someone who would cause so much trouble for the Phalanx and who would sew conflict was a brilliant move on Wade's part, and facilitating this is what Wade does best.
It's when you start getting into the "how" of it that things break down. Why involve Malaise with Alexis? Why not just have him walk up to Sister Psyche somewhere secluded, play the Dirge and go about his business? Without Aurora, it would have been that much easier to get into Psyche's mind. But even if we assume that stunt was necessary, how did either Wade or Malaise know that Psyche would make such a rookie mistake? They were counting on it. Without this, neither man's plan would have worked. And it's not even something you can predict, like "Oh, I know Psyche is likely to absorb negative energy." No, it's a mistake she shouldn't have made, but they KNEW she would make anyway.
I get that it's a gamble. I get that they're relying on her to be brash, but you know what? Being brash means knocking Malaise out so her and Aurora can be free to help me with the Dirge. What Sister Psyche does is effectively the "Watch this!" event most Blasters do when they get their first nuke, then proceed to go nuke a spawn and get killed for it. It's a rookie mistake that she shouldn't have made.
I'm not a psychic. I'm not knowledgeable with these things. But the moment she said "I'm sick of this!" I could see the future, and I knew exactly what would happen. She'd do something stupid and it would turn around on her. She should have known better.
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This sort of story can work. It really can. But this sort of story must also be handled with care, and one way to mishandle it completely is to make everyone incompetent, hostile towards people trying to help and outright stupid. And it doesn't have to be this way. People can make mistakes. Even veteran elite professionals can make mistakes. But they got to where they are by having a track record of not making many stupid mistakes and being able to recover from the ones that they do. Heroes who have the habit of making horrible, frequent mistakes either don't live long enough to GET to that point, or otherwise retire early.
When I plan ahead for my characters, especially my villains, that's always at the front of my mind. Ask Nuclear Toast some time how many times I've said something along the lines of "Yes, that makes him evil, but it also makes him wrong. I want him to be evil for a reason he can defend." or "Yes, he screwed up, but I want to be argue it wasn't his fault." Because it's those nuances that matter.
Resolving a fight between a capable, prepared combatant and an inept, surprised one is easy writing. The better combatant wins, and you don't have to worry about how and why. Actual, believable fights between near equals are much harder to write because you have no easily-discernible victor, and they are thus harder to explain the result of. It's harder, but not impossible, to explain why the heroes were perfectly competent and yet they still lost. And the writers simply didn't bother to do that.
Here's a question for you: Why did Manticore and Longbow lose to Marshal Blitz's forces? "I've never botched an operation so completely" says the Longbow agent, telling me that Manticore and Longbow just sucked. The heroes never stood a chance, and the kidnapping of Alexis was just a matter of time. How? Why? What went wrong? How did Longbow and Manticore do the right thing and yet still fail? Give me some explanation of what happened other than "they failed." Because that's what the heroes seem to be doing all the time lately: fail for no adequately explained reason.
Seriously, heroes don't need to be idiots for villains to score a victory. Sometimes, villains can be awesome, too.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The point of all this is that, unlike what you seem to expect, underneath all their powers the Freedom Phalanx are still human beings and capable of making mistakes. Superhuman powers do not automatically confer an inability to ever make a mistake.
In my opinion, this series of arcs humanized the Phalanx more than anything previously written. They're not omnipotent beings who are so superhumanly competent at everything the do that making a mistake is impossible. They're human beings, with all the flaws inherent in being one. |
Humans are not idiots. Humans whose entire profession revolves around meta-human affairs, whose very survival depends on understanding and dealing with other meta-humans, are DEFINITELY not idiots. If that's how Manticore operates, he should never have been allowed into the Phalanx to begin with. If that's how capable Sister Psyche is, she should never have lived to be as old as she is. Again, you don't get to be the premier hero in your field by making rookie mistakes. And, no, just being human doesn't excuse it. Professional soldiers are just human, but they don't continuously make terrible decisions over and over again. If they did, they wouldn't have made it out of boot camp. And if they somehow did, they wouldn't have lived long enough to be the best of the best in their field.
I expect the Freedom Phalanx to be competent, as is expected of their position. You can weave a story as to how they were completely unprepared in every way imaginable and how they did exactly the wrong thing in every instance where a choice was relevant, and I'm sure you can make it stick. But that doesn't make it a GOOD story.
All you've been doing so far is defending how the story makes sense, and it can make sense. But that doesn't make it a good story. You've gone on to explain how the Freedom Phalanx can make mistakes. But that doesn't make them competent. You've explained how the various members may have issues, but that doesn't make them any less horrible as people. Because everything they touch fails, every decision they make is wrong and everything they attempt just makes things worse, to the point where I'm the only one seemingly capable of doing anything at all.
Fine, put me over, I don't disagree with it, but all this does is utterly BURY the Freedom Phalanx to the point that not only are they irrelevant and ineffectual, but they're an embarrassment to the super hero community at large. Such is their sudden ineptitude, in fact, that it's almost as if an invisible hand is twisting the plot so that they always fail... Which is exactly what's happening, but I'm not supposed to notice that.
*edit*
I should point out that the core story is not bad, even if I might have slipped into sweeping generalisation and said so a couple of times. The idea behind it is solid. It's just executed in such a way that it simply murders any interest I might have had in any of the characters involved. So far, the only members of the Phalanx (and, yeah, that apparently includes BABs again) that I actually care about are the ones who haven't taken part in the story, if only because they've embarrassed themselves less than their peers.
*edit*
And another thing! There are many ways to "humanise" otherwise super-powered people, and many of them don't involve having them screw up like rookies. I mentioned this many times before, specifically in my Tender Moments thread, but it's worth bringing up here again - making characters appear more human is best achieved by giving us a glimpse at their lives when they are not engaged in whatever they have become an icon of. If we want to give super heroes depth and humanity, this is best achieved by exploring their lives outside of super hero work.
The SSAs don't do that in the slightest. It's work, work and more work, because these people apparently have no private lives that aren't part of their work. Giving them flaws doesn't make them more human. It makes them just as one-dimentional as before, only now they're unreasonably crap heroes where before they were unreasonably perfect heroes. It's like turning Samus Aran into a winmpy, insecure, ineffectual klutz in an effort to give her character, which just serves to make people hate her and the people who wrote dialogue for her, too.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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*edit*
And another thing! There are many ways to "humanise" otherwise super-powered people, and many of them don't involve having them screw up like rookies. I mentioned this many times before, specifically in my Tender Moments thread, but it's worth bringing up here again - making characters appear more human is best achieved by giving us a glimpse at their lives when they are not engaged in whatever they have become an icon of. If we want to give super heroes depth and humanity, this is best achieved by exploring their lives outside of super hero work. |
To this end, I think they need an Ace the Phalanx Hound to play fetch with.
In the room the women come and go
Talking of Michelangelo.
Wouldn't this be less "The Freedom Phalanx are incompetent" and more of "The writing staff needs to get their act together"?
The Freedom Phalanx is suppossed to be a group of amazing heroes. Not incompetents.
BrandX Future Staff Fighter
The BrandX Collection
This is a cop-out and you know it. "They're just human" is such a broad excuse it can be applied to any and all situations. Why did Manticore stick his own arrow up his nose and pierce his own brain? He's only human. How was he supposed to know you're not supposed to pick your nose with arrows? Why did Sister Psyche walk out naked into the street yesterday? She's only human. She just forgot to put on clothes in the morning. How could statesman forget to breath and die? Oh, he's only human. It's more interesting when he has flaws.
Humans are not idiots. Humans whose entire profession revolves around meta-human affairs, whose very survival depends on understanding and dealing with other meta-humans, are DEFINITELY not idiots. If that's how Manticore operates, he should never have been allowed into the Phalanx to begin with. If that's how capable Sister Psyche is, she should never have lived to be as old as she is. Again, you don't get to be the premier hero in your field by making rookie mistakes. And, no, just being human doesn't excuse it. Professional soldiers are just human, but they don't continuously make terrible decisions over and over again. If they did, they wouldn't have made it out of boot camp. And if they somehow did, they wouldn't have lived long enough to be the best of the best in their field. I expect the Freedom Phalanx to be competent, as is expected of their position. You can weave a story as to how they were completely unprepared in every way imaginable and how they did exactly the wrong thing in every instance where a choice was relevant, and I'm sure you can make it stick. But that doesn't make it a GOOD story. All you've been doing so far is defending how the story makes sense, and it can make sense. But that doesn't make it a good story. You've gone on to explain how the Freedom Phalanx can make mistakes. But that doesn't make them competent. You've explained how the various members may have issues, but that doesn't make them any less horrible as people. Because everything they touch fails, every decision they make is wrong and everything they attempt just makes things worse, to the point where I'm the only one seemingly capable of doing anything at all. Fine, put me over, I don't disagree with it, but all this does is utterly BURY the Freedom Phalanx to the point that not only are they irrelevant and ineffectual, but they're an embarrassment to the super hero community at large. Such is their sudden ineptitude, in fact, that it's almost as if an invisible hand is twisting the plot so that they always fail... Which is exactly what's happening, but I'm not supposed to notice that. *edit* I should point out that the core story is not bad, even if I might have slipped into sweeping generalisation and said so a couple of times. The idea behind it is solid. It's just executed in such a way that it simply murders any interest I might have had in any of the characters involved. So far, the only members of the Phalanx (and, yeah, that apparently includes BABs again) that I actually care about are the ones who haven't taken part in the story, if only because they've embarrassed themselves less than their peers. *edit* And another thing! There are many ways to "humanise" otherwise super-powered people, and many of them don't involve having them screw up like rookies. I mentioned this many times before, specifically in my Tender Moments thread, but it's worth bringing up here again - making characters appear more human is best achieved by giving us a glimpse at their lives when they are not engaged in whatever they have become an icon of. If we want to give super heroes depth and humanity, this is best achieved by exploring their lives outside of super hero work. The SSAs don't do that in the slightest. It's work, work and more work, because these people apparently have no private lives that aren't part of their work. Giving them flaws doesn't make them more human. It makes them just as one-dimentional as before, only now they're unreasonably crap heroes where before they were unreasonably perfect heroes. It's like turning Samus Aran into a winmpy, insecure, ineffectual klutz in an effort to give her character, which just serves to make people hate her and the people who wrote dialogue for her, too. |
Sam,
First off.. this is not an attack on you.
But...
How about you put together a short synopsis of how you would have done it instead of how it was done?
Gear it towards not being long because players have short attention spans when reading text 'in game'.
Post that, then let everyone decide if your idea would have been better than what we were given.
I personally think you are not correct on a few of the things you said, but to each their own. Now however, I would like to see what you could do (if you chose to) on their as you say.. making the Freedom Phalanx incompetent.
Member of Team Awesome���
Justice Server
I agree with you Sam on all your major points. I would also point out that there's one member of the Phalanx not being touched on here because they haven't been drawn into this at all...he wears power armor and is also probably the author.
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I think you can draw your own conclusions on that one. |
I appeciate Paragon Studios want to sell this as their divergent point from Cryptic and the past, but I have no hesitation that any outside media source that covers this or player that comes into it fresh won't see it as anything other than really forced and to be brutally honest, a bit self-serving (see comment about power armor above). |
61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)
And Positron's 2 appearances since becoming leader have invovled him being defeated and captured - so it's hardly godmoding
@Golden Girl
City of Heroes comics and artwork
That said, I have enjoyed feeling like the only competent person in Paragon.
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Arc #3
Did we prevent Miss Liberty from being kidnapped? - No, she was taken despite our efforts.
Did we neutralize the threat from the Warburg Nukes? - No, missed one.
Did we rescue Miss Liberty? - No, she died.
Did we arrest the person responsible? - No, the true perpetrator is still free.
Arc #4
Did we save Sister Psyche? - No, she's gone into a coma.
Did we extract any relevant information from Malaise? - No.
Did we figure out who's behind this Nemesis-like plot? - Yes, Darrin Wade. Wait, who?
Arc #5
Did we arrest Darrin Wade? - No.
Did we foil his evil plan? - No, quite the opposite, he's more powerful than ever.
Did we save Statesman? - No, he died.
Did we accomplish anything worthwhile in the last 3 months? - No.
Originally Posted by Malaise
Do you really think you can change the story, [Player]? The story isn't yours to change, only to observe, to follow!
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Well, heroes have to have some setbacks - especially as we've been doing so well in the war against the Tyrant and the loyalists, as well as saving the world on a daily basis
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Originally Posted by Malaise
You are looking for justice, but you will never find your justice. Alexis Cole-Duncan is dead, and, despite the miracle infested world we live in, she won't be coming back.
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Are we, really? I'm not so much concerned about the Freedom Phalanx having a bad day as I am about them passing the "stealth" idiot ball to the player. Sure, we keep getting praised, but Arcs #3 to 5, what did we really accomplish?
Arc #3 Did we prevent Miss Liberty from being kidnapped? - No, she was taken despite our efforts. Did we neutralize the threat from the Warburg Nukes? - No, missed one. Did we rescue Miss Liberty? - No, she died. Did we arrest the person responsible? - No, the true perpetrator is still free. Arc #4 Did we save Sister Psyche? - No, she's gone into a coma. Did we extract any relevant information from Malaise? - No. Did we figure out who's behind this Nemesis-like plot? - Yes, Darrin Wade. Wait, who? Arc #5 Did we arrest Darrin Wade? - No. Did we foil his evil plan? - No, quite the opposite, he's more powerful than ever. Did we save Statesman? - No, he died. Did we accomplish anything worthwhile in the last 3 months? - No. |
Yes, but we didn't actively make things worse, which is the standard I live my life by.
In the room the women come and go
Talking of Michelangelo.
Thats a lot of built up rage right there
Deep breaths sam! Deep breaths!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!